Monstersandgirls Posted April 23, 2019 Posted April 23, 2019 I use MO2 and you have to do the left side by yourself, would anyone like to help me? I followed how loot did my plugins for the most part, but there are some things without plugins. Here are my mods (in the order i am attempting) DLC: Hearthfires DLC: Dragonborn DLC: Dawnguard Unnofficial Skyrim Legendary Edition Patch SexLabFrameworksSE Devious Devices Assets Devious Devices Expansion DDHOTFIX Devious Devices Integration SexLabArousedSSELoose Deviously Cursed Loot From The Deeps (redone) Captured Dreams part1 Captured Dreams Part 2 Captured Dreams part 3 Schlongs of Skyrim SexLab Attraction ZAZ Creature Framework Death Alternative - Your Money or Your Life SkyUI MoreNastyCritters Animal SOS UIExtensions AddItemMenu A Quality World Map Apropos Relationship Dialogue Overhaul SexLab Solutions Castle Volkihar Rebuilt Dibella Sisterhood Sexlab Defeat Devious Captures The Brotherhood of Old SDPlus SE SDResources Simple Slavery Plus Amorous Adventures Devious Cidhna Devious Devices Equip Devious FOllowers HornyCreaturesofSkyrim Devious Mind Break Deviously Helpless EstrusForSkyrim Estrus Charus Fores New Idles Fores New Idles Creature Pack FNIS Spells SexLab DIalogues HentaiCreatures KS Hairdos Marry Me Serana Sexlab Vanilla Voices Sexlab Aroused Creatures Sexlab Tools Sexlab Achievement Volkihar Travel - Addon for Castle Volkihar Rebuilt Manipulator SexLab Eager NPCS SD Customizatiton Addons SSXSE SLAL RaceMenu XP32 Maximum Skeleton Special Extended Barenziah Quest Markers CBBE CD Female Embassy Guards Sexist Guards Horrible Harassment Horible Harassment Explansin Billyy's SLAL Animations TDF Aggressive Prostitution TDF Adds 15 quests to Aggressive Prostitution SlaveTats SlaveTatsEventsBridge Sexlab LightMeUp Sexlab Enchantress SE SexLab Cumshot Estrus Trapped Eggs EggFactory Babo Human Animations Babo Creature Animations Babo Creature Animations Fix Mass Match MAker Ordinator - Perks of Skyrim Alternate Start Live Another Life Alternate Start New Beginnings Fuz Ro Doh Bodyslide and Outfit Studio CBPC Jcontainers SE Texture Canine MNC A Quality World Map Clear Skies Ordinator Thief Skills Rebalance QUASIPC SSE Engine Fixes UNPB Meshes for Chastity Piercings SSE SD Slave Outfit Overwrites SKSE I typed that all out by hand like an idiot, so please, someone at least give me some advice. I know how to google all the how-tos but I am a bit of a slow learner, and would like someone to walk me through it and possibly explain what to do. Thank You
Fredfish Posted April 23, 2019 Posted April 23, 2019 Spoiler Why have you got SKSE in your MO2 load order? SKSE should be installed manually into your Skyrim folder, there should be a readme in the SKSE folder once you unpack it. If you've installed SKSE properly MO2 should find it and add it to the Dropdown list for starting SkyrimSE You might have to restart MO2 to get it to show These files should be at the end of your list, just before Overwrites Jcontainers SE XP32 Maximum Skeleton Special Extended You might want to get Papyrus from https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=files and put it just after JContainers, It's not strictly nessessary but some mods have their own Papyrus/JContainers. If you have the lastest version at the end of the mod list they win the overwrite fight. (Part 1) Engine Fixes 4.2 for SSE 1.5.73 I normally have this near the start of my list, just after USLEEP along with any other fixes I have as some mods like to change things with the unofficial fixes Remember that (Part 2) Engine Fixes has to be installed manually.
Varithina Posted April 23, 2019 Posted April 23, 2019 9 hours ago, Fredfish said: Reveal hidden contents Why have you got SKSE in your MO2 load order? SKSE should be installed manually into your Skyrim folder, there should be a readme in the SKSE folder once you unpack it. If you've installed SKSE properly MO2 should find it and add it to the Dropdown list for starting SkyrimSE You might have to restart MO2 to get it to show The dll/exe do go into the game folder, the scripts however can well be installed as a mod, that is how I do it myself.
nufndash Posted April 23, 2019 Posted April 23, 2019 12 minutes ago, Varithina said: The dll/exe do go into the game folder, the scripts however can well be installed as a mod, that is how I do it myself. I do it that way also. I always have since I learned it from Gopher. I couldn't tell you why though, I guess it makes it easy if you need to remove skse for some reason, you don't have to go looking for all the scrips. Anyway, back to the original question.......For MonstersandGirls. Are you having issues with your game right now? I have most of the mods you do give or take a few and Loot has done a pretty good job for me. My game is probably as stable as it ever has been, besides the un-modded version. If I can figure out how to get a picture of my load order and then put it in a spoiler, I will, and maybe just comparing the two will help.
Varithina Posted April 23, 2019 Posted April 23, 2019 1 hour ago, nufndash said: I do it that way also. I always have since I learned it from Gopher. I couldn't tell you why though, I guess it makes it easy if you need to remove skse for some reason, you don't have to go looking for all the scrips. Anyway, back to the original question.......For MonstersandGirls. Are you having issues with your game right now? I have most of the mods you do give or take a few and Loot has done a pretty good job for me. My game is probably as stable as it ever has been, besides the un-modded version. If I can figure out how to get a picture of my load order and then put it in a spoiler, I will, and maybe just comparing the two will help. Something to do with ck and the scripts I think. As to load order depending on which mod manager you use, then it is easy for that, if you use mo2, then you can go into its profile directory and into the profile you are using and the left pane list is kept in the modlist.txt though it is in reverse order, and the right pane/esp list is kept in plugins.txt, which should be in the correct order depending on how you sort them of course.
Monstersandgirls Posted April 24, 2019 Author Posted April 24, 2019 16 hours ago, Fredfish said: Reveal hidden contents Why have you got SKSE in your MO2 load order? SKSE should be installed manually into your Skyrim folder, there should be a readme in the SKSE folder once you unpack it. If you've installed SKSE properly MO2 should find it and add it to the Dropdown list for starting SkyrimSE You might have to restart MO2 to get it to show These files should be at the end of your list, just before Overwrites Jcontainers SE XP32 Maximum Skeleton Special Extended You might want to get Papyrus from https://www.nexusmods.com/skyrimspecialedition/mods/13048?tab=files and put it just after JContainers, It's not strictly nessessary but some mods have their own Papyrus/JContainers. If you have the lastest version at the end of the mod list they win the overwrite fight. (Part 1) Engine Fixes 4.2 for SSE 1.5.73 I normally have this near the start of my list, just after USLEEP along with any other fixes I have as some mods like to change things with the unofficial fixes Remember that (Part 2) Engine Fixes has to be installed manually. I the skse tutorial for MO2 said to put some things into the skyrim folder then use MO2 for the rest
Monstersandgirls Posted April 24, 2019 Author Posted April 24, 2019 6 hours ago, nufndash said: I do it that way also. I always have since I learned it from Gopher. I couldn't tell you why though, I guess it makes it easy if you need to remove skse for some reason, you don't have to go looking for all the scrips. Anyway, back to the original question.......For MonstersandGirls. Are you having issues with your game right now? I have most of the mods you do give or take a few and Loot has done a pretty good job for me. My game is probably as stable as it ever has been, besides the un-modded version. If I can figure out how to get a picture of my load order and then put it in a spoiler, I will, and maybe just comparing the two will help. It was having issues but I found the problem
eflat0 Posted May 13, 2020 Posted May 13, 2020 Mod managers seem to suck, they try to second guess via the rulles they pull not just from the mod but from online... you get everything in working order and they reorder it entirely differently every time you add a single mod - even when you've gave them your rules. I know what works for my order and use an ordering tool and wrye bash to re-straighten it out after every mod my mod-manager installs - because like I said you tell it the rules and they overide it.
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