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vagonumero13 tools (REDELBE, rdbtool, g1mtools, doa6decsave) Update 17 Aug: REDELBE 3.0


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Posted

Also there is a problem with face animations, the mesh is completely deformed (with both g1a2fbx and the xentax guy tool). So I checked the face model on Blender and I saw there is a problem with the weights. The xentax guy tool gives the right weights but the animation still doesn't work (right is xentax guy's tool output, left is yours)

Spoiler

comp.png

 

Posted
On ‎2‎/‎13‎/‎2020 at 2:05 AM, fachirusata said:

hey mate. I installed redelbe 2.2 and can't start DOA6 But it can be opened normally when using 2.1  Even if I emptied layer2

20200213005833.png

 

Posted
2 hours ago, vagonumero13 said:

 

The problem is not export them, but import them again in the .g1m after being modified.

Ah ok...

What's the problem ? Maybe the xentax guy knows how to do that, do you want me to ask him ?

Posted
7 minutes ago, FrapMunda said:

Ah ok...

What's the problem ? Maybe the xentax guy knows how to do that, do you want me to ask him ?

I already asked him that in this forum some weeks ago. It would be difficult to do while preserving the movement. It would be easier to do converting the mesh into a normal mesh by removing it from the cloths sections, but then you would lose the movement and will likely look bad in game.

Posted
6 hours ago, FrapMunda said:

Ah ok...

What's the problem ? Maybe the xentax guy knows how to do that, do you want me to ask him ?

I'm the "xentax guy" who made the script you're talking about and yeah even though I was able to reconstruct cloth meshes using the vertex shaders I still have absolutely no clue about some parts of the NUNO/NUNV sections. On top of that, they extended the NUNO0303 chunk with some new info on their latest models (Ryza DLC, some P5S models and quite a lot of DOA characters during this week update). So yeah at this point I have no idea about how to make custom cloth meshes.

I don't even know if they are used along those swg files which seem to drive physics parts like hair strands.

 

10 hours ago, FrapMunda said:

Also there is a problem with face animations, the mesh is completely deformed (with both g1a2fbx and the xentax guy tool). So I checked the face model on Blender and I saw there is a problem with the weights. The xentax guy tool gives the right weights but the animation still doesn't work (right is xentax guy's tool output, left is yours)

  Hide contents

comp.png

 

 

About that it's probably because vago didn't implement the second weight layer yet. I discovered a few weeks ago that some models have 8 weights per vertex instead of 4.
I'm aware of face anims issues, we both don't know why it deforms the mesh like that. I plan to take a look at it at some point.

Posted

Is there an old REDELBE I can download for game ver. 1.01 ( I know I know, I should update, but I really dont want to go through all the patches for a few hours of play and to check out some mods.) or whats the lowest update I can do to use with REDELBE ver 0.82?

 

Thanks fam.

Posted

Wazaa made ping display CT code

 

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>30</ID>
      <Description>"CurrentPing"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>DOA6.exe+2577968</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

 

Would it be possible to somehow implement that into Redelbe such that it shows the number in some corner of the screen?

Posted
21 hours ago, Dragonplayer62 said:

Wazaa made ping display CT code

 

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>30</ID>
      <Description>"CurrentPing"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>DOA6.exe+2577968</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

 

Would it be possible to somehow implement that into Redelbe such that it shows the number in some corner of the screen?

 

Currently, REDELBE lacks any text rendering code of its own. (the only features in REDELBE that paint text, use existing text panes of the game and hijacks them)

Posted

Kasumi's red mask (from the Deluxe/pro-wrestler DLC) will erroneously display in online matches whenever a mod uses that outfit as a base.

 

Is this something that can be fixed?

Posted
On 2/12/2020 at 6:05 PM, fachirusata said:

hey mate. I installed redelbe 2.2 and can't start DOA6 But it can be opened normally when using 2.1  Even if I emptied layer2

20200213005833.png

Same here. I'm on v1.6 and wanted to update. Looks like the new update broke it.

Posted
On 2/22/2020 at 2:00 PM, vagonumero13 said:

 

Currently, REDELBE lacks any text rendering code of its own. (the only features in REDELBE that paint text, use existing text panes of the game and hijacks them)

Could that be used to change in game text?

There's some bad translations in the game menus that I wish to correct (one specifically, the option for queuing for ranked match from training mode, its current wording is confusing)

Posted
1 hour ago, Aurora Rain said:

Could that be used to change in game text?

There's some bad translations in the game menus that I wish to correct (one specifically, the option for queuing for ranked match from training mode, its current wording is confusing)

 

Knowing its "text pane" id, any non-texture text in the game can be set with a function that takes a utf8 string as parameter.

Posted
6 hours ago, vagonumero13 said:

 

Knowing its "text pane" id, any non-texture text in the game can be set with a function that takes a utf8 string as parameter.

how do we find that information?

3D migoto? or some other method?

Posted

The update of REDELBE will come later than usual, as my job schedule has changed, and it will remain like that for next ~6 months.

In the meanwhile, here I leave corrected layer2.xml for 1.20, but you will have to wait for the update for support for gust and atelier ryza costumes (037/038)

 

layer2.xml

Posted

REDELBE updated to 2.3 (since this version, REDELBE is not longer compatible with game versions below 1.20)

 

Changelog:

- Fixed compatibility with game version 1.20
- Layer 2 support for gust costumes (COS_037, HAIR_037) and Atelier Ryza costumes (COS_038, HAIR_038)
- More filenames available (matching rdbtool 2.3)
- Fixed a bug regarding the BOSS/BOSSL layer2 stages (hidden forest night).
  The bug happened only when the stage was selected randomly, and only if the previous loaded stage wasn't multi-level: under those circumstances,
  the game optimization code would cause a desync with REDELBE code that ended in these stages being partially loaded (they would load with proper illumination, but not with the expected night sky).

 

----------

 

rdbtool updated to 2.3

 

Changelog:

- More filenames available (from 1.20 update)
- Support for 1.20 dead files
- External files will now have the local last modification date in the container/version column (and if sorted by column, they will properly sorted by those dates)
  For non-existing external files (which is common in KIDSSystemResource), "NE" will be displayed instead.

 

Posted

@vagonumero13 references to "Helena Hair Long" are broken (HELHAIR005)

My guess is that Koei are finally consolidating duplicate textures and materials by having the copies point to one source.
It's the only hair reference that's broken for Helena, but I don't know if any characters have broken references:

20200226152525_1.jpg.82df477895a86875a53ebc2cab42bc9b.jpg

 


The others are fine:
 

Spoiler

20200226152512_1.jpg.b392532aa0feafb68723f78dac4c7efa.jpg20200226152517_1.jpg.edd0787cd4fbf581a3057ca836312798.jpg

 

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