perfectdark023 Posted April 17, 2020 Posted April 17, 2020 9 minutes ago, vagonumero13 said: oh wait did you drop this into "RRPreview"? Its a Layer2.
vagonumero13 Posted April 17, 2020 Author Posted April 17, 2020 6 hours ago, perfectdark023 said: oh wait did you drop this into "RRPreview"? Its a Layer2. No, I tested as layer2. And I didn't notice anything weird. When it was active, I heard the thunders, and when not, it was back to normal. And in the REDELBE log, everything seemed normal, when the layer2 mod was active, it showed the files were being loaded from there, and when not it showed the "Open external" and "Open internal" as usual.
perfectdark023 Posted April 17, 2020 Posted April 17, 2020 10 hours ago, vagonumero13 said: No, I tested as layer2. And I didn't notice anything weird. When it was active, I heard the thunders, and when not, it was back to normal. And in the REDELBE log, everything seemed normal, when the layer2 mod was active, it showed the files were being loaded from there, and when not it showed the "Open external" and "Open internal" as usual. Yea then I'm doing something wrong then if you can hear thunder in the starting area. I'm hearing the second audio file playing in hidden garden, but I'm not hearing anything in the starting area.
vagonumero13 Posted April 17, 2020 Author Posted April 17, 2020 2 hours ago, perfectdark023 said: Yea then I'm doing something wrong then if you can hear thunder in the starting area. I'm hearing the second audio file playing in hidden garden, but I'm not hearing anything in the starting area. I can clearly hear the thunder in the starting area.
perfectdark023 Posted April 17, 2020 Posted April 17, 2020 1 hour ago, vagonumero13 said: I can clearly hear the thunder in the starting area. this is what I'm hearing in Miyabi and hidden garden 2020-04-17 17-58-52.mp4 1
vagonumero13 Posted April 18, 2020 Author Posted April 18, 2020 9 hours ago, perfectdark023 said: this is what I'm hearing in Miyabi and hidden garden I have a theory of what may be happening, but I will need you to confirm it using the log options. Go to REDELBE.ini, and activate the log options in [Debug] (log_internal, log_external and log_virtual; log_numeric doesn't matter here) Then, start the game, play that stage and exit the game. Search the redelbe_log.txt for "FE4_Common", to locate all access to the .srsa and .srst files, and paste them here. Also, tells me if the lines in the log regarding FE4_Common.srsa and FE4_Common.srst are together. (usually, FE4_Common.srst would be just above FE4_Common.srsa). This would be the expected result when working, and what happens in my system: Spoiler Open virtual (L2 "STAGES/BAM") FE4_Common_BG.srst Open virtual (L2 "STAGES/BAM") FE4_Common_BG.srsa And this is what I suspect it may be happening in your system: Spoiler Open internal FE4_Common_BG.srsa .... ... ... (lot more of files) Open virtual (L2 "STAGES/BAM") FE4_Common_BG.srst E.g, I suspect the game may be preloading the .srsa file in your system, but the .srst is loaded from the mod, such a situation would end causing something similar to what happens when you put a .srst with an outdated .srsa.
perfectdark023 Posted April 18, 2020 Posted April 18, 2020 9 hours ago, vagonumero13 said: I have a theory of what may be happening, but I will need you to confirm it using the log options. Go to REDELBE.ini, and activate the log options in [Debug] (log_internal, log_external and log_virtual; log_numeric doesn't matter here) Then, start the game, play that stage and exit the game. Search the redelbe_log.txt for "FE4_Common", to locate all access to the .srsa and .srst files, and paste them here. Also, tells me if the lines in the log regarding FE4_Common.srsa and FE4_Common.srst are together. (usually, FE4_Common.srst would be just above FE4_Common.srsa). This would be the expected result when working, and what happens in my system: Hide contents Open virtual (L2 "STAGES/BAM") FE4_Common_BG.srst Open virtual (L2 "STAGES/BAM") FE4_Common_BG.srsa And this is what I suspect it may be happening in your system: Hide contents Open internal FE4_Common_BG.srsa .... ... ... (lot more of files) Open virtual (L2 "STAGES/BAM") FE4_Common_BG.srst E.g, I suspect the game may be preloading the .srsa file in your system, but the .srst is loaded from the mod, such a situation would end causing something similar to what happens when you put a .srst with an outdated .srsa. These? Notice: file "FE4_Common_BG.srsa" doesn't exist in this .rdb (ScreenLayout.rdb) Notice: file "FE4_Common_BG.srst" doesn't exist in this .rdb (ScreenLayout.rdb) Open internal FE4_Common_STG_BAM2.srsa Open internal FE4_Common_STG_BAM.srsa Open internal FE4_Common_BG.srsa Open virtual (L2 "BAM") FE4_Common_BG.srst
vagonumero13 Posted April 18, 2020 Author Posted April 18, 2020 6 minutes ago, perfectdark023 said: These? Notice: file "FE4_Common_BG.srsa" doesn't exist in this .rdb (ScreenLayout.rdb) Notice: file "FE4_Common_BG.srst" doesn't exist in this .rdb (ScreenLayout.rdb) Open internal FE4_Common_STG_BAM2.srsa Open internal FE4_Common_STG_BAM.srsa Open internal FE4_Common_BG.srsa Open virtual (L2 "BAM") FE4_Common_BG.srst Yeah, it is like I suspected. Could you paste me the line numbe of the two latest lines? I guess they weren't together. For whatever reason, in your system, the game is preloading FE4_Common_BG.srsa, and it doesnt get loaded from the layer2.
perfectdark023 Posted April 18, 2020 Posted April 18, 2020 15 minutes ago, vagonumero13 said: Yeah, it is like I suspected. Could you paste me the line numbe of the two latest lines? I guess they weren't together. For whatever reason, in your system, the game is preloading FE4_Common_BG.srsa, and it doesnt get loaded from the layer2. What should I look for, for those?
vagonumero13 Posted April 18, 2020 Author Posted April 18, 2020 18 minutes ago, perfectdark023 said: What should I look for, for those? The line number. Open the log with a text editor that show line number (such as Notepad++), and put me the line. That will give me more or less an idea about how much time happened between the load of them. (In next REDELBE I will put something like a time stamp for mroe clarity)
perfectdark023 Posted April 18, 2020 Posted April 18, 2020 1527 Notice: file "FE4_Common_BG.srsa" doesn't exist in this .rdb (ScreenLayout.rdb) 1528 Notice: file "FE4_Common_BG.srst" doesn't exist in this .rdb (ScreenLayout.rdb) 7071 Open external FE4_Common_BG.srst 7072 Open internal FE4_Common_BG.srsa 10364 Open external FE4_Common_BG.srst 10365 Open internal FE4_Common_BG.srsa 19990 Open external FE4_Common_BG.srst 19991 Open internal FE4_Common_BG.srsa 29778 Open virtual (L2 "BAM") FE4_Common_BG.srst 29779 Open internal FE4_Common_BG.srsa
vagonumero13 Posted April 18, 2020 Author Posted April 18, 2020 11 minutes ago, perfectdark023 said: 1527 Notice: file "FE4_Common_BG.srsa" doesn't exist in this .rdb (ScreenLayout.rdb) 1528 Notice: file "FE4_Common_BG.srst" doesn't exist in this .rdb (ScreenLayout.rdb) 7071 Open external FE4_Common_BG.srst 7072 Open internal FE4_Common_BG.srsa 10364 Open external FE4_Common_BG.srst 10365 Open internal FE4_Common_BG.srsa 19990 Open external FE4_Common_BG.srst 19991 Open internal FE4_Common_BG.srsa 29778 Open virtual (L2 "BAM") FE4_Common_BG.srst 29779 Open internal FE4_Common_BG.srsa Mmm, well, that was not what I expected. I mean, that 29779 should have been loaded from Layer2 or shouldn't have appeared at all. Btw, do you have copies of the files in REDELBE/ScreenLayout? If so, could you move out of there, and see if there is any change?
perfectdark023 Posted April 18, 2020 Posted April 18, 2020 12 minutes ago, vagonumero13 said: Mmm, well, that was not what I expected. I mean, that 29779 should have been loaded from Layer2 or shouldn't have appeared at all. Btw, do you have copies of the files in REDELBE/ScreenLayout? If so, could you move out of there, and see if there is any change? its working, its fighting with another mod I have. I have no idea which one
perfectdark023 Posted April 18, 2020 Posted April 18, 2020 48 minutes ago, vagonumero13 said: Mmm, well, that was not what I expected. I mean, that 29779 should have been loaded from Layer2 or shouldn't have appeared at all. Btw, do you have copies of the files in REDELBE/ScreenLayout? If so, could you move out of there, and see if there is any change? Yup it doesn't want anything in RRPreview.
vagonumero13 Posted April 18, 2020 Author Posted April 18, 2020 10 minutes ago, perfectdark023 said: Yup it doesn't want anything in RRPreview. You mean that if you remove any files in RRPreview, it then works as Layer2?
perfectdark023 Posted April 18, 2020 Posted April 18, 2020 1 minute ago, vagonumero13 said: You mean that if you remove any files in RRPreview, it then works as Layer2? yea it i keep 1 file in RRPreview, it will not work for me. .g1a .g1t, etc
vagonumero13 Posted April 18, 2020 Author Posted April 18, 2020 24 minutes ago, perfectdark023 said: yea it i keep 1 file in RRPreview, it will not work for me. .g1a .g1t, etc Oh, I think I know what caused this... Does the attached .dll fix the issue? dinput8.dll
perfectdark023 Posted April 18, 2020 Posted April 18, 2020 2 hours ago, vagonumero13 said: Oh, I think I know what caused this... Does the attached .dll fix the issue? dinput8.dll 3.86 MB · 1 download yup it's working now, thank you very much. and do you know were the snowfall files are? i want to see if I can make it rain, but i'm pretty sure it's not possible right now. I see "rain" in the files, but i don't think they will work.
vagonumero13 Posted April 18, 2020 Author Posted April 18, 2020 15 minutes ago, perfectdark023 said: yup it's working now, thank you very much. and do you know were the snowfall files are? i want to see if I can make it rain, but i'm pretty sure it's not possible right now. I see "rain" in the files, but i don't think they will work. No idea about the snowfall files. About the fix, I will officially release it in the update I have planned for around end of the month. I want to include some new feature and there is also another bugfix (not related to this one) I want to do.
perfectdark023 Posted April 18, 2020 Posted April 18, 2020 7 minutes ago, vagonumero13 said: No idea about the snowfall files. About the fix, I will officially release it in the update I have planned for around end of the month. I want to include some new feature and there is also another bugfix (not related to this one) I want to do. Alright. I'll release Storm Miyabi and Beach, and Gym so people have an idea on what to expect and keep the others on the back burner until you release the new update. Thanks for your hard work again.
vagonumero13 Posted April 21, 2020 Author Posted April 21, 2020 On 3/28/2020 at 1:41 AM, wingzg said: Thank you for your tools. Is it possible to implement in your rdbtool's search function to highlight or show all files with the common words in the text box? For example, if I type "KAS_COS", it will highlight KAS_COS_001, KAS_COS_002, etc. I'm going to rewrite the search function of qrdbtool for 2.7. Upon editing the text field, and without the need of pressing enter, the files list will show only the entries that match (or contain) the text. 1
SkyrimSuzerain Posted April 21, 2020 Posted April 21, 2020 Hi, I just downloaded this REDELBE mod and when I try to launch the game, I get this error: This is the version of the game I have - v1.016. I am also using the latest REDELBE v2.61. Please help.
vagonumero13 Posted April 22, 2020 Author Posted April 22, 2020 17 hours ago, SkyrimSuzerain said: Hi, I just downloaded this REDELBE mod and when I try to launch the game, I get this error: This is the version of the game I have - v1.016. I am also using the latest REDELBE v2.61. Please help. I can't see the attached files, anyway since 2.3, the minimal game version supported by REDELBE is 1.20. Now that there won't be more dlc, I guess the exe will be more stable, so this will become less of a problem in the future.
vagonumero13 Posted April 22, 2020 Author Posted April 22, 2020 Asking for opinion to users of REDELBE. I'm about to implement a way to hide battle HUD in REDELBE, a feature that has been repeteadly requested. - What keyboard shortcut would you like to be used? Although I thought of using F5 like Autolink, I think that may be interfere with 3DMigoto (not sure if many users use it in DOA6). - Do you want it to be like in spectator mode, where you can still see the hits info, or would you rather want those hidden too? Currently I have it like in spectator mode, because I copied my implementation from what the game does in spectator mode, but finding the way to hide those other would probably not be too difficult (probably...)
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