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Posted

Humorous idea: add an origin (or maybe just civic) called "Greater Polycule" where the entire civilization is just one giant polycule. This could also work for a Hive Mind.

Posted

Is it possible to do something like 

mod does? I mean .. using a building to replace all normal jobs to the mods jobs. It feels like it will make it a lot easier to balance stuff.

 

Honestly that's the only issue i have with this mod.

Posted
6 hours ago, Arhon said:

Is it possible to do something like 

mod does? I mean .. using a building to replace all normal jobs to the mods jobs. It feels like it will make it a lot easier to balance stuff.

 

Honestly that's the only issue i have with this mod.

 

Portrait swaps are very low impact and only cause relatively minor, mostly cosmetic, problems if they conflict. Messing with base game jobs and buildings is almost guaranteed to cause major compatibility issues with both other mods and even official updates. 

 

It would also be a lot more work than just tweaking LV's own jobs.

Posted (edited)
17 hours ago, NotIndustrious said:

 

Portrait swaps are very low impact and only cause relatively minor, mostly cosmetic, problems if they conflict. Messing with base game jobs and buildings is almost guaranteed to cause major compatibility issues with both other mods and even official updates. 

 

It would also be a lot more work than just tweaking LV's own jobs.

I see, I understand now.

Thanks for explaining.

Edited by Arhon
Posted (edited)

I wish for "Tentacular Awakening" planet decision didn't create new species everytime, but create a "Symbiotic Tentacular Lifeform" deposit instead, so with Ascension Perk "Integration Tentacle Breeding Pit" will require this deposit instead of specie. Current state work odd with Tentacle Symbiosis origin as it  require to create new and new same species every planet.

Edited by LeroyNyankins
Posted

could there perhaps be a origin to play as the tentacles of a tentacle world in the next update please? I think it is odd that when you play as a tentacle spices and get fucked by a not you tentacle spices even when you are all male.

Posted (edited)

Playing on a Pleasure Ringworld for a while, Extending cap of 4.000 Milk Cows with 4 grade disctrict (with Milking tradition). Broke economy completely. negative Food, Armaments etc values from "Dairy Segments" and "Comfort Workers". Idk why it's happening help!

Edited by LeroyNyankins
Posted

Just started  stellaris again after a break using this mod again and i noticed mod is messing up terraforming?  i did research  Terrestial sculpting   and i got only the option to create tentacle worlds (but still missing the tech for that)  terraforming candidate also shows only option for tenctacle world ??

Posted

I am having trouble with this mod and MLD. does anyone have a working mod order or mod list I can copy? I am fine rolling back a version, but I tried on the most recent patch and it worked better than rolling back.

modlist.png

Posted
5 hours ago, TarkiTarel said:

I am having trouble with this mod and MLD. does anyone have a working mod order or mod list I can copy? I am fine rolling back a version, but I tried on the most recent patch and it worked better than rolling back.

modlist.png

I would put MLD "under" the LV mods. That way MLD can work as submod of LV. Paradox mods load from top to bottom.

Posted (edited)

try without "more and scroll ..."

 

all lv submod have to be under him. calcifire traits maybe portraits, citizen can make conflict with vassals but using Irony mod manager create patch for resolve it

Edited by Donky
Posted

waiting on this mod to update to 4.1+ due to getting a new pc because of helldivers 2 my steam mods updated and boy are there bugs if i try pre 4.1 and 4.1 so gonna continue my vanilla play through for achievements until this mod gets updated ps i have a lot of achievements to go and battlefield 6 so you have time i just hope the game devs give you time to update your mod and i hope they start being mod developer friendly to make your work easier or just tell mod creators what they changed anyway i wish you the best of luck with your work

Posted (edited)

Capture.PNG.60b60a4a26862d153546c934a78bdbe0.PNG

 

 

First time modding stellaris and was wondering if this load order is good.  please let me know if there's any adjustments i need to make.

Edited by TES3 FTW
Posted
On 10/17/2025 at 3:45 PM, TarkiTarel said:

I switched my mod order to this but now it doesn't even launch.

OK, If I run it without mods and then with mods it works. I plan to do one run with that jank but next run I think I can remove the more and scroll and change the order a bit more.

Posted

sex rights only works after setting up a game due to a

On 10/18/2025 at 9:14 PM, TES3 FTW said:

Capture.PNG.60b60a4a26862d153546c934a78bdbe0.PNG

 

 

First time modding stellaris and was wondering if this load order is good.  please let me know if there's any adjustments i need to make.

t bug

Posted
On 10/19/2025 at 10:14 AM, TES3 FTW said:

Capture.PNG.60b60a4a26862d153546c934a78bdbe0.PNG

 

 

First time modding stellaris and was wondering if this load order is good.  please let me know if there's any adjustments i need to make.

seems fine to me
guess it will work

though I recommend using irony mod manager

Posted

Right so i need to ask but has stellaris updated recently as in the last couple weeks or something my load order was working about 2 to 3 weeks ago but now when i try play it the game crashes before it gets to the menu here is the error log paradox gives if that helps any.

error.log

  • 2 weeks later...
Posted

I am having the roughest time unlocking the genetic traits that add in strategic resources into the species. I'm not sure where I've gone wrong. Anyone have any tips on how to unlock these?

Posted (edited)

Minor Bug report: 
The Zookeeper jobs added by the Xeno Preservation Center are broken. They're counted separately from regular Zookeeper jobs and can't be worked. Zookeeper jobs from other sources don't appear to be effected.

Edited by NotIndustrious
Posted

I don't see the origin or any traits etc when creating a new empire... does this mean it isn't installed correctly? I'm using Irony Mod Manager. It shows as being installed, I extracted the .zip to the correct directory and Irony shows it loaded.

Posted
9 minutes ago, MysticDaedra said:

I don't see the origin or any traits etc when creating a new empire... does this mean it isn't installed correctly? I'm using Irony Mod Manager. It shows as being installed, I extracted the .zip to the correct directory and Irony shows it loaded.

That is exactly what it means since that is the only thing you can see of the mod in Empire Creation. Do the other mods you have installed work? If youo don't have any other obvious mods try installing the loadscreen mod the same way you did the LV mod. That will show you i´whether you installed the mod correctly.

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