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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
4 hours ago, jaeos said:

I would suggest holding off on patches until the end when the fomod installers can read what you have installed and check the patches you need accordingly. Might save you some time.

Yup, true for the most part.  One exception is the placement of static practice dummies by mods like JK's that don't play with Training Dummies Give XP; although, there were a couple of Combat Dummies that do work.  Training Dummies Give XP creates it's on archery target, so the mod must be a master to the patch so the archery target will work in the mod.  Some targets just can't be patched. I looked ahead to the patch section and didn't see a patch for them.  So, I made some.  If you add a house mod or two and additional towns you're likely to need patches, especially immersive fallen trees (every Nexus patch I found was broke for this mod).  I make these patches for every house and town mod I load.

 

When I loaded the textures files I got several FOMOD patches/special textures for some of the things I added.  So, thanks for the heads up on installers fixing some things  

 

Also, I added Lootable Crates and had to make a ton of patches for it.  Lootable crates doesn't fit with the theme of this guide so I haven't mentioned it.  I like a little more treasure. Just wish the crates were more situational like food and serving stuff for Inns or ingots and pelts for smithies. Anyhow, I'm more than willing to share my patches (they're all ESL), but I won't post unless I get permission. This is not my guide and I'm grateful for it.  So, thanks again.

Posted

@wickedkat Still waiting on an update to JContainers for several mods to work. From what I've tested, that seems to be the only thing that's keeping it held back.

 

@Auxitism Remember that papyrus isn't a crash log. Crashing in a certain spot is usually because of conflicting meshes. You can load all of your mods in SSEEdit and try to find conflicts, but that's probably pretty tough for an outside area. I'd disable a section of the list at a time, try to run to it and see if it CTDs. When it doesn't, you've found the section that contains the problem mod and you can narrow it down.

 

Check C:\Users\YOURNAME\AppData\Local\ModOrganizer\SkyrimSE\mods\.NET Script Framework\NetScriptFramework\NetScriptFramework.log.txt for messages for pre-cached grass errors. If you're making it to 71%, it may actually be done. That's usually where mine stops before the log will indicate that it finished. It's a weird mod.

Posted
1 hour ago, wollboi said:

@wickedkat Still waiting on an update to JContainers for several mods to work. From what I've tested, that seems to be the only thing that's keeping it held back.

 

@Auxitism Remember that papyrus isn't a crash log. Crashing in a certain spot is usually because of conflicting meshes. You can load all of your mods in SSEEdit and try to find conflicts, but that's probably pretty tough for an outside area. I'd disable a section of the list at a time, try to run to it and see if it CTDs. When it doesn't, you've found the section that contains the problem mod and you can narrow it down.

 

Check C:\Users\YOURNAME\AppData\Local\ModOrganizer\SkyrimSE\mods\.NET Script Framework\NetScriptFramework\NetScriptFramework.log.txt for messages for pre-cached grass errors. If you're making it to 71%, it may actually be done. That's usually where mine stops before the log will indicate that it finished. It's a weird mod.

When it finished did it make a ding and just trun the screen black with the only way to get rid of the game window and out was to hit the windows key and use the start menu to restart your system ?  That's what concerns me . I find no logs after that happens so the last two times I just thought that it finished as i read about that in a few google searches 

Posted (edited)

also .... and I never did this last time and probably me just being neurotic  but in this guide it recommends merging some it the notes and other it list separately . This time I've been merging if they are from the same mod page and are listed right after each other . I hope thats not dumb . I check the file structure and it seems fine

 

 

For instance , 

Simply Realistic Armor and Weapons

?I recommend to merge 'SRAW - Dragonscale and Dragonbone Armor' into it

 

 

I also merge in the patches and the weapons all in one aswell . In proper order that is

 

Edited by Auxitism
Posted
3 minutes ago, Auxitism said:

also .... and I never did this last time and probably me just being neurotic  but in this guide it recommends merging some it the notes and other it list separately . This time I've been merging if they are from the same mod page and are listed right after each other . I hope thats not dumb . I check the file structure and it seems fine

 

 

For instance , 

Simply Realistic Armor and Weapons

?I recommend to merge 'SRAW - Dragonscale and Dragonbone Armor' into it

 

 

I also merge in the patches and the weapons all in one aswell . In proper order that is

 

Capeless Vampire Royal Robes

Capeless Vampire Royal Robs - No Pauldron

These are listed with out a merge note but i merge them 

Posted
3 hours ago, remodel said:

Yup, true for the most part.  One exception is the placement of static practice dummies by mods like JK's that don't play with Training Dummies Give XP; although, there were a couple of Combat Dummies that do work.  Training Dummies Give XP creates it's on archery target, so the mod must be a master to the patch so the archery target will work in the mod.  Some targets just can't be patched. I looked ahead to the patch section and didn't see a patch for them.  So, I made some.  If you add a house mod or two and additional towns you're likely to need patches, especially immersive fallen trees (every Nexus patch I found was broke for this mod).  I make these patches for every house and town mod I load.

 

When I loaded the textures files I got several FOMOD patches/special textures for some of the things I added.  So, thanks for the heads up on installers fixing some things  

 

Also, I added Lootable Crates and had to make a ton of patches for it.  Lootable crates doesn't fit with the theme of this guide so I haven't mentioned it.  I like a little more treasure. Just wish the crates were more situational like food and serving stuff for Inns or ingots and pelts for smithies. Anyhow, I'm more than willing to share my patches (they're all ESL), but I won't post unless I get permission. This is not my guide and I'm grateful for it.  So, thanks again.

Actually if you make patches for mods that are all on this guide and you want to share them, post them, along with where in the LO they need to be, if they fix shit aylis is "just living with" they will be gladly posted to the front page along with credits, or, you could make your own mod page and submit them and aylis will link to them if they  are what is needed. Might bring a few bucks in the tip jar, @Ayliswould be able to explain it better than I can.

Posted
1 hour ago, Auxitism said:

Capeless Vampire Royal Robes

Capeless Vampire Royal Robs - No Pauldron

These are listed with out a merge note but i merge them 

It's up to you, merging mods just makes your list shorter, but if one updates and the other does not, you will need to re-install both to remerge. I wouldn't remember that in 2 weeks, much less 6 months when i actually do upgrade some mods. So i leave them separated and in the order they need to be and leave it. PSA. don't do stupid shit with your head when you're younger kids.. ?

Posted

I made a patch to fix jK’s Skyrim and Training Dummies Provide XP.  There are 3 static practice dummies and 2 static archery targets in Riverwood that do not work with Dummies Provide XP. Additioanally there are 2 static practice dummies that don’t work with Dummies Provide XP in Castle Dour.  The Patch makes the dummies and targets active with Dummies Provide XP so that the PC gains experience while training with them.

 

The patch makes both jK’s Skyrim and Training Dummies Provide XP masters and must be loaded below both.  I placed it in the patch section towards the top, but I don’t think where in the patch list it’s loaded as long as it’s below jK’s Skyrim and Training Dummies Provide XP.

 

One additional note: Capital Windhelm Expansion uses several static practice dummies with snow texturing that I did not patch because it would have changed the dummy model to one without snow.  There are 2 working combat dummies at the pit.

 

If you find a dummy that doesn't work, respond to this post and I'll see if I can patch it.  just let me know where it is.  These mods place a lot of objects and it's easy to overlook one.  Not all archery targets can be patched.

JK'sSkyrim-TrainingXP Patch.7z

Posted

Hi Friends,

I'm installing skyrimSE again but I can't download "SexLab Aroused Redux 29b Baka edition" from the link of this post (google drive error), can you give me a working link?
Thanks ??

Posted
6 hours ago, darthnoldor said:

Hi Friends,

I'm installing skyrimSE again but I can't download "SexLab Aroused Redux 29b Baka edition" from the link of this post (google drive error), can you give me a working link?
Thanks ??

@AylisHere is the link from the conversion thread for the baka edition. Rather than using the google drive link. It has the google drive link listed as a requirement, I got it DL but i don't know if i can post it, If not let me know and i'll remove it 

 

Posted

There's an alpha version of JContainers on Github. Soon maybe? We're still down to about 10 mods not being compatible, but I think most of them work for the most part.

Posted

@Aylis 3BBB updated, it only fixed stuff and added useful stuff, i did had to remade most of my clothing for some reason but i believe thats just  a fault on my end: 

Spoiler

image.png.9260a7a46a1802f82e2f6597dac89ca6.png



and in case someone needs the anime race that Acro uses he sahred it with me and the site where it gets published/updated (public) it is on korean tho

Posted
6 hours ago, wollboi said:

There's an alpha version of JContainers on Github. Soon maybe? We're still down to about 10 mods not being compatible, but I think most of them work for the most part.

I also found that one and tried to shoehorn it into my test Anniversary thingy.    It was..wonky at best.  

Posted
13 hours ago, jaeos said:

@AylisHere is the link from the conversion thread for the baka edition. Rather than using the google drive link. It has the google drive link listed as a requirement, I got it DL but i don't know if i can post it, If not let me know and i'll remove it 

  Hide contents

 

 

 

THANK YOU VERY MUCH ❤️❤️?

Posted

Question about HIMBO.

Does " The 'Physics Addon' is NOT required " mean don't install?  What kind of hit will it have on FPS would you expect with a 11th gen i7 processor and 3080 Nvidia card?

 

CBPC can simulate SOS physics but there is no collision and it's a little kludgie.

Posted
6 hours ago, remodel said:

Question about HIMBO.

Does " The 'Physics Addon' is NOT required " mean don't install?  What kind of hit will it have on FPS would you expect with a 11th gen i7 processor and 3080 Nvidia card?

 

CBPC can simulate SOS physics but there is no collision and it's a little kludgie.

i would not worry about FPS, i have a RTX3070 and an i7-8700K and i almost never drop from 60-55 FPS even while using the max quality textures (16K) and using quite high configs on dyndolod and texgen. 

Posted
6 hours ago, remodel said:

Question about HIMBO.

Does " The 'Physics Addon' is NOT required " mean don't install?  What kind of hit will it have on FPS would you expect with a 11th gen i7 processor and 3080 Nvidia card?

 

CBPC can simulate SOS physics but there is no collision and it's a little kludgie.

It means if you don't want to add it, you're ok, it's not required for the mod to work.

Posted

I followed the guide and everything worked until i got to DYNDOLOD. I've tried both version 3 and 2.88. Everytime i run TexGenx64 it gets a error saying:

Quote

Error copying textures\dungeons\imperial\impextwall01_n.dds to  C:\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\dungeons\imperial\impextwall01ice_n.dds

I've also tried running it in admin mode, same error.

 

As for DYNDOLODx64 itself, first of all it's not like in Aylis print, it does not have some of it's options. Second, i always get this error:

Quote

Exception in unit userscript line 249: '$;;Far LO' is not a valid integer value.

 

I have absolutely no idea on how to proceed. Any help will be appreciated!

Posted (edited)
1 hour ago, MatMendes said:

I followed the guide and everything worked until i got to DYNDOLOD. I've tried both version 3 and 2.88. Everytime i run TexGenx64 it gets a error saying:

I've also tried running it in admin mode, same error.

 

As for DYNDOLODx64 itself, first of all it's not like in Aylis print, it does not have some of it's options. Second, i always get this error:

 

I have absolutely no idea on how to proceed. Any help will be appreciated!

 

Everything is centered around Version 3 , so 1st confirm you have the program x64 unless your from 2002 , and that its version 3,0 as well as the resources you get for it .

 

The other thing about the option is I can confirm they are as in the screens here BUT like me you may have your screen text scaled up . Check to see if its at 100

 

 

One other thing I thought of , since I'm doing this step right now , is after you run texgen , make sure you add the out put in a mod and enable it 

 

 

 

Side note :  Apparently I'm a dirty bird for being in this forum but its my favorite place to stop by

 

tempsnip.jpg

Edited by Auxitism
I thought of something else
Posted

In TExgen I had 4 errors , nothing that popped up but I seen in the log . 

 

 

 

<Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]>
<Error: File not found textures\landscape\grass\ug2_esucowparsley02.dds. Used by Meshes\landscape\grass\esucowparsley01.nif Kyne's Grass.esp ESuCowParsley01 [GRAS:FE00F9C8]>
<Error: Error processing Meshes\landscape\grass\esucowparsley01.nif Kyne's Grass.esp ESuCowParsley01 [GRAS:FE00F9C8]>
<Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow.nif Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D]>

 

 

Anyone know if these are CTD worthy ? 

Posted

Started to install CBBE 3BBB and the page/item instructions no longer match the FOMOD.

 

It's different starting with these:

  4.1 Old Type

  5.1 Elasticity

  5.2 Small~Big Boobs

 

What I saw on page 4.  You can see what I was going to choose.



483940170_CBBE3BA4thpage.jpg.62bc81bcc71ae0733046875fb0921cbb.jpg

 

Not sure I was selecting the right stuff.

 

I canceled when I realized the FOMOD detects mods for patches and I didn't have SexLab installed.  I'm trying to get the PC fully loaded then testing.  Never used CBBE 3BBB before.  I'm familiar with CBBE and the curvy preset with BodySlide and building everything to fit it. Guess I'm going to have more learning curves with 3BBB and HIMBO.

Posted
17 minutes ago, remodel said:

Started to install CBBE 3BBB and the page/item instructions no longer match the FOMOD.

 

It's different starting with these:

  4.1 Old Type

  5.1 Elasticity

  5.2 Small~Big Boobs

 

What I saw on page 4.  You can see what I was going to choose.

 

  Hide contents

 

 


483940170_CBBE3BA4thpage.jpg.62bc81bcc71ae0733046875fb0921cbb.jpg
 

 

 

 

Not sure I was selecting the right stuff.

 

I canceled when I realized the FOMOD detects mods for patches and I didn't have SexLab installed.  I'm trying to get the PC fully loaded then testing.  Never used CBBE 3BBB before.  I'm familiar with CBBE and the curvy preset with BodySlide and building everything to fit it. Guess I'm going to have more learning curves with 3BBB and HIMBO.

 I think the info is out of date . I was confused to , I just matched the options I could. For the screen you listed , I understand it to be the top option is a dynamic scale based of body weight and the other 3 set it to that and ignore weight . I use Obody with 3BBB so I went with the dynamic option and the results are satisfying. With only one preset I'd choose an option that seem appropriate , but its purely preference I suppose

 

 

3BBB is in the last section so ... that where I chose to configure it  . 

Posted (edited)

btw , OBODY  has a standalone that does not require OStim  so it can be used with Sexlabs if thats your preference .

 

What it does it auto assign a multitude of presets to NPCs dynamically . ( Which you got find and download the ones you like )

 

The performance is great and fps is good . I would highly recommend it being added to the list somewhere .

 

I like all shapes and sizes of bodies and boobies ^_^ 

 

 

Easy install as well . Just disable BodyGen in Racemenu ini and Blodyslide everything with the appropriate Zero'd slider for the body it is . It fits stuff well . No wierdness in physics just a variety of women to hit on in game XD 

Edited by Auxitism
Posted

I have a question. I'm creating the grass cache through MO2 Plugin and still not done after 3+ hours. When i look through the grass file in overwrite, it seems that it stops creating grass cache. It keeps craching but it kept re-launch Skyrim again, still trying to generate grass cache when it doesn't create anything at all. When will it stop/done? Am i doing something wrong?

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