Mittelat Posted May 17, 2021 Posted May 17, 2021 9 hours ago, Aylis said: Nope. That has to stay active, otherwise i'd have mentioned that. On running FNIS i encouter the following warning: Is that a false positive? EDIT: After a google search it seems like this error pops up when one doesn't have the right version (LE/SE). But i did choose the version for Skyrim Special Edition. Found this post: https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/issues/98 --> : Seems like the MNC_v12_5SE.7z is the incorrect version. I now downloaded and installed MNC_v12_3SSE_Experiemental and it worked. Spoiler Ok i've now created my FNIS Output. Deactivated the main FNIS mod. Then actviated NEMESIS and run the update. Then in launchend the Behavior Engine. I got multiple Warnings. All 32bit hkx files. My guess is that those are animations for the Skyirim Legendary architecture, and as the Skyrim Special Edition is 64 bit they won't work, right? Spoiler AH! Now i remeber. In the mod description of: Smooth Magic Casting Animation the following is written: "This mode contains 32-bit hkx files. Do not erase or convert 32-bit hkx files to 64-bit. This file is a fake file that modifies the mannequinization of the left hand when the magic is mounted only on the right hand. You can ignore Nemesis' warning." So i can disregard the warning, right?
wollboi Posted May 17, 2021 Posted May 17, 2021 @Mittelat Probably, but I only ever get the last two warnings. The two that I get come from Smooth. Not sure why you're seeing so many.
Tiemphyx Posted May 17, 2021 Posted May 17, 2021 6 hours ago, Mittelat said: So i can disregard the warning, right? Yes, I think so, the other warnings are likely to be from Lowered Hands and it worked fine for me when I disregarded them. To check the winning source mod (for any file), Hit the Data tab above the right pane and drill down the path that Nemesis gave you. MO2 will show you the mod that owns those files/ Data tab may be The most useful reference MO2 gives you, use it all the time. You're getting close! Just to remind, this has come up before, and not that long ago - best to search first and post last, just sayin' Mod Till It Breaks Then Learn To Fix It!
menehillion Posted May 17, 2021 Posted May 17, 2021 I couldn't find any mention of CGO/Ultimate combat/wildcat etc, before I end up breaking everything - is there anyone using them with this mod list or any known conflicts?
Bronzewynd Posted May 18, 2021 Posted May 18, 2021 Anybody else crash when trying to open inventory? Everything else seems to work fine. Immediately crashes when opening the item menu in any form, be it buying, looting, or just through the tab menu.
Aylis Posted May 18, 2021 Author Posted May 18, 2021 @all Simply ignore the warnings from Nemesis. It is similar to the warnings from MO2 when you use a FOMOD (aka throwing a fit and giving out false positives). We're using it on top of FNIS and that is confusing it as it expects to be alone. It will work anyway, so why even bother with them? @Bronzewynd Sounds like you got a broken mesh somewhere.
Just Don't Posted May 18, 2021 Posted May 18, 2021 12 hours ago, Aylis said: Simply ignore the warnings from Nemesis. It is similar to the warnings from MO2 when you use a FOMOD (aka throwing a fit and giving out false positives). We're using it on top of FNIS and that is confusing it as it expects to be alone. It will work anyway, so why even bother with them? I didn't notice this was Nemesis specific, but you're right. These files are only detected by Nemesis, I got no warnings in FNIS even with the HKX file check enabled. Perhaps a note about ignoring those warnings when you list these mods or Nemesis would help (although some of these mods already contain such info in the description). 1
Thardrim Posted May 18, 2021 Posted May 18, 2021 12 hours ago, menehillion said: I couldn't find any mention of CGO/Ultimate combat/wildcat etc, before I end up breaking everything - is there anyone using them with this mod list or any known conflicts? I posted my combat setup a few days ago. I'll post it again. I also changed a couple of things and corrected a mistake that I made that prevented MBO, JBO and the Nemesis Patch for AGO to work properly. (I don't use CGO, though, just because I don't like it, but I tested it and it works fine... more or less - some animations that are already in the list probably are redundant if you use CGO.) Spoiler - Archery Gameplay Overhaul (before XP32 that is already in Aylis' list) - XP32 Maximum Skeleton Special Extended (already in the list) - XP32 Maximum Skeleton Special Extended - Fixed Scripts (already in the list) - Better Female for XPMSSE (already in the list) - AGO - XP32 Patch - AGO - Nemesis Patch - (Rest of Aylis animation mods).... - .... - 360 Walk and Run Plus - Dual Wield Blocking for Idiots - Dual Wield Attack Power Forward Replacer - Smart NPC Potions - Violens - A Killmove Mod - Wildcat - Ultimate Combat (it works with FNIS Creatures installed... I don't know why it says it doesn't in the page. Probably because we are running also Nemesis... I have no idea, but it works for me). - Attack Commitment Speed Fluid You may want to take out Casual Bow Animation from the list, because it gets redundant with AGO. You can put them in the list in Physics and Animations section. Right before HDT-SMP (Skinned Mesh Physics). It works for me that way. There is some overlapping between some of these mods, but you can sort it out using the MCM's. I tried many different positions between them in the list and this is the one that works for me. 2
Mittelat Posted May 18, 2021 Posted May 18, 2021 12 hours ago, Aylis said: @all Simply ignore the warnings from Nemesis. It is similar to the warnings from MO2 when you use a FOMOD (aka throwing a fit and giving out false positives). We're using it on top of FNIS and that is confusing it as it expects to be alone. It will work anyway, so why even bother with them? @Bronzewynd Sounds like you got a broken mesh somewhere. Thank you. Now i run into this problem. While following STEP 1. for the xLOD generation i encountered this problem. I have one option more than in your guide. No idea where it comes from. I got all optional Quest mods installed, can they be the root of the problem? What should i do with it? A quick search in google and in this topic brought nothing. Spoiler
maltodaxtrin Posted May 18, 2021 Posted May 18, 2021 Hello here is a new smooth animation mod by the same modder who made Smooth Combat/non-combat animations and Smooth Magic Casting (both on this list) https://www.nexusmods.com/skyrimspecialedition/mods/47281?tab=posts Smooth DAR Combat Dodge Seems interesting @Aylis and compatible with FNIS+Nemesis apparently (complements TK Dodge)
Maligus Posted May 18, 2021 Posted May 18, 2021 everything seems to work really well, some crashes here and there (seem to be related to any time I immolate more than one enemy on their death animation with fire, also any time I try and approach Ivarstead from the bridge, can directly spawn there though without issues, but not walk from the ruins to Ivarstead without crashing.) Ivarstead might have something to do with loading and unloading the area around it? I've got 32gigs of VRAM so not sure what is causing the CTD with the fiery deaths.
maltodaxtrin Posted May 18, 2021 Posted May 18, 2021 12 minutes ago, Maligus said: everything seems to work really well, some crashes here and there (seem to be related to any time I immolate more than one enemy on their death animation with fire, also any time I try and approach Ivarstead from the bridge, can directly spawn there though without issues, but not walk from the ruins to Ivarstead without crashing.) Ivarstead might have something to do with loading and unloading the area around it? I've got 32gigs of VRAM so not sure what is causing the CTD with the fiery deaths. Come to think of it I did have 1 or 2 crashes too when blowing enemies up with fireballs. You might be onto something here.
Tiemphyx Posted May 18, 2021 Posted May 18, 2021 Quote @Mittelat Select All. Quote @Maligus @Maltodaxtrin Are either of you using .NET Framework and getting logs? and BTW, can someone tell me how to get the gray bubble w/@username citations?
Maligus Posted May 18, 2021 Posted May 18, 2021 @fritzfried that should be on, where would I find the logs?
Tiemphyx Posted May 18, 2021 Posted May 18, 2021 4 hours ago, Mittelat said: Thank you. Now i run into this problem. While following STEP 1. for the xLOD generation i encountered this problem. I have one option more than in your guide. No idea where it comes from. I got all optional Quest mods installed, can they be the root of the problem? What should i do with it? A quick search in google and in this topic brought nothing. Hide contents Of course, I meant to say: Select All in the left pane. Your screenshot differs from the instructions in a more important way - looking at the instructions: Configuration and running the programs - Part 1 (LOD4) It clearly shows that only Terrain LOD should be selected on the right and the settings shown under that selection should be followed closely there and through the next three screens.
Tiemphyx Posted May 18, 2021 Posted May 18, 2021 20 minutes ago, Maligus said: @fritzfried that should be on, where would I find the logs? The log should show up in Overwrite when .net sees a CTD and can then be moved to a dedicated '.NET logs mod folder', You may have to enable crash logs in NetScriptFramework.config.txt There's also .NET Script Framework's Common Crashes and Fixes which may be of limited utility right now, but deserves to be supported, IMHO
Just Don't Posted May 18, 2021 Posted May 18, 2021 42 minutes ago, fritzfried said: and BTW, can someone tell me how to get the gray bubble w/@username citations? What works for me is write part of the name after the @ and find the user name in the list, then click it and it's automatically added as a mention @fritzfried
Maligus Posted May 18, 2021 Posted May 18, 2021 @Tempfiks ok from what I was able to find in overwrite after replicating the crash (made sure net framework logging was on as well) is this screenshot. I believe this is the mod it's pointing to? https://www.nexusmods.com/skyrimspecialedition/mods/3532?tab=posts Spoiler
wollboi Posted May 18, 2021 Posted May 18, 2021 @Maligus You are supposed to have both of those .ini files in Overwrite. Not saying your problem isn't related to FEC, but they are definitely supposed to both be there. (I wish FEC didn't cause my followers damage with the residual fire/electricity effects. Sofia didn't deserve to go out like that.)
Maligus Posted May 18, 2021 Posted May 18, 2021 Another thing I wanted to mention was this: Spoiler anyone know what patch or mod would be doing this on the load? Save me the trouble combing through 2 days of mods lol.
Just Don't Posted May 19, 2021 Posted May 19, 2021 1 hour ago, Maligus said: @Tempfiks ok from what I was able to find in overwrite after replicating the crash (made sure net framework logging was on as well) is this screenshot. I believe this is the mod it's pointing to? https://www.nexusmods.com/skyrimspecialedition/mods/3532?tab=posts Nothing is pointing to anything really. As wollboi says these are files in Overwrite. You don't have any crash log in there. About the mystical fire over the carpet: open console click in the fire and see the info in the bottom-right corner of the screen to see which mods are related to it. 1
Tiemphyx Posted May 19, 2021 Posted May 19, 2021 @Just Don't Thank you! Damn, I've struggled with that. My deepest condolences for Sophia, I've also struggled long and hard to protect Zora Fair-Child in my Lexy build - ancillary damage and friendly fire can be tragic. @Maligus If .NET config is set up right, ctd's should give you a folder/subfolder/file : NetScriptFramework/Crash/Crash_2021_5_18_#-#-#.txt or something similar. The Breezehome screenshot shows something is overwriting Breezehome by Lupus. That's the annoying vanilla firepit that's trying to burn your rug. 1
Maligus Posted May 19, 2021 Posted May 19, 2021 @Tempfiks Thanks for the narrowing down on breezehome, now to just figure out where I should have that mod in the load order. As for the crash file, the folder is there but it's empty. I disabled undead being vaporized in the MCM for FEC and so far have not replicated the CTD since, still watching though to see if it was something else causing it.
Tiemphyx Posted May 19, 2021 Posted May 19, 2021 If you are following Aylis' (wonderfully unique) guide, the installation order for BreezehomeByLupus.esp should show up somewhere around +/- 90 something priority depending on the options you chose. Strongly suggest doing the build exactly as it's described (and playing it) before adding mods! Just to be clear, not all crashes trigger a .net crash file, but your description suggests it should, so check the config (but hope it doesn't happen again) @wollboi Apologies, I cited Just Don't and meant to send my Sophia condolences to you - hope you had a recent save...
Maligus Posted May 19, 2021 Posted May 19, 2021 @Tempfiks Thanks for all your assistance on this So First Breezehome by lupus is at 93 in the load order, I've not added any mods that alter the homes etc. Everything should be near exact the same as the full list here. Spoiler As for the crash logs I checked the config file for it and everything is enabled so not sure why nothing is coming out unless it's not an error that is showing up Spoiler Edit: had a seperate crash just happen and it generated a crashlog which was unrelated to the previous oneCrash_2021_5_18_22-40-13.txt
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