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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
16 minutes ago, fritzfried said:

Well, it is and it really isn't.  Nowhere is SLOP's default behavior mentioned.  There are many instances of unspecified assumptions in these build instructions, like the above instance of Mittelat's question - maybe it should be mentioned in a guide for - beginners.

On 3/17/2019 at 3:03 PM, Aylis said:

1. I always install the mods in the same order they are listed. At the end, when everything is installed i manually move the ESM to the top (while keeping the order in which they were installed) and check that the patches are below the mods they are supposed to patch.

 

I think that's what Aylis means. It's written in the first step of the Installation post (3rd reply in the thread). So it's here.

 

And I know, guides to mod this game are a lot. Plenty of information available yet limited time and attention span to consume it all. But it is possible, and if still in doubt posting is free.

Posted

@Aylis

 

Thank your for the answer. It may sem obvious to you, but i just want to be sure ;)

 

Also i'm currently at the "ADVANCED" Nemesis and FNIS for creatures Part.

 

In your instructions you wirte the following.

 

"1. Install Nemesis just below FNIS (but DON'T activate the mod yet!)"

 

Did i understand it right, that my Load order needs to look like this, before i procceed with Step 2?

 

- FNIS

- Nemesis

- FNIS for Creatures

 

 

 

Spoiler

grafik.thumb.png.0e28f8dd2ba8f8b0da5c5a507f620dd4.png

 

 

Posted
8 hours ago, Just Don't said:

 

I think that's what Aylis means.

Look, I really don't want to make a big thing out of this : nowhere is there a simple warning to beginners (like the previous post) that every time you use SLOP it throws same-source esps into alphabetic order and out of mod priority.  It's a simple thing, and shouting doesn't change it.  And, if Mittelat had a LO.txt, he might be playing the game, juust sayin'...

 

I'll shut up now, thank you all for a unique build.

Posted
31 minutes ago, Mittelat said:

@Aylis

 

 

Did i understand it right, that my Load order needs to look like this, before i procceed with Step 2?

 

- FNIS

- Nemesis

- FNIS for Creatures

 

 

 

  Reveal hidden contents

grafik.thumb.png.0e28f8dd2ba8f8b0da5c5a507f620dd4.png

 

 

Hi Mittelat, Nemesis comes after the two FNIS mods

Posted
1 hour ago, fritzfried said:

Hi Mittelat, Nemesis comes after the two FNIS mods

 

Thank fritzfried,

 

so i followed the steps. Did i do it right? Another thing i'm unsure about is the following.

 

While following the instructions we need to create two output "mods", one for FNIS and one for NEMESIS.

 

At the FINAL of the guide, we need to create two "override" mods. Those are two different things, right?

 

So i first have to create the two outputs for FNIS/NEMESIS under the Phsysic and Animation part, and then at the very end of the guide, we create two new "override" mods. Is that correct?

 

 

Spoiler

grafik.thumb.png.5db40631b6330d77fd56419f56944502.png

 

Spoiler

grafik.png.3f99d3af543e84fc11af1501e9d36869.png

 

Posted
32 minutes ago, Mittelat said:

 

Thank fritzfried,

 

so i followed the steps. Did i do it right? Another thing i'm unsure about is the following.

 

While following the instructions we need to create two output "mods", one for FNIS and one for NEMESIS.

 

At the FINAL of the guide, we need to create two "override" mods. Those are two different things, right?

 

So i first have to create the two outputs for FNIS/NEMESIS under the Phsysic and Animation part, and then at the very end of the guide, we create two new "override" mods. Is that correct?

 

 

  Reveal hidden contents

grafik.thumb.png.5db40631b6330d77fd56419f56944502.png

 

  Reveal hidden contents

grafik.png.3f99d3af543e84fc11af1501e9d36869.png

 

Actually, it's just one each.  In your second screenshot just keep the two 'Output' named files and you can delete the Creature file too if that was an empty mod created from Overwrite.

 

Also keep in mind you'll have other Output files there in your lower left pane and their order will be important.  (optional: MCM.json Save Profiles, .Net Logs), FNIS logs) but basically: FNIS, Nemesis, Bodyslide, Bashed Patch, xLODGen, TexGen, DynDOLOD, Occlusion, then of course Overwrite, is the way I have them.  I'd ignore most of the optional stuff until you're actually up and running the game.  Good Luck!

Posted

Looking more closely at your first screenshot, it's not clear how many Output files you've made.  There should be only one FNIS Output and one Nemesis Output and they should both be placed at the bottom of the left pane.

Posted
1 hour ago, fritzfried said:

Looking more closely at your first screenshot, it's not clear how many Output files you've made.  There should be only one FNIS Output and one Nemesis Output and they should both be placed at the bottom of the left pane.

 

FNIS Output (Step 3) and Nemesis Output (Step 8 ) are both made from the overwrite folder, as stated in the instructions.

 

Spoiler

grafik.png.b31eccda281f35c1ad4990c9150416e8.png

 

For a better understanding i marked the mod's (actual tools) red. As stated in the guide and Load Order, see the parts which i underlined red. And the outputs i created from the instructions, in picture above, blue.

 

Spoiler

grafik.thumb.png.e134fd9b4b7b17ba65256914ecfb3cab.png

 

 

Spoiler

grafik.png.9ddc8389b0bebbbed111ab1c0adba9fe.png

 

I have not yet reached the FINAL part of the guide. I'm currently at the last point of Physics and Animation. And upon reading i followed the instructions in post #3. Or was that just an reminder and not an acutal request to follow the instructions immediatley. Sorry for the many questions. I'm a bit at loss here.

 

Spoiler

grafik.png.b4db5966424589ec3259f51191093690.png

 

 

So my question is, at what point exactly to i follow the instructions in posts #3?

Posted
1 hour ago, Mittelat said:

 

I have not yet reached the FINAL part of the guide. I'm currently at the last point of Physics and Animation. And upon reading i followed the instructions in post #3. Or was that just an reminder and not an acutal request to follow the instructions immediatley. Sorry for the many questions. I'm a bit at loss here.

 

  Reveal hidden contents

grafik.png.b4db5966424589ec3259f51191093690.png

 

 

So my question is, at what point exactly to i follow the instructions in posts #3?

 

 

You have to follow the instructions in post #3 once you're done installing all mods. You need to understand that FNIS and Nemesis create the behaviour files that allow the animations to work in game. So that you have to run them once all your mods are loaded, just in case there are mods after those that you have already installed that contain animations that need FNIS or Nemesis to work. 

 

So, install everything to the end of the list. Then, at the end of the list, it comes where you have to put FNIS Output and Nemesis Output. It is then when you have to run both programs the way Aylis says. They go at the end of everything and before the Bashed Patch (which have to be created after FNIS Output and Nemesis Output). Once you're done with the Bashed Patch, then you run XLODgen, Dyndolod and the Occlusion patch.

 

In short, install every mod in the list. Once you're done, run the tools (FNIS, Nemesis, Wrye Bash, XLODGen and Dyndolod) the way Aylis has shown.

 

I hope I make sense.?

Posted

  

4 hours ago, Mittelat said:

So my question is, at what point exactly to i follow the instructions in posts #3?

 

On 3/17/2019 at 7:03 PM, Aylis said:

Installation

The most important thing first: DO NOT CHANGE THE LOADORDER WITH LOOT!

 

With that out of the way the Installation is quite forward:

 

1. I always install the mods in the same order they are listed. At the end, when everything is installed i manually move the ESM to the top (while keeping the order in which they were installed) and check that the patches are below the mods they are supposed to patch.

  Reveal hidden contents

ESM.jpg.1f47595aaed3038f33bcf49efd51772e.jpg

 

2. Then come the last few steps. Creating the bodyslides, FNIS, Nemesis, the bashed patch and at last DynDOLOD. The ESP from DynDOLOD always have to be at the bottom of your load order.

 

Right now not a single animation for LL would work for you as you've run FNIS and Nemesis before everything (in this case every animation) is installed. 

Posted

Has anyone here heard of or tried Wabbajack?

 

It's an automated modlist installer, I've seen it mentioned a few times on reddit. Theoritically, Aylis could simply export their modlist configuration to Wabbajack and anyone else could download and install it automatically. It basically clones an install, but with the mods loaded and still being able to add things and move mods around.

Posted

Wabbajack can be a trap, you can't expect to blindly throw hundred of mods to the game and have it work flawlessly. Following this guide gives you at least some basics about fomods, xedit and other tools and an idea of what you're installing and why.

Posted
25 minutes ago, maltodaxtrin said:

Has anyone here heard of or tried Wabbajack?

Yes, and it still completely disregards the copyrights of the OA.

 

So my answer is still a big fat NO when it comes to this tool! No matter how often this pops up...

Posted
2 hours ago, Aylis said:

Yes, and it still completely disregards the copyrights of the OA.

 

So my answer is still a big fat NO when it comes to this tool! No matter how often this pops up...

 

Thank you for the quick answer. I did use the search engine in this thread before posting, but I swear it returned no results. Now it's returning lots of results, maybe it bugged out? Sorry about that, I really thought I was the first one to ask lol

Posted
1 hour ago, maltodaxtrin said:

 

Thank you for the quick answer. To be fair though, I did use the search engine in this thread before posting, but I swear it returned no results. Now it's returning lots of results, maybe it bugged out? Sorry about that, I really thought I was the first one to ask lol

Not to you Maltodaxtrin, but just so beginners know, the LL search box has always been a thing of, well, un-beauty  :)

Better to use google's [ keywds ] site:https//(forum first page, copy address).    no spaces around the colon

...unless someone has a better answer.   Search first or suffer the wrath.

Posted
15 hours ago, Aylis said:

Yes, and it still completely disregards the copyrights of the OA.

 

So my answer is still a big fat NO when it comes to this tool! No matter how often this pops up...

OA? What does that mean?

Posted

Hey guys! I'm going through your list and I love what you are all doing. Much respect! ?

Have you tried Skyrim Unbound Reborn? lts like a combo of ASLAL and Timing is Everything with extra options like: starting locations, equipment, gold, etc. It also has options to delay and even suppress dragon spawning and to learn dragon shouts without using dragon souls.

Bathing in Skyrim got removed at some point (big sad?). Is Keep it Clean better script-wise? Maybe another mod?

Posted
1 hour ago, unnameable said:

Hey guys! I'm going through your list and I love what you are all doing. Much respect! ?

Have you tried Skyrim Unbound Reborn? lts like a combo of ASLAL and Timing is Everything with extra options like: starting locations, equipment, gold, etc. It also has options to delay and even suppress dragon spawning and to learn dragon shouts without using dragon souls.

Bathing in Skyrim got removed at some point (big sad?). Is Keep it Clean better script-wise? Maybe another mod?

Also, the Keep it Clean Widget is still on the list, is there another mod that uses it?

Ehh Dirt and Blood basically replaces both Bathing in Skyrim and Keep it clean the only difference is that Dirt and blood does not include any showers in inns like keep it clean does.

Posted
21 minutes ago, milankovalcik said:

Ehh Dirt and Blood basically replaces both Bathing in Skyrim and Keep it clean the only difference is that Dirt and blood does not include any showers in inns like keep it clean does.


Point taken! I should have read more into this. With so many mods, details are easy to miss.

Posted

Heads up for those with a weird white glow on characters and armors in the rain, even though there's a R.A.S.S Fix included for Rudy ENB, if you don't go into your MCM (under RASS) and turn off rain effects on characters, they will all have a weird WHITE GLOW on them when it rains. Just turn the setting to off and the issue is fixed. Drove me nuts for a while, I was looking everywhere in ENB settings but it's actually a RASS compatibility problem with Rudy ENB that gets fixed in the MCM... not in the load order.

Posted
1 hour ago, Mittelat said:

Did i place it right?

  Reveal hidden contents

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  Reveal hidden contents

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Well, your mod order (left pane) looks pretty good but your plugin order (right pane) needs to be sorted out to match it.  Keep an eye on all the yellow dot mods/patches because they are exceptions and have to be moved somewhere other than the sequence where they get installed. 

 

If, in the Pre-Installation, you have correctly installed the mod Sync Load Order Plugin for Mod Organizer 2 (actually Sync Plugins with Mod Order), you can click the puzzle icon (top left of MO2) and then 'Sync Plugins'.  This will order most of the right pane plugins to match the installation order you've established in the left pane.  Then you have go down the list of yellow dot patches and move them to where the guide tells you.  Also, some mods add more than one .esp and these may also be slightly out of order.  What you have to do with these is figure out which one is supposed to be in charge and place it just above all its sisters.  In your case, after syncing, the two YOT plugins would jump up to right below the plugin J42_ArmorRatingRedux.esp and you would then manually drag YOT-ImmersiveSounds.esp down to right below AOS_ISC_Integration.esp - which is what the yellow dot tells you.

 

Unfortunately, if you haven't installed Sync Plugins w/ Mod Order, you will have to do this entire process by hand - it can be done of course, but it takes a bit of time.

None of this is as complicated as it may sound when it's described, it's much easier to do.

Posted
13 minutes ago, Insertthyname said:

What would happen if I ended up using LOOT?

 

The list just would not work. The instructions are very specific about it. Do not use LOOT.

 

 

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