jaeos Posted September 12, 2020 Posted September 12, 2020 8 hours ago, Aylis said: @Starfire12 It was the first time in years that i could go to Riften without having to dodge that quest. To bad there isn't one to avoid the guy in Markarth with the whole oh here you dropped this, come help me and get thrown into prison for your troubles quest..  And you forgot to switch to soul gem eh... or are you trying to rs children and see if the kid is potato vanilla or rs childrened?  Going to go test m'rissi 1
jaeos Posted September 12, 2020 Posted September 12, 2020 6 hours ago, Dirknina said: I'm planning on multiple paths with secondary exits that you have to unlock first. As for the story of the place I'm only 1/4 of the way writing it. But it will tie in nicely with my follower, for example hes looking for his lost brother. Unfortunately with skyrim looking for a brother especially an orc is lore breaking. There is a side quest you get from a older female orc to go find her kid and give her a (?)dagger or (?)axe. Orcs don't go looking for relatives. The Nords on the other hand are all about family and kin. (Ralof and Gerder in the beginning when you get to riverwood comes to mind) (or in the Rigmor of XXX series the Nord who adopted Sorella was absolutely pissed you would even ask him to allow her to shoot an arrow to destroy a portal). Now being sent out to find X for the stronghold because the Chieftain or Malacath ordered it would absolutely fall in line with lore, and you could even make it where YOU are visited by Malacath in the middle of nowhere to help said orc retrieve x and y from places a and b. Doing that you could tie it in with the reputation mod since being honorable is part of the code (which is suprisigly fluid for it to be called a "code") But make him a mountain of a man/orc/elf. (think Lyris Titanborn from ESO) big ass nord is only to her shoulders. or.. To found a new stronghold Malacath ordered him to go find certain relics before he will give his blessing..  and depending on how you do the whole "this is why i should do this i.e. the intro, should sort of dictate what mobs are in there.. You might even be able to use some of the ESO playbook with the vampires and werewolves being imprisoned inside stone/metal "coffins" (for the love of god don't use the drauger ones if you do) and ou could have some really nasty surprises. Such as door v will only open for a vampire, whereas door w will only open for a werewolf. and then your totally committed to going through what is basically half the crawl unless you force the PC to be one then the other then become cured to finish. It's all in how nasty you want to be.  Shutting up now...
Aylis Posted September 12, 2020 Author Posted September 12, 2020 12 hours ago, jaeos said: And you forgot to switch to soul gem eh... or are you trying to rs children and see if the kid is potato vanilla or rs childrened? Exactly. Made a hardsave before that in case the patch doesn't work.  M'rissi is adorable. ? _______________________________________________  I really dig the 'new lips' added by 'Expressive Facegen Morphs SE'. Its only a small detail, but it adds a lot to the look of the PC. Its simply the cherry on top.  Also the new animations with 'Nemesis'. Very nice response time and they look good too. Compared to this FNIS feels really sluggish...
DarkDragoon197 Posted September 13, 2020 Posted September 13, 2020 @jaeos You'll be in for a surprise then for these guys a very nasty in packs. Taking some reference points from some animes. That's all I'm saying currently. I almost got first floor design down so it be a while. This is my first mod after all so I want to take my time. I will look up lore as you stated dont want to go to far off.  Anyways back to aylis mod pics for beginners 1
Aylis Posted September 13, 2020 Author Posted September 13, 2020 2 hours ago, Dirknina said: How do creatures look? It is atm a mix of FNIS and Nemesis. Had no problems so far. But everything with creatures is as slow as it was before. ________________________________________________  Also HPH for NPC looks very very nice (once you figured out how all that stuff works). This is as big as the switch from vanilla body to 3BBB.   Two more mods (i'm leaving one out 'til everything is patched/updated) and i can finally wrap this part up.
axz2 Posted September 13, 2020 Posted September 13, 2020 What about Actor Limit Fix https://www.nexusmods.com/skyrimspecialedition/mods/32349 and/or Artificial Intelligence Limit Increaser https://www.nexusmods.com/skyrimspecialedition/mods/39350 1
Aylis Posted September 13, 2020 Author Posted September 13, 2020 @axz2 1. Something like this might happen if you spawn in a lot of creatures/NPC. Within the normal game i doubt this is needed. 2. That one might be useful even if it costs a slot for an ESP. I'll put it on the list for tests.
DarkDragoon197 Posted September 13, 2020 Posted September 13, 2020 I'm going to wait tell you update main page before trying to redo my list so far everything is stable on my end. Still testing compatibility with FM and HPM
Aylis Posted September 13, 2020 Author Posted September 13, 2020 1 hour ago, Dirknina said: I'm going to wait tell you update main page before trying to redo my list so far everything is stable on my end. Still testing compatibility with FM and HPM Should be ready soonâ„¢.  The hard part will be to offer a 'Low-Poly' and a 'High-Poly' path at the same time. There are some major contradictions i have to combine in that list. ________________________________________________  Added entry: 'High-Poly' vs. 'Low-Poly' to post #2  Added > ⚪ : This mod/group is ONLY for the 'Low-Poly' version of the list. DON'T use it if you want to go 'High-Poly'!  Updated a few descriptions ________________________________________________  Why is a chicken tougher than the Dragonborn? Spoiler It survives a lightning strike. Can you say the same, milkdrinker? Â
Aylis Posted September 13, 2020 Author Posted September 13, 2020 Previous update  Updating status to '3.0.0'. Adding support for 'High-Poly-Heads'. And HPH, ladies and gentleman, brings the game visually a big step forward.   REMOVED mods: Textures Cleaner Bridges - No More Bridge Dirt         Bug fixed via Reshade/ENB update  PC Aesthetic Elves                            Conflicted with the new mods.  Physics and Animation Pretty Female Idles                         Redundant  Weapons and Armor Rustic Armor and Weapons                  Redundant  Weather and Lighting Rudy ENB Night Sky                        Redundant since ENB V4.40   ADDED/MOVED mods: Preinstallation Arfien's ReShade  Textures Burned Book Retexture CleverCharff's Windhelm JS Purses and Septims SE                     I recommend not to install the gold piles Ancient Imperial Septims Crusty Loaves Better Sweetrolls  Creatures Deer and Elk  PC Expressive Facegen Morphs SE Expressive Facial Animation - Female Edition Expressive Facial Animation - Male Edition  Physics and Animation Movement Behavior Overhaul SE Jump Behavior Overhaul Nemesis                                   Read the instructions in post #3  Override Dawnguard Sentries Plus                      No idea how and why this mod ended up in 'Creatures'. Thieves Guild Requirements SE  NPC (High-Poly) High Poly NPC Overhaul - Ressources           Required otherwise we get black faces. Or skip it and make a bashed patch. High Poly NPC Overhaul - SSE Loose High Poly NPC Overhaul - JK's Skyrim High Poly NPC Overhaul - ASLAL  Sound NPC Dialogue Audio Enhancer   UPLOAD: None   In the works: Texture Patch (File)                          <- Working on it Skyrim Water Flow Fix                        <- Might be redundant. Got to recheck the rivers (done), lakes (done) and the coastline The Tale of Tsatampra Xiros                     <- Sounds interesting Ashlander Apparel                            <- Could work well for a Dunmer
jaeos Posted September 13, 2020 Posted September 13, 2020 6 hours ago, Dirknina said: @jaeos You'll be in for a surprise then for these guys a very nasty in packs. Taking some reference points from some animes. That's all I'm saying currently. I almost got first floor design down so it be a while. This is my first mod after all so I want to take my time. I will look up lore as you stated dont want to go to far off.  Anyways back to aylis mod pics for beginners Awesome. If you want me to try it out with the special races i use let me know, or you can get them from here on LL from an author called trykz i use the daughter of coldharbour and the forest nymphs race mods.Â
johnny0183 Posted September 13, 2020 Posted September 13, 2020 Great work again @Aylis.  Especially the Nemesis addition seems like a huge improvement.  What happened to Signature Equipment? I seem to remember you wanted to take a look into this mod. Seems interesting to me.  --  Some of mods I personally installed in addition to your list: Amorous Adventures SSE - Fully voiced, gives some unique actors a quest that allows you to romance them. MyBugs... NSFW Moths and Butterflies - Turns butterflies & moths into naked fairies Catching Fairies - Adds screams to the fairies if you catch them. I find them hilarious SexLab Solutions - Adds sex as a solution to some vanilla quests SexLab Confabulation - Same as above but also adds DB kills and such. Patch available to make it compatible with solutions Stones of Barenziah Quest Markers - To me it's an annoying collection quest but now it at least points you the way Death Alternative - Your Money or Your Life - Death isn't the end but just the beginning of a new adventure Sofia - The Funny Fully Voiced Follower - Doesn't add any quests but her banter is great. She responds to NPC's, locations etc. Many of her remarks are double entrend, something that constantly forces her to explain herself. Sofia default body patch (Shiva's version) - Lets Sofia use the default body  --  If anyone else didnt like it that their pc is covering herself when naked - just set the folder 2101 in the EVG Conditional Idles to hidden (or remove it)  --  edit: High Poly NPC Overhaul - Ressources - in it's description it says "This is the textures for the hair packed into a BSA. If you already have KS Hairdos SSE then you shouldn't need this." - doesn't that make this pack redundant?
DarkDragoon197 Posted September 13, 2020 Posted September 13, 2020 @Aylis Does this mean that since we got nemesis and fnis working together we can add more DAR replacers like Diverse normal random attack  1
Aylis Posted September 13, 2020 Author Posted September 13, 2020 5 hours ago, johnny0183 said: What happened to Signature Equipment? I seem to remember you wanted to take a look into this mod. Seems interesting to me.  If anyone else didnt like it that their pc is covering herself when naked - just set the folder 2101 in the EVG Conditional Idles to hidden (or remove it)  edit: High Poly NPC Overhaul - Ressources - in it's description it says "This is the textures for the hair packed into a BSA. If you already have KS Hairdos SSE then you shouldn't need this." - doesn't that make this pack redundant? 1. Still checking. It didn't do anything so far... 2. I quote myself:    High Poly NPC Overhaul - Ressources            Required otherwise we get black faces. ?  1 hour ago, Dirknina said: @Aylis Does this mean that since we got nemesis and fnis working together we can add more DAR replacers like Diverse normal random attack Now we got all options available. And that one looks very interesting.   I just found a mod that combines everything i really wanted to have in the game (and would make quite some room in the modlist): Vaultman30's Armor Extended SE (Video) Fits to my vision of getting the game more realistic, less trouble during the installation and less separate mods to download. Sounds like a win-win to me. Â
johnny0183 Posted September 13, 2020 Posted September 13, 2020 6 minutes ago, Aylis said: 1. Still checking. It didn't do anything so far... Running it myself atm. The easiest way to see it works is that the level of upgrade increases e.g. flawless, exotic etc. This also works for jewelry though that's only for the price, it doesn't do anything else.  8 minutes ago, Aylis said: 2. I quote myself:    High Poly NPC Overhaul - Ressources            Required otherwise we get black faces. ? Ofc I saw that but I figured we might just have to play with the load order a bit ?
Aylis Posted September 13, 2020 Author Posted September 13, 2020 6 minutes ago, johnny0183 said: but I figured we might just have to play with the load order a bit ? That was the first thing i tried during testing.  But if you have no other mods that affect NPC and still get those black faces... Maybe KS got an update that doesn't like the facegen of that mod.
johnny0183 Posted September 13, 2020 Posted September 13, 2020 20 minutes ago, Aylis said: That was the first thing i tried during testing.  But if you have no other mods that affect NPC and still get those black faces... Maybe KS got an update that doesn't like the facegen of that mod. Now testing it for myself but a bashed patch seems to solve it without the extra mod. Ofc the patch will also take up that esp slot but a bashed patch is beneficial for more than just fixing faces.  Just for the creating the bashed patch Wrye Bash is still beginner friendly; Install Wrye in the Skyrim folder (so you get ..\Skyrim Special Edition\Mopy\[files]) Link to wrye in MO2 just like DynDOLOD, FNIS etc. Start Wrye Right click the bashed patch at the bottom Choose "Rebuild Patch..." On the next screen click "Build Patch" Do not activate the patch via Wrye Create a Bashed Patch mod from overwrite and place it just above the DynDOLOD outputs Activate the mod 1
DarkDragoon197 Posted September 13, 2020 Posted September 13, 2020 They way this list is going + my extra mods that not on list I'm going to have to get a bigger hard drive. Especially with me building a mod.  This is taken from high poly npc overhaul front page   you don't like the hair that come with this mod, remember that this is compatible with any retexture for KS Hair.Examples:  Salt and Wind - Rough Hair for KS Hairdos SE SC - KS Hairdos Retextured
Aylis Posted September 13, 2020 Author Posted September 13, 2020 33 minutes ago, Dirknina said: I'm going to have to get a bigger hard drive. Thats why i'm trying to reduce the modlist (and have to redo the batches). Those two are almost exclusively for Skyrim SE and FO4.
DarkDragoon197 Posted September 13, 2020 Posted September 13, 2020 1 hour ago, Aylis said: Thats why i'm trying to reduce the modlist (and have to redo the batches). Those two are almost exclusively for Skyrim SE and FO4.  Looks alot like mine lol. I plan on getting 2 2tb SSD that sould hold me over tell I get my server back up.  I got another one for consideration Injured animations
Aylis Posted September 13, 2020 Author Posted September 13, 2020 O.o  Vaultman30's Armor Extended SE (and two or three patches) would easily replace a lot of separate mods. Spoiler Beautiful Amulets and Rings Early-Middleages Helmets pack SSE Frankly HD Dawnguard Armor and Weapons Frankly HD Dawnguard Armor CBBE SE Frankly HD Dragonbone and Dragonscale - Armor and Weapons Frankly HD Dragonbone and Dragonscale - Mesh patch Guards Armor Replacer SSE NordWarUA's Vanilla Armor Replacers SSE Vanilla Armor Replacers - NordWarUA Improved Upscaled Textures New Legion New Legion - NordWarUA Improved Upscaled Textures Witcher 2 Steel Plate Armour Replacer Topless Forsworn Armor Replacer CBBE SE Topless Forsworn Armor Replacer CBBE SE - Amulet Immersive Weapon Integration CC's UHD Stalhrim Weapons and Armor Real Bows Real Lothlorien Bow <- I was working on this one Might still be useful Immersive Weapon Integration to Morrowloot Ultimate Patch Immersive Weapon Integration - Face Gen Vanilla Armor Replacers Patches XYZ Body - Topless Forsworn   Those i'd have to recheck: Frankly HD Miraak Frankly HD Miraak - CBBE SE Truly Light Elven Armor (Female) - CBBE 3BBB Aevrigheim - Miraak's Sword and Staff Replacer Elven Blades - Elven Sword and Greatsword Model Replacers Ebony Edge - Ebony Sword and Greatsword model replacers Glass Blades - Glass Sword and Greatsword Replacers Â
johnny0183 Posted September 13, 2020 Posted September 13, 2020 I give you 2 days before you found enough mods to fill those slots back up ?
Aylis Posted September 13, 2020 Author Posted September 13, 2020 10 minutes ago, johnny0183 said: I give you 2 days before you found enough mods to fill those slots back up ? My HDD always looks really scared when i open Nexus... ?   On the serious side. This will save ~10 ESP in the LO and will also reduce the required room on the drive. I'll give it a spin...  ...and one day in the future i can actually play the game and don't have to restart.
Varithina Posted September 13, 2020 Posted September 13, 2020 20 minutes ago, Aylis said: ...and one day in the future i can actually play the game and don't have to restart. That is about as likely as I am to actually finalize my mod list and sort out the conflict resolution patch, in other words likely never. 1
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