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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
30 minutes ago, jaeos said:

EVG Conditional Idles It's in the Physics and Animation section. 

FNIS is a ALWAYS MUST HAVE. I've tested things like textures without FNIS but you WILL T-Pose if you have ANY animations installed including ZAZ 

i 100% did not use that...(EVG I mean, of course I ran FNIS) but that got me thinking.  as far as animations I stayed on this website. no nexus mods that could be a factor...and there are 4 categories of lovers lab mods I used. Sexlab framework plus extras, devious devices plus extras. ZAZ animation pack, and Milkmod...i think ZAZ is the culprit because ZAZ also has Armbinder Poses and idles. ill test my theory next time I attempt to mod. I think ZAZ isn't even necessary for any major mods any more anyway. it wasn't listed as a requirement for devious devices SE or Milkmod SE but thanks for helping my guy. its that or i just revert back to 7 because i was using 7 and 8 together.

 

...No i just checked ZAZ 7 is needed for Cursed loot. but ZAZ 8 isn't so maybe just don't use 8.

 

Posted
3 hours ago, Starfire12 said:

I've made a mistake. Lets call it issue 10:

 

After installing the physics mods as well as the Remodeled Armor CBBE SE https://www.nexusmods.com/skyrimspecialedition/mods/22168?tab=description clothing and armour replacer I once again ran Skyrim and everything was working fine. Then I installed the Greek Goddess - Bodyslide and Racemenu Preset - For CBBE or 3BBB https://www.nexusmods.com/skyrimspecialedition/mods/24201?tab=description  and started Bodyslide. Seeking to keep things simple, after selecting a Greek Goddess Preset, I batch built with everything selected. Then when I got the conflicting output warning I selected SE 3BBB Body Amazing.

After starting the game all the my PCs nude and clothed body were successfully converted, physics work, NPC bodies also in Greek Goddess format. I also DLed the Greek Goddess CBPC Collision file and sexlab animations seem to work as well as can be expected.

Just one fly in the ointment: The vanilla outfits are back. I'd thought either the mod would take priority or I'd get a conflict warning and have to check the armour mod variants. But instead after the Bodyslide conversion all the outfits on both my PC and the NPCs are back to vanilla.

Any ideas how to fix that? Reinstalling the armour mod and converting again making sure to choose only the amours might leave the converted vanilla files in place and still have them take priority somehow. Moving the armour replacer lower in the mod load order shouldn't make a difference, as I didn't add any new esp's after trying out the armour before using bodyslide.

 

Also a few more questions that came up after installing Sexlab again:

 

11. Once I install the SLAL how many additional animations can I add to the vanilla ones? And how do I know how close I am to the limit without counting by hand? I don't remember where the counter is, if any,

 

12. In my SexLab "Status Screen" so to speak "SL Framework Idles" has a "?" instead of ok. What does that even refer to, I never came across anything related in the guide.

 

13. The "Gay/Lesbian Filter" option seems to be bugged. I enabled it to make sure to get an FF Lesbian instead of an FF strap-on animation when testing Sexlab with Matchmaker, but then I also got only non-sex animations like kissing when targeting a male NPC and my PC. 5 times in a row, so a bit too much to be random chance. Then when unselecting that options I got a "normal" sex scene on my next try.

11. It's not a hard number. Fore suggested keeping it under 10k, if you crash at menu reduce the animation count. (you get the splash screen "stock is the empire symbol and smoke" and it crashes between then and the menu on the bottom right popping up, its to many animations. I only run about 5k total (keep in mind this is everything all the NPC's do as well) not just the sex animations, it's also the weapon animations, idles, swimming, jumping, flying.. 

12. wait a few. a ? means that sexlab can't find it. run around the cell, stand still in the cell a few seconds, equip the standard flame spell in both hands etc. then go back to sexlab and see if it has the check. open the MCM and see if you do infact have a sexlab animation framework. (sexlab animation loader) 

13. Fix 12 first. The gay lesbian filter shuts off gay/lesbian sex animations. kissing is considered "foreplay". To Test (and it will only pull up ZAZ animations. look at your target (female b) hit N. there will be a bluish glow around them for a second. open the MCM, at the bottom is ZAZ. open. animation test system. make sure your PC and the target NPC are in slots 1 and 2 in the left column, at the top it will show a ballpark catagory of available animations (poses, idles, sexlab, etc) choose sexlab. it will attempt to find a suitable animation far right, play animation. if everything is right you will get the desired animation. if not. no animation.

Posted
23 minutes ago, PornPleb said:

i 100% did not use that...(EVG I mean, of course I ran FNIS) but that got me thinking.  as far as animations I stayed on this website. no nexus mods that could be a factor...and there are 4 categories of lovers lab mods I used. Sexlab framework plus extras, devious devices plus extras. ZAZ animation pack, and Milkmod...i think ZAZ is the culprit because ZAZ also has Armbinder Poses and idles. ill test my theory next time I attempt to mod. I think ZAZ isn't even necessary for any major mods any more anyway. but thanks for helping my guy.

 

ZAZ is required for a few mods. Dibella Sisterhood, Simple Slavery, Skyrim - Utility Mod, sanguines Debauchery, xazPrison Overhaul are all on this mod list and all require ZAZ.

This is the ZAZ i use. Should be the same one you have, Might be older.

 

Posted
1 minute ago, jaeos said:

ZAZ is required for a few mods. Dibella Sisterhood, Simple Slavery, Skyrim - Utility Mod, sanguines Debauchery, xazPrison Overhaul are all on this mod list and all require ZAZ.

yeah i just looked and saw that. but i was using ZAZ 7 and 8 when i only needed 7. so i think im on the right track.

Posted
2 minutes ago, PornPleb said:

yeah i just looked and saw that. but i was using ZAZ 7 and 8 when i only needed 7. so i think im on the right track.

Yeah using Both.. bad idea. Since there is no appreciable upgrade using 8 i would try it with just 7 and see where you go.

Posted
2 minutes ago, jaeos said:

Yeah using Both.. bad idea. Since there is no appreciable upgrade using 8 i would try it with just 7 and see where you go.

its either that or how my load order was set up. because all the other animations were working fine. but I'm going to wait till tomorrow. I'm too annoyed to try and fix it today.

Posted
6 minutes ago, PornPleb said:

its either that or how my load order was set up. because all the other animations were working fine. but I'm going to wait till tomorrow. I'm too annoyed to try and fix it today.

Good idea. Heres what mine looks like if you want a reference on where zaz is.

Spoiler

image.thumb.png.9346b158c3dbb758a4916a78abafdfa0.png

 

Posted
16 minutes ago, jaeos said:

Good idea. Heres what mine looks like if you want a reference on where zaz is.

  Hide contents

image.thumb.png.9346b158c3dbb758a4916a78abafdfa0.png

 

buddy that is so fucking helpful. i could kiss you...with socks on though. not trying to give people ideas.

Posted
6 hours ago, jaeos said:

Just a thought. needs to be more archer followers.. almost all of the stock ones will default to a 1h or 2h weapon and not a bow at the beginning of a fight.. Don't know how many times i've crippled one of them because they want to run in front of me to melee..

No he's a very big burly orc tank.  Got his stats tweaked alittle. He starts out at lvl 1 with almost 300hp 195 stamina still working on how to do his racials and perks.  Going to give him a quest line to get him when you first meet.  Proving Worth.  Then you get him and thinking of a few more too.   His ai though I don't even know where to start. But it be better than vanilla.

Posted
6 hours ago, jaeos said:

Just a thought. needs to be more archer followers.. almost all of the stock ones will default to a 1h or 2h weapon and not a bow at the beginning of a fight.. Don't know how many times i've crippled one of them because they want to run in front of me to melee..

No he's a very big burly orc tank.  Got his stats tweaked alittle. He starts out at lvl 1 with almost 300hp 195 stamina still working on how to do his racials and perks.  Going to give him a quest line to get him when you first meet.  Proving Worth.  Then you get him and thinking of a few more too.   His ai though I don't even know where to start. But it be better than vanilla.

 

 

@Aylis on deepbluefrogs conversion thread on last page someone made bodyslides for parasites.  Parasites 3bbby bodyslides

Posted
3 hours ago, Dirknina said:

on deepbluefrogs conversion thread on last page someone made bodyslides for parasites.  Parasites 3bbby bodyslides

Thanks for the info. I already thought we'd never get those.

________________________________________________

 

Uploading the first predone files for the Eva - Bodyslide. Done

 

For now its only the nude bodies (and the Triss Armor) but the pics for the other bodyslide gave me an idea which i want to test first. Fingers crossed that it will work as i hope it will.

Posted
7 hours ago, jaeos said:

When you batch build and there are multiple outfits with the same "output name" such as (Bandit Fur 1) you must go through and specify which outfit you want built. If i batch build all of my outfits and replacers it's in the thousands. And some will simply be (armbinder 1) (armbinder 1) SMP, you gotta make those choices. However if i am reading right you didn't even get the exceptions box except for the nude body, so you get one screen like this.

  Reveal hidden contents

image.png.fe4c5f7e8b6b308097a1d7d107b2b793.png

Then if you just click BUILD. It should look like this

  Reveal hidden contents

image.png.4e7ca7c19d81271ca80656bef154afc0.png

If you have a small grey box on the right you need to scroll down and choose each set

As you see here is the stock CBBE merchant and miner clothes. AND the replacer clothes. If i left them as CBBE then all the outfits will go back to stock. 

  Reveal hidden contents

image.png.a73e2cdf2434dce868f471907205db55.png

If you do not have This conflict box then the replacer clothes you picked are not output path named the exact same as the CBBE ones. I.E. you could be missing the replacer pathing and have just PC clothing. 

BTW I use a far slootier outfit pack. HERE

That's exactly the thing. I exptected to get a choice window for the replacer outfits, too same as for the base body. But didn't. The "Choose output box" from your 2nd screenshot was only for which body. When it converted everything, I thought well it probably does both vanilla and replacer sets and then the mods esp will have the replacements take priority same as before running Bodyslide. Just didn't happen.

Which brings me to your 3rd paragraph: "If you do not have This conflict box then the replacer clothes you picked are not output path named the exact same as the CBBE ones." Well they did work pre-bodyslide in whatever path they were in. So perhaps the mods esp make the game use whichever different path they are in, but that doesn't work anymore after bodysliding them.

 

In which cases switching to your outfit pack might be the simplest solution. New question then: I actually ran across that one, when searching for replacers, but it requires an additional high heels mod and I used to have trouble with high heels systems back in LE days. If I wanted to use the outfit pack you linked to, would using it be as simple as installing it and it's RaceMenu High Heels requirement or would I have to go back to my physics mods and make changes there and sexlab and..... as well to make everything play nice with high heels?

 

Posted
7 hours ago, jaeos said:

11. It's not a hard number. Fore suggested keeping it under 10k, if you crash at menu reduce the animation count. (you get the splash screen "stock is the empire symbol and smoke" and it crashes between then and the menu on the bottom right popping up, its to many animations. I only run about 5k total (keep in mind this is everything all the NPC's do as well) not just the sex animations, it's also the weapon animations, idles, swimming, jumping, flying.. 

12. wait a few. a ? means that sexlab can't find it. run around the cell, stand still in the cell a few seconds, equip the standard flame spell in both hands etc. then go back to sexlab and see if it has the check. open the MCM and see if you do infact have a sexlab animation framework. (sexlab animation loader) 

13. Fix 12 first. The gay lesbian filter shuts off gay/lesbian sex animations. kissing is considered "foreplay". To Test (and it will only pull up ZAZ animations. look at your target (female b) hit N. there will be a bluish glow around them for a second. open the MCM, at the bottom is ZAZ. open. animation test system. make sure your PC and the target NPC are in slots 1 and 2 in the left column, at the top it will show a ballpark catagory of available animations (poses, idles, sexlab, etc) choose sexlab. it will attempt to find a suitable animation far right, play animation. if everything is right you will get the desired animation. if not. no animation.

You can call of the alarm about my issue nr 10. On the grounds of "can't hurt to give it a shot", I went for a simple solution for once in my life and re-ran bodyslide selecting "CT77 Complete Physics" only this time. Then they showed up, without loosing the nude body or anything.

I'd still like to try the other one you suggested. So I'm still interested in hearing how complicated or not, integrating the high heels system is.

 

11. I recall the 10k number for FNIS. I just also recall from LE days that the SexLab framework itself used to have a limit on how many animations it can have added to it. And that one was rather low, about twice the number of vanilla sexlab animations max. That's why I asked. Is that no longer the case and only FNIS itself is the max?

 

12. I think I do have a working sexlab animation framework. From testing via matchmakers, the animations work as far as I can tell. Just that in the status screen after all the stuff above being marked green and ok the "SL Framework Idles" has a Question Mark. I'm just wondering what that means in case it could cause any issues that I should fix pre-emtively.

 

13. Well according to the tooltip, despite it's misleading name it should actually do the opposite of what you describe: Make sure that only Lesbian animations play if both actors are female instead of strapon sex. And do that only if both actors are of the same sex. In practice it also filters out all the "normal" sex animations with actors of different gender. That must be a bug as far as I can see. Or perhaps the tooltip is wrong/outdated. Doesn't really bother me as I was going to keep it disabled anyway, was just testing the settings and thought to bring it to attention.

Posted
2 hours ago, Aylis said:

Thanks for the info. I already thought we'd never get those.

________________________________________________

 

Uploading the first predone files for the Eva - Bodyslide. Done

I tested them. They work fantastic if you really look hard their is a very small gap on the thighs with living armor. Tests the only one I seen the rest are good.

Posted
9 hours ago, Dirknina said:

...if you really look hard their is a very small gap on the thighs with living armor.

You can try to use the bodyslides from this mod (aka create them and then rename the new files). Afaik only the textures and the names are the big difference. At least that was my plan B. ;)

________________________________________________

 

I hate mountain textures! The old bug with the shiny wet rocks is back. At least i got a very good idea how to fix those... Again!

OK. Problematic textures identified. Now i need a replacer that doesn't cause the same issue.

 

 

Also in my list for testing:

High Poly NPC Overhaul - Alternate Start Live Another Life (ASLAL)

High Poly NPC Overhaul - JK's Skyrim

High Poly NPC Overhaul - Dawn of Skyrim

High Poly NPC Overhaul - Skyrim Special Edition

[SE] Team TAL's TW Yennefer SMP 3BA Something for mages?

Posted
2 hours ago, Starfire12 said:

You can call of the alarm about my issue nr 10. On the grounds of "can't hurt to give it a shot", I went for a simple solution for once in my life and re-ran bodyslide selecting "CT77 Complete Physics" only this time. Then they showed up, without loosing the nude body or anything.

I'd still like to try the other one you suggested. So I'm still interested in hearing how complicated or not, integrating the high heels system is.

 

11. I recall the 10k number for FNIS. I just also recall from LE days that the SexLab framework itself used to have a limit on how many animations it can have added to it. And that one was rather low, about twice the number of vanilla sexlab animations max. That's why I asked. Is that no longer the case and only FNIS itself is the max?

 

12. I think I do have a working sexlab animation framework. From testing via matchmakers, the animations work as far as I can tell. Just that in the status screen after all the stuff above being marked green and ok the "SL Framework Idles" has a Question Mark. I'm just wondering what that means in case it could cause any issues that I should fix pre-emtively.

 

13. Well according to the tooltip, despite it's misleading name it should actually do the opposite of what you describe: Make sure that only Lesbian animations play if both actors are female instead of strapon sex. And do that only if both actors are of the same sex. In practice it also filters out all the "normal" sex animations with actors of different gender. That must be a bug as far as I can see. Or perhaps the tooltip is wrong/outdated. Doesn't really bother me as I was going to keep it disabled anyway, was just testing the settings and thought to bring it to attention.

I remember that mod now, yeah you had to build that group only, if you added the stock cbbe clothing it put the stock cbbe clothing in and not yours. Probably why i switched to BD, little slootier, and zaps to remove parts of the clothing i don't want, like the top for the forsworn armor, or panties in the thieves guild armor etc etc, but those adjustments must be done one by one, no batch build. 

11. It's not a hard and fast number, but a good start point is 10k, if it runs you can add more, when it starts crashing, take that pack back off. 

12. if it was checked marked when you installed sexlab it should be fine, of mnot you really should go back to the cell save before it was installed and make sure that all the checkmarks are there before clicking install.

13. in sexlab did you change your PC from herto to bi or lesbian? But I'll double check, but for me it's always filtered out the animations.

 

9 hours ago, Dirknina said:

No he's a very big burly orc tank.  Got his stats tweaked alittle. He starts out at lvl 1 with almost 300hp 195 stamina still working on how to do his racials and perks.  Going to give him a quest line to get him when you first meet.  Proving Worth.  Then you get him and thinking of a few more too.   His ai though I don't even know where to start. But it be better than vanilla.

Thats cool.

Posted
2 hours ago, jaeos said:

I remember that mod now, yeah you had to build that group only, if you added the stock cbbe clothing it put the stock cbbe clothing in and not yours. Probably why i switched to BD, little slootier, and zaps to remove parts of the clothing i don't want, like the top for the forsworn armor, or panties in the thieves guild armor etc etc, but those adjustments must be done one by one, no batch build. 

11. It's not a hard and fast number, but a good start point is 10k, if it runs you can add more, when it starts crashing, take that pack back off. 

12. if it was checked marked when you installed sexlab it should be fine, of mnot you really should go back to the cell save before it was installed and make sure that all the checkmarks are there before clicking install.

13. in sexlab did you change your PC from herto to bi or lesbian? But I'll double check, but for me it's always filtered out the animations.

 

10. Something to try for later then. The mod you suggested looked really good, but ATM I have already spent several days modding stuff and will need a few more before being finished. So ATMam just happy I got something that works outfit wise.

 

11. So the FNIS number is the one to watch out for, no longer SexLab in the MCM. 10k looks like quite a lot.

 

12. Question mark there before install, too. All the 5 things above are marked ok. Including FNIS and FNIS for Users Behaviour. Just the FNIS Framework Idles have a question mark. Also the two creature slots, but since I didn't install the creature pack, I rather expected that.

 

13. No left her as default.

 

Posted
3 hours ago, Aylis said:

I hate mountain textures! The old bug with the shiny wet rocks is back. At least i got a very good idea how to fix those... Again!

OK. Problematic textures identified. Now i need a replacer that doesn't cause the same issue.

Maybe you can ask a dragon to flatten them all; no more mountains so problem solved ?

Posted

@johnny0183

?

 

Ok, now to something serious.

 

Does anyone of you know of a pact between Bugs Bunny and Sheogorath? In my game the hares and chicken are immortal. You shoot them, they squeak, there's a bloodpool, and they still move on that spot... Anyone else too?

 

No idea why the chicken ended up in that pact too. But i guess Sheo had something to do with it (maybe someone stole his cheese? ?).

Spoiler

This has been a bug as long as i can remember. Today, after all this years, i finally managed to fix it!

 

Of course i found the hint for the solution in the middle of an LE thread... That such important informations are hidden somewhere in the middle of a thread always drives me ?.

 

Posted
6 minutes ago, Aylis said:

@johnny0183

?

 

Ok, now to something serious.

 

Does anyone of you know of a pact between Bugs Bunny and Sheogorath? In my game the hares and chicken are immortal (no idea why the chicken ended up in that pact too. But i guess Sheo had something to do with it). You shoot them, they squeak, there's a bloodpool, and they still move on that spot... Anyone else too?

 

  Reveal hidden contents

This has been a bug as long as i can remember. Today, after all this years, i finally managed to fix it!

 

Of course i found the hint for the solution in the middle of an LE thread... That such important informations are hidden somewhere in the middle of a thread always drives me ?.

 

I notice that last night all the critters seem immortal  I shot a pheasant  it just stood their still alive and I was able to harvest it

Posted
4 hours ago, Dirknina said:

I notice that last night all the critters seem immortal  I shot a pheasant  it just stood their still alive and I was able to harvest it

They propably use the same settings as the chicken. If so then this will soon be fixed too.

 

That 'soon' depends a bit what the OA/Converter thinks about my patch. Worst case i have to write a step-by-step guide for that.

Posted
53 minutes ago, Aylis said:

Does anyone of you know of a pact between Bugs Bunny and Sheogorath?

Until now I did not. Usually I don't go around rampaging. But with immortal chickens I might ?

Good ol' uncle Sheo, always making sure we enjoy ourselves.

Posted
1 hour ago, Aylis said:

@johnny0183

?

 

Ok, now to something serious.

 

Does anyone of you know of a pact between Bugs Bunny and Sheogorath? In my game the hares and chicken are immortal. You shoot them, they squeak, there's a bloodpool, and they still move on that spot... Anyone else too?

 

No idea why the chicken ended up in that pact too. But i guess Sheo had something to do with it (maybe someone stole his cheese? ?).

  Hide contents

This has been a bug as long as i can remember. Today, after all this years, i finally managed to fix it!

 

Of course i found the hint for the solution in the middle of an LE thread... That such important informations are hidden somewhere in the middle of a thread always drives me ?.

 

That shyte started in my game after the animations revision. and it's everything. people, wolves, mammoths, if you leave the cell and come back later they are gone like you killed them, but they don't stop animating. And sometimes they die in mid-air and hang there.. out of reach..

Posted

Ok guys I need suggestions on what kind of perks you might see on a tank, a generalized response is ok, don't need specific details.

 

Right now I got a head ache and cant think of anything.

 

Opps that was supposed to go to my discord

Posted
6 hours ago, Dirknina said:

Ok guys I need suggestions on what kind of perks you might see on a tank, a generalized response is ok, don't need specific details.

 

Right now I got a head ache and cant think of anything.

 

Opps that was supposed to go to my discord

Look at the heavy armor tree, damage mitigation would be first thing you would want. Increased threat so whatever you are attacking sees him as the thing to kill and not you. 

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