Derpywhooves112 Posted December 18, 2020 Posted December 18, 2020 im haveing an issue with the digitigrade feet....im useing SE and ive noticed my characters feet are in the ground ive been looking around for a fix and i was pointed to you for help since you created the digitigrade skeleton. ive thought of something that may help fix this issue for SE if you've used lazy heels mod it allows you to adjust your characters height off the ground i have an image attached all you would have to do is make a set of invisible shoes that are compatible with digitigrade something that wont completely change the feet like most boot mods do since you made digitigrade im sure you could come up with something heres the link to the mod https://www.nexusmods.com/skyrimspecialedition/mods/13381 im not a modder so the only thing i can do is bring my idea to your attention.  thank you for taking the time to read this   Â
larpo Posted December 19, 2020 Posted December 19, 2020 On 12/17/2020 at 11:48 AM, Bad Dog said: Fix 1: Ignore Vortex and Wrye Bash because Vortex is stupid and Wrye Bash is giving you information, not advice. The file works fine without conversion. Â Fix 2: Rename the esm to an esp, load in CK, save, rename from esp back to esm. Â Fix 3: Wait a bit, I'll update the race. Thank you for the advice. It now saved in CK and I was able to convert it back without any problems.
jordanlm298 Posted December 22, 2020 Posted December 22, 2020 The main page for the mod says that if you have SLA and the schlong plugin enabled, the schlong will unsheath based on arousal. I've not been able to make this work, though. I've shifted around priorities, tried setting my arousal to different levels, unsheathing doesn't happen. Same goes for the hoodies schlongs. The lykaios schlong does unsheath at the start of a sex animation, though, it just pops out. (worth noting that the hoodies sheath schlong doesn't unsheath at all, even in animations) Â I tried poking around the scripts, but I'm not experienced with modding, so nothing seemed obviously wrong to me, so I didn't touch them. Is this a bug or intended behavior? Â EDIT: So, after moving around the load order a bit, the lykaios schlong will start to unsheath sometimes. if I let my character just hang around naked for a while, it will sometimes update, but even if arousal is at 100 it won't always unsheath. the hoodies sheath still never works, which I suppose is not relevant to this thread, but, I'll mention it anyway.
furryskyrim2006 Posted December 23, 2020 Posted December 23, 2020  Fun fact: Opening all the dick meshes and adding the appropriate information for SkinnedMeshPhysics will give all the balls a healthy giggle provided you have the XML files that do such a thing. Have tested with both Khajiit and Lykaios schlongs and I'm pretty happy with it. Attached a lovely MP4 of the physics doing their thing. And incase anyone is wondering about the cock, I edited the texture a bit using some old SkyrimLE files I had laying around, more red, more veins. I think it looks better. Everything seems to work though. video_2019-03-09_05-42-07.mp4 where do you get this MP4 physics animation that this lykaios is doing in this video?   Fun fact: Opening all the dick meshes and adding the appropriate information for SkinnedMeshPhysics will give all the balls a healthy giggle provided you have the XML files that do such a thing. Have tested with both Khajiit and Lykaios schlongs and I'm pretty happy with it. Attached a lovely MP4 of the physics doing their thing. And incase anyone is wondering about the cock, I edited the texture a bit using some old SkyrimLE files I had laying around, more red, more veins. I think it looks better. Everything seems to work though. video_2019-03-09_05-42-07.mp4 where and how did you get the animation that the lykaios is doing in the video, because not gonna lie, I really want to get this animation of the lykaios doing his thing with the cake, if it's ok? could you send me a download link?
cedarjay Posted December 23, 2020 Posted December 23, 2020   Luka10 is correct, I use this mod all the time and I change the face textures under Dirt, scars, complexion and so on. Very easy to do using Racemenu. I would like to request that you attempt to recreate the face presented here on the current build of the Lykiaos mod.  Because no, the options just aren't there anymore. They didn't get moved, they got removed. I just updated from 2.5.0.0 to 2.9.0.0 and my character's face changed to be plain. I've dug into the available options on the face panel and the paints and color panels in RaceMenu and the textures aren't there anymore.
LegendOfJan Posted December 23, 2020 Posted December 23, 2020  I would like to request that you attempt to recreate the face presented here on the current build of the Lykiaos mod.  Because no, the options just aren't there anymore. They didn't get moved, they got removed. I just updated from 2.5.0.0 to 2.9.0.0 and my character's face changed to be plain. I've dug into the available options on the face panel and the paints and color panels in RaceMenu and the textures aren't there anymore. Just add them from the previous version to this one, the missing textures I mean. IIRC, the esp still points to them like in the old mod, but the folder structure has changed since.
Bad Dog Posted December 23, 2020 Author Posted December 23, 2020 If you still have problem with the latest, let me know.  Just uploaded CBBE and about to do another upload with 2048-size tintmasks.
LustyBeast Posted December 23, 2020 Posted December 23, 2020 Here is solution who has the same problem as me. 1
jordanlm298 Posted December 23, 2020 Posted December 23, 2020 With the newest update, the lykaios schlongs have the same problem I have with the hoodies schlongs. they don't work. they never unsheath for anything  Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 Hearthfires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Special Edition Patch.esp [Version 4.2.3] 06 ApachiiHair.esm 07 ApachiiHairMales.esm 08 RaceCompatibility.esm 09 RealisticWaterTwo - Resources.esm 0A Schlongs of Skyrim - Core.esm 0B SexLab.esm [Version 1.62] 0C SexLabAroused.esm [Version 2.9] 0D CreatureFramework.esm [Version 1.1.0] 0E ZaZAnimationPack.esm 0F SkyUI_SE.esp 10 ELFX - Exteriors.esp 11 NAT.esp 12 TrueStormsSE.esp 13 Schlongs of Skyrim.esp 14 BadDogSchlongCore.esp 15 20 More Perk Points.esp 16 AcquisitiveSoulGemMultithreaded.esp 17 EnhancedLightsandFX.esp 18 Verdant - A Skyrim Grass Plugin SSE Version.esp 19 Landscape Fixes For Grass Mods.esp 1A Weapons Armor Clothing & Clutter Fixes.esp 1B MagicalCollegeofWinterhold.esp 1C ELFX Fixes.esp 1D AltStartELFXEnhancedAddLight.esp 1E Beards.esp 1F BetterQuestObjectives-DBForevertoMisc.esp 20 BetterQuestObjectives.esp 21 MysticismMagic.esp 22 TheChoiceIsYours.esp 23 RiversideLodge.esp [Version 1.1.0] 24 Inigo.esp 25 SOS - Shop.esp 26 The Paarthurnax Dilemma.esp [Version 2.0.1] 27 BetterQuestObjectives-PaarDilemmaPatch.esp 28 Brows.esp 29 ELFX Fake Light Remover.esp 2A Enhanced Vanilla Trees SSE.esp 2B SkyrimReputation_SSE.esp 2C MCoW_ELFX.esp 2D LykaiosReborn.esp 2E SexLab Eager NPCs.esp 2F Faction Crossbows.esp 30 FNIS.esp 31 FNIS_PCEA2.esp 32 NAT_TS_Patch_EerieSkies_WaterFix.esp 33 NAT_TS_Patch_EerieSkies.esp 34 NorthernGrass.esp 35 Perk Points and More Gold for Bounty Quests.esp 36 RaceCompatibilityUSKPOverride.esp 37 RaceMenu.esp 38 RaceMenuMorphsSMMB.esp 39 RaceMenuPlugin.esp 3A RichMerchantsSkyrim_x5.esp 3B Spells Emit Light.esp 3C SOS - Smurf Average Addon.esp 3D SOS - VectorPlexus Muscular Addon.esp 3E SOS - VectorPlexus Regular Addon.esp 3F SOSRaceMenu.esp 40 MoreNastyCritters.esp 41 Animal_SOS_Original_Mesh.esp 42 SOS - Animal Addon.esp 43 M2M_Animations_SE_ATS.esp 44 SexLab Aroused Creatures.esp 45 SexLabDefeat.esp 46 BDHoodieSchlong.esp 47 BDSpikySlitSchlong.esp 48 LykaiosSchlongs.esp 49 XPMSE.esp 4A Cumshot.esp [Version 2.3] 4B CumshotSL.esp 4C SLAnimLoader.esp 4D UIExtensions.esp 4E AddItemMenuSE.esp 4F Insignificant Object Remover.esp 50 BakaFactoryABC.esp 51 SexLabMatchMaker.esp [Version 7] 52 AnubAnimObj.esp 53 huskyfix.esp 54 Complete Crafting Overhaul_Remastered.esp 55 Faction Crossbows_CCOR_Patch.esp 56 Ordinator - Perks of Skyrim.esp 57 CCOR_Ordinator.esp 58 LessRobeReqs.esp 59 MysticOrdinator.esp 5A Ordinator - More Enchanting Ranks.esp 5B Ordinator_WACCF_Patch.esp 5C Alternate Start - Live Another Life.esp [Version 4.1.3] 5D BetterQuestObjectives-AlternateStartPatch.esp 5E ELFXEnhancer.esp 5F RealisticWaterTwo.esp 60 ELFX Fixes Ragged Flagon Fix.esp Â
Bad Dog Posted December 23, 2020 Author Posted December 23, 2020 @LustyBeast I assume you're not doing any kind of conversion? Just copying from one folder to another? I wonder if there's something odd in the new nif format, or the conversion tool.  @jordanlm298 Turn on logging, load up your char, hit shift-pageup a bunch of times, then shift-pagedown, post the log.
Bad Dog Posted December 23, 2020 Author Posted December 23, 2020 A little experimentation:  SSE Nif Optimizer -> what you see, heads don't cast shadows.  Cathedral Assets Optimizer, full optimization -> instant CTD   no optimization -> makes no changes to the nifs at all  Anybody know if head meshes really need to be converted? Cuz they do seem to work without.
jordanlm298 Posted December 23, 2020 Posted December 23, 2020 @Bad Dog hopefully this is the correct log? also apologies in advance if it turns out I'm stupid. Papyrus.0.log
Bad Dog Posted December 24, 2020 Author Posted December 24, 2020 Okay, so you could have gone up and down more. It takes 10 to go from neutral to full erect, and there are 10 down from neutral to fully flaccid. Â BUT I'm seeing the schlong getting swapped as it should be. You aren't using TFC or something to see what's going on are you? That doesn't work.Â
jordanlm298 Posted December 24, 2020 Posted December 24, 2020 No, I'm not. I'll experiment with shuffling around the priority of mods on (another) new save, maybe I accidentally overwrote something...? Â thank you, btw
Bad Dog Posted December 24, 2020 Author Posted December 24, 2020 & make sure the kit got unpacked properly. You should have "...meshes\actors\character\character assets\SOS\BadDog\Canine\Male\dog_p3_1.nif"
LegendOfJan Posted December 24, 2020 Posted December 24, 2020 Out of curiosity, how has the digi mechanism changed? The two obvious changes I observed were the additon of the NiStringExtraData to the feet mesh and the omittance of the dedicated digi skeleton it used to ship with. So I guess most of the work was done on the script-side?
Bad Dog Posted December 24, 2020 Author Posted December 24, 2020 Other way around. I realized that the modifications I had been making on the skeleton with nifskope could all be made with nioverride, using the XPMSE skeleton, which is designed for that kind of thing. So now almost everything is done in the feet nifs, which is why you can put on boots and they work without stretching.  The only leftover bit was to reverse the skeleton changing for swimming, sitting, sleeping, etc. - postures where you aren't on your feet, so lifting the skeleton up makes you float. That's added by a spell on the race that triggers when any of those things happens and uses a small script to reverse the skeleton lift. I also made it so when sitting, all the skeleton changes are reversed so your feet don't clip through the chair. Â
Manchitas Posted December 24, 2020 Posted December 24, 2020 On 12/17/2020 at 6:29 PM, larpo said:  This might be an oversimplification of your problem, but you might be able to get the color by using a khajiit texture. The body meshes are very similar, so you should be able to just find a khajiit texture you like and swap them out. I'm no modder so most of my ideas are borderline nutz most of the time, but maybe it will work. And how I can get the khajiit texture? In racemenu only are bodypaints, and the khajiit textures isn´t here.
L0ne_W0lf Posted December 25, 2020 Posted December 25, 2020 Pretty happy with how this fella's coming along. Name is Howgraal. He's an older fella but still knows how to hold a bow. 1
PhysicsWolf Posted December 27, 2020 Posted December 27, 2020 Hey so I was wondering if anyone had any idea how to fix this. Me and my friend are trying (again) to use the mod on Skyrim Together. Probably about 5 months ago we did this and it worked the first time. Then something changed maybe where it stopped working. So right now the issue we're having is you can use the female character and connect and it works fine, but when you try and use the male and try to connect you crash. Does anyone have any idea why that might be?
cedarjay Posted December 27, 2020 Posted December 27, 2020 On 12/23/2020 at 5:58 AM, LegendOfJan said: Just add them from the previous version to this one, the missing textures I mean. IIRC, the esp still points to them like in the old mod, but the folder structure has changed since. How do I figure out what the new folder structure is?
LegendOfJan Posted December 27, 2020 Posted December 27, 2020 9 hours ago, cedarjay said: How do I figure out what the new folder structure is? You don't have to do anything but drop the 2.5 files you want in there together with the new update. If you still have them that is. Or you can also go into the CreationKit and manually re-assign the new texture paths. EDIT: I genuinely haven't found anything that's missing. However, one of my preset's face is a little contorted (and has been since 2.6 IIRC). Nonetheless I think this mod is in a fantastic shape right now. All the minor issues like CBBE texture seams are gone and I'm very happy with the new digitigrade mechanism. @Bad Dog On a related note, I saw that you uploaded it to Nexus as well. So I guess you too must be quite content with it by now. You mentioned that the HDT tails still need some ironing-out. Are they supposed to stick out mostly straight right now? I'm used to the SMP Tails which are fully flapping around. I also tried them with a non-physics body to make sure there's no interference, but still the same result.
Bad Dog Posted December 27, 2020 Author Posted December 27, 2020 Yes, that's what I'm seeing with the tails. It's the same setup and the same tails as I used for YA, except they work there. I'm hoping someone might see something I'm not seeing.
cedarjay Posted December 29, 2020 Posted December 29, 2020 On 12/27/2020 at 5:27 AM, LegendOfJan said: You don't have to do anything but drop the 2.5 files you want in there together with the new update. If you still have them that is. Or you can also go into the CreationKit and manually re-assign the new texture paths. EDIT: I genuinely haven't found anything that's missing. However, one of my preset's face is a little contorted (and has been since 2.6 IIRC). Nonetheless I think this mod is in a fantastic shape right now. All the minor issues like CBBE texture seams are gone and I'm very happy with the new digitigrade mechanism. @Bad Dog On a related note, I saw that you uploaded it to Nexus as well. So I guess you too must be quite content with it by now. You mentioned that the HDT tails still need some ironing-out. Are they supposed to stick out mostly straight right now? I'm used to the SMP Tails which are fully flapping around. I also tried them with a non-physics body to make sure there's no interference, but still the same result. I'm upgrading from 2.5 to 2.9. There's definitely some folder structure changes, and the pattern customizations I've made to the face are not on him anymore.
Amiiboae Posted January 7, 2021 Posted January 7, 2021 Little weird thing. SL aroused works with the horse race but not this one for me. Didn't change anything in between the race changes, two different fresh saves. Any cloo?
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