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Dead or Alive 6 - Modding Thread and Discussion


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Posted

Where can I find a tutorials on working with textures? It is necessary that someone wrote such a tutorial. There are a lot of different options for saving textures and I don’t know which one to choose. What is DXT1?, can someone explain, so that everyone can understand?

 

Posted
1 hour ago, Ulrezaj11 said:

I have a simple question: In some mods tthere is a "mod.ini" data

 

something like "[General] type = costume [Costume] slot = KOK_COS_007" inside them

 

where to put this data and what excactly does it ? for me it looks like the mods works as well without it

 

tahnks

This all exists so that you can change costumes.

Posted
4 hours ago, gatto tom said:

Is there a way to enable trasparency in a mesh that ,by default, doesn't have it?

 

Yes. This should ensure proper handling of textures.

Posted

Hello all. I've done a lot of modding in DOA5 and really interested in learning DOA6 mods. I was wondering if there is an in-depth guide to learning how to edit costumes in blender? I have all the tools downloaded but just need a little direction on blender. If anyone can give me any kind of advice on how to do this would be greatly appreciated.

Posted
1 hour ago, Ins6478 said:

Yes. This should ensure proper handling of textures.

What do you mean with that?

For example this bikini texture has Alpha channel, but i can't activate it in game, so i will see those black areas around it

1380855350_DeadOrAlive6Screenshot2019_07.06-17_52_33_83.png.75b4dd64c3c62d80f3a4a1fec1b3b268.png

 

Posted
Spoiler
2 hours ago, gatto tom said:

What do you mean with that?

For example this bikini texture has Alpha channel, but i can't activate it in game, so i will see those black areas around it

1380855350_DeadOrAlive6Screenshot2019_07.06-17_52_33_83.png.75b4dd64c3c62d80f3a4a1fec1b3b268.png

 

 

 

Notice: That is an error report rather than a solution:

Use vagonumero13 post #193 Hex edit g1m. find the 90001 section:

 

Start with 0x45 ("@") the section is in the format (I guessed) of:

Type hash (such as: @1FE387E1 -- I think that is "default") ; Zeros (4 byte), mesh type (2 byte , 04 = normal, 01 = 4d), zeros (2 byte), Softbody ID (4 byte, FF FF FF FF, if not softbody mesh), unknown (2 byte),  mesh count (4 byte), mesh ID list (4 byte x mesh count)

 

So I got the transparent type from CRI 002, which is @795E78B4. So I replace the @1FE387E1 with @795E78B4, and of course, I got a game CRASH! Then I found there are different hash for transparent meshs in different files. Maybe it depends on file. I think we need a hacker like @vagonumero13to break through. But the mesh I tried to use transparent hash has no transparent texture :sweat_smile:, so maybe it will work on your case. Also ,you may try a hash used on underwear: @2D23BC66.

 

 

Posted

I know how to modify meshes and textures (I have the talent for it), but I will not share my knowledge because I am a bad selfish boy.

I have already created many mods for DOA6, even before this topic is made.

Posted
23 minutes ago, dlc123 said:

I know how to modify meshes and textures (I have the talent for it), but I will not share my knowledge because I am a bad selfish boy.

I have already created many mods for DOA6, even before this topic is made.

Dude, you go ... to the Patreon...

Posted

hey guys newbie here. can i ask how can i remove tina's skirt in her wedding dress? i was trying to fiddle around with  the rdb tool but got lost in the process. thanks

Posted

This is probably a rookie mistake but I cannot find a way to use layer 2 mods in replays. Is there any way to do it?

Posted
19 hours ago, fgh1t6 said:
  Reveal hidden contents

 

 

Notice: That is an error report rather than a solution:

Use vagonumero13 post #193 Hex edit g1m. find the 90001 section:

 

Start with 0x45 ("@") the section is in the format (I guessed) of:

Type hash (such as: @1FE387E1 -- I think that is "default") ; Zeros (4 byte), mesh type (2 byte , 04 = normal, 01 = 4d), zeros (2 byte), Softbody ID (4 byte, FF FF FF FF, if not softbody mesh), unknown (2 byte),  mesh count (4 byte), mesh ID list (4 byte x mesh count)

 

So I got the transparent type from CRI 002, which is @795E78B4. So I replace the @1FE387E1 with @795E78B4, and of course, I got a game CRASH! Then I found there are different hash for transparent meshs in different files. Maybe it depends on file. I think we need a hacker like @vagonumero13to break through. But the mesh I tried to use transparent hash has no transparent texture :sweat_smile:, so maybe it will work on your case. Also ,you may try a hash used on underwear: @2D23BC66.

 

 

 

In my case the meshes were these hashes: @11380057 . If i replaced them with @795E78B4, trasparency was enabled but i will lose the jiggle; so I did some test with other hashes and the one that worked for me is @6776ABAA. Thanks for the help guys! 

 

1212294526_DeadOrAlive6Screenshot2019_07_07-18_30_47_51.png.cd152e493cbb00e34f44df2c4f03dff4.png

Posted
11 hours ago, dlc123 said:

I know how to modify meshes and textures (I have the talent for it), but I will not share my knowledge because I am a bad selfish boy.

I have already created many mods for DOA6, even before this topic is made.

You created mods for DOA6 before this topic was made? So you're telling us that you created mods for DOA6 before the game was even release... Sure...
Also what's the point of bragging about having knowledge and specificaly indicating that you won't share it? What's your point there?

Posted
On 7/6/2019 at 12:48 AM, Brianna Smith said:

New Version

Amazing work !! is it possible to get a variant with Breakable to topless (and not nude) ? I dont know if it"s easy to do.

Thanks

Posted
Spoiler

20190709012808_1.thumb.jpg.e8538eb7bd2ef56e494fc72b46d10ae7.jpg

i edited mai_cos_004.g1m and i used it to kasumi with layer2.
(slot=KAS_COS_004,work=MAI_COS_004)
that g1m file doesnt seem to include two fans.

i want to hide the fans. does anyone know how to do?
(i found g1m files named "ITM_CMN_MAISENSU..." and "ITM_CMN_UCHIWA..." in character.rdb.i tried to hide meshes of those g1m files and put those files in layer2 folder, but Nothing changed.)

Posted

Does the game have a Dirt Texture for the costumes? Is there a way to edit it?

 

 

 

5 minutes ago, Nat75kaz said:
  Reveal hidden contents

20190709012808_1.thumb.jpg.e8538eb7bd2ef56e494fc72b46d10ae7.jpg

i edited mai_cos_004.g1m and i used it to kasumi with layer2.
(slot=KAS_COS_004,work=MAI_COS_004)
that g1m file doesnt seem to include two fans.

i want to hide the fans. does anyone know how to do?
(i found g1m files named "ITM_CMN_MAISENSU..." and "ITM_CMN_UCHIWA..." in character.rdb.i tried to hide meshes of those g1m files and put those files in layer2 folder, but Nothing changed.)

 

Did you hide every Mai fan? Because there are 3 types of MAISENSU 

Posted
4 minutes ago, gatto tom said:

Does the game have a Dirt Texture for the costumes? Is there a way to edit it?

 

 

 

 

Did you hide every Mai fan? Because there are 3 types of MAISENSU 

idk the details. i dont have enough knowledge to edit 3d model. (maybe i misunderstand "mesh" and "texture".)

export g1m file with  g1m_export.exe → load exported files in blender → delete mesh?

that's all.

 

every MAISENSU or UCHIWA g1m file. but Nothing changed.

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