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Dead or Alive 6 - Modding Thread and Discussion


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Posted
1 hour ago, ollubird said:

Man, what's the difference, where does any character come from according to the legend? The main thing is that he looks like the right role. I would not mind if Bayman played the role of Rambo, but he is more suitable for his role as Ivan Drago.
If you want, let him be Ivan Drago.

rocky.png.a8b2cc38cc6163da1fb809ca62baf1ac.png

 

I would play DOA6 against Ivan Drago then. And I would definitely win. ?

in Hollywood cinema, you can go 100 times to knockdown  , but you can win a battle against a Russian... even if your opponent surpasses you in everything ... and you are from different categories. Hollywood turns reality into a fairy tale for naive american viewers.    :grimace:  But Rocky Balboa is a good character, and he is loved in Russia... for a kind heart, for steadfastness and courage.    :)

Posted
6 hours ago, 用户名623 said:

This is not to rely on the eye to see, is the result of program operations 

For others running into this issue: If you open the "Info" window in Blender, you can see the warning messages the script spits out. For every vertex coordinate that's reported as "irregular number of nodes" (a number that's not 2, 4, or 8 basically), find the vertex at that location (I did so by using the 3rd cursor coordinates in the right-side toolbar), and shift it the direction of the original mesh. Unless you're super far away from the original mesh, you don't generally have to shift it very much, so you can probably made edits that are basically invisible to the eye and keep trying the soft body recalculation until you stop getting the warning message for that vertex. Then, repeat for the other vertices that are reporting this issue until you have no more warnings in your info log!

 

Spoiler

Untitled3.png.0fb5429c8e7e4cb7f9ac41b7511a5db2.png

 

Posted
30 minutes ago, HyperBob said:

Like this ?

957008548_DOA62019-07-1722-51-56-62.png.61ab9d68caed0a6bafa716c00a26add3.png

 

This is just a quick test, but I can share it if someone wanna work on it.

Great job!

Mais il ne ressemble pas encore à Rambo. :)

 

Posted
9 hours ago, Alexei81 said:

  Am I not writing correctly? Rambo is a good hero, but for an American . Bayman, he is Russian, and let them remain. And for Rambo enough heroes from America in the game . I'm closer to this hero than Rambo. Rambo killed Russians, Ivan Drago...  americans  (Apollo Creed). Are you from America? I'm from Russia. Now you understand why our heroes are different? I do not call the heroes of the game from America to wear clothes with clearly Russian symbols, or symbols of the Soviet Union  :) Rig, perfect for this role. But he is from Canada, and Rambo is from Arizona (USA). If Konada does not mind!  :grimace:                                                                                                                                                                                                     0cfe4f61623f.jpg   1210861515ac.jpg

Alexei, Rambo fought not only with the Russians, but also with the American police.

Posted
On 7/17/2019 at 7:07 AM, Rurimuri said:
Looking at all -    ??
( If I had, I would definitely have sent, but I do not have ).
 

Have tried importing, but there are Nodes and no visible mesh ( -_-)..

(Edit: Fixed ^_^ )..

216.684verts(Honoka).rar

Smoother.. richer.. but probably way too many verts

Posted
8 hours ago, C3S4RFC1 said:

I wonder if Rome would burn if I change the skin color of all the DOA girls to a nice brown tone

Good idea.

Posted
On 7/14/2019 at 12:27 AM, AjPUNISHER said:

Been 3d modeling for a few years now but had never game modded or used blender much at all before. 

 

My first mod...needs a little tweaking here and there yet but the worst is behind me and I'm happy with it so far......

Special shout out to snake230 who gave me advice about how to edit the body in blender!

 

Not too hard to guess the look i was going for!?

1845689799_BaymanPunisher.thumb.png.01ece6782eadd0b8af51549a0cf6f842.png

Cool! Will wait!

Posted
3 minutes ago, HyperBob said:

That could be usefull for mods, can you share it ?

 

 

 

It is asked so sweetly, here it is:

Zack.rar 2.17 MB · 0 downloads

 

As I said before, I made this really quickly and it's unperfect.

This is Brad Wong skin texture and modified Zack face texture to match approximately.

I'm glad you like this.This is actually very simple, using PS to change the face color and body color to the same color
The file is here.
 

NUDE_LIS_COS_002(Whitening version).zip

Posted
27 minutes ago, HyperBob said:

I know, but if someone did it before me I don't have to do it myself ;)

 

 

WIP:

He want his revenge !

 114571836_DOA62019-07-1817-48-28-52.png.8c74e3c61d95b9b40f0e0e720050eaa6.png 1932000442_DOA62019-07-1817-37-59-07.png.e16c4bdcb8b5c1a0bf4eee52b96f8878.png

It's like a character in the God of war ( ̄▽ ̄)~*

Posted
4 hours ago, HyperBob said:

I know, but if someone did it before me I don't have to do it myself ;)

 

 

WIP:

He want his revenge !

114571836_DOA62019-07-1817-48-28-52.png.8c74e3c61d95b9b40f0e0e720050eaa6.png

And so you can do?

 

Image10.thumb.png.435eb19b31bd1fd5f803b8876ef69596.png

Posted
5 hours ago, HyperBob said:

I know, but if someone did it before me I don't have to do it myself ;)

 

 

WIP:

He want his revenge !

114571836_DOA62019-07-1817-48-28-52.png.8c74e3c61d95b9b40f0e0e720050eaa6.png 1932000442_DOA62019-07-1817-37-59-07.png.e16c4bdcb8b5c1a0bf4eee52b96f8878.png

Thank you very much.

 

Posted

Is it possible to combine the weights of several meshes into a single mesh? For example, let's say my source costume A has meshes 1 for torso and 2 for legs. I want to have a new costume B, where there's a single mesh (labeled 3) that represents both torso and legs.

 

It doesn't seem I can use the simple approach of transferring weights from A1 and A2 to B3, since it looks like A1 and A2 will share names for vertex groups that actually represent different vertices. Any ideas, or do I have to stick with the way the mesh is broken up from the original source costume?

Posted
1 hour ago, zackissuper said:

Is it possible to combine the weights of several meshes into a single mesh? For example, let's say my source costume A has meshes 1 for torso and 2 for legs. I want to have a new costume B, where there's a single mesh (labeled 3) that represents both torso and legs.

 

It doesn't seem I can use the simple approach of transferring weights from A1 and A2 to B3, since it looks like A1 and A2 will share names for vertex groups that actually represent different vertices. Any ideas, or do I have to stick with the way the mesh is broken up from the original source costume?

Yes, you can. After joining meshes A1 and A2 press spacebar and type:" assign new 3DMigoto vertex groups"; after selecting it set the step to 3 and press ok and try the mesh

Posted
11 hours ago, 用户名623 said:
Modifications have been made to the MOD of fgh1t6.
Remove wings and fans and expose them
 

 

 

 

Is the second picture apart of the mod you linked? With Nyo and Kokoro partially nude? If not where can I find these? They look sexy as hell!

Posted
On 7/17/2019 at 1:54 PM, Alexei81 said:

in Hollywood cinema, you can go 100 times to knockdown  , but you can win a battle against a Russian... even if your opponent surpasses you in everything ... and you are from different categories. Hollywood turns reality into a fairy tale for naive american viewers.    :grimace:  But Rocky Balboa is a good character, and he is loved in Russia... for a kind heart, for steadfastness and courage.    :)

If Russians had created a movie franchise around Ivan Drago...like the U.S. did with Rocky...wouldn't Ivan be the 'hero' instead and Rocky the 'villian' , so to speak. You can usually expect this with most movies ...or anything else.  No matter where a character originated from, most times the country of origin of said character(s) is portrayed as better or superior.  Are there not russian movies with bias towards russian characters when pitted against foreigners!

 

Bayman as The Punisher

Easy enough...Frank Castle served in the U.S. Marines and was born in the U.S..  Bayman being a russian character in the game...made no difference to me at all.  I had an idea with the vest and ran with it no matter his ethnicity. As was suggested...a russian beret variant will be in the file......but my character might not wear it much?

Posted
7 minutes ago, Hakufu1021 said:

 

Is the second picture apart of the mod you linked? With Nyo and Kokoro partially nude? If not where can I find these? They look sexy as hell!

There's still a flaw in their breasts. I haven't released this yet

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