Mister BipoIar Posted February 28, 2022 Posted February 28, 2022 On 11/24/2020 at 7:52 PM, fgh1t6 said: 1. for texture, use g1t tool, you can put any size dds into the g1t file, and it works fine. 2. for transparency, you can use g1m_xml tool to modify any g1m file's material setting to make one. You can convert the following g1m to xml to have a look Reveal hidden contents Check the <G1M version="37"> <G1MG version="44" platform="DX11"> <MeshesSection> <LodGroup idx="0" auto="true"> <Mesh idx="2"> <Shader value="@37639FF9" /> </Mesh> "37639FF9" is binary transparent shader code. No attribute setting is needed. Does this still work? Nothing changes when i input this in my mods xml
Djedjou Posted March 5, 2022 Posted March 5, 2022 Can someone help me with a question? I've already downloaded every archive that i need to edit costumes in DOA6, but i'm having difficulties to use blender to mod, this is my first time that i do such a thing on my own, so i have imported the costume's archive, for example, the Nico's costume, i just want to remove her skirt from the college costume, but in blender it's not showing the skirt to delete and i've already searched every g1m archive for it. I will be very grateful if someone could explain me how to do it. PS: I tried the original Kasumi's costume to delete her skirt as well, but in Blender yet it doesn't showing the skirt to delete it, maybe i'm doing such a dumb thing which for you guys it's trivial.
Azkni Posted March 6, 2022 Posted March 6, 2022 On 3/5/2022 at 3:37 PM, Djedjou said: Can someone help me with a question? I've already downloaded every archive that i need to edit costumes in DOA6, but i'm having difficulties to use blender to mod, this is my first time that i do such a thing on my own, so i have imported the costume's archive, for example, the Nico's costume, i just want to remove her skirt from the college costume, but in blender it's not showing the skirt to delete and i've already searched every g1m archive for it. I will be very grateful if someone could explain me how to do it. PS: I tried the original Kasumi's costume to delete her skirt as well, but in Blender yet it doesn't showing the skirt to delete it, maybe i'm doing such a dumb thing which for you guys it's trivial. Clothes with phyiscs (aka 4D meshes) dont load in blender. You can use noesis to have a full preview of the costume. When you export the meshes you notice each one has a number, 1..2..3..., the numbers that are missing are meshes that have physics (your skirt), use gim_hide to hide that one 1
numberofthedevil Posted March 15, 2022 Posted March 15, 2022 On 1/29/2022 at 1:00 PM, normal11 said: I'm trying to copy the pantyhose legs from this mod: https://www.deviantart.com/perfectdark023/art/DL-DoA6-Yom-Office-Wear-SFW-Breakable-Hitomi-905011725 the break model to the Saafrats nude mod Hitomi C04. I tried to follow the tutorial at I try to delete the vertexes for the legs in 10.vb as a test but I can't get the import stage right, when I copy it to game it always crashes when I try to load it. I make sure to apply vgmap and vertex group before exporting, is there a step I'm missing? I didn't even get as far as importing the other mod I want to fuse with the nude model as a base Edit: Actually as a test I tried to g1m_export the nude model and then g1m_import right after without changing anything and it makes the game crash. Am I missing a step That tutorial doesn't teach you much of anything in terms of advance modding. That tutorial is good for model importing, export in and out of blender, and for recoloring clothing. I'm confused on what you are trying to do mind explaining it better?
numberofthedevil Posted March 17, 2022 Posted March 17, 2022 First time dealing with faces and it came out pretty good. Have anyone import this mod into doa6 yet or am I the only one? 1
Lovre Posted March 18, 2022 Posted March 18, 2022 On 1/29/2022 at 2:00 PM, normal11 said: I'm trying to copy the pantyhose legs from this mod: https://www.deviantart.com/perfectdark023/art/DL-DoA6-Yom-Office-Wear-SFW-Breakable-Hitomi-905011725 the break model to the Saafrats nude mod Hitomi C04. I tried to follow the tutorial at I try to delete the vertexes for the legs in 10.vb as a test but I can't get the import stage right, when I copy it to game it always crashes when I try to load it. I make sure to apply vgmap and vertex group before exporting, is there a step I'm missing? I didn't even get as far as importing the other mod I want to fuse with the nude model as a base Edit: Actually as a test I tried to g1m_export the nude model and then g1m_import right after without changing anything and it makes the game crash. Am I missing a step You can't use the nude model as the actual G1m to port mods to, you have to use a default doa6 costume since you're gonna run into crashes if you use the modified costume mods g1ms. It's possible to use parts tho from a modified G1m like clothes and boobs and parts but you can't actually use the nude mod to put your stuff on xD I tried that a full day and was finally told you can't do that
numberofthedevil Posted March 22, 2022 Posted March 22, 2022 https://www.deviantart.com/numberofthedevil/art/Ryu-hayabusa-doa5LR-mod-pack-3-costumes-910709946 1
numberofthedevil Posted March 27, 2022 Posted March 27, 2022 (edited) I got a question for all the long term modders who modded doa5 and 6 if there are any still here. in doa5 was there a way to add physics to modded clothing? Is there a way to do that in 6, is it the same way, or is it no way? Edited March 27, 2022 by numberofthedevil
Djedjou Posted April 2, 2022 Posted April 2, 2022 On 3/6/2022 at 7:13 PM, Azkni said: Clothes with phyiscs (aka 4D meshes) dont load in blender. You can use noesis to have a full preview of the costume. When you export the meshes you notice each one has a number, 1..2..3..., the numbers that are missing are meshes that have physics (your skirt), use gim_hide to hide that one I was trying to search this noesis software, tried to open the costume paste that i extracted with the rdbtool, but i couldn't open at noesis, maybe i'm using the software version wrong or i'm trying to open a wrong file? you mentioned about gim_hide, is it the g1m_hide? Because i grabed the costume paste in this .exe and said it's failed because the files needs a g1m extension... any help about it please?
numberofthedevil Posted April 2, 2022 Posted April 2, 2022 (edited) 8 hours ago, Djedjou said: I was trying to search this noesis software, tried to open the costume paste that i extracted with the rdbtool, but i couldn't open at noesis, maybe i'm using the software version wrong or i'm trying to open a wrong file? you mentioned about gim_hide, is it the g1m_hide? Because i grabed the costume paste in this .exe and said it's failed because the files needs a g1m extension... any help about it please? You get g1m files from rdbtools for example if you want kasumi costume 04. You go into rodbtools click open click character.editor then type in the search bar kas_cos_004 click on kas_cos_004.g1m and press extract selection, extract it anywhere. You should already know the blender process so after you figure out what files you want to hide Drag and drop the g1m you are using to import.exe, the exe should load then drag and drop the g1m folder it create when you export with vmap press enter, it should say successful then exit. Now drag and drop the g1m file again to hide.exe now hide the vbs that uses physics. When you hide the numbers you should write it like this 1,2,3,4,5,6,7,8. Once you do that press enter it should say successful then exit. Now drag and drop the g1m file again to export.exe, once again it should say successful, exit. Now create a mods folder and everything should work. Edited April 2, 2022 by numberofthedevil
numberofthedevil Posted April 9, 2022 Posted April 9, 2022 (edited) Uses normal maps to make clothing winkies at certain arenas. Also what else should I mod into this game? Edited April 9, 2022 by numberofthedevil
Djedjou Posted April 18, 2022 Posted April 18, 2022 On 4/2/2022 at 7:33 PM, numberofthedevil said: First of all, I'm so sorry for taking your time trying to explain the proccess to me, the problem is, it's my first time that i'm trying to mod some costumes and i don't have any experience about it. I was trying to search some tutorials about this modding archives, but didn't find it. Well, i tried to follow your steps, i succeeded hide submeshes that the costume has, but it didn't work at all! I made a test to hide one of one submeshes to see if it's works, but failed... I don't know if it's possible, but could you please record a short video of your screen so in that way i can see where i'm doing wrong, attached is the Phase4 school costume (g1m) for an example to hide her skirt. Thank you so much for your patience and your time! PHF_COS_106.g1m
osdjhvw Posted April 24, 2022 Posted April 24, 2022 Question about REDELBE random costume option. In arcade mode we need to fight 8 characters, but my game just random costume only first match and use that costume to fight for next 7 matches. Can we set any option in REDELBE to random costume every match in arcade mode ? Just want to see 8 costumes when I play 1 arcade mode.
mastodonde Posted May 4, 2022 Posted May 4, 2022 Question: what should be less complicate . I have downloaded mod from gattotomDOA5LRmod. I have encounter a problem wich i cant acces to all of the costume .Because they kind of bloked by a lock (I think it because i dont own the DLC wich the mod is linked) . Is it better to buy the dlc or try to change all the mod to be linked to some costume that i own ?
13Hero Posted May 11, 2022 Posted May 11, 2022 Sorry if this isn't the place to ask this but I want to know if it's possible to rebind mod costumes from breakable ones to unbreakable ones. The issue is that I downloaded mod costumes but found out that mod costumes bound to vanilla breakable costumes revert to the damaged/broken appearance of said vanilla costume when broken. Is it possible for me to bind the mod costume to another costume that has no breakable feature? It's somewhat jarring to see characters suddenly change costumes when hit with a Break Blow. Any insight or help regarding this is much appreciated. Many thanks
fgh1t6 Posted May 14, 2022 Posted May 14, 2022 On 5/11/2022 at 11:47 AM, 13Hero said: Sorry if this isn't the place to ask this but I want to know if it's possible to rebind mod costumes from breakable ones to unbreakable ones. The issue is that I downloaded mod costumes but found out that mod costumes bound to vanilla breakable costumes revert to the damaged/broken appearance of said vanilla costume when broken. Is it possible for me to bind the mod costume to another costume that has no breakable feature? It's somewhat jarring to see characters suddenly change costumes when hit with a Break Blow. Any insight or help regarding this is much appreciated. Many thanks These breakable costumes have a set of file named with a ending "a", such as: "LEI_COS_003.g1m" and its broken status costume is "LEI_COS_003a.g1m", you can replace the broken status set that with "a" ending by the normal set to hide the broken effect or do it another way around to always show the broken version. Notice that it is a "set" including texture files in the "Material" folder.
13Hero Posted May 15, 2022 Posted May 15, 2022 23 hours ago, fgh1t6 said: These breakable costumes have a set of file named with a ending "a", such as: "LEI_COS_003.g1m" and its broken status costume is "LEI_COS_003a.g1m", you can replace the broken status set that with "a" ending by the normal set to hide the broken effect or do it another way around to always show the broken version. Notice that it is a "set" including texture files in the "Material" folder. Thank you for the info. Will apply it later on.
ynumikol Posted May 19, 2022 Posted May 19, 2022 I've successfully edited mesh, transfer vertex group, and put it back to the game. But I was not able to make the cloak move with physics. How do I add physics to a new mesh such as skirt or cloak? I've noticed I cannot edit physics itself, then how do I transfer physics from existing cloth to my new mesh?
numberofthedevil Posted May 27, 2022 Posted May 27, 2022 On 5/19/2022 at 11:04 AM, ynumikol said: I've successfully edited mesh, transfer vertex group, and put it back to the game. But I was not able to make the cloak move with physics. How do I add physics to a new mesh such as skirt or cloak? I've noticed I cannot edit physics itself, then how do I transfer physics from existing cloth to my new mesh? Cloth physics doesn't load in blender, so there's no way to transfer clothing physics from one another.
XOBOXOXBOX Posted June 5, 2022 Posted June 5, 2022 (edited) Hi! Is there any way to make mods work online? I just figured out how to set a character - and then go in training mode because otherwise you will never find someone (???) and the modded outfit works there, except for the hair, but when Im in a match its just the default costume? Im pretty sure that used to work, Im not sure what Im doing wrong? But I also feel like this is something that should be handled by Redelbe ideally, although I dont understand the underlying issue... training mode and (online) character select it works --> actual match it bloody doesn't? Also I suck with the default outfits, I never use them. :v E: Ok I got it to work, it seems some mods will just not work, very odd? Edited June 5, 2022 by XOBOXOXBOX
crpml Posted June 9, 2022 Posted June 9, 2022 Is there a way to easily set a specific costume that will get used story mode fights and the cut scenes? (like autolink did in doa5) I'm sorry if I've missed something obvious, but I've been looking for a while now. Thank you all
Azkni Posted June 9, 2022 Posted June 9, 2022 13 hours ago, crpml said: Is there a way to easily set a specific costume that will get used story mode fights and the cut scenes? (like autolink did in doa5) I'm sorry if I've missed something obvious, but I've been looking for a while now. Thank you all Not possible for cutscenes but you can use mods on story fights by setting your mods as default, outside Layer2 1
crpml Posted June 10, 2022 Posted June 10, 2022 Ah, I see, thank you. I think I may have gotten it working. You were talking about the way they describe copying the mod folder contents here, right? If so, does that mean there's no slimmer way to do it right now, like changing a config file somewhere?
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