Jump to content

Dead or Alive 6 - Modding Thread and Discussion


Recommended Posts

Posted
38 minutes ago, 用户名623 said:

But such a simple exchange of neck will be misplaced, you need to modify the neck, rename the file and then exchange the texture.

Yes, there will be a problem with necks.

Posted
1 hour ago, CX8 said:

Yes, there will be a problem with necks.

Some characters in the game that are close in shape can match the head model by modifying the neck model to avoid neck dislocation.

But not through the role data to judge, for example: Nico's body in the game recently Kula's body, but the data shows that Nico is 149cm ; Kula is 169cm 

 

Posted
On 10/12/2019 at 6:04 AM, h4sjohnson said:

I come to porn forums to get rid of political shit(and the endless argument between China and the western) bombarding over the social media. I'm so tired of being forced to choose a political stand at any discussion. Plz post your political opinion to twitter or somewhere else.

Post a HK-supporting mod in a new topic is OK, just leave us to choose. But don't you start preaching at modding thread, which has many Chinese viewers. Freedom of expression doesn't mean you can say "pork is yummy" in front of a Muslim.

 

But you dont force him to listen to you. He can close his ears. That is, he has a choice.

Posted
1 hour ago, nekoneо said:

Why do we need an link to image? You better put MOD here. 

 

Shit's exclusive to that guy's patreon, i just linked it because I didn't make it and for reference

Posted

Attention!

Do modders know that many mods for Honoka no longer work in the new version of the game after updating it?

You need to fix it.

 

Posted
3 hours ago, ForeGR said:

Attention!

Do modders know that many mods for Honoka no longer work in the new version of the game after updating it?

You need to fix it.

 

 

:(

 

Posted
10 hours ago, 用户名623 said:

But such a simple exchange of neck will be misplaced, you need to modify the neck, rename the file and then exchange the texture.

Oh I see! That sounds a bit fun to kill time.

12 hours ago, Mementomori1 said:

So, segadordelinks just made this. Can someone please do one like this for Marie and Kula in Honoka's bikini like in this mod?

Here you are: MAR 030 is replaced by Honoka 030. The swimming suit looks not the one on your sample though.

 

HON030_replace_MAR030.png

fgRep_MAR030_HON030.zip

Posted
3 hours ago, Aurora Rain said:

She doesn't

?

No, part of the shadow is blue. Where the shadow falls on dividing strip under feet of MarieHonoka. The shadow should be black everywhere, but in that place it is blue.

 

Watch carefully before writing.

 

Posted
1 hour ago, Energetic Groundhog said:

?

No, part of the shadow is blue. Where the shadow falls on dividing strip under feet of MarieHonoka. The shadow should be black everywhere, but in that place it is blue.

 

Watch carefully before writing.

 

Are you serious? That is a high school physics question. If the shadow is black everywhere, you won't see the wall behind  her. You see it because the whole ceiling is a big light source, and the body shadow is from a spot light in front of her, and moving with her during the fighting. The scene setting is a moron (the gamer) holding a spot light and a camera running around the fighter.... 

Posted
22 minutes ago, fgh1t6 said:

Are you serious? That is a high school physics question. If the shadow is black everywhere, you won't see the wall behind  her. You see it because the whole ceiling is a big light source, and the body shadow is from a spot light in front of her, and moving with her during the fighting. The scene setting is a moron (the gamer) holding a spot light and a camera running around the fighter.... 

Also irl, shadows are not "black" they're simply the same color as the specific surface anywhere else just darker because less light shines on it. 

 

This is something I thought everyone knows.  But apparently some people think their (probably badly calibrated) screens are somehow a 1:1 reflection of rl. 

 

And what's written on twitter is probably the absolute truth, no matter how illogical and nonsensical it is. 

 

Posted

can someone explain how to use datatool and lnkdata to get the dds textures step by step? i tried to do it but now doa6 dont launch xdd 

ty for the help :D 

Posted
6 hours ago, Azkni said:

can someone explain how to use datatool and lnkdata to get the dds textures step by step? i tried to do it but now doa6 dont launch xdd 

ty for the help :D 

Drag the g1t file to the export tool to generate the dds texture folder. After using the PS modification, drag the g1t file to the import tool and drag the modified dds to the import tool as prompted.

Posted
7 minutes ago, 用户名623 said:

Drag the g1t file to the export tool to generate the dds texture folder. After using the PS modification, drag the g1t file to the import tool and drag the modified dds to the import tool as prompted.

Hey i got this dds, how can i open it with PS? because i try to open it normally and gives me error ? ty

image.png.f86ddc5a74d5ea563e787bb0f6d7579c.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...