h4sjohnson Posted October 9, 2019 Posted October 9, 2019 6 hours ago, Azkni said: Hey sorry bro but im now using 2.79 and i still get 4D errors, u know how to solve it? or how can i delete from the costume the 4D parts? I tried to just delete them and actualizate the g1m but doesnt work, i also tried toi replac the ..vb that contains the 4D part for a .vb with just a very small cube also dont work Ty for all the help the .vb contains "4D"vertices - it means that the mesh is a cloth mesh. the extract dimension could be the weight of cloth particles for simulating the cloth effect (maybe?). Try to import the none-cloth meshes, those should get imported properly.
Kn0001 Posted October 9, 2019 Posted October 9, 2019 On 9/29/2019 at 10:00 PM, abram93 said: I'm looking for this hair but pink. has anyone seen anything like that? but it seems to be easy to do yourself. ?
Now39 Posted October 9, 2019 Posted October 9, 2019 On 10/1/2019 at 3:17 PM, Aarachu said: Wow! Aarachu, you are a real fighter!
Guest Posted October 9, 2019 Posted October 9, 2019 This is sort of an off-topic question. I know that during certain special attacks, it zooms in on the face of the character getting hit. I noticed that for: Marie Rose, Honoka, NiCo, and Kula this is not the case. They just get some awkward angle. Is that something Koei Tecmo overlooked? Is this possible for a mod to fix?
Aurora Rain Posted October 9, 2019 Posted October 9, 2019 1 hour ago, SunJeong said: This is sort of an off-topic question. I know that during certain special attacks, it zooms in on the face of the character getting hit. I noticed that for: Marie Rose, Honoka, NiCo, and Kula this is not the case. They just get some awkward angle. Is that something Koei Tecmo overlooked? Is this possible for a mod to fix? Koei did that to make the game look less violent, and yes there is a mod for that to fix it, and it's built right into REDELBE Open REDELBE.ini and look for the following: [Uncensorship] ; HON/MAR/NIC/SNK break blow uncensorship uncensor_loli_blow = false change it to "true" and you're done.
Guest Posted October 9, 2019 Posted October 9, 2019 3 minutes ago, Aurora Rain said: Koei did that to make the game look less violent, and yes there is a mod for that to fix it, and it's built right into REDELBE Open REDELBE.ini and look for the following: [Uncensorship] ; HON/MAR/NIC/SNK break blow uncensorship uncensor_loli_blow = false change it to "true" and you're done. Wow so it was actually intentional!? I kind of had my suspicions since even though these characters are "18" it's obvious they are well under. Similar to how in Skyrim you can't kill or hurt children.
Lemоn Posted October 9, 2019 Posted October 9, 2019 14 hours ago, SunJeong said: Wow so it was actually intentional!? I kind of had my suspicions since even though these characters are "18" it's obvious they are well under. Similar to how in Skyrim you can't kill or hurt children. "Obviously"? ? Well well. You said this ... Here, some pretend that this is not obvious for them.
gatto tom Posted October 9, 2019 Author Posted October 9, 2019 On 10/8/2019 at 10:46 AM, h4sjohnson said: IMPROVED SOFT .PY SCRIPT SERIOUSLY? THIS IS A DREAM COMING TRUE!!! It was always a pain in the ass to fix the wrong vertexes that weren't in the range, because sometimes for fixing that the mesh could appear ugly and deformed. I must test it when I'll be home. Thank you for your hard work! I'll update the 1st page
fgh1t6 Posted October 9, 2019 Posted October 9, 2019 2 minutes ago, gatto tom said: SERIOUSLY? THIS IS A DREAM COMING TRUE!!! It was always a pain in the ass to fix the wrong vertexes that weren't in the range, because sometimes for fixing that the mesh could appear ugly and deformed. I must test it when I'll be home. Thank you for your hard work! I'll update the 1st page Emm...I think you may be disappointed. I remember we tried these modification long times ago in the modder's club. It works for some case, but will generate spiky surface in other cases, kind of testing your luck. I think 用户名623 's method by deleting the problematic vertex and heal the surface is the easiest so far. My method of manually supplying nodes to the calculation just takes too much time. 1
h4sjohnson Posted October 9, 2019 Posted October 9, 2019 2 hours ago, fgh1t6 said: Emm...I think you may be disappointed. I remember we tried these modification long times ago in the modder's club. It works for some case, but will generate spiky surface in other cases, kind of testing your luck. I think 用户名623 's method by deleting the problematic vertex and heal the surface is the easiest so far. My method of manually supplying nodes to the calculation just takes too much time. Just to remind, this script is different from the previous script i post below my mod page. This time I try to fix the error instead of ignoring them. Anyway, if you want to delete the "bad" vertives rather to fix them, you can also use this script to help you selecting all those vetices automaticly
h4sjohnson Posted October 9, 2019 Posted October 9, 2019 The soft skinning DOA6 formula goes like this: SoftVertex = Σ (SoftParticle.Postision * Weight) comparing to Nvidia flex (as same as bone skinning): SoftVertex = Σ ((SoftParticle.Postision - SoftParticle.ReferencePostision) * Weight + Vertex.ReferencePostision) soft skinning in DOA6 is nothing like bone skinning. It does make skinning faster, but it also makes the "fixing" of vertices impossible. However, you can try to calculate weightsum = Σabs(weight) to check the fixing result. When weightsum = 1.0, it works prefect. if it bigger than 1, it would move longer than expect while soft particles shifting. But notice that in the edge part, soft skinning position would blend with skeletal mesh skinning position. That means the "bad" vertices might not so "bad" as you thought.
Guest Posted October 9, 2019 Posted October 9, 2019 11 hours ago, SunJeong said: Wow so it was actually intentional!? I kind of had my suspicions since even though these characters are "18" it's obvious they are well under. Similar to how in Skyrim you can't kill or hurt children. oh you're here? does that mean you're going to start modding DoA6 too? I love your Skyrim mods
korroll Posted October 9, 2019 Posted October 9, 2019 3 hours ago, h4sjohnson said: The soft skinning DOA6 formula goes like this: SoftVertex = Σ (SoftParticle.Postision * Weight) comparing to Nvidia flex (as same as bone skinning): SoftVertex = Σ ((SoftParticle.Postision - SoftParticle.ReferencePostision) * Weight + Vertex.ReferencePostision) soft skinning in DOA6 is nothing like bone skinning. It does make skinning faster, but it also makes the "fixing" of vertices impossible. However, you can try to calculate weightsum = Σabs(weight) to check the fixing result. When weightsum = 1.0, it works prefect. if it bigger than 1, it would move longer than expect while soft particles shifting. But notice that in the edge part, soft skinning position would blend with skeletal mesh skinning position. That means the "bad" vertices might not so "bad" as you thought. omg, can anyone understand something here?
zackissuper Posted October 9, 2019 Posted October 9, 2019 21 hours ago, fgh1t6 said: By default, 4D meshes won't load into blender. It does not affect other meshes. Just use g1m_hide.exe to hide them if you don't want them. Has there been any progress made on 4D meshes? Would be great to be able to modify some clothes.
Lyte Posted October 9, 2019 Posted October 9, 2019 On 10/1/2019 at 3:17 PM, Aarachu said: thank you buddy
Lyte Posted October 9, 2019 Posted October 9, 2019 1 hour ago, korroll said: omg, can anyone understand something here? i understood a few words
fgh1t6 Posted October 9, 2019 Posted October 9, 2019 5 hours ago, h4sjohnson said: The soft skinning DOA6 formula goes like this: SoftVertex = Σ (SoftParticle.Postision * Weight) comparing to Nvidia flex (as same as bone skinning): SoftVertex = Σ ((SoftParticle.Postision - SoftParticle.ReferencePostision) * Weight + Vertex.ReferencePostision) soft skinning in DOA6 is nothing like bone skinning. It does make skinning faster, but it also makes the "fixing" of vertices impossible. However, you can try to calculate weightsum = Σabs(weight) to check the fixing result. When weightsum = 1.0, it works prefect. if it bigger than 1, it would move longer than expect while soft particles shifting. But notice that in the edge part, soft skinning position would blend with skeletal mesh skinning position. That means the "bad" vertices might not so "bad" as you thought. While working on ausgeek's code, be ware that the weight values recorded on TEXCOORD8zw, and 9zw layer is in fact (1-weight).
Guest Posted October 9, 2019 Posted October 9, 2019 Ok I'm back, got my internet reinstalled after the move. While I was offline I went through and tried to find "Female battle damaged blood". From what I see, the male body parts are in completely different places from the girls. So I tried adding male battle damage to Ayane and Lisa. The dirt and mud is fine..kinda....but the blood either applies itself to the whole body part turning it red, it clips through Ayane's skin, doesn't appear at all, or it appears on the girls back. (Because the girls back in Photoshop, shares the same placement as the males chest. Not sure if Team Ninja intentionally did that. You'd think the hands, feet, arms, chest, and back are universal, not different between genders.) I managed to get the blood to appear on Ayane's chest, but I now don't know how to recreate it again. The only thing wrong with it was the blood will appear when the camera is close to her. Does this mean we can add our own battle damage, like @snake230 Brutal mod? I don't know. I haven't tried it yet. .kidswtm is also "dirt" battle damage on outfits, so.......it might be possible to add blood on shirts and pants(?) Anything with lighter colors. I'll have to use a nude mod to see exactly where all the blood and mud is going to. Not a usable mod いない使用可能なMOD More Blood on Girls.rar Males (Jann Lee's) Body placements Spoiler Girls (Ayane's) Body Placements Blood on Female Back Spoiler More Dirt and Blood Blood on Female back (Front)
Lyte Posted October 9, 2019 Posted October 9, 2019 On 9/25/2019 at 2:00 AM, PerfectDark023 said: great thanx bro
craigy Posted October 10, 2019 Posted October 10, 2019 I like the idea of more dirt, but by applying it mostly below the waist, it looks like Ayane has just shit herself. 1
the_tаnuki Posted October 10, 2019 Posted October 10, 2019 On 10/9/2019 at 2:18 PM, PerfectDark023 said: Nice mod for fighting game. ?
Guest Posted October 11, 2019 Posted October 11, 2019 I was going to add Ayane's sword to this outfit, but then later removed it. I'll patch it back in once I figure out how to remove physics from it. Ayane's Red outfit was removed at the last second. It slowly reverts back into its original color, do to its "wet/sweaty" layer.
fgh1t6 Posted October 11, 2019 Posted October 11, 2019 3 hours ago, PerfectDark023 said: Jann Lee, Brad, and Eliot is being worked on, need to write it in Chinese correctly. If my YouTube channel and mods disappear after this mod, and it says "Koei Tecmo" took it down because of copyrights....then you know where they Really? You want to promote "freedom" on an adult site? It is so childish!
Dragonplayer62 Posted October 11, 2019 Posted October 11, 2019 Are you really putting fucking politics into a fighting game?
Dodasama Posted October 11, 2019 Posted October 11, 2019 1 hour ago, PerfectDark023 said: View File Ayane Momiji Cos 5 Credits Vagonumero13: rdbtool, g1mtools and REDELBE Ausgeek: 3dmigoto tools for blender Team Ninja: For character models HyperBob: For Long Hair Ayane v2 Future Plans I was going to add Ayane's sword to this outfit, but then later removed it. I'll patch it back in once I figure out how to remove physics from it. Ayane's Red outfit was removed at the last second. It slowly reverts back into its original color, do to its "wet/sweaty" layer. New in my mods going forward: "More Dirt and Blood" was added but still glitchy if your too close to Ayane. I recently discovered that I can still apply male battle damage to the girls, but blood either clips through Ayane or not appear at all. Blood only appears on the back. Mod is under bikini slot. Press F to activate Submitter PerfectDark023 Submitted 10/11/2019 Category Dead or Alive 6 Requires REDELBE Thank you, @PerfectDark023
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