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Dead or Alive 6 - Modding Thread and Discussion


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Posted
6 hours ago, Azkni said:

Hey sorry bro but im now using 2.79 and i still get 4D errors, u know how to solve it? or how can i delete from the costume the 4D parts?

I tried to just delete them and actualizate the g1m but doesnt work, i also tried toi  replac the ..vb that contains the 4D part for a .vb with just a very small cube also dont work

Ty for all the help

the .vb contains "4D"vertices - it means that the mesh is a cloth mesh. the extract dimension could be the weight of cloth particles for simulating the cloth effect (maybe?). Try to import the none-cloth meshes, those should get imported properly.

Posted
On 9/29/2019 at 10:00 PM, abram93 said:

I'm looking for this hair but pink. has anyone seen anything like that?default.jpg.8cde9f0ac62669ccc40edc057610ea00.jpg

but it seems to be easy to do yourself. ?

 

Posted

This is sort of an off-topic question. I know that during certain special attacks, it zooms in on the face of the character getting hit. I noticed that for: Marie Rose, Honoka, NiCo, and Kula this is not the case. They just get some awkward angle. Is that something Koei Tecmo overlooked? Is this possible for a mod to fix?

Posted
1 hour ago, SunJeong said:

This is sort of an off-topic question. I know that during certain special attacks, it zooms in on the face of the character getting hit. I noticed that for: Marie Rose, Honoka, NiCo, and Kula this is not the case. They just get some awkward angle. Is that something Koei Tecmo overlooked? Is this possible for a mod to fix?

Koei did that to make the game look less violent, and yes there is a mod for that to fix it, and it's built right into REDELBE :)

Open REDELBE.ini and look for the following:
 

[Uncensorship]
; HON/MAR/NIC/SNK break blow uncensorship
uncensor_loli_blow = false


change it to "true" and you're done.

Posted
3 minutes ago, Aurora Rain said:

Koei did that to make the game look less violent, and yes there is a mod for that to fix it, and it's built right into REDELBE :)

Open REDELBE.ini and look for the following:
 


[Uncensorship]
; HON/MAR/NIC/SNK break blow uncensorship
uncensor_loli_blow = false


change it to "true" and you're done.

Wow so it was actually intentional!? I kind of had my suspicions since even though these characters are "18" it's obvious they are well under. Similar to how in Skyrim you can't kill or hurt children.

Posted
14 hours ago, SunJeong said:

Wow so it was actually intentional!? I kind of had my suspicions since even though these characters are "18" it's obvious they are well under. Similar to how in Skyrim you can't kill or hurt children.

"Obviously"? ? 

Well well. You said this ...

 

Here, some pretend that this is not obvious for them.

 

 

 

Posted
On 10/8/2019 at 10:46 AM, h4sjohnson said:

IMPROVED SOFT .PY SCRIPT

 

 

SERIOUSLY? THIS IS A DREAM COMING TRUE!!! It was always a pain in the ass to fix the wrong vertexes that weren't in the range, because sometimes for fixing that the mesh could appear ugly and deformed.  I must test it when I'll be home. Thank you for your hard work! I'll update the 1st page

Posted
2 minutes ago, gatto tom said:

SERIOUSLY? THIS IS A DREAM COMING TRUE!!! It was always a pain in the ass to fix the wrong vertexes that weren't in the range, because sometimes for fixing that the mesh could appear ugly and deformed.  I must test it when I'll be home. Thank you for your hard work! I'll update the 1st page

Emm...I think you may be disappointed. I remember we tried these modification long times ago in the modder's club. It works for some case, but will generate spiky surface in other cases, kind of testing your luck. I think 用户名623 's method by deleting the problematic vertex and heal the surface is the easiest so far. My method of manually supplying nodes to the calculation just takes too much time.    

Posted
2 hours ago, fgh1t6 said:

Emm...I think you may be disappointed. I remember we tried these modification long times ago in the modder's club. It works for some case, but will generate spiky surface in other cases, kind of testing your luck. I think 用户名623 's method by deleting the problematic vertex and heal the surface is the easiest so far. My method of manually supplying nodes to the calculation just takes too much time.    

Just to remind, this script is different from the previous script i post below my mod page. This time I try to fix the error instead of ignoring them.

Anyway, if you want to delete the "bad" vertives rather to fix them, you can also use this script to help you selecting all those vetices automaticly

Posted

The soft skinning DOA6 formula goes like this:

SoftVertex = Σ (SoftParticle.Postision * Weight)

comparing to Nvidia flex (as same as bone skinning):

SoftVertex = Σ ((SoftParticle.Postision -  SoftParticle.ReferencePostision) * Weight + Vertex.ReferencePostision)

 

soft skinning in DOA6 is nothing like bone skinning. It does make skinning faster, but it also makes the "fixing" of vertices impossible.

However, you can try to calculate weightsum = Σabs(weight) to check the fixing result. When weightsum = 1.0, it works prefect. if it bigger than 1, it would move longer than expect while soft particles shifting. But notice that in the edge part, soft skinning position would blend with skeletal mesh skinning position. That means the "bad" vertices might not so "bad" as you thought.

Posted
11 hours ago, SunJeong said:

Wow so it was actually intentional!? I kind of had my suspicions since even though these characters are "18" it's obvious they are well under. Similar to how in Skyrim you can't kill or hurt children.

oh you're here? does that mean you're going to start modding DoA6 too? I love your Skyrim mods

Posted
3 hours ago, h4sjohnson said:

The soft skinning DOA6 formula goes like this:

SoftVertex = Σ (SoftParticle.Postision * Weight)

comparing to Nvidia flex (as same as bone skinning):

SoftVertex = Σ ((SoftParticle.Postision -  SoftParticle.ReferencePostision) * Weight + Vertex.ReferencePostision)

 

soft skinning in DOA6 is nothing like bone skinning. It does make skinning faster, but it also makes the "fixing" of vertices impossible.

However, you can try to calculate weightsum = Σabs(weight) to check the fixing result. When weightsum = 1.0, it works prefect. if it bigger than 1, it would move longer than expect while soft particles shifting. But notice that in the edge part, soft skinning position would blend with skeletal mesh skinning position. That means the "bad" vertices might not so "bad" as you thought.

omg, can anyone understand something here?

 

Posted
21 hours ago, fgh1t6 said:

By default, 4D meshes won't load into blender. It does not affect other meshes. Just use g1m_hide.exe to hide them if you don't want them.

Has there been any progress made on 4D meshes? Would be great to be able to modify some clothes.

Posted
5 hours ago, h4sjohnson said:

The soft skinning DOA6 formula goes like this:

SoftVertex = Σ (SoftParticle.Postision * Weight)

comparing to Nvidia flex (as same as bone skinning):

SoftVertex = Σ ((SoftParticle.Postision -  SoftParticle.ReferencePostision) * Weight + Vertex.ReferencePostision)

 

soft skinning in DOA6 is nothing like bone skinning. It does make skinning faster, but it also makes the "fixing" of vertices impossible.

However, you can try to calculate weightsum = Σabs(weight) to check the fixing result. When weightsum = 1.0, it works prefect. if it bigger than 1, it would move longer than expect while soft particles shifting. But notice that in the edge part, soft skinning position would blend with skeletal mesh skinning position. That means the "bad" vertices might not so "bad" as you thought.

While working on ausgeek's code, be ware that the weight values recorded on TEXCOORD8zw, and 9zw layer is in fact (1-weight).

Posted

Ok I'm back, got my internet reinstalled after the move. While I was offline I went through and tried to find "Female battle damaged blood". From what I see, the male body parts are in completely different places from the girls. So I tried adding male battle damage to Ayane and Lisa. The dirt and mud is fine..kinda....but the blood either applies itself to the whole body part turning it red, it clips through Ayane's skin, doesn't appear at all, or it appears on the girls back. (Because the girls back in Photoshop, shares the same placement as the males chest. Not sure if Team Ninja intentionally did that. You'd think the hands, feet, arms, chest, and back are universal, not different between genders.)

 

I managed to get the blood to appear on Ayane's chest, but I now don't know how to recreate it again. The only thing wrong with it was the blood will appear when the camera is close to her.

 

Does this mean we can add our own battle damage, like @snake230 Brutal mod? I don't know. I haven't tried it yet. .kidswtm is also "dirt" battle damage on outfits, so.......it might be possible to add blood on shirts and pants(?) Anything with lighter colors.

 

I'll have to use a nude mod to see exactly where all the blood and mud is going to.

 

Not a usable mod

 

いない使用可能なMOD

More Blood on Girls.rar

 

 

 

 

Males (Jann Lee's) Body placements

Spoiler

Captubhbjhbre.PNG.2910fb53330710fd2279389ace623236.PNG

 

 

Girls (Ayane's) Body Placements

Capturehgch.PNG.0ed3efeebf9d908e40c8c1948708ab6c.PNG

 

 

Blood on Female Back

Spoiler

20191009152940_1.jpg.d7f9037cf1e6c037512e1d5fbf82f149.jpg

 

More Dirt and Blood

20191009161035_1.jpg.10225132a94487d183e7ff00003b53d2.jpg20191009161039_1.jpg.10db20a29cbcbb839c69d6b65ebf23df.jpg

 

 

Blood on Female back (Front)

20191009152932_1.jpg.b9240af27e622a8d1a6ed1b84340a8a4.jpg

Posted

I was going to add Ayane's sword to this outfit, but then later removed it. I'll patch it back in once I figure out how to remove physics from it.

 

Ayane's Red outfit was removed at the last second. It slowly reverts back into its original color, do to its "wet/sweaty" layer.

Posted
3 hours ago, PerfectDark023 said:

Jann Lee, Brad, and Eliot is being worked on, need to write it in Chinese correctly. If my YouTube channel and mods disappear after this mod, and it says "Koei Tecmo" took it down because of copyrights....then you know where they

Really? You want to promote "freedom" on an adult site? It is so childish!

Posted
1 hour ago, PerfectDark023 said:

Ayane Momiji Cos 5


Credits

 

Vagonumero13: rdbtool, g1mtools and REDELBE

Ausgeek: 3dmigoto tools for blender

Team Ninja: For character models

HyperBob For Long Hair Ayane v2

 

Future Plans

I was going to add Ayane's sword to this outfit, but then later removed it. I'll patch it back in once I figure out how to remove physics from it.

 

Ayane's Red outfit was removed at the last second. It slowly reverts back into its original color, do to its "wet/sweaty" layer.

 

 

New in my mods going forward: "More Dirt and Blood" was added but still glitchy if your too close to Ayane. I recently discovered that I can still apply male battle damage to the girls, but blood either clips through Ayane or not appear at all. Blood only appears on the back.

 

Mod is under bikini slot. Press F to activate

 

 

 

 

 

20191009152940_1.jpg.d7f9037cf1e6c037512e1d5fbf82f149.jpg20191009161035_1.jpg.10225132a94487d183e7ff00003b53d2.jpg20191009161039_1.jpg.10db20a29cbcbb839c69d6b65ebf23df.jpg20191009152932_1.jpg.b9240af27e622a8d1a6ed1b84340a8a4.jpg

 


 

Thank you, @PerfectDark023

 

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