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Fallout Sexual Overhaul [DISCONTINUED]


dipshit239

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  First of all, I'd like to apologize to any of you who were looking forward to this and also for keeping you in the dark for so long ( I honestly didn't think many people cared much for my idea). After some frustrating and confusing time I've come to the decision to give up on this overhaul. I actually decided this a while ago, but again, failed to inform you all of this. But hey, don't lose hope too much, any and all of you can take the ropes and make something out of this idea! 

 

  I gave up on this for many reasons, some being, I'm not the biggest fan of fallout 4, there isn't much framework or modders to build off of, and the big kicker being that if I'm putting all this time and work into something like this I'd really rather not be restricted in the way that modding fallout 4 makes me. So I didn't give up and do nothing, i gave up to move to something else. That something else is a video game similar to this mod overhaul. I don't like sharing it soo early in its development because there isn't even a demo that I could share and it will be years before I will feel it's in a good state to release to the public. However, I've kept you all in the dark for far too long as it is. Bellow will be a little bit of information on this game for those who are interested.

 

Game Info

 

 

 


  Ok so a super simplified run down of it is you play as a man surviving in the wilderness. The world, however, is much different and almost even alien in many ways to the world we all know today. It's very femdom focused simply because that's what I'm interested in and I need to be realistic with the amount of work I'm giving myself. That said, I am open to having a playable female and also have male versions of enemies, but that is not the current plan. I have almost everything planned out as far as game mechanics, story, porn stuff, but nothing put together yet.

 

  Now learning modeling for this game, animation, map design, all that good stuff, not too bad. I'm picking it up without much trouble. It can even be fun for me. But there is one major problem that has kept me from really getting in there and putting everything together, and ooh buddy is it a big one.

 

 

 

FUCKING CODING!!

559258216_LustepCoding_001.thumb.png.ce0b4d1a9b18f61cf52dd0df180399f1.png

 

  This is arguably the most important part in making a game but OOOOOH MAN is this shit not working out for me yet! I haven't stopped trying, but keep in mind that this isn't anything that I'm making money from nor is it something that I particularly enjoy learning. So, I work on learning code here and there not day in and day out.

 

  Now I have a lot of concept art for many enemies, creatures, items, etc. but most are still only sketches at the moment and are yet to be worked on, on my computer. but here are a few current enemy drawings that (while a bit rough) still show the designs well.

 

1949775746_Gorgonoptryx_3.thumb.png.b69a2fc2b49ccf0a56386870b78b397e.png

 ^^Gorgonoptryx, it has the ability to partially control human males with its sexual fluids to make them easier to handle.

 

660053995_ShadowedEffigy_1.thumb.png.6e30e5f367e0a609675c07a4b542e5fd.png

342891470_ShadowedEffigy_2.thumb.png.0a8c38e6eef41ec1d9421dc90ec1c2c7.png

^^ Shadowed Effigy, they live in somewhat tribal groups and hunting parties can sometimes be found roaming the countryside looking for food and, if they're lucky, a human male to kidnap and use. Bondage will be a heavy theme with them

 
 

 

 

Fallout 4 Overhaul

 

 

 


Hello

 

  TLDR: I am working towards making what you could call an 'overhaul' of Fallout 4 to fill it with femdom themed content and gameplay. I would like to hear feedback from you all.

 

  Longer Explanation: The world is dominated by females now. The radiation caused many creatures to produce most, if not only, females. Humans are no different, males are a somewhat rare sight, given that about 90% of the human population is now female. Because of the rarity of men and the post-apocalyptic life style, women have become much more aggressive and focused on sex. This means that men are often kidnapped, enslaved, and raped if they are unable to defend themselves. Society has become more and more obsessed with sex and men are seldom used for anything else. That's not all however, many creatures can no longer produce male offspring at all and have adapted to be able to reproduce with human males.

 

 

The Plan

371560080_ThePlan.thumb.png.bc2f505e55962581291efb1d2fcbc145.png

 

General Gameplay:

  Mostly gameplay would obviously be the same but with additional elements thrown here and there. Defeat by most enemies (Human and creature) will lead to rape of the player. This has the possibility of leading to capture which would then lead to being used as a sex slave, breeder for creatures, both? 

 

Human Capture: 

  If human raiders capture the player they will take them back to their camp to be gang-raped. They will then either keep the player and bring them on raids ( this would help keep being captured by raiders boring) or sell them as a slave. If the raiders are defeated during a raid and if the victors have good morality, then they will set the player free. However, if the victors don't have good morality ( Super mutants, creatures, other raiders) then the player will now belong to them. Of course there would be other options for the player to escape, like sneaking out, picking locks, convincing captors, paying them, threatening them. 

  What's keeping you there?: for humans it would mostly be bondage that would keep the player trapped with the raiders ( Cages, rope, devious devices, ect.)

 

Creature Capture:

  There is a possibility that after the player is defeated and raped by a creature that said creature will then 'capture' the player. For creatures, this will always be for sex. Some creatures will not take the player to a den but simply continue to mate the player in the area that he was defeated. These creatures would most likely include ( Stingwings, Radscorpions, Gulpers, Fog Crawlers, Bloodbugs, Bloatflies, and Anglers). Other creatures will take the player to a den or cave to breed. These would most likely include ( Mole Rats, Rad-Rats, Blood Worms, and Ants). Some creatures have the chance of both. Those would be ( Deathclaws, Mirelurks, Radroaches, and Cave Crickets). When a creature mates with a male human it has a chance of becoming fertilized (smaller/more common creatures have a much higher chance). If a creature successfully becomes fertilized it will pop out an offspring, for the sake of compatibility and gameplay, these will be born as adults. This does mean that the more the player is raped, the more horny creatures there will be. This not only incentivises the player to escape asap, but also makes it harder and harder to do so. There would need to be a limit to this, of course, so that the player doesn't become trapped forever.

What's keeping you there?: Aside from the slowly growing number of captors, some creatures excrete slime and goo onto the player each time they mate. At first, this slows the player, then it binds their arms then legs, finally it completely traps the player to the ground or wall. The player can struggle to escape, however, the player will now have this sticky slime stuck to them, rendering them defenseless and marks the player as a breeding slave for those creatures. Creatures that do this will not attack the player for trying to escape, but will drag the player back if his escape is noticed. If the player manages to escape they will need to find a friendly npc and ask for help removing the slime. Creatures that use this method include ( Ants, Mirelurks, Bloatflies, Radroaches, and gulpers)

 

 

Breeding For Your Benefit

 470096420_ANewWorld.thumb.png.1b3bdf8ba80c3b3e19a836aa1f971ebf.png

 

How you can use breeding mechanics:

 

Creatures:

  In both vaults and settlements players will have the ability to breed and farm creatures for resources, money, and defenses. Players will be able to tame or buy creatures and house them in designated breeding areas. If a male is mated with a creature there is a chance it will produce an offspring (This mechanic works the same as the one with defeat). Creatures can then be used to harvest resources, defend your vault/settlement, or simply sold for caps. Common creatures will not be worth much money or give that many materials, but they breed quickly and easily, while less common and more dangerous creatures are harder to breed and are worth much more caps if sold and produce more resources. All creatures can also be killed for meat and hide. Creatures will become more and more horny over time if they are not given access to a human male, and will potentially assault either the player or residents that are in range. Male npc's can be tasked to breed with several animals and will routinely mate with their assigned creatures. 

 

Resources For each animal:

 

 

 

 

 

 

 

 


 Radroach: Adhesives - small amount

 Ant: Adhesives - small amount

 Gulper: Adhesives - medium amount

 Bloatfly: Adhesives - medium amount

 Mirelurk: Adhesives - large amount, Purified Water - small amount

 Bloodbugs: Bloodbags - small amount

 Radscorpion: Toxins - medium amount

 Angler: Purified Water - medium amount

 

 

 

Humans:

  Women in vaults/settlements will, similar to creatures, become hornier over time, and require outlets for their sexual urges. If female settlers are not supplied with this they will eventually become hostile and attempt to attack nearby npc's and rape any male they can. This will cause damage to your settlement itself as well as lead to deaths of your settlers. Male npc's (and even the player) will need to be used to satisfy women to keep them from growing hostile. Access to strip clubs will increase their happiness but will also increase their arousal. Ability to view creatures breeding with males will greatly increase their happiness and arousal. There will also be the option to 'breed' your settlers which will not only add to your population, but this also allows the player to used crafted chems that will change to chance of the child being female from 90% to 50%. 

 

Pre-existing mods:

 

 

Comparable/'if only these could be converted for fallout' Mods:

 

 
 

 

 

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Hey, whilst this mod wouldn't really interest me, the more people who mod and create content the better!

 

Some ideas though:

Capture by raiders: character is used and abused, little more than an object for sex, lots of degradation

Capture by gunners: Similar but less degrading, are still used for little more than sex but less degrading and humiliating comments from NPCs

Capture by minutemen (or someone similar): Want to keep you hostage by killing you with kindness, fancy digs, all the girls are real nice to you ect, but if you say you want to leave, all that could change in an instant

 

Good luck with all this, seems like a big project!

 

P.S. Anyone who likes always sunny is sound in my book ?

tumblr_o16n2kBlpX1ta3qyvo1_1280.jpg.c30fbe1f6f77152e9c5ff69200322217.jpg

 

 

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1 hour ago, KitKatKseniya said:

Hey, whilst this mod wouldn't really interest me, the more people who mod and create content the better!

 

Some ideas though:

Capture by raiders: character is used and abused, little more than an object for sex, lots of degradation

Capture by gunners: Similar but less degrading, are still used for little more than sex but less degrading and humiliating comments from NPCs

Capture by minutemen (or someone similar): Want to keep you hostage by killing you with kindness, fancy digs, all the girls are real nice to you ect, but if you say you want to leave, all that could change in an instant

 

Good luck with all this, seems like a big project!

Thank you! I like your ideas on how to vary the interaction between the player and their captors based on their faction, I'd love to add that kind of thing to this.

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5 hours ago, ilovetea69 said:

sounds awesome, but that 90% world dominated  by women is a bit too dumb. Will there be a submod with balanced amount of people?

I'm planning on having this split up into several mods that, when all used together, make this as the final product. It would also allow people to pick and chose what they like and don't like about the whole project. kind of like what the creator of RSE did.

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11 hours ago, ssddsquare said:

How would radiation cause more women???

The radiation causes random genetic mutation. Realistically it wouldn't cause a mutation that greatly increases the chance of children being born female, but I just wanted there to be some sort of explanation. Also, I figured it didn't really need to be realistic since none of these mods ever really are.

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11 hours ago, JasonTodd1976 said:

So this will force a Male playthrough right? My playthroughs generally revolve around 2 females Raven and Harley. Would they still bound by the same rules as the Male survivor?

Sounds awesome 

  This is a really good question, so ideally I'd like to make something like this for both male and female characters, however, I'm personally only interested in a male character so that is what I'm going to be focusing on. I'm not focusing on only mods for male characters because I don't care about making stuff for other people's interests though, I just already have such a monumental task ahead of me that I need to prioritize things.

  To answer your question: I'm not sure. Unlike sexlab, AAF seems to be able to use animation meant for a specific gender with both rigs ( e.g. I was able to use animations in fallout 4, that were made for a female character, as a male character). So the animations will work for both male and female however they mostly won't look right if used with a female character. As far as the rest of the mod goes, sadly it is just too early to give you a definitive answer. I don't know what exactly is even available already as far as systems to check gender or attraction, like in sexlab, so I'm unsure how the system would even be able to treat males and females differently. If everything goes relatively smoothly, and the mods are finished, then I'd love to make a version of this made for female characters. But, again, until then I'll be focusing more on content for male characters.

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10 hours ago, dipshit239 said:

  This is a really good question, so ideally I'd like to make something like this for both male and female characters, however, I'm personally only interested in a male character so that is what I'm going to be focusing on. I'm not focusing on only mods for male characters because I don't care about making stuff for other people's interests though, I just already have such a monumental task ahead of me that I need to prioritize things.

  To answer your question: I'm not sure. Unlike sexlab, AAF seems to be able to use animation meant for a specific gender with both rigs ( e.g. I was able to use animations in fallout 4, that were made for a female character, as a male character). So the animations will work for both male and female however they mostly won't look right if used with a female character. As far as the rest of the mod goes, sadly it is just too early to give you a definitive answer. I don't know what exactly is even available already as far as systems to check gender or attraction, like in sexlab, so I'm unsure how the system would even be able to treat males and females differently. If everything goes relatively smoothly, and the mods are finished, then I'd love to make a version of this made for female characters. But, again, until then I'll be focusing more on content for male characters.

All good mate, just thought I would pose the question, Might just have to dust of the old Jason save then 

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Interesting idea.  Ambitious as some said. It merges aa lot of current mods and makes the mechanics into a new roleplay. 

 

As far as appeal to a large audience...  I am not sure what the ratio if sub men sub females there are floating around this site.  Or even skyrim for that matter.  Broad appeal seems to favor the woman as the more victimish?

 

I like the story line... just not about men.  That's me though. 

 

But if you do most of the game and have gender neutral mechanics....then adapt the questing based on gender, you would reach a larger support and interest base.... 

 

My 2cents.  If you look over at skyrim, simple slavery, more devious devices, inspectors, prisons, auctions... there is good thoughts to help guide you 

 

I hope you are successful. Not sure if I personally could play it being Male on receiving end...   I squirm at the thought... but I would just for enjoyment of creative talent.... which regardless, I do enjoy the most.  Life has to be appreciated. 

 

Best of luck.  I will follow your work.  

John

 

 

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6 hours ago, MrCruelJohn said:

Interesting idea.  Ambitious as some said. It merges aa lot of current mods and makes the mechanics into a new roleplay. 

 

As far as appeal to a large audience...  I am not sure what the ratio if sub men sub females there are floating around this site.  Or even skyrim for that matter.  Broad appeal seems to favor the woman as the more victimish?

 

I like the story line... just not about men.  That's me though. 

 

But if you do most of the game and have gender neutral mechanics....then adapt the questing based on gender, you would reach a larger support and interest base.... 

 

My 2cents.  If you look over at skyrim, simple slavery, more devious devices, inspectors, prisons, auctions... there is good thoughts to help guide you 

 

I hope you are successful. Not sure if I personally could play it being Male on receiving end...   I squirm at the thought... but I would just for enjoyment of creative talent.... which regardless, I do enjoy the most.  Life has to be appreciated. 

 

Best of luck.  I will follow your work.  

John

 

 

  Thanks for reaching out man, I love to hear different people's thoughts on this kind of stuff. I have definitely been taking a lot of inspiration from skyrim mods and I continue to look for ideas from them, as well as trying to get a grasp on what kind of mechanics are feasible. I'm also glad to hear that you're interested in this log term project even though it's not your taste.

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6 hours ago, dipshit239 said:

  Thanks for reaching out man, I love to hear different people's thoughts on this kind of stuff. I have definitely been taking a lot of inspiration from skyrim mods and I continue to look for ideas from them, as well as trying to get a grasp on what kind of mechanics are feasible. I'm also glad to hear that you're interested in this log term project even though it's not your taste.

There are a couple really great idea mods and work well... Raider's Pet and Real Handcuffs.

 

Fallout 4 and LoversLab needs more aggressive PC control and enslavement mods like skyrim has.  I know a lot is due to Skyrim being well supported and thought of as the best game ever.... and I love TES.  I have been on Fallout 4 since came out... and just since last fall, I found this site - through the Insane Ivy mod... I may go back to Skyrim soon... just because of the maturity and variety... and I love TES.  But I am here now and staying, even if I stray back... lol...

 

Like I said, make the mechanics all gender neutral or easy to swap genders, you can do anything with questing and dialogues... once you have solid foundation and structure to house all your mechanics, you can control the storyline.

 

My taste is mine but I do appreciate everybody.  Especially those who don't fit the norm or the bell curve... or those outside "the standard deviation" ….

 

As I said, I would follow and play simply for artistic value alone... and I would be quite willing to help test, debug, or whatever with comments and suggestions as you go along.... my only comment was to follow your passion... go strong... and, sometimes, realize for broader audience, a nugget here and there... nothing wrong with making your vision adaptable by "an addon" for the rest...  :)

 

And to quote Ivy, "Be Safe... and Don't be a Jerk" lol...

 

Get busy!  Less talk, more work!

John

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18 hours ago, MrCruelJohn said:

There are a couple really great idea mods and work well... Raider's Pet and Real Handcuffs.

 

Fallout 4 and LoversLab needs more aggressive PC control and enslavement mods like skyrim has.  I know a lot is due to Skyrim being well supported and thought of as the best game ever.... and I love TES.  I have been on Fallout 4 since came out... and just since last fall, I found this site - through the Insane Ivy mod... I may go back to Skyrim soon... just because of the maturity and variety... and I love TES.  But I am here now and staying, even if I stray back... lol...

 

Like I said, make the mechanics all gender neutral or easy to swap genders, you can do anything with questing and dialogues... once you have solid foundation and structure to house all your mechanics, you can control the storyline.

 

My taste is mine but I do appreciate everybody.  Especially those who don't fit the norm or the bell curve... or those outside "the standard deviation" ….

 

As I said, I would follow and play simply for artistic value alone... and I would be quite willing to help test, debug, or whatever with comments and suggestions as you go along.... my only comment was to follow your passion... go strong... and, sometimes, realize for broader audience, a nugget here and there... nothing wrong with making your vision adaptable by "an addon" for the rest...  :)

 

And to quote Ivy, "Be Safe... and Don't be a Jerk" lol...

 

Get busy!  Less talk, more work!

John

  sir, yes sir

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On 2/25/2019 at 8:58 PM, MrCruelJohn said:

I like the story line... just not about men.  That's me though.

 

This ---^ :D

 

As other have said, if it could be made gender neutral or slightly adapted to work well with both, that would be amazing. Regardless, I wish you the best of luck. :)

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1 hour ago, krafs said:

This ---^ :D

 

As other have said, if it could be made gender neutral or slightly adapted to work well with both, that would be amazing. Regardless, I wish you the best of luck. :)

Thanks man, I'll definitely be working on more gender neutral stuff, or just making another version just with swapped genders.

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