Jump to content

Bazinga's tweaking corner (tweaking Skyrim VR since 2019)


Recommended Posts

Hey @komotor, how's it going? Still busy making these marvelous fetish porn movies disguised as Skyrim animations? Love that stuff.

 

And I appreciate the pointers, but I am not going to fix anything unless it's by simply replacing shitty weight paints with better ones. These bodies are not my work and I only wanted to edit the vagina in the first place. Then one thing led to another... Wasn't it exactly like that with UUNP Special? ^^

 

My fix seemed to have worked in the case of TBD, I just copied over the thigh, pelvis, some spine and maybe one or 2 other weight paints from CBBE Physics and then made a few corrections here and there.

The distortions are mostly gone now as far as I can tell. And weakish belly weight paints are back in, because as already mentioned the CBBE paints leave more space for them. Meaning TBD has belly collisions again.

So please redownload and rebuild to test for yourselves, dear Touched by Dibella affecionados.

Link to comment

I will probably increase the belly weight paint area on both bodies again this weekend. Just have to delete some thigh paints for that and I'm not sure if that creates new distortions. Will see.

And the CBPC collision settings file needs to be changed for the belly too, that z axis offset for the place where it bulges is wrong (-2, looks shitty, has to be 0) and maybe the maximum bulge needs to be reduced too. And more spring tension? Some animations create bulges like the ones in that horror movie, Alien...

Oops, wrong link.

 

Link to comment

Quick question, but how the hell do you even go about about getting CBBE Special set up?  For the life of me I can't figure out what I'm doing wrong, but I couldn't find any specific info on how to do it so I'm pretty lost.

Got CBBE, install through MO2 and select CBBE Special, have CBPC physics, and beyond that I'm at a loss

Link to comment

What can I say, I'm a big fan of the small bush so of course I chose that Bijin texture version.;)

You don't need to use it though, the Texblend file has all you need to add labia textures to whatever body texture you want.

 

@greg136

Nothing I uploaded here is for CBBE Special. I don't like CBBE Special, its labia mesh is distorted and the body has gaps between labia and body mesh (that's the problem when you put the body together with 2 different meshes like a puzzle and then don't include good weight paints). That's why I edited the CBBE Physics body that didn't have a 3d vagina before. I added one (not nearly as detailed as the CBBE Special one though, the body mesh doesn't have enough vertices to work with to get the same result) and weightpainted it. So for my files here to be of any use please build the CBBE Physics body instead of the CBBE Special one.

Link to comment
12 hours ago, Yoxgg04 said:

fantastic mod it changes so much ♥ is there a way to make the cbbe physics vagina open a little more ?

That could be interesting. Otherwise it's a close tie, bazinga's may have less detail but it doesn't seem to have issues that Special has, such as reacting to collisions way before there's any P&V contact.

Link to comment

One question, Bazinga, do you use SOS or SOS Light? I haven't taken time to compare them in terms of collisions and animation alignment (although alignment seems to be less of a bother with Flowergirls than it is with Sexlab animations. SOS Light is pretty small in size and fixing that requires one to edit the male skeleton, I wonder if that would break collisions and what one should do to restore them (if there are any collisions at all with Light... I'm playing with full at the moment and don't remember).


I'm playing with SOS full now because it has a lazy way of adding a variety of pubic hair to female NPCs, but I'm thinking about going back to light for the next run. At least it won't have conflicts with pieces of equipment that need slot 52 (I use Bandoliers, Bags and Pouches).

Link to comment

Yeah, I'm using SOS Full too and I got the same issue with slot 52 when equipping thongs from The Amazing World of Bikini Armors. I can equip these thongs but as soon as I try to add the bikini top it's either one or the other, can't equip both even though they use completely different body slots (thongs only use 52 in both the esp and the mesh).

Annoying to say the least.

 

Will look into SOS Light.

 

Besides that I'm trying to edit Aroused Redux for Flower Girls right now, because it doesn't fucking work as intended for Skyrim VR (player char just tops out at 100% arousal and stays there forever, orgasm events don't work because of the VR replacement dummy).

But I suck at scripting and can't get the Aroused Redux script to detect when an animation involves the player atm. But I'm working on it.

 

Well, seems like I returned to modding this game just to see that things are as broken as they always were. ^^

Link to comment

SOS adds slot 52 to all pieces of body armour, unless you flag them "revealing" which will tell the script to equip the schlong mesh in that slot (thus, still use it, even if it's a No Schlong). SOS Light simply adds the schlong to the body mesh so it's not a piece of equipment at all. While I fully understand the advantages of SOS Full, it does come with strings attached. A workaround would be to change that slot 52 to slot 61, since I have yet to find any mod added piece of equiment that makes use of that one.

 

I'd love to find a nice suite of "immersive" mods for FG that didn't require Aroused Redux, because of the same concern with scripts over my already heavy build. My favourite quartet is Solutions+Radiant Prostitution+Defeat+SLEN. I don't really like FG's own seduction system... Had sort of given up on it for that reason until I realized that modders are actually uploading new stuff for it, which is surprising considering that Sexlab has also been getting some development. Surprising and good news for heavy load orders.

 

Speaking of broken, I noticed that either mods like SLEN or the Sexlab Framework itself doesn't relay information about all actors present in a multiple actor scene. In old 32bit Skyrim I used to get random relationship boosts from SLEN with whichever actor was involved in a scene, not just the one I initiated it with. Now I don't. Actually, I think only the first scene is giving me a relationship boost, none afterwards has done it in over 200 hours. Sexlab Achievement also only counts one partner per scene. I know I should post this in the appropriate forum, and I will when I care a bit more about it ;) But maybe there's some clue there about why those animations aren't being detected by redux.

Link to comment

Can't think of a reason why that shouldn't do it. CBPC should pick up the new scaling just fine.

Can I ask why you didn't just change the NPCGenitalsBase scale instead? Because you didn't want the ball sack hanging too low, right?

 

I'll stick to SoS Full though, marking these bikini tops as revealing isn't that much of a hassle.

 

Link to comment
  • 1 month later...

Question about the Texblend instructions: Should CompressonatorGUI automatically detect the .dds you place in the C:\TexblendRecompress\textures\actors\character\female\ folder? Regardless of where I move this file to as suggested in the instructions, it does not do so and the Process Select Images button is grayed out.  When I add a file via the project Explorer window, hit Process Selected Images, then choose DTX5, it fails and gives an error.


 

Spoiler

 

Processing: femalebody_1_1_DDS_DXT5_1

CompressonatorCLI.exe "C:/Texblend & DDS Recompression/textures/actors/character/female/femalebody_1.dds" "C:/Texblend & DDS Recompression/textures/actors/character/female/results/femalebody_1_1_DDS_DXT5_1.DDS" -fd DXT5 -miplevels 12

Error: Processing compressed source and compressed destination is not supported

Processed in 0.00117 seconds

====== Compress: 0 succeeded, 1 failed ======


 

 

Just trying to figure out if the program is bugging out as mentioned in the instruction guide. The steps are easy to follow and straight forward, I'm just not getting the result I should per the steps. It's probably something stupid-simple I'm missing, so I appreciate the patience.

Link to comment
  • 2 weeks later...

The problem is that CompressonatorGUI doesn't allow you to uncompress and recompress a file in the same step.

That's why I included two project files in that download.

You need to use both of them. More detailed instructions are in a txt file in that same download.

Link to comment
  • 2 weeks later...

@Bazinga

I've tried your texture for the CBBE in my SSE. I don't know why, but it seems a bit 'shadowy' and dark compared to the one i'm using normally. On the other hand the special parts look absolutely fantastic. So i've been tinkering with it for a few hours (its my second attempt working on something like this) 'til i got it right for my purposes.

 

So my question is this: do you mind if i put the modified file into my list here at LL?

Link to comment
6 hours ago, Kythana said:

@Bazinga

I've tried your texture for the CBBE in my SSE. I don't know why, but it seems a bit 'shadowy' and dark compared to the one i'm using normally. On the other hand the special parts look absolutely fantastic. So i've been tinkering with it for a few hours (its my second attempt working on something like this) 'til i got it right for my purposes.

 

So my question is this: do you mind if i put the modified file into my list here at LL?

Sure, why not, I don't mind.

I guess with my texture you mean the labia textures I just moved right on top of the main body texture? That was already there, just at a separate spot and intended for the labia mesh on the Special body. With this the main body mesh can use it too.

Meaning that wasn't that big of a deal on my part (and I didn't obsess over the detailed look tbh), so if you managed to improve it then all praise to you.

Link to comment
  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...

hi i stumbled upon this today and have couple of questions:

 

1.i downloaded the file CBBE SE Physics Modified and installed it using MO2 ,copied Caliente Tools folder into BodySLide and then i built the CBBE SE Physics Body, and put it into the CBBE BB-Enhancer where the body,hands,feet files are and overwrote the body , now all physics work like before except the P-to-V collisions, they work if i have CBBE special body but not with CBBE physics body, i also tried putting the body files into your CBBE SE Physics Modified MESHES folder and the result is the same as described above everything works except P-to-V collisions; To mention i use CBPC for SE and Immersive CBP config and SMP just for Hairs 

 

2. If anyone could guide me to make this work since couple of people got it working , a step by step guideline if possible 

Link to comment
On 7/8/2019 at 4:16 PM, agiz19 said:

hi i stumbled upon this today and have couple of questions:

 

1.i downloaded the file CBBE SE Physics Modified and installed it using MO2 ,copied Caliente Tools folder into BodySLide and then i built the CBBE SE Physics Body, and put it into the CBBE BB-Enhancer where the body,hands,feet files are and overwrote the body , now all physics work like before except the P-to-V collisions, they work if i have CBBE special body but not with CBBE physics body, i also tried putting the body files into your CBBE SE Physics Modified MESHES folder and the result is the same as described above everything works except P-to-V collisions; To mention i use CBPC for SE and Immersive CBP config and SMP just for Hairs 

 

2. If anyone could guide me to make this work since couple of people got it working , a step by step guideline if possible 

Nevermind, found out what the problem was, forgot to delete something ... I would like to ask is it possible and how to do it that V opens more ?

Link to comment

Bazinga, you are a god dang legend. Your dedication to titty and Vag physics is awe inspiring. ? keep at it ol chap. One question though, when I follow your instructions to edit a skin in texblend it says it saves, but the file itself doesn't show as being edited based on the time stamp. Is it saving over the file moved to source or somewhere else?

 

Edit: Whoops, found it myself for anyone else wondering the texblend edited files appear in Texblendrecompress which should also be in ?

Link to comment

@agiz19

 

I'm not sure if you should still use my edits to the CBPC collision spheres, CBPC itself got updated a few times after I uploaded that and it might have better collisions out of the box now.

Not sure though, but the last time I updated and tested my modded game it didn't seem like I still needed any tweaks.

Can't bring myself to play more than a few minutes though. Sadly Skyrim VR gives me nausea, dunno why exactly because other VR games don't have that effect. Maybe I should actually start looking where I'm moving instead of strafing all the time (old gaming habit), staring out of the side window of a moving car also disagrees with me... ^^

Also I'm still waiting for Sexlab (full version) and Racemenu/NIOverrride to get ported to VR. Might have to wait forever though.

 

about your second question regarding vagina collisions:

There's a file in your CBPC mod folder, SKSE\Plugins\CBPCollisionConfig.txt.

Open that and search for #Affected Nodes

There you find the entry:

[NPC Pelvis [Pelv]] #For Female Genitals
0.0,0.0,-2.0,3.5 | 0.0,0.0,-2.0,3.5

 

Now a few lines above that there are instructions on what these numbers mean:

##############################################################################
# Collision spheres
#
# Multiple lines are supported.
# You can include 0 and 100 weight settings for npcs separating them with |
# Format is: x0,y0,z0,radius0 | x100,y100,z100,radius100
#
##############################################################################

 

So if you want it to open more just increase the radius values.

Meaning maybe try changing that 0.0,0.0,-2.0,3.5 | 0.0,0.0,-2.0,3.5 line from above to 0.0,0.0,-2.0,4.0 | 0.0,0.0,-2.0,4.0

Then test and keep increasing if necessary.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use