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ZaZ-Animation-Pack Discussion ( ZaZ is Back )


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Posted

can anyone help me with this? im really bad with these things. when i use FNIS it says that something is wrong.

 

Which ZaZ pack and FNIS version you are using?

 

The latest one should be FNIS 4.0 (final now, not a beta) and ZaZ 5.30.

Posted

Can Some one test these animations using Sex Lab , 

 

Actor A 180 rotate , Offset 45 

Actor B  No offsets

 

Preferably Someone with TBPP for both actors, Let me know , About positioning etc this is just a trial 

 

Cheers

 

Test.7z

Posted

HI,

I upgraded from ZazAnimationPack V0052 to V0054 ... using NMM ... and followed the normal steps to get the pack up and running (latest SKSE, SKYUI, FNIS) ... run FNIS w/no errors.

 

Now when I run Mod Config and select Zaz Animation Pack from the list, I get the following Error:

 

Upgrade Error !

Reported 520

Expected: 540

OK

 

After hitting OK, nothing is enabled in the panel to select ... exiting out, sometimes the Mod Config list is no longer selectable and only foxed by exiting back to game and then back in.

 

Any ideas on how to fix this?

Thanks,

Posted

Try this command in console

stopquest zbfConfig

startquest zbfConfig

This is my recommendation. Please, use the support thread for these questions.

Posted

 

Try this command in console

stopquest zbfConfig

startquest zbfConfig

This is my recommendation. Please, use the support thread for these questions.

 

Sorry ... moving over there now ...

Posted

Can Some one test these animations using Sex Lab , 

 

Actor A 180 rotate , Offset 45 

Actor B  No offsets

 

Preferably Someone with TBPP for both actors, Let me know , About positioning etc this is just a trial 

 

Cheers

 

attachicon.gifTest.7z

I'll have a test module ready for tonight. Need to "go to work" and boring things first though. :(

Posted

 

Can Some one test these animations using Sex Lab , 

 

Actor A 180 rotate , Offset 45 

Actor B  No offsets

 

Preferably Someone with TBPP for both actors, Let me know , About positioning etc this is just a trial 

 

Cheers

 

attachicon.gifTest.7z

I'll have a test module ready for tonight. Need to "go to work" and boring things first though. :(

 

 

Alrighty , No Rush , its the new Rig I used to make these animations so just wanted to be sure if they were okay for Sex Lab ,

Im having issues when trying to convert the animations from other mods ( no surprises there ,  It was  a long shot ) We will make a few of our own animations to start with .

Cheers

Hey zaz I have an actual milk machine (poser product) that I can pm to u if your interested

Like the One in your Profile , ?

I think I have that one too , But I will not use the Render-erotica Models , I like those guys work  . I may build my own version of it though pooling in some ideas from there 

Thanks and Cheers 

Posted

I have a misalignment with CBBE body and XP32 skeleton.

 

 

 

 

zaz.jpg

 

 

 

 

I Have  Fixed this but no release yet , Since Now Im Animating with XP32's skeleton .

Have to fix a lot since I have animated with the default Skeleton before

 

once done there will be a release

 

Chers

Posted

WIP's

 

I need Testers Soon , To Create and Script Impact Effects .

 

Wet Dripping Pussy - Done

Squirting Milk from tits -Partial in Progress

Cum / Gush Effects - Partial In Progress

Puddles - Done

Enema Thread ( Liquid Only )- Partial In Progress

 

attachicon.gif201211/post_8726_1354310384_7c00eaa887fe85bba69e527dfef59983.attachattachicon.gif201211/post_8726_1354310404_844da98f85fd6db6f7d862a9869ad4bc.attach

 

Cheers

Zaz Chris welcome back!Are you considering working again on your old squirt mik from tits wip mod along with the lactation machine?Is it doable now to have squirting milk with squeezing boobs animations  with FNIS 4.0?

Posted

 

I have a misalignment with CBBE body and XP32 skeleton.

 

 

 

 

zaz.jpg

 

 

 

 

I Have  Fixed this but no release yet , Since Now Im Animating with XP32's skeleton .

Have to fix a lot since I have animated with the default Skeleton before

 

once done there will be a release

 

Chers

 

 

great!

tnks! :D

 

Posted

SexLabTest

 

To use: unarchive and enable the module, etc.

 

In MCM, there are option to position the actors, etc. There's also an option to add a spell to the player. This spell, when triggered, makes the player run SexLab with the provided animations on a random actor within 150 units (range is configurable).

 

All animations are named as Chris suggested. Additional animations can be appended by dropping them in the animations folder and adding them to the FNIS file. Additional animations are named "KBJA1", "KBJA2", "KBJA3" for actor A. Actor B works in the same way.

 

If additional animations are appended, go into MCM to edit the settings and make sure that they are played (first/last animation index are used for this purpose).

 

The rest of the mod should be self explanatory.

 

Please don't ask for support on this (unless you're Chris). I put this together to try out new animations, not to start and run SexLab.

 

Edit: By the way, ... awesome work on the new animation. Would work nicely with PO for sure... :)

xSexLabTest_v1000.7z

Posted

 

I have a misalignment with CBBE body and XP32 skeleton.

 

 

 

 

zaz.jpg

 

 

 

 

I Have  Fixed this but no release yet , Since Now Im Animating with XP32's skeleton .

Have to fix a lot since I have animated with the default Skeleton before

 

once done there will be a release

 

Chers

 

 

Got the same thing. Using Ning skeleton, older version of perfect 3.2 and Dimon's UNP. 

Posted

 

WIP's

 

I need Testers Soon , To Create and Script Impact Effects .

 

Wet Dripping Pussy - Done

Squirting Milk from tits -Partial in Progress

Cum / Gush Effects - Partial In Progress

Puddles - Done

Enema Thread ( Liquid Only )- Partial In Progress

 

attachicon.gif201211/post_8726_1354310384_7c00eaa887fe85bba69e527dfef59983.attachattachicon.gif201211/post_8726_1354310404_844da98f85fd6db6f7d862a9869ad4bc.attach

 

Cheers

Zaz Chris welcome back!Are you considering working again on your old squirt mik from tits wip mod along with the lactation machine?Is it doable now to have squirting milk with squeezing boobs animations  with FNIS 4.0?

 

Possibly  ,  I Would need the Milk Mod Authors to contact me  , Squirting from the tits is troublesome since I may need two attachment points in the armor to have functional particle emitters , the problem here is that most bodies are different so there will be differences  , I will get to this later  .   

 

 

 

I have a misalignment with CBBE body and XP32 skeleton.

 

 

 

 

zaz.jpg

 

 

 

 

I Have  Fixed this but no release yet , Since Now Im Animating with XP32's skeleton .

Have to fix a lot since I have animated with the default Skeleton before

 

once done there will be a release

 

Chers

 

 

Got the same thing. Using Ning skeleton, older version of perfect 3.2 and Dimon's UNP. 

 

Yeh , But Nings 3.2 worked fine when I used the Default Skeleton to Animate .

So my workflow was 

1. Animate with the Default Skeleton 

2. Nings Perfect 3.2 or most  of Skully Tyrants variations  matched  with the animations I made fine .

3. Xp32's Skeleton had shorter arms and hence alignment problems 

 

However , Im not sure if its blender or the conversion process or whats the reason for this mismatch 

Ideally when one animates with the default skeleton , it should match with any new skeleton ( since all skeletons are built around the default one) , but with Skyrims use of Weights , People preferring shorter arm length , one has to expect these kind of flaws so we cant do much .

 

Work arounds are always there  but its more work for the animator.I want to use XP'32 skeleton to Animate because of the Breast and Butt bones .

A little hint from the other thread .I stopped using En_hawks Converted Skeleton because of the Scaling nodes , But work flow is the same and his tutorial explains the 

miss alignments for the hands 

Xp32 recommends that the his/here skeleton which is in the game folder should not be used for animation practically , If you look in the Modders resources in Xp32's mod there is a 3dsmax file with a skeleton and body which is used for animations only and should not be used for rigging armor , ( that being said the XP32's Skeleton in your game folder should not not be used for animating it should only be used for weighting  Armor and sorts ) 

 

What I did was use that skeleton from the 3dsmax file and Convert it for Blender and now having a little better results ( no scaling bones at all)  , Further more I deleted the Wings and Hair bones , makes no sense as Im not using it anyways .It depends on your take on how you want to achieve this 

 

Cheers

Posted

SexLabTest

 

To use: unarchive and enable the module, etc.

 

In MCM, there are option to position the actors, etc. There's also an option to add a spell to the player. This spell, when triggered, makes the player run SexLab with the provided animations on a random actor within 150 units (range is configurable).

 

All animations are named as Chris suggested. Additional animations can be appended by dropping them in the animations folder and adding them to the FNIS file. Additional animations are named "KBJA1", "KBJA2", "KBJA3" for actor A. Actor B works in the same way.

 

If additional animations are appended, go into MCM to edit the settings and make sure that they are played (first/last animation index are used for this purpose).

 

The rest of the mod should be self explanatory.

 

Please don't ask for support on this (unless you're Chris). I put this together to try out new animations, not to start and run SexLab.

 

Edit: By the way, ... awesome work on the new animation. Would work nicely with PO for sure... :)

Thank you Very Much XaZ , Im a lil Behind with Sex Lab , just a matter of time before I get the Idea and how to use it but this should be good enough to test 2p and 3p animations I make . ( Dont want to Get too Deep just a Way to test animations is cool )

 

I will Make a Little Detailed Progress report Of what I have Fixed in the existing ZaZ ,  mostly those misalignment with hands ,lol you will find the solution quite funny and/ Brilliant   and a base for future Animations with AO's and also Furniture with AO's

 

Any other things that need to be fixed in the existing ZaZ pack Let me know

 

Cheers

  • 3 weeks later...
Posted

Where do I get these

Missing AnimFile ZazAPC059.hkx for character, mod ZaZAnimationPack

Missing AnimFile ZazAPC060.hkx for character, mod ZaZAnimationPack
Posted

 

Squirting from the tits is troublesome since I may need two attachment points in the armor to have functional particle emitters , the problem here is that most bodies are different so there will be differences

Just a layman point of view, but could bodyslide(++) support this in anyway? Kinda like it's now creating the body and adapting armours and clothings to fit it.

 

Would definitely love to see collaboration with the milkmod team http://www.loverslab.com/topic/9363-wip-long-life-milk-mod-expired-milk-edition/#pid235439 , as that project needs more attention.

Posted

 

Where do I get these

Missing AnimFile ZazAPC059.hkx for character, mod ZaZAnimationPack

Missing AnimFile ZazAPC060.hkx for character, mod ZaZAnimationPack

 

ignore those , they havent been added  as files yet

Posted

 

 

Squirting from the tits is troublesome since I may need two attachment points in the armor to have functional particle emitters , the problem here is that most bodies are different so there will be differences

Just a layman point of view, but could bodyslide(++) support this in anyway? Kinda like it's now creating the body and adapting armours and clothings to fit it.

 

Would definitely love to see collaboration with the milkmod team http://www.loverslab.com/topic/9363-wip-long-life-milk-mod-expired-milk-edition/#pid235439 , as that project needs more attention.

 

Its been worked on ,

Im not so good at Armors , and stuff , never used body side ++ 

Maybe If I had one body to work on it would be easier 

 

Cheers

Posted

Where do I get these

Missing AnimFile ZazAPC059.hkx for character, mod ZaZAnimationPack

Missing AnimFile ZazAPC060.hkx for character, mod ZaZAnimationPack

Wrong thread,... anyway, these files should not be important. I have no idea where the references to them comes from.

Posted

By The Way , I Need some testers , I had Fixed the Pillory AO from Having the hands Misalignment 

 

Try this Replacer Cheers 

 

It goes in this folder 

skyrim\Data\Meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\PunishmentPillory

 

ZaZPunishmentPilloryAO.7z

 

Cheers

Posted

By The Way , I Need some testers , I had Fixed the Pillory AO from Having the hands Misalignment 

 

Try this Replacer Cheers 

 

It goes in this folder 

skyrim\Data\Meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\PunishmentPillory

 

attachicon.gifZaZPunishmentPilloryAO.7z

 

Cheers

Works very well. Using xpms 1.91.

post-79381-0-57802600-1382973883_thumb.jpg

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