yarima247 Posted October 6, 2013 Posted October 6, 2013 can anyone help me with this? im really bad with these things. when i use FNIS it says that something is wrong.
TnTTnT Posted October 6, 2013 Posted October 6, 2013 can anyone help me with this? im really bad with these things. when i use FNIS it says that something is wrong. Which ZaZ pack and FNIS version you are using? The latest one should be FNIS 4.0 (final now, not a beta) and ZaZ 5.30.
ZaZ Posted October 9, 2013 Author Posted October 9, 2013 Can Some one test these animations using Sex Lab , Actor A 180 rotate , Offset 45 Actor B No offsets Preferably Someone with TBPP for both actors, Let me know , About positioning etc this is just a trial Cheers Test.7z
eeeteee Posted October 9, 2013 Posted October 9, 2013 HI, I upgraded from ZazAnimationPack V0052 to V0054 ... using NMM ... and followed the normal steps to get the pack up and running (latest SKSE, SKYUI, FNIS) ... run FNIS w/no errors. Now when I run Mod Config and select Zaz Animation Pack from the list, I get the following Error: Upgrade Error ! Reported 520 Expected: 540 OK After hitting OK, nothing is enabled in the panel to select ... exiting out, sometimes the Mod Config list is no longer selectable and only foxed by exiting back to game and then back in. Any ideas on how to fix this? Thanks,
TnTTnT Posted October 9, 2013 Posted October 9, 2013 Try this command in console stopquest zbfConfigstartquest zbfConfig
xaz Posted October 9, 2013 Posted October 9, 2013 Try this command in console stopquest zbfConfig startquest zbfConfig This is my recommendation. Please, use the support thread for these questions.
eeeteee Posted October 10, 2013 Posted October 10, 2013 Try this command in console stopquest zbfConfig startquest zbfConfig This is my recommendation. Please, use the support thread for these questions. Sorry ... moving over there now ...
xaz Posted October 10, 2013 Posted October 10, 2013 Can Some one test these animations using Sex Lab , Actor A 180 rotate , Offset 45 Actor B No offsets Preferably Someone with TBPP for both actors, Let me know , About positioning etc this is just a trial Cheers Test.7z I'll have a test module ready for tonight. Need to "go to work" and boring things first though.
Jay1646 Posted October 11, 2013 Posted October 11, 2013 Hey zaz I have an actual milk machine (poser product) that I can pm to u if your interested
ZaZ Posted October 11, 2013 Author Posted October 11, 2013 Can Some one test these animations using Sex Lab , Actor A 180 rotate , Offset 45 Actor B No offsets Preferably Someone with TBPP for both actors, Let me know , About positioning etc this is just a trial Cheers Test.7z I'll have a test module ready for tonight. Need to "go to work" and boring things first though. Alrighty , No Rush , its the new Rig I used to make these animations so just wanted to be sure if they were okay for Sex Lab , Im having issues when trying to convert the animations from other mods ( no surprises there , It was a long shot ) We will make a few of our own animations to start with . Cheers Hey zaz I have an actual milk machine (poser product) that I can pm to u if your interested Like the One in your Profile , ? I think I have that one too , But I will not use the Render-erotica Models , I like those guys work . I may build my own version of it though pooling in some ideas from there Thanks and Cheers
PFK Posted October 11, 2013 Posted October 11, 2013 I have a misalignment with CBBE body and XP32 skeleton.
ZaZ Posted October 11, 2013 Author Posted October 11, 2013 I have a misalignment with CBBE body and XP32 skeleton. I Have Fixed this but no release yet , Since Now Im Animating with XP32's skeleton . Have to fix a lot since I have animated with the default Skeleton before once done there will be a release Chers
Guest Posted October 11, 2013 Posted October 11, 2013 WIP's I need Testers Soon , To Create and Script Impact Effects . Wet Dripping Pussy - Done Squirting Milk from tits -Partial in Progress Cum / Gush Effects - Partial In Progress Puddles - Done Enema Thread ( Liquid Only )- Partial In Progress 201211/post_8726_1354310384_7c00eaa887fe85bba69e527dfef59983.attach201211/post_8726_1354310404_844da98f85fd6db6f7d862a9869ad4bc.attach Cheers Zaz Chris welcome back!Are you considering working again on your old squirt mik from tits wip mod along with the lactation machine?Is it doable now to have squirting milk with squeezing boobs animations with FNIS 4.0?
PFK Posted October 11, 2013 Posted October 11, 2013 I have a misalignment with CBBE body and XP32 skeleton. I Have Fixed this but no release yet , Since Now Im Animating with XP32's skeleton . Have to fix a lot since I have animated with the default Skeleton before once done there will be a release Chers great! tnks!
xaz Posted October 11, 2013 Posted October 11, 2013 SexLabTest To use: unarchive and enable the module, etc. In MCM, there are option to position the actors, etc. There's also an option to add a spell to the player. This spell, when triggered, makes the player run SexLab with the provided animations on a random actor within 150 units (range is configurable). All animations are named as Chris suggested. Additional animations can be appended by dropping them in the animations folder and adding them to the FNIS file. Additional animations are named "KBJA1", "KBJA2", "KBJA3" for actor A. Actor B works in the same way. If additional animations are appended, go into MCM to edit the settings and make sure that they are played (first/last animation index are used for this purpose). The rest of the mod should be self explanatory. Please don't ask for support on this (unless you're Chris). I put this together to try out new animations, not to start and run SexLab. Edit: By the way, ... awesome work on the new animation. Would work nicely with PO for sure... xSexLabTest_v1000.7z
anubis Posted October 11, 2013 Posted October 11, 2013 I have a misalignment with CBBE body and XP32 skeleton. I Have Fixed this but no release yet , Since Now Im Animating with XP32's skeleton . Have to fix a lot since I have animated with the default Skeleton before once done there will be a release Chers Got the same thing. Using Ning skeleton, older version of perfect 3.2 and Dimon's UNP.
ZaZ Posted October 12, 2013 Author Posted October 12, 2013 WIP's I need Testers Soon , To Create and Script Impact Effects . Wet Dripping Pussy - Done Squirting Milk from tits -Partial in Progress Cum / Gush Effects - Partial In Progress Puddles - Done Enema Thread ( Liquid Only )- Partial In Progress 201211/post_8726_1354310384_7c00eaa887fe85bba69e527dfef59983.attach201211/post_8726_1354310404_844da98f85fd6db6f7d862a9869ad4bc.attach Cheers Zaz Chris welcome back!Are you considering working again on your old squirt mik from tits wip mod along with the lactation machine?Is it doable now to have squirting milk with squeezing boobs animations with FNIS 4.0? Possibly , I Would need the Milk Mod Authors to contact me , Squirting from the tits is troublesome since I may need two attachment points in the armor to have functional particle emitters , the problem here is that most bodies are different so there will be differences , I will get to this later . I have a misalignment with CBBE body and XP32 skeleton. I Have Fixed this but no release yet , Since Now Im Animating with XP32's skeleton . Have to fix a lot since I have animated with the default Skeleton before once done there will be a release Chers Got the same thing. Using Ning skeleton, older version of perfect 3.2 and Dimon's UNP. Yeh , But Nings 3.2 worked fine when I used the Default Skeleton to Animate . So my workflow was 1. Animate with the Default Skeleton 2. Nings Perfect 3.2 or most of Skully Tyrants variations matched with the animations I made fine . 3. Xp32's Skeleton had shorter arms and hence alignment problems However , Im not sure if its blender or the conversion process or whats the reason for this mismatch Ideally when one animates with the default skeleton , it should match with any new skeleton ( since all skeletons are built around the default one) , but with Skyrims use of Weights , People preferring shorter arm length , one has to expect these kind of flaws so we cant do much . Work arounds are always there but its more work for the animator.I want to use XP'32 skeleton to Animate because of the Breast and Butt bones . A little hint from the other thread .I stopped using En_hawks Converted Skeleton because of the Scaling nodes , But work flow is the same and his tutorial explains the miss alignments for the hands Xp32 recommends that the his/here skeleton which is in the game folder should not be used for animation practically , If you look in the Modders resources in Xp32's mod there is a 3dsmax file with a skeleton and body which is used for animations only and should not be used for rigging armor , ( that being said the XP32's Skeleton in your game folder should not not be used for animating it should only be used for weighting Armor and sorts ) What I did was use that skeleton from the 3dsmax file and Convert it for Blender and now having a little better results ( no scaling bones at all) , Further more I deleted the Wings and Hair bones , makes no sense as Im not using it anyways .It depends on your take on how you want to achieve this Cheers
ZaZ Posted October 12, 2013 Author Posted October 12, 2013 SexLabTest To use: unarchive and enable the module, etc. In MCM, there are option to position the actors, etc. There's also an option to add a spell to the player. This spell, when triggered, makes the player run SexLab with the provided animations on a random actor within 150 units (range is configurable). All animations are named as Chris suggested. Additional animations can be appended by dropping them in the animations folder and adding them to the FNIS file. Additional animations are named "KBJA1", "KBJA2", "KBJA3" for actor A. Actor B works in the same way. If additional animations are appended, go into MCM to edit the settings and make sure that they are played (first/last animation index are used for this purpose). The rest of the mod should be self explanatory. Please don't ask for support on this (unless you're Chris). I put this together to try out new animations, not to start and run SexLab. Edit: By the way, ... awesome work on the new animation. Would work nicely with PO for sure... Thank you Very Much XaZ , Im a lil Behind with Sex Lab , just a matter of time before I get the Idea and how to use it but this should be good enough to test 2p and 3p animations I make . ( Dont want to Get too Deep just a Way to test animations is cool ) I will Make a Little Detailed Progress report Of what I have Fixed in the existing ZaZ , mostly those misalignment with hands ,lol you will find the solution quite funny and/ Brilliant and a base for future Animations with AO's and also Furniture with AO's Any other things that need to be fixed in the existing ZaZ pack Let me know Cheers
MrBannana Posted October 27, 2013 Posted October 27, 2013 Where do I get these Missing AnimFile ZazAPC059.hkx for character, mod ZaZAnimationPack Missing AnimFile ZazAPC060.hkx for character, mod ZaZAnimationPack
Kalatorni Posted October 27, 2013 Posted October 27, 2013 Squirting from the tits is troublesome since I may need two attachment points in the armor to have functional particle emitters , the problem here is that most bodies are different so there will be differences Just a layman point of view, but could bodyslide(++) support this in anyway? Kinda like it's now creating the body and adapting armours and clothings to fit it. Would definitely love to see collaboration with the milkmod team http://www.loverslab.com/topic/9363-wip-long-life-milk-mod-expired-milk-edition/#pid235439 , as that project needs more attention.
ZaZ Posted October 28, 2013 Author Posted October 28, 2013 Where do I get these Missing AnimFile ZazAPC059.hkx for character, mod ZaZAnimationPack Missing AnimFile ZazAPC060.hkx for character, mod ZaZAnimationPack ignore those , they havent been added as files yet
ZaZ Posted October 28, 2013 Author Posted October 28, 2013 Squirting from the tits is troublesome since I may need two attachment points in the armor to have functional particle emitters , the problem here is that most bodies are different so there will be differences Just a layman point of view, but could bodyslide(++) support this in anyway? Kinda like it's now creating the body and adapting armours and clothings to fit it. Would definitely love to see collaboration with the milkmod team http://www.loverslab.com/topic/9363-wip-long-life-milk-mod-expired-milk-edition/#pid235439 , as that project needs more attention. Its been worked on , Im not so good at Armors , and stuff , never used body side ++ Maybe If I had one body to work on it would be easier Cheers
xaz Posted October 28, 2013 Posted October 28, 2013 Where do I get these Missing AnimFile ZazAPC059.hkx for character, mod ZaZAnimationPack Missing AnimFile ZazAPC060.hkx for character, mod ZaZAnimationPack Wrong thread,... anyway, these files should not be important. I have no idea where the references to them comes from.
ZaZ Posted October 28, 2013 Author Posted October 28, 2013 By The Way , I Need some testers , I had Fixed the Pillory AO from Having the hands Misalignment Try this Replacer Cheers It goes in this folder skyrim\Data\Meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\PunishmentPillory ZaZPunishmentPilloryAO.7z Cheers
xaz Posted October 28, 2013 Posted October 28, 2013 By The Way , I Need some testers , I had Fixed the Pillory AO from Having the hands Misalignment Try this Replacer Cheers It goes in this folder skyrim\Data\Meshes\ZaZ-UltimateDataPack\ZaZ - Obejcts Animated\PunishmentPillory ZaZPunishmentPilloryAO.7z Cheers Works very well. Using xpms 1.91.
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