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AAF Vanilla Fudge

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AAF adaptation for FP Vanilla Fudge by @vinfamy

 

If you'll find any bugs or need to add some fuinctionality - report please.

 

 

 

 

Original mod page:

 

version history:

Quote

1.6.2.1
+ mess cleaning
 

1.6.2
+ finaly made and fix for situations when user have no property installed tags for animations, but turned on some tags features in mod
+ mod is reading meta info on scene init, and do not tried to maintain scenes from other mods anymore.
 

1.6.1
+ if AAF cant find animations for oral or semisex settings mod will try to relaunch scene WITHOUT any tag (to prevent mod stopping)
+ added window with error on situations when AAF can't initiate scene (usualy it happens when no valid animations are found)
+ fixed bug when scene was trying to initialize before dialogue is actually ended  in certain situations for very fast cpu-s
 

1.6
+ added empty voice files for all replies, so all dialogues are now skippable
+ changes the way dialogues is starting
+ fixed situation when you had completed quest for your companion and was able to offer him to have a sex with the same companion
+ fixed situation when npc wanted to reward you more than once
+ new MCM option "Use AAF Packages". Default is On. It's highly recommended to keep ON for newest AAF versions.
+ new MCM option "Same Sex Anims" . If you have such animations installed, you can turn it on.
+ code and references cleanup
+ bugfixes

 

1.5.5
+ added possibility to set "oral only" reward style
+ minor fixes

 

1.5.4
+ added compatibility for Magnolia_Romance.

 

1.5.3
+ stopping quests procedure improvements. thanks to @xyzxyz for logs and save file
+ some update procedure refactoring to support stopping procedure changes

you need to delete files by mask: *FPVF*.mohidden (was added by previous build) if you want actual *.psc files (no need to game, but it necessary for development)

 

1.5.2.1
+ fixed wrong version numbering from previous update (it was called 1.53 in notification messages)
+ minor scripts imrovements

 

1.5.2
+ allowed races check on quest reward
+ correctly restarting quests if something going wrong during checking valid targets procedure
+ some MCM bugs fixes

 

1.5.1
If You are upgrading from previous version:
    load savegame
    use force update
    save game after all messages ends
    exit from Fallout 4
    launch Fallout 4 and load your savegame
+ code refactoring to stop using AAF events for more stability on heavy scripted mod packs 
    tested on very big mod pack and there was alot of problems with 1.5 version and below, but now it works just fine
+ changes for updating procedure (yes, again)

 

1.5
+ changes for flirt logic on speech challenges 
    When player received spech challenge "Should I use my sexuality?" string will appear in upper left screen corner. 
    But if player will not choose  speech challenge - flirt will not starts. 
    If player will chose speech challenge and will be successfull in this attempt "I'm trying to flirt with my interlocutor" string will appear in upper left screen corner.     
    If player will not choose any speech challange attempts during dialog, string "I did not flirt with interlocutor..." will appear in upper left screen corner. 
    If player had successful speech challenge, string "I'm flirting shameless..."  will appear in upper left screen corner and new scene starts, after dialogs ends
    Previous version had flirt attempt on each avaiable speech chalenge, even if player did not choose it.
    Player no more have flirt on failed speech challenges
    Quest's reward logic was not change 
+ some dialogs had changing to be more "literary". thanks to @CowMonster762. 
+ potentional "player comments and headtracking" conflicts fix 
    I have no source code for this mod, so i can't be sure for 100%, but i have no more problems with this mod in my game
    I checked v2.53 of this mod, but it still can broke vanilla quests (i having this bug every time i'm trying to use this mod), so i turning it off for my own

 

1.44
+ changed way to reregister catch events to make it more clear and stable (will fix non working catches for certain situations)
+ redesign for most logic to avoid multiplay events restarting (affects performance and stability) 
+ corectly reregister catch events if player choosed "i'm not interesting" in flirt dialog
+ some dialogues changed to fix grammar mistakes (it you'll find another, please correct me via forum post)
+ minor changes to dialogue system (few new dialogues and camera changes)
+ added new timer to flirting scene starting attempt. if dialogue does not start in 30 seconds for any reason (mod conflicts etc), scene will be skipped 

 

1.43
+ fix for quest stopping after game loading from the save with active Vanilla Fudge
+ fix for scene starting after flirt attempt (on speechcraft event) and as quest reward. but you need to keep in mind that latest AAF versions are very slow and scene can start in 20-30 seconds after dialogs end (it depends on your animations count, i believe)

 

1.42.3
+ now user can stop mod, for removing it. Use MCM option to stop mod, than save, exit from game, remove mod, start game, load from save with stopped mod, and save it again

 

1.42.2
+ flirt dialog will not appear if dialogue target is child

 

1.42.1
use "Force Update" button in MCM menu when updating from previous version
+ some fixes that prevent mod to correctly start scenes upon loading game
+ an option "Force Update" added to MCM menu

 

1.42
+ stopping dialog and following script on animation end, if it was not stopped before

 

1.41
+ Fixed scene stuck, if few flirt challenges was used in one dialog, or flirt and quest complete events has been catched
+ Revert dialogue mechanism (not flirting mechanic!) to original to avoid some problems. But there is an issue when sometimes dialog dosen't start automaticaly
+ Follower timer fix
+ Using AAF_ActorLocked for other mods conflicts resolving (it they used it too)

 

1.4 Major Update
NEW FLIRT MECHANIC! If you don't like it - use 1.3+ version.
New game or cleans save is necessary!
+ Mod logic and service functions moved into different quests
+ Additional cleanup for unused quests and scripts
+ Flirt mechanic totaly changed. Now, when speech chalange is available a message "Should i use my sexuality" will appear. An IF player choose "speechcraft" dialog option and will pass it flirt will be succesed and "I'm flirting shameless" message will appear. If played not choosed "speechcraft" option or didn't pass it flirt will not start

 

1.32
+ massive mod cleaning from unused quests
+ when player flirting there is no inform message and face animation
+ dailog with npc after player choose "go to private place" no required player activation - NPC will not start it for own

 

1.31
+ fix for companion alias for dialog
+ added version info to papurys log

 

1.3 Major Update
+ AI packages fixes
+ You can't ask a companion to be "rewarded" instead you,  if you have no copmanion
+ Scripts code was mostly rewrited for better optimisation
+ Flirt mechanic was changed. Now it no more need to use hotkey
+ Flirt hotkey removed from MCM menu
+ an option to turn flirt OFF added to MCM
+ an options for NPC allowed races and gender added to MCM menu
+ an option about "active" or "passive" players role in sex scene added to MCM
+ following NPC will stop following after certain time
+ following time can be changed via MCM

 

1.2
+ Improved information messages during updating procedure
+ Fix for NPC dialogs after player completing quests
+ Hotkey for flirting added to MCM menu. Use it when "should i use my sexuality" message appears

 

1.1
+ it's possible to turn off misc quest "reward" in MCM menu
+ remove follower interaction cause there is amazing mod: "AAF Morning Sex With Lover" by @megururu (https://www.loverslab.com/files/file/7978-aaf-morning-sex-with-lover/)
+ mod updating logic has been changed

 

1.0
+ converted to AAF
+ add MCM menu
+ some logic change to more smoth dialogs start
+ some papyrus log cleanups

 

 


  • Submitter
  • Submitted
    01/04/2019
  • Category
  • Requires
    AAF, Animation packages, MCM

 

Link to comment
3 hours ago, afa said:

It is saying older version found on save, updating...

 

Except I have never ran this mod before on the save, and the message seem to keep repeating itself

i know  - it's standart bug for old vinfamy mods. i'll publish new version with this and additional fixes

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1.1
+ it's possible to turn off misc quest "reward" in MCM menu
+ remove follower interaction cause there is amazing mod: "AAF Morning Sex With Lover" by @megururu (https://www.loverslab.com/files/file/7978-aaf-morning-sex-with-lover/)
+ mod updating logic has been changed
 

 

i have some issues with my current F4 instalation, so this build not fully tested.

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When approaching a bridge with a Raider Toll and start talking to him,

I get the text “Should I use my sexuality?" but my only topic options are bargain, Refuse, Pay, “and If I Don’t?”

I looked at the old Four-Play Vanilla Fudge 2.3 instructions and it says there should be a persuade option. Is this going to be included in AAF_Vanilla_Fudge version?

Link to comment
15 minutes ago, Agnot2014 said:

When approaching a bridge with a Raider Toll and start talking to him,

I get the text “Should I use my sexuality?" but my only topic options are bargain, Refuse, Pay, “and If I Don’t?”

I looked at the old Four-Play Vanilla Fudge 2.3 instructions and it says there should be a persuade option. Is this going to be included in AAF_Vanilla_Fudge version?

i tested only quests rewards. for other features i need an feedback, cause i personaly don't use them.

i'll investigate your issue and will fix it in next release

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17 minutes ago, Jahem_kinkaid said:

i tested only quests rewards. for other features i need an feedback, cause i personaly don't use them.

i'll investigate your issue and will fix it in next release

Thank You

When the main quest is finished the game becomes full of bridge Tolls etc.

 

As I said I did get the text “Should I use my sexuality?" just the persuade option was missing.

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I had to remove AAF_Vanilla_Fudge because every time I have sex using another mod like AAF_SEU or RSE it also triggers a reward from Fudge even with Quest Reward OFF and Misc Quest Reward OFF. I tried moving it above all the other mods SEU RSE and Violate but it still triggers a reward after the sex finishes. I tried turning it off and saving then restarting game with that save but still the rewards trigger after a successful scene using SEU or RSE.

Is this a known issue or just a problem in my game?

Link to comment
9 minutes ago, Agnot2014 said:

I had to remove AAF_Vanilla_Fudge because every time I have sex using another mod like AAF_SEU or RSE it also triggers a reward from Fudge even with Quest Reward OFF and Misc Quest Reward OFF. I tried moving it above all the other mods SEU RSE and Violate but it still triggers a reward after the sex finishes. I tried turning it off and saving then restarting game with that save but still the rewards trigger after a successful scene using SEU or RSE.

Is this a known issue or just a problem in my game?

please, can you repeat this bug and then post Papyrus log here for investigation?

 

Fudge catch "quest complete" event. Every mod that triggered "quest complete" will be affected by Fudge (if global quest reward is ON via MCM). I'm using SEU and Violate and have no any issues and i don't know which quests Violate or SEU can trigger as "completed" after each scene. 

 

those mods don't use same name scripts or something so there is no conflicts.

 

but i don't know what about RSE, cause i don't use it and have no plans to use in future

 

i working on new version of Fudge with some code cleanups and improvements and better filters for incoming events. may be it will help if you'll updated

 

i'm sorry that i can't help you right now. if you'll post a log - maybe it helps to found problem

 

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18 minutes ago, Jahem_kinkaid said:

please, can you repeat this bug and then post Papyrus log here for investigation?

 

Fudge catch "quest complete" event. Every mod that triggered "quest complete" will be affected by Fudge (if global quest reward is ON via MCM). I'm using SEU and Violate and have no any issues and i don't know which quests Violate or SEU can trigger as "completed" after each scene. 

 

those mods don't use same name scripts or something so there is no conflicts.

 

but i don't know what about RSE, cause i don't use it and have no plans to use in future

 

i working on new version of Fudge with some code cleanups and improvements and better filters for incoming events. may be it will help if you'll updated

 

i'm sorry that i can't help you right now. if you'll post a log - maybe it helps to found problem

 

I have no skill in reading Logs but I think this one is about the time the errors were happening.

Papyrus.3.log

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34 minutes ago, Jahem_kinkaid said:

can you turn off PlayersComment for test? looks like there is problem.

 

i'll install it tommorow and will test with it

I’m sorry, but when I found the problem I was in the middle of a long Quest which was why I was so looking forward to using Vanilla_Fudge to get through it. I was so annoyed with myself for using an untested mod and having to go all the way back to the beginning that I uninstalled it and went back to a save before it was installed. I do get very frustrated, so many AAF mods to install then get working together that I do sometimes get a bit peeved. I am very grateful for all your time and effort and look forward to trying AAF_Vanilla_Fudge again once we know the problem, I enjoyed the original and yours looks as if it will be just as good if not better.

 

I will reinstall AAF_Vanilla_Fudge when you’re ready for a controlled test.

 

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There needs to be a distance check to where they give up on trying to reward/get rewarded by you with sex, otherwise NPCs track you down all the way across the commonwealth if you flirt with them. Especially since it seems that telling them "yes" doesn't cause them to stop following you.

IE I did the quest at Thicket Excavations, then had sex with Matius. So I left, to go find the last trailer for my AFT Camp. Long story short I snipped the raiders at Corvega (since I know I'd have to do it anyway later on). When I finished and went on the roof, I spied Matius walking towards me. Apparently he'd walked all the way from Thicket Excavations just to ask for pussy.

It'd be funny if it wasn't so sad.

On another profile, I had a similiar experience, only with Preston instead of Matius.

Link to comment
On 1/6/2019 at 6:37 PM, Jahem_kinkaid said:

it's not an dialogue option. you need to press a key at this moment. but i'm not sure it's works cause didn't tested it. when i finished my current work i'll investigate this situation

Thank you for working on the mod.
But there is a problem. Hot key flirting does not work. Tried to reconfigure, but still does not work.

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1.3 Major Update
+ AI packages fixes
+ You can't ask a companion to be "rewarded" instead you,  if you have no copmanion
+ Scripts code was mostly rewrited for better optimisation
+ Flirt mechanic was changed. Now it no more need to use hotkey
+ Flirt hotkey removed from MCM menu
+ an option to turn flirt OFF added to MCM
+ an options for NPC allowed races and gender added to MCM menu
+ an option about "active" or "passive" players role in sex scene added to MCM
+ following NPC will stop following after certain time
+ following time can be changed via MCM
 

Link to comment

Installed AAF_Vanilla_Fudge_V1.3

I am still getting the SEU or RSE sex partner approaching after the scene rubbing their hands and the quest reward with Misc Quests Reword turned OFF.

But with Quest reward Turned OFF as well everything seems to be working, but partners do rub their hands together just before the animation starts which I think is a trait from vanilla Fudge.

With Player Comments disabled and Quest reward Turned ON plus Misc Quests Reword turned ON there was no Fudge quest approach after SEU or RSE sex.

I tried it again with Player Comments Enabled again trying to prove a point, but everything worked fine no Fudge quest approach after SEU or RSE sex very confusing. I have included 2 Papyrus logs one with Player Comments on and one with it off i.e. PCON and PCOFF.

Papyrus.PCON.log

Papyrus.PCOFF.log

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18 minutes ago, Agnot2014 said:

Installed AAF_Vanilla_Fudge_V1.3

I am still getting the SEU or RSE sex partner approaching after the scene rubbing their hands and the quest reward with Misc Quests Reword turned OFF.

But with Quest reward Turned OFF as well everything seems to be working, but partners do rub their hands together just before the animation starts which I think is a trait from vanilla Fudge.

With Player Comments disabled and Quest reward Turned ON plus Misc Quests Reword turned ON there was no Fudge quest approach after SEU or RSE sex.

I tried it again with Player Comments Enabled again trying to prove a point, but everything worked fine no Fudge quest approach after SEU or RSE sex very confusing. I have included 2 Papyrus logs one with Player Comments on and one with it off i.e. PCON and PCOFF.

Papyrus.PCON.log

Papyrus.PCOFF.log

if you look to logs you'll see alot of PlayerComments errors. i'm almost sure - there is a problem. i tried to test this mod, but whe i saw as manny erro it spawn - a stopped. mod with so many errors - unplayable

 

and thanks for logs - i found a small error with companion definition for dialog option.

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