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Animated Beast's Cocks(ABC) For modders - 3ds Max Rigs


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Posted
44 minutes ago, factoryclose said:

The new rigs are added including Horse's. My top priority is to make new creature rigs that have rather longer penises.

Humanoids aren't out of the question though?

Posted
5 minutes ago, Z0mBieP00Nani said:

Humanoids aren't out of the question though?

Well.. We already have SOS... I am not sure about what I can do more of it.

Posted

This looks REALLY good.
If done properly, it completely eliminates any clipping that would happen.

Hell, if you have plans on doing horse cocks, and released, I would love to try and make a new animation using it.

 

EDIT: just noticed you already added horse cocks.
I'll try and find some free time and start fiddling around with it.

Posted
1 hour ago, Z0mBieP00Nani said:

Humanoids aren't out of the question though?

 

1 hour ago, factoryclose said:

Well.. We already have SOS... I am not sure about what I can do more of it.

In theory it would be possible to create SOS schlong animations just like tail animations are made (MadMansGun has a guide for those). The problem would be adding those new animations to SOS' behaviour files, as they would need to be regenerated for each new schlong anim just like tails are done with FNIS but FNIS doesn't support SOS (yet?).

 

Maybe if someone nags fore about it enough to get him to add support for editing SOS behaviour files in FNIS, we could give it a shot, but I wouldn't count on it and it's not even guaranteed to work out even if it happens.

Posted
14 minutes ago, Lestat1627 said:

I missed something, but can you use it in game?

You are seeing the GIF. Of course, you can use it if you have proper animations.

Posted

Mod looks fantastic, Super excited what people with will come up with.

 

Side note, is this able to add a sort of flopping effect to genitalia of creatures as they walk around? Like how BBP animations used to work? 

Posted
5 hours ago, MadMansGun said:

umm...you forgot to include the nif & hkx files in your update.

 

1 hour ago, Koalmex said:

In the new version the nif and hkx are missing.
Good work, I will support everything I can.

 

I didn't miss them. I just differentiate the posts not to potentially confuse people. I saw many cases. You can check the files on the requirement lists.

Posted
10 hours ago, Lestat1627 said:

I missed something, but can you use it in game?

I think the answer to that is, "sort of?..."

 

I installed the giant "demo", I'm not sure how well it works in game though, I have yet to try it out.

Posted
On 11/19/2018 at 6:03 PM, factoryclose said:

I didn't miss them. I just differentiate the posts not to potentially confuse people. I saw many cases. You can check the files on the requirement lists.

it would make more sense to have all the files on loverslab.

 

you did not export some of the horses aroused meshes correctly, all of the nodes are at x0 y0 z0

and your using the old "soulcairnhorseboneHard.nif" mesh, the new one uses a animated flame texture on the penis.

 

the penis could use a extra node in the tip to give it better flaring control.

Posted
6 minutes ago, MadMansGun said:

it would make more sense to have all the files on loverslab.

 

you did not export some of the horses aroused meshes correctly, all of the nodes are at x0 y0 z0

fsscr000.jpg

and your using the old "soulcairnhorseboneHard.nif" mesh, the new one uses a animated flame texture on the penis.

 

the penis could use a extra node in the tip to give it better flaring control.

Oh... Got it. Probably I messed up something. I'll check it out.

 

And no. Whether it makes sense or not, I wanted this thread for the modders not for users in the first place.

Posted
14 minutes ago, factoryclose said:

I wanted this thread for the modders not for users in the first place.

around here they are pretty much one and the same ?

Posted
10 minutes ago, Z0mBieP00Nani said:

I think he means that often times the users on this site are also the modders.

Oh.. I got it... Thank you for interpretation. Honestly, I didn't hang around here until very recently.

Posted
48 minutes ago, factoryclose said:

I don't understand what you mean by that. DId you mean to be sarcastic?

everyone is both a modder and a user, there is no real distinction between the two.

sooner or later all "users" turn into mod creators of one form or another.

Posted
2 minutes ago, MadMansGun said:

everyone is both a modder and a user, there is no real distinction between the two.

sooner or later all "users" turn into mod creators of one form or another.

Sorry for misunderstanding. I guess you're right. You don't have to see them differently. But aside from that, categorizing mods is necessary. This thread is only for animators and that menas there are not many animators even on LL. I don't want users to keep asking me about what they have to download or etc.

Posted
12 hours ago, Z0mBieP00Nani said:

I installed the giant "demo", I'm not sure how well it works in game though, I have yet to try it out.

We try it and see what happens?

Posted
55 minutes ago, MadMansGun said:

video horse testing.7z

the ring is a bit problematic with clipping.

and again the tip needs a extra node for more realistic flaring , i'm going to experiment a bit to see if i can made it work better.

 

On my end, the genitalia can only be deformed by rotating.
Yours looks like it can be scaled as well.
 

Am I missing something?

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