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Posted
19 minutes ago, Darcaan2012 said:

It seems to be unavailable.  Did you put the download in the wrong place?

awesome profile avatar ?

(that's the thumb for ?^^)

 

EDIT:

only see this in downloads:

Slavemarketheads.7z

4.43 MB

Posted
46 minutes ago, donttouchmethere said:

awesome profile avatar ?

(that's the thumb for ?^^)

 

EDIT:

only see this in downloads:

Slavemarketheads.7z

4.43 MB

 

43 minutes ago, DavetheBarbarian said:

I think the link at bottom to Slavemarketplace_0.8 is not working .

Sorry, don't know what happened, but the download appears in the down left corner of the description in white.  Will fix it tomorrow.

Posted

 

3 hours ago, danta said:

um I have been looking for this armor for a while. Where is it from ?

 

Thanks

 

Here 

or 

 now the download is in the right place. Sorry for the problems.

Posted

This is really great so far. 

I picture a bustling scene, a full market of folks selling, buying, trading, with lots of dialogue options. 

Can't wait to see more.

Posted
10 hours ago, n33t meet said:

can post photos where we can find on the map

 

No photo needed. At the moment  in the Base of the Shrine of Azura a great black door.

Posted

:) Good mod. I see it's coming right along. I keep thinking this is in the Hammerfell Desert somewhere. One thing though, it still crash's when I try to open my Inventory while in this Mod, any idea? Otherwise its still great. I think of plenty of people moving around with deals going back and forth, some slaves, some free, merchants and always some nefarious slavers with unachievevable tasks, and others offering ridiculous deals, both ending the same way. Possibly a way to Fame and Fortune, or a one way ticket into a collar, never can tell.

 

Posted
1 hour ago, Harvald said:

On some request:   New version without apachii hair is online.

Who said that lamenting all day doesn't change anything? ?

Sweet, the slavemarket will be back! (for the "in ground cages" muwhahahaha) ?

?‍♀️

thx =D

Posted
18 minutes ago, smarchet00 said:

There's a land mod called Nereva. It also has an entrance at the shrine of Azura. Anyone tried installing both? Any conflict?

If the Nexus mod pic is right there should be no conflict.

The entrance to Slavemarket is around the corner

Here the Nereva entry, Slavemarket entry to the right from there

Spoiler

65510-1-1430746193.thumb.jpg.33994a1fa2ea9e36bc21507252181f7c.jpg

 

btw thx for the mod idea =D

Posted
1 hour ago, donttouchmethere said:

If the Nexus mod pic is right there should be no conflict.

The entrance to Slavemarket is around the corner

Here the Nereva entry, Slavemarket entry to the right from there

  Reveal hidden contents

65510-1-1430746193.thumb.jpg.33994a1fa2ea9e36bc21507252181f7c.jpg

 

btw thx for the mod idea =D

Yup, thats the one.

Thanks!

  • 2 weeks later...
Posted
On 10/2/2019 at 10:58 PM, Dawndrake said:

So am seeing this at certain angles:

 

20191003021845_1.jpg.d9333be99ae591685fab0f85bd745ada.jpg

 

Think its an LoD bug.

-what happens here, if u switch off the enb....

Posted
9 hours ago, Dawndrake said:

It fixed itself. I just had to recreate the LoDs

Maybe you can later explain me what this means. I wanted to add LODs to the ZAP-World. I can add "LOD-meshes with extra BAD textures (i´ll take them from skyrim) and add those DUMMYs to the world-but HOW?...I would be thankful to get a little info related to that-I have a video of a known skyrim-world-creator but he uses only the officially LOD...I´ll seee soon how this has to be made.

 

Posted
On 10/2/2019 at 10:58 PM, Dawndrake said:

So am seeing this at certain angles:

 

Think its an LoD bug.

There are no LOD needed (and I made none) cause the world has only 2 cells in each direction and LOD is needed only, if there are at least 3 cells in one direction. The game loads all 4 Cells on entering the Worldspace and no cell will be reloaded because I limited the usable size accordingly. There are no objects placed outside these 4 Cells.

Posted
21 hours ago, t.ara said:

Maybe you can later explain me what this means. I wanted to add LODs to the ZAP-World. I can add "LOD-meshes with extra BAD textures (i´ll take them from skyrim) and add those DUMMYs to the world-but HOW?...I would be thankful to get a little info related to that-I have a video of a known skyrim-world-creator but he uses only the officially LOD...I´ll seee soon how this has to be made.

 

 

16 hours ago, Harvald said:

There are no LOD needed (and I made none) cause the world has only 2 cells in each direction and LOD is needed only, if there are at least 3 cells in one direction. The game loads all 4 Cells on entering the Worldspace and no cell will be reloaded because I limited the usable size accordingly. There are no objects placed outside these 4 Cells.

I am afraid I do not know the technical details of LODs. The error disappeared after a restart or some change I did (which could be remaking a smashed patch, running DyndoLod for LODs or changing the load order or something else am afraid I don't remember exactly).

 

For LODs I am just following the DyndoLod process available in here. I do not know anything more than just following the process.

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