t.ara Posted October 7, 2019 Posted October 7, 2019 8 hours ago, Dawndrake said: I am afraid I do not know the technical details of LODs. The error disappeared after a restart or some change I did (which could be remaking a smashed patch, running DyndoLod for LODs or changing the load order or something else am afraid I don't remember exactly). For LODs I am just following the DyndoLod process available in here. I do not know anything more than just following the process. My feeling has been, that this is being caused by enb-so i thought you maybe could one time quit enb and then look if this stilll apears. LOD is from what i have still in mind the technique to let far distance parts be exist in very LOW POLY and light-texture objects, which are switched on, if the nearfield is being left. If you place a tangled tower, it´s very much a heavy item (about 10K-object), which is being spawned, if you go close into it´s area. And if you leave the area, you have this object being exchanged by it´s LOD-object, which is looking much more simple (which doesn´t matter, because you are more far away)...This asset (LOD) is keeping it´s existence as an item over the whole map...so if you fly with a dragon, the tower will be existing then permanently as LOD-all LOD objects are creating the distant-landscape and form it. The switching of LOD between their near objects and how to bring them ingame is at the moment not clear to me-i have to learn that. We´ll see if I can successfully can generate such a lod-landscape for the zap-world later...
Harvald Posted October 7, 2019 Author Posted October 7, 2019 @t.ara Korrekt. Das ist bei Skyrim der Normalzustand. Es werden 3*3 Cells gerendered. Der Spieler befindet sich immer in der zentralen Zelle. Rundum die 9 Zellen befinden sich 12 Bilder, die sogenannten LOD's. Darum sind viele LOD Objekte z.B. Bäume auch nur zweidimensional. Im CS gibt es eine Funktion LOD generieren, die jedoch auf jedem mir bekannten PC zum crash führt. Daher macht der Modder dies entweder mit Dyndolod oder mit tes5LODgen. Dyndolod erzeugt die hochwertigeren LODs, die jedoch mächtig auf die Performance gehen und eine eigene esp und einen MCM Eintrag haben. Teslodgen erzeugt Vanillanahe LODs und ist daher für den Modder zu bevorzugen.
t.ara Posted October 7, 2019 Posted October 7, 2019 1 hour ago, Harvald said: @t.ara Korrekt. Das ist bei Skyrim der Normalzustand. Es werden 3*3 Cells gerendered. Der Spieler befindet sich immer in der zentralen Zelle. Rundum die 9 Zellen befinden sich 12 Bilder, die sogenannten LOD's. Darum sind viele LOD Objekte z.B. Bäume auch nur zweidimensional. Im CS gibt es eine Funktion LOD generieren, die jedoch auf jedem mir bekannten PC zum crash führt. Daher macht der Modder dies entweder mit Dyndolod oder mit tes5LODgen. Dyndolod erzeugt die hochwertigeren LODs, die jedoch mächtig auf die Performance gehen und eine eigene esp und einen MCM Eintrag haben. Teslodgen erzeugt Vanillanahe LODs und ist daher für den Modder zu bevorzugen. Ja, eigentlich bist Du der richtige PROFI und tust nur so bescheiden;-)) Bitte lass diesen eintrag stehen, so dass ich später nochmal nachlesen kann...ich habe beide programme bereits irgendwo zur nutzung abgestellt-ich würde es trotzdem mal mit CK riskieren...vielleicht ist das eine Einstellungssache. Ich müsste auch noch wissen, wie ich LOD (eigene neue meshes) im spiel einsetze und wie die attribut-einstellung der mesh ausschaut-ich nehme an ein HAKEN bei "is LOD" reicht dann vieleicht schon aus und das Teil ist unsichtbar ??? und wird erst in der Entfernung angeschaltet...So stelle ich es mir vor. Also muss der LOD tower genau auf die stelle, wo der richtige steht, aber dann mit LOD aktiviert...früher dachte ich das LOD teile erst durch einen cell-switch positioniert werden können-das macht aber keinen sinn, gerade nicht in der großen landschaft. Ich sehe mir später auch mal an, wie BETHESDA die LODs gemacht hat...die sehen ja voll übel aus und sind einfach sparsame "flächen" und "würfel" mit sehr "rauhen" texturen-ich überziehe eigene LOD dann einfach mit existierenden texturen...da wird nicht groß herum-experimentiert....;-)))
DrLight1491 Posted October 21, 2019 Posted October 21, 2019 Hey i had a quick question, could someone point me in the right direction of the entrence, i can't seem to find it.
poblivion Posted October 21, 2019 Posted October 21, 2019 11 hours ago, DrLight1491 said: Hey i had a quick question, could someone point me in the right direction of the entrence, i can't seem to find it.
DrLight1491 Posted October 21, 2019 Posted October 21, 2019 Now how do i open it, is it a spell? EDIT: Ahh, i just needed to update, found it, thank you
The Khan Posted November 5, 2019 Posted November 5, 2019 One question. Is it my skyrim or do most of the bondage tools lock the player to a bugged "spread" position even when the device isn't supposed to be, like slave mill or suspended position?
Kaze6661 Posted November 26, 2019 Posted November 26, 2019 On 9/14/2019 at 4:08 PM, Harvald said: On some request: New version without apachii hair is online. Thx a LOT. 1
Eorus Posted February 3, 2020 Posted February 3, 2020 Would love to see a port for SE... here's hoping... 2
WenchCollector Posted February 22, 2020 Posted February 22, 2020 Great mod, really like the idea. I am having an issue with the skybox lighting, its extremely dark inside the market place. In your screenshots it looks like there's a blue sky and daylight, but in my game its just black with a soft white light in place of the sun. Any way to fix this?
Ferante04 Posted March 12, 2020 Posted March 12, 2020 Hi, Could you please reupload the former version of the mod (with the Apachii hairs) ? Since you made this update, i can't use your amazing mod without constant CTD. I even tried a new installation of Skyrim on my second computer, with only two mods (yours, and tha ZAZ requirement). I still got CTD.
GoticDemon98 Posted March 13, 2020 Posted March 13, 2020 hi, i have one question: why your mod give me ctd when fast waiting?
JupiterX Posted March 24, 2020 Posted March 24, 2020 I would really like to use this Mod, but I only have Skyrim SE. Is there a way to use it on SE?
Gaedrelle Posted March 28, 2020 Posted March 28, 2020 Hey ! This mod is the reason why i registered into Lovers Lab and I love it ! I just have one little sound problem. inside the market, everything works perfectly expect... the sound ? i'm having the very lound sound from the wind you can hear at Azura's Shrine inside the market. I don't know what to do about this issue. It's not a big problem and I still really enjoy this mod, it's ambience so I can clearly live with this but if anyone has an idea on how to get rid of the sound it would just be perfect ♥ Thank you very much for this mod.
randy1990 Posted April 5, 2020 Posted April 5, 2020 i cant start it wite skyrim spezial edition (steam) i have it installe wite NMM (sorry vor my englich im german )
OmegaSupremus Posted April 25, 2020 Posted April 25, 2020 Ive downloaded v8.0.1, the most recent version i can find. every time i attempt to enter the area, it loads shows the area, loads me in, then immediately freezes. No amount of waiting fixes the freezing. Even though the mod doesnt require apachi hair, i stil have it for other mods to use. Is there a solution to this? or if necessary, could an older more stable version be uploaded?
Dawndrake Posted August 10, 2020 Posted August 10, 2020 Anyone know where this scene in the advertisement was taken? What Zaz furniture?
CGI_Models Posted August 22, 2020 Posted August 22, 2020 Does this work with SkyrimVR? I loaded the file with MO2. Loot put the file where it needs to be. Run FNIS with no errors. Launch Skryim and it does not load. Thanks
shadowman2777 Posted August 26, 2022 Posted August 26, 2022 I tried and tried to get this to work on se, and finally i succeeded. Beautiful place. I run it through cao, found errors on xedit on head parts, deleted those, replaced the hair with vanilla and saved on CK as form 44. 1
shadowman2777 Posted December 22, 2022 Posted December 22, 2022 Use this ESP for SE. Slavemarketplace.esp 3
sefyr Posted December 22, 2022 Posted December 22, 2022 1 hour ago, shadowman2777 said: Use this ESP for SE. Slavemarketplace.esp 248.22 kB · 0 downloads You are true Legend, ty for Port and share folk!! 1
DonQuiWho Posted December 22, 2022 Posted December 22, 2022 2 hours ago, shadowman2777 said: Use this ESP for SE. Slavemarketplace.esp 248.22 kB · 2 downloads Thank you vm! It will be great to have this in SE! Just so as I can be sure, I can run this on SE by downloading the author's (non Apachii) mod, and overwriting its esp with yours? I don't need to do anything else to any of the other resources from the base mod?
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