Hippeus Posted October 5, 2018 Posted October 5, 2018 So I've had this happen twice now where I try to go to the data tab in the Pip-boy the game has instantly crashed. Doesn't happen every single time but enough to know something is wrong. So I'm thinking its either a load order or mod conflict issue with something UI related and wondering if anyone else had this problem. Major things that have changed I can think of is I went to Vis-G Sorting from normal VIS Sorting. Also wondering if it could be my install order for Def_UI. I have it like this in my mod install order. Def_UI (Installed exactly like ViS-G page said) Gold kit for Pip-Boy (Conflict?) Vis-G Sorting Below is my Load Order if needed I can also show my mod install order from MO2. Spoiler 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 WorkshopFramework.esm 9 9 AAF.esm 10 a HUDFramework.esm 11 b SettlementKeywords.esm 12 c Homemaker.esm 13 d ArmorKeywords.esm 14 e SimSettlements.esm 15 f TortureDevices.esm 16 10 Devious Devices.esm 254 FE 0 LMNSOverlays.esl 17 11 OVT.esp 18 12 VIS-G Item Sorting.esp 19 13 Armorsmith Extended.esp 20 14 MonnoBikini.esp 21 15 Shino Clothes.esp 22 16 rfortaleza2.esp 23 17 rfortaleza2_AE.esp 24 18 CROSS_Swimsuit.esp 25 19 Shino Bikini Pack.esp 26 1a Shino MSG.esp 27 1b DX Courser X-92 Power Suit.esp 28 1c wasterArmor.esp 29 1d sarahRageArmor.esp 30 1e Classic Combat Armor.esp 31 1f Cammy Tactical Suit.esp 32 20 K9TacticalHarness.esp 33 21 TTOutfit.esp 34 22 Lara's Wetsuit.esp 35 23 ASA.esp 36 24 rpampas.esp 37 25 Dickys Pinup Outfit.esp 38 26 Lacy Underwear.esp 39 27 NezzarUltimateCollection.esp 40 28 NightDress.esp 41 29 HN66Fo4_EasyGirl_BS.esp 42 2a Sporty Underwear.esp 43 2b HighHeels.esp 44 2c ChainBikini.esp 45 2d NX2C.esp 46 2e Zenna PantyHose.esp 47 2f Female Tactical Armor.esp 48 30 dogtags.esp 49 31 vneck.esp 50 32 HN66-SiriusArmor.esp 51 33 ApalLeotard.esp 52 34 VaultSuitUnzipped.esp 53 35 JC-Shirt and Jeans.esp 254 FE 1 TheKite_Railroad_Handmaiden.esp 54 36 Eli_Armour_Compendium.esp 55 37 EnclaveX02.esp 56 38 Hellfirenew.esp 57 39 9mmPistol.esp 58 3a SSEX.esp 59 3b SettleObjExpandPack.esp 60 3c AlternateSettlements.esp 61 3d Better Vendor Stalls.esp 62 3e BetterJunkFences.esp 63 3f SettlementMenuManager.esp 64 40 Prisoner Shackles.esp 65 41 MYBlackWidowBed.esp 66 42 Eli_Crafting Shiz 9000.esp 67 43 DogBed.esp 68 44 RealTroughs.esp 69 45 SimSettlements_MegaPack_YearOne.esp 70 46 LooksMenu.esp 71 47 LooksMenu Customization Compendium.esp 72 48 LMBTOverlays.esp 73 49 CBBE.esp 74 4a DnxTattoos.esp 75 4b The Eyes Of Beauty.esp 76 4c KSHairdos.esp 77 4d KSHairdos_oel.esp 78 4e MiscHairstyle.esp 79 4f AzarPonytailHairstyles.esp 80 50 PIP-Pad.esp 81 51 PIP-Pad_LMCC.esp 82 52 Immersive HUD.esp 83 53 No more monochrome - Color setting for the Pipboy!.esp 84 54 VisibleWeapons.esp 85 55 Friffy_Holstered Weapons.esp 86 56 VisibleCompanionAffinity.esp 87 57 NoVanillaRadiantDLCLocations.esp 88 58 AshGooPilesAwayV1.5.esp 89 59 dD-Enhanced Blood Basic.esp 90 5a ColorfulSurvivalIcons.esp 91 5b HoloTime.esp 92 5c BobbleGirl.esp 93 5d MojaveImports.esp 94 5e BetterSettlers.esp 95 5f BetterSettlersCleanFacePack.esp 96 60 BetterSettlersCCAPack2.0.esp 97 61 BetterSettlersNoLollygagging.esp 98 62 CompanionIvy.esp 99 63 EveryonesBestFriend.esp 100 64 DualSurvivors.esp 101 65 Dustworth.esp 102 66 DualSurvivors_additionaldialogue.esp 103 67 llamaCompanionHeather.esp 104 68 Red Rocket Basement.esp 105 69 Eli_Faction Housing Overhaul - Prydwen.esp 106 6a brotherhood of steel overhaul.esp 107 6b The_Prydwen_Overhaul.esp 108 6c W.A.T.Minutemen.esp 109 6d AAF_Halstrom_TagData.esp 110 6e PA-Quick Animations.esp 111 6f DavesPoses.esp 112 70 Shino Poses.esp 113 71 FO4_AnimationsByLeito.esp 114 72 Rogg DD Items Manager.esp 115 73 Crazy_Animations_Gun.esp 116 74 VIO_Strap-On.esp 117 75 SavageCabbage_Animations.esp 118 76 Atomic Lust.esp 119 77 Mutated Lust.esp 120 78 Rufgt's Animations.esp 121 79 CumNWealth.esp 122 7a ZaZOut4.esp 123 7b AAF_Four-Play_Animations_Crazy6987.esp 124 7c FP_FamilyPlanningEnhanced.esp 125 7d CWSS Redux.esp 126 7e AnghelosRespawn.esp 127 7f AAF_RSE.esp 128 80 AAF_RSE_DLCPatch.esp 129 81 RSE_CWSS_patch.esp 130 82 ValdacilsItemSorting - WastelandImports TAGS.esp 131 83 llamaCompanionHeather-VIS-G - AE Patch.esp 132 84 Eli Armor Compendium AE VIS Patch.esp 133 85 AAF_RSE - Better Settlers Patch.esp 134 86 Grasslands - Healthy.esp 135 87 Vivid Waters.esp 136 88 Vivid Weathers - FO4.esp 137 89 Vivid Weathers - FO4 - Far Harbor.esp 138 8a Vivid Weathers - Natural Bright.esp 139 8b Vivid Weathers - Nuka World.esp 140 8c EnhancedLightsandFX.esp
Spyder Arachnid Posted October 5, 2018 Posted October 5, 2018 That was an issue with VIS-G. When switching from your inventory to your data (or vice versa), it would crash. It has since been fixed in the latest version though, so unless you haven't updated, shouldn't be having that issue. I see you're using HUDFramework as well, you're not patching the HudMenu right? VIS-G is compatible with HUDFramework by default, so install DEF_UI, HUDFramework, and then VIS-G, letting them overwrite in that order. Gold Kit is rather outdated and don't think it is compatible with VIS-G, as VIS-G adds it's own libs and such that Gold Kit doesn't cover. It's best to not install that when using VIS-G. Plus I believe VIS-G already has colored icons (as long as you use the ini edit shown in the sticky post on that page), though I've never gotten it to work. You also don't need No More Monochrome either, as using Gold Kit makes it redundant. Same with Colorful Survival Icons. But again, as Gold Kit has issues with VIS-G, probably best to not use other coloring mods as well (seeing as they change the same files that VIS-G uses).
Hippeus Posted October 6, 2018 Author Posted October 6, 2018 1 hour ago, SpyderArachnid said: That was an issue with VIS-G. When switching from your inventory to your data (or vice versa), it would crash. It has since been fixed in the latest version though, so unless you haven't updated, shouldn't be having that issue. I see you're using HUDFramework as well, you're not patching the HudMenu right? VIS-G is compatible with HUDFramework by default, so install DEF_UI, HUDFramework, and then VIS-G, letting them overwrite in that order. Gold Kit is rather outdated and don't think it is compatible with VIS-G, as VIS-G adds it's own libs and such that Gold Kit doesn't cover. It's best to not install that when using VIS-G. Plus I believe VIS-G already has colored icons (as long as you use the ini edit shown in the sticky post on that page), though I've never gotten it to work. You also don't need No More Monochrome either, as using Gold Kit makes it redundant. Same with Colorful Survival Icons. But again, as Gold Kit has issues with VIS-G, probably best to not use other coloring mods as well (seeing as they change the same files that VIS-G uses). I have latest VIS-G Sorting version for the main file. No I removed the patch for HUDFramework when I switched over from VIS to VIS-G So make it so my MO2 Left Panel looks like this: DEF_UI HUDFramework VIS-G Sorting I'll remove Gold Kit, and colorful survival icons from load order since they're redundant then.
Spyder Arachnid Posted October 6, 2018 Posted October 6, 2018 What I meant by redundant was that the mod No More Monochrome that you have in your load order is no longer needed if you are using Gold Kit, as it was integrated into Gold Kit. Making No More Monochrome redundant if you are using Gold Kit. But as far as I know, since Gold Kit changes the lib data and other things, it isn't compatible with VIS-G. I'm not sure how MO works, as I use NMM, so sorry can't really help ya on that area. But hopefully someone more familiar with it can help.
Hippeus Posted October 6, 2018 Author Posted October 6, 2018 14 minutes ago, SpyderArachnid said: What I meant by redundant was that the mod No More Monochrome that you have in your load order is no longer needed if you are using Gold Kit, as it was integrated into Gold Kit. Making No More Monochrome redundant if you are using Gold Kit. But as far as I know, since Gold Kit changes the lib data and other things, it isn't compatible with VIS-G. I'm not sure how MO works, as I use NMM, so sorry can't really help ya on that area. But hopefully someone more familiar with it can help. Gold Kit is the one that gave the no monocrome esp plugin. I removed it just to be safe. Don't want it causing issues if it's not compatible. MO2 just lets me choose install paths better. So if I went by how you did it in NMM then the above that I listed should be correct. Edit: Checked out the VIS-G page a bit more and others are also having this CTD issue still after 2.3. With your help and knowing it was UI Related I least found the culprit.
Spyder Arachnid Posted October 6, 2018 Posted October 6, 2018 It's really odd that it is still crashing on ya. Haven't had that problem with the new version myself, though I got it a lot with previous versions. Just had to learn to switch to a different screen before jumping from inventory to data (or vice versa) lol. Kind of stumped as to why it could be crashing still.
Hippeus Posted October 6, 2018 Author Posted October 6, 2018 15 hours ago, SpyderArachnid said: It's really odd that it is still crashing on ya. Haven't had that problem with the new version myself, though I got it a lot with previous versions. Just had to learn to switch to a different screen before jumping from inventory to data (or vice versa) lol. Kind of stumped as to why it could be crashing still. Wonder if I should just switch back to VIS Sorting. Cause this CTD is a little annoying. Has a 100% chance of CTD if I leave the levelup menu and try to switch tabs. Can reproduce that crash every single time. I can workaround it by leaving the pip-boy then going back into it after the level up menu. Problem is it's still occasionally crashes doing that workaround when switching between the pip-boy tabs.
Spyder Arachnid Posted October 6, 2018 Posted October 6, 2018 Yeah I have no idea why it is still crashing for ya. I use DEF_UI with VIS-G (newest versions) and haven't ran into a single issue. Gotta be something else that is interacting badly with it that is causing it to crash. That's all I can think of. Cause if the basics of those two are not causing any issue, then it has to be something else interacting with it that is causing the issue.
Hippeus Posted October 6, 2018 Author Posted October 6, 2018 1 hour ago, SpyderArachnid said: Yeah I have no idea why it is still crashing for ya. I use DEF_UI with VIS-G (newest versions) and haven't ran into a single issue. Gotta be something else that is interacting badly with it that is causing it to crash. That's all I can think of. Cause if the basics of those two are not causing any issue, then it has to be something else interacting with it that is causing the issue. Only thing also that is UI related really is AAF which doesn’t touch the pip-boy, and Pip-Pad which didn’t cause crashes before. Maybe Workshop framework? That’s the only other mod I added when I switched to VIS-G. But that I don’t think would cause it.
D_ManXX2 Posted October 7, 2018 Posted October 7, 2018 cant be WorkshopFramework.esm it does not change anything in your pipboy, check if you have any mods that require new updates especially those one that need to be updated due to creation kit updates by bethesda. especially any mods that require new updates due f4SE etc..
Hippeus Posted October 8, 2018 Author Posted October 8, 2018 8 hours ago, D_ManXX2 said: cant be WorkshopFramework.esm it does not change anything in your pipboy, check if you have any mods that require new updates especially those one that need to be updated due to creation kit updates by bethesda. especially any mods that require new updates due f4SE etc.. Good to know about Workshop Framework at least. All mods were up to date. As soon as i removed VIS-G and went back to standard VIS the pip-boy crashes stopped.
Hanzy Posted June 28, 2019 Posted June 28, 2019 I am certain that aaf and it's dependants are causing the crashes, I've been having then also, but don't know what is conflicting, when I uninstall all aaf related mods the data tab works perfectly... right now I am using: aaf, aaf basic and VanillaKinkyCreature themes, leitos and crazys animations with the patches, aff compatibility patches, atomic lust, mutated lust, vadermania, aaf bondage animations, imersive lovers embrace remastered, aaf sex em up and aaf violate (those are the animation and script mods, I also have the creatures and humans necessary mods such as creature patches and bodytalk). If someone can help with this information I would be very grateful. (I am using vis-g, hud framework and def-ui)
Hanzy Posted June 28, 2019 Posted June 28, 2019 1 hour ago, Hanzy said: I am certain that aaf and it's dependants are causing the crashes, I've been having then also, but don't know what is conflicting, when I uninstall all aaf related mods the data tab works perfectly... right now I am using: aaf, aaf basic and VanillaKinkyCreature themes, leitos and crazys animations with the patches, aff compatibility patches, atomic lust, mutated lust, vadermania, aaf bondage animations, imersive lovers embrace remastered, aaf sex em up and aaf violate (those are the animation and script mods, I also have the creatures and humans necessary mods such as creature patches and bodytalk). If someone can help with this information I would be very grateful. (I am using vis-g, hud framework and def-ui) Just noticed if I go from map to data it dont crash, but if I go from inventory to data it crashes. Wtf Maybe the problem is really vis-g using more resources than I can afford or vault girl mod (the updated version). I'm gonna try tomorrow without vault girl mod to see if it runs well.
finalfrog Posted July 3, 2019 Posted July 3, 2019 I kept having this problem after trimming my load order down significantly until it was mostly a spread of Sim Settlements, AFF, and VIS-G related plugins. Switched VIS-G out VIS classic and was able to access the DATA table without crashing.
snarfies Posted July 14, 2019 Posted July 14, 2019 You know, I was just setting up a new FO4 game and having this very problem, and sure enough I do have VIS-G, and used Pra's Zedit scripts to VIS-G-ify everything. But I've successfully used VIS-G in a previous install, so that's pretty weird. I'll have to experiemnt with removing it, and maybe with older versions, if I have any still (I think I do).
darkon74slayer Posted July 21, 2019 Posted July 21, 2019 I have been having a similar problem to OP. When I use my pipboy to do anything other then viewing the perk tree it works find most of the time. but if I have been playing for a while of I move around between the pipboy categories then open the perk tree I get a CTD. I have tried removing most of the pipboy mods without any success, short of starting a new game with out any of the pipboy mods. I am not using VIS-g, I am using the original VIS mod. any help would be appreciated
SuperJ Posted August 14, 2019 Posted August 14, 2019 OK, after a few playthroughs I am finally having this CTD. My mod loadouts are pretty much the same every time but this playthrough I decided to really do settlement building so I installed Sim Settlements and I thought that what was doing it in combination with DEF-UI and VIS-G. But now not so much. Anyway, on the VIS-G nexus mod page Gambit77 chimes in. "Are you using AAF?If so, you might want to edit your DEF_INV_TAGS.xml to comment out any lines your not using on your mod build. Right now the default is what I'm using and never CTDing with, but during testing every less unique icon being used made the CTDs less frequent, so you may be able to achieve stability while using AAF just by trimming the amount of unique icons being used down some more. " Haven't tried this yet. I've just been opening my pipboy with the M key (MAP) then moving right to DATA iirc. Hopefully an update to AAF or something with fix this crash. 1
darkon74slayer Posted August 14, 2019 Posted August 14, 2019 I might be running to many mods for it to make a difference, I dropped VIS and VIS-G using gold kit for color pipboy and did what they recommend for item sorting and the pipboy has never been more stable while using vault girl (I don't use the data and inv page fro vault girl).
volcanogod Posted August 14, 2019 Posted August 14, 2019 Since the problem seems to be some bizarre interaction between the PipBoys inv display, VIS_G, AAF, and (maybe) an XBOX controller, I thought I would try just turning off the icons in the pip-boy inventory display : in the DEF_UI Mod, edit the file interface/DEF_CONF/DEF_INV.xml and change the setting to false : <pipboy> ... <itemlist> <icons>false</icons> <dps>false</dps> </itemlist> ... </pipboy> It's just a work-around, but it got rid of the INV->DATA crashes for me without losing either VIS-G sorting or AAF. (You have to give Bethesda credit for their commitment to the Lore. Of course a clunky style-over-substance device like the PipBoy runs Flash!) 11
SuperJ Posted August 15, 2019 Posted August 15, 2019 12 hours ago, volcanogod said: Since the problem seems to be some bizarre interaction between the PipBoys inv display, VIS_G, AAF, and (maybe) an XBOX controller, I thought I would try just turning off the icons in the pip-boy inventory display : in the DEF_UI Mod, edit the file interface/DEF_CONF/DEF_INV.xml and change the setting to false : <pipboy> ... <itemlist> <icons>false</icons> <dps>false</dps> </itemlist> ... </pipboy> It's just a work-around, but it got rid of the INV->DATA crashes for me without losing either VIS-G sorting or AAF. (You have to give Bethesda credit for their commitment to the Lore. Of course a clunky style-over-substance device like the PipBoy runs Flash!) Your workaround is better than my workaround. LOL
dashipper Posted September 4, 2019 Posted September 4, 2019 On 8/14/2019 at 1:07 PM, volcanogod said: Since the problem seems to be some bizarre interaction between the PipBoys inv display, VIS_G, AAF, and (maybe) an XBOX controller, I thought I would try just turning off the icons in the pip-boy inventory display : in the DEF_UI Mod, edit the file interface/DEF_CONF/DEF_INV.xml and change the setting to false : <pipboy> ... <itemlist> <icons>false</icons> <dps>false</dps> </itemlist> ... </pipboy> It's just a work-around, but it got rid of the INV->DATA crashes for me without losing either VIS-G sorting or AAF. (You have to give Bethesda credit for their commitment to the Lore. Of course a clunky style-over-substance device like the PipBoy runs Flash!) I've got Def_UI, Vis_G, and AAF, have been crashing on the data tab, and my god... this worked like a charm. Can't express my appreciation enough right now.
fallenealgez Posted September 4, 2019 Posted September 4, 2019 On 8/14/2019 at 6:44 PM, darkon74slayer said: I might be running to many mods for it to make a difference, I dropped VIS and VIS-G using gold kit for color pipboy and did what they recommend for item sorting and the pipboy has never been more stable while using vault girl (I don't use the data and inv page fro vault girl). Hey man i'm running the same problem as yours and for me the CTD happen after the game already running around 1 hour So your solutions was to just drop the VIS-G all together?
darkon74slayer Posted September 4, 2019 Posted September 4, 2019 2 hours ago, fallenealgez said: Hey man i'm running the same problem as yours and for me the CTD happen after the game already running around 1 hour So your solutions was to just drop the VIS-G all together? yes, I totally removed both VIS and VIS-G. I am using the gold kit for color pipboy and its recommended settings. I am also using Vault girl minus the data and inv pages. I have not had a CTD from the pipboy since. I had to modify ARWCSM which is recommended by Gold Kit. The reason I had to modify it was that the creator removed the caffinated tags from Nuka Cola and the hydrated tags from the soups. I found it was also removed on the full weight version.
dagobaking Posted October 15, 2019 Posted October 15, 2019 According to an author of VIS-G their system used so much Flash resources that it caused the crash. Then, they dialed it back just far enough that it no longer crashed. However, this means that if any other mod uses Flash resources, it risks causing the total load (VIS-G + Other mods) to cause a crash. AAF also uses Flash resources, apparently causing crashes when coupled with VIS-G. However, AAF has been tested with multiple instances of it running at the same time, without crashing. So, it seems pretty well optimized to allow room for other mods. I don't think there is anything more I can do about it on my end. It seems like there could be room for optimization in VIS-G as I don't see what it's doing that should require such a large resource draw. But, I don't know enough about how it works. I would pitch in to help optimize it as I enjoy optimization puzzles. But, I would need a walk-through from its author(s) to understand how it is set up. 4
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