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9 hours ago, Rebel-moon said:

I quoted you since I thought you were referencing my issue and that I hadn't posted what i did to fix it. The reason it didn't have all the items I expected was because it was an interior workshop only. Some of the add-on mods I am using need an exterior workshop even though they could be used both outside and inside. I just added keywords to give the RR Basement Workshop both interior/exterior options.

Ah now that makes sense. :D

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Dear all.

 

I won't be visiting Loverslab for the coming 30 days during my reboot.

The nudity is far too much of a trigger to live 30 days celibate and whenever I visit here a relapse to watch pornography is imminent.

 

I will not respond to PM's or be able to support my mods for those weeks, until Ivy is released.

Counting on your understanding,

 

Reginald.

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  • 1 month later...
1 hour ago, Baldazza said:

Hi, this mod is super cool but i have a question, it is possible to have other npc in the basement? like a busy tavern, or just you, Nx-1c and your companion?

either way i cannot wait to start decoring this place

I am not 100% sure but as I understand it is fully nav meshed so long as you can get the NPC in the basement (companion and such) Then you should be able to have more there.  However, as I mentioned not 100% sure. 

 

I can't see any reason you should n't be able to do so.

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  • 1 month later...
  • 2 weeks later...
On 7/30/2019 at 2:52 PM, urbanoantigo said:

6 - Cosmetic, I put the clothes of French maid, it was beautiful and only tried the standard variation black color, it was a surprise that there are two options, one with and a half and the short skirt showing more legs and buttocks, and another one a little more behaved with the highest sock and the long frilly miniskirt, it was very beautiful
I was also going to test her with an institute work suit and one with a long apron and gloves,
I figured that as a multitasking cleaning lady, she could wear her French uniform for part of the day when she served, her office maid during the cleaning, and some other formal attire, maybe even pajamas, and of course a swimwear for a pool ...
but anyway, the french maid uniform was very beautiful

 

How did you change her outfit? via dialogue? Can't seem to find the one, since she's not a normal companion.

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On 1/3/2020 at 11:19 AM, Reginald_001 said:

Entertainment > Trade.

Service Menu > Barter

oh, I found where the problem lies. I'm using the extended dialogue mod, while it is amazing and your mods are even more amazing. It seems they don't play nice with eachother for some reason. It removes the hard coded 4 options, ie trade is not an option. Guessing it's due to not being put into her dialogue options since it usually fixes it by default. but extended dialogue just takes the dialogues put in place.

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  • 3 weeks later...
On 1/4/2020 at 5:00 PM, dickbiggere said:

oh, I found where the problem lies. I'm using the extended dialogue mod, while it is amazing and your mods are even more amazing. It seems they don't play nice with eachother for some reason. It removes the hard coded 4 options, ie trade is not an option. Guessing it's due to not being put into her dialogue options since it usually fixes it by default. but extended dialogue just takes the dialogues put in place.

On the XDI forums section there is a sticky that has a fix around this issue.  I use XDI with Ivy and Heather and they work fine with the fix. 

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  • 11 months later...
On 1/22/2021 at 9:12 AM, Adetu said:

I know mods are a lot of work, but without the damn entrance, this whole mod is completely useless. A picture of the  location plan would be helpful or a picture when the player is standing at or on the entrance and has a view to red rocket. 
Unfortunately, the pictures in the mod description are not helpful at all.
What is inside the basement you can see exactly by yourself once you're inside.
In any case, I don't have much patience with mods that consist of a searching  a hidden object game, this is something for an adventure game.
Maybe the entrance is covered by something else in my game, but without a precise map I cannot check or proove it.


The pics for this mod on nexus show the door location, albeit in a modded game.

TLDR:
Stand in the RR garage. look out the bay door, walk toward the telephone pole.
Once you see it, you'll note that there IS a picture of the door on here.

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On 1/22/2021 at 4:12 PM, Adetu said:

I know mods are a lot of work, but without the damn entrance, this whole mod is completely useless. A picture of the  location plan would be helpful or a picture when the player is standing at or on the entrance and has a view to red rocket. 
Unfortunately, the pictures in the mod description are not helpful at all.
What is inside the basement you can see exactly by yourself once you're inside.
In any case, I don't have much patience with mods that consist of a searching  a hidden object game, this is something for an adventure game.
Maybe the entrance is covered by something else in my game, but without a precise map I cannot check or proove it.

And I don't have much patience for people who don't read the manual, so we have that in common!

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11 hours ago, Adetu said:

 

Thanks for your efforts, with your help I finally can find the entrance :)

 

I have already tested a lot of mods for FALLOUT 4, (3 and NV)  and mostly skyrim.  If there is a point for critic I've found it very quick usually.

 

Anyway here are some example picture for a modification at red rockets , where the location can be found where easily and never makes any problem. I would consider it as a good solution.

Also you should think about all people which does NOT HAVE ENGLISH as their native language. 

 

I think i will test the mod a little bit, after that I decide if i will keep it or try something else found on NEXUS.

You act as if someone is forcing you to play this mod. And your tone and posts are entitled. I don't care about language difficulties, I'm not a native english speaker myself. As to your 'criticism' please keep it to yourself, I'm not interested. I don't get paid for this and nobody is forcing you into anything. This mod is very much take it or leave it. No harm done if it's not for you.

 

Thanks! ;)

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  • 4 months later...

@Reginald_001, can't help it, but when I hear this sweet maid confess about how much pleasure she has rubbing things, I must wonder, is there any chance Ivy could eventually teach this maid how to rub also some other things than door knobs, railings and such, to help her get even more pleasure rubbing new things, potentially expanding her services that way? That would be perfect. :blush::heart:

Edited by MrFuturehope
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  • 1 month later...
  • 2 years later...

i know this thread hasnt been active in like 2 years but i was wondering incase anyone or the mod author can give some advice, so the door for this cell is just barely outside my fence walls and i was wondering how i might go into creation kit and move it ( been modding for a while but havent messed with moving ingame world objects before)  i know i could move my fence wall i have surrounding red rocket up a but but then it would kind of extend into the road, so if anyone could give advice on how i could move the cell door back just a bit  with creation kit ( i would assume )  that would be amazing, sorry for the trouble ?

 

 

never mind after messing around for a bit in creation kit i figured it out. the possibilities of what i can do with this newfound knowledge is vast so thanks none the less ?

Edited by Dylandarkheart
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