FineMonkey Posted September 23, 2018 Posted September 23, 2018 I've attempted to make a mod pack, that'll stay fun for a long time. As a result, I have 400 mods (around 350 plugins, 233 of which are active). This means I've had to merge plugins using XEdit. All went well, until I actually tried to play. When either loading a game, or creating a new one, Skyrim loads normally and then suddenly crashes to desktop without giving any errors. After some tests, I've noticed it's not to do with the plugins, since I can disable all plugins and it'll do the same. It worksed after disabling all the mod files (I'm using ModOrganizer 2) though. Every time, I disable a certain amount of mods, the game loads regardless of what mods. This made me think, that it was an issue to do with memory. However, now I don't know. I'm using skse, Crash Fixes and EnbBoost though. I have set UseOSAllocators=1 and properly configured both EnbLocal.ini and SKSE.ini. The game crashes regardless of how much memory I allocate even, if only 40% of my CPU and Memory are being used. Using MemoryBlocksLog, I can confirm, that they're working correctly. This made me believe it may be something else, since I myself have been able to load roughly the same amount of mods a year ago, when I was still using NMM (I know my computer can handle it). Additionally, the game sometimes works with all the ESP's and missing some files, while it still crashes with just the vanilla ESP's and all of the files. I've tried various different settings, fixes and plugins, but none work. I do have some log files though. Most notably the CrashFixes/Sksedump, that state, that an exception occured with adress: 00be6dd3. I can't find this exception online though. Maybe ModOrganizer can't run properly with 403 mods? I've looked on the internet, but I'm stumped. I've included all files, that I think, might be of use. SKSE crashdump Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com) Online Crash Dump Analysis Service See http://www.osronline.com for more information Windows 8 Version 17134 MP (4 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS Personal kernel32.dll version: 10.0.17134.1 (WinBuild.160101.0800) Machine Name: Debug session time: Sun Sep 23 14:32:18.000 2018 (UTC - 4:00) System Uptime: not available Process Uptime: 0 days 0:02:57.000 Kernel time: 0 days 0:01:08.000 User time: 0 days 0:02:22.000 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2 ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll *** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 GetUrlPageData2 (WinHttp) failed: 12029. *** The OS name list needs to be updated! Unknown Windows version: 10.0 *** FAULTING_IP: TESV+7e6dd3 00be6dd3 c70000000000 mov dword ptr [eax],0 EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00be6dd3 (TESV+0x007e6dd3) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000001 Parameter[1]: 7d630000 Attempt to write to address 7d630000 DEFAULT_BUCKET_ID: INVALID_POINTER_WRITE PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000001 EXCEPTION_PARAMETER2: 7d630000 WRITE_ADDRESS: 7d630000 FOLLOWUP_IP: TESV+7e6dd3 00be6dd3 c70000000000 mov dword ptr [eax],0 FAULTING_THREAD: 00002890 PRIMARY_PROBLEM_CLASS: INVALID_POINTER_WRITE BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_WRITE IP_ON_HEAP: 91210b20 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 91210b20 to 00be6dd3 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3a8cf4e0 91210b20 00000019 0000001e 00000000 TESV+0x7e6dd3 3a8cf4e4 00000000 0000001e 00000000 00000000 0x91210b20 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+7e6dd3 FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 STACK_COMMAND: ~38s; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_WRITE_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_WRITE_TESV+7e6dd3 WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/007e6dd3.htm?Retriage=1 Followup: MachineOwner Any help would be grealy appreciated, since I'd really like to play the damn game. I've tested it thoroughly and no one mod is causing the problem. P.S. Anyone, who is about to tell me to just use less mods, don't. I could've figured that out by myself, if I thought, that to be a viable option. skse.ini Papyrus.0.log modlist.txt MemoryBlocksLog.log MemoryBlocksLog.ini loadorder.txt enblocal.ini CrashFixPluginLog.txt CrashFixPlugin.ini crash_2018_09_23_20-32-16.txt
GenioMaestro Posted September 23, 2018 Posted September 23, 2018 1 hour ago, FineMonkey said: Any help would be grealy appreciated, since I'd really like to play the damn game. I've tested it thoroughly and no one mod is causing the problem. P.S. Anyone, who is about to tell me to just use less mods, don't. I could've figured that out by myself, if I thought, that to be a viable option. If you get CTD BEFORE get the Main Menu you are fault of a master at 99% Open LOOT and look for errors. Disable mod's until the CTD disappear. If you get CTD when click in NEW GAME from the Main Menu you have excesive animations at 99% Run Fnis for Users and look how many animatiosn you have. Make the sum of normal + creatures. If you have more than 10k your game can make CTD. The normal number is 12K, i have 13.5k and some players have 15k. The real limit is individually and dependent of the numbers of mod's, the size of the Mod's, the number of objects inside the mods... the game can't manage all the info from animations+mod's and make CTD.
FineMonkey Posted September 24, 2018 Author Posted September 24, 2018 Thank you. It would appear loading 12.6k animations wasn't possible. It sucks, that i'll have to remove some, but now I can finally get it work.
Psalam Posted September 24, 2018 Posted September 24, 2018 Spoiler Just now, FineMonkey said: Thank you. It would appear loading 12.6k animations wasn't possible. It sucks, that i'll have to remove some, but now I can finally get it work. If you spend some time looking at the Support Thread for SLAL you will find tips to help you maximize your animations.
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