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Future of adult gaming (or gaming in general)?


iwantpermission

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Posted

I thought of fancy features that would be so cool if they can come true

These would be really really hard to implement but hope someday it can be possible

 

0. Character generation:

- People can choose height / width

- Also many bone lenghts / body type(fat or slim) can be customized like people in real world

- Anatomy based 3D model with muscle, internal organs that can simulate skin folding or realistic body parts (like gential - penis or breast - penis) collisions

- Not only playable character and NPC, but also creatures can have diverse models based on their body type

- Randomly generated, different NPCs with above features

 

1. Animation:

- AI assisted animations that can be applied for diverse models generated by 0. Animation can adapt to each model intelligently

- Somewhat rule based animation definition. Not specifying exact path, but defining what to do (ex: grab opponent waist and put penis in gential). Based on constrainst (characters positions, length of limbs... ) agents find own animation path on the fly in runtime

 

2. More realistic emotional / social behavior

- Not hard coded, NPCs react to character based on many traits we use in society (fame, appearance, circumstances... )

- Things do / happen in game affects social stats and personnal stats, emotions

- Act more real, with complex behaviors. Want NPCs to surprise me

 

Machine learning things are really hot these days

Coming into gaming industry like RTX2080

Maybe neural net functionality can come into game soon so maybe not impossible goal?

With enough samples, even AI generated voice acting coule be possible too

What else do you think of?

Posted

When I saw "Final Fantasy The Spirits Within" in early 2000's I was astonished of what was possible in terms of realism for a 3D scene.

Nowadays some games are even more realistic than this movie and generated in real time on a PC.

 

About your point 0, I think "bodyslide" is really close to the first set of points. Some other games have similar things (check the CAS editor in Sims 4.)

Of course you need tons of variant parts (mouth, hairs, etc.) and textures.

 

The adjustable animations are already a thing, just they do not like realistic enough so usually for professional animation the motion capture is still the preferred approach.

But if you try a recent 3DStudio, get a rigged body, and move it, you will get some extremely realistic movements.

 

About point 2 you are talking about artificial intelligence.

In details you want something that cannot be distinguishable from a human. And that is the so called "Turing Test" to check that an AI is a real AI.

 

What will be the future? No clues. I enjoy it day by day and take advantage of all new stuff when I can.

 

P.S. my big fear is that future games will be way more social and way more simplified compared to the today games.

Posted
1 hour ago, CPU said:

P.S. my big fear is that future games will be way more social and way more simplified compared to the today games.

I agree on this point and things have been heading that way in recent years, lots of single player games adding an MMO element that eclipses the single player content. Prime example is the COD franchise, COD2 being one of the best games ever made (for it's time) imo. Now they are a pile of steaming horse dung!

 

On a more positive note, I'm holding out high hopes for METRO Exodus early next year. The teaser videos look amazing. Just have to save my pennies for a better graphics card lol

Posted
4 minutes ago, FauxFurry said:

The first uncensored H-Game is set to release on Steam soon. We'll be able to see that the future holds for adult games very shortly.

I hope. But I don't have good hopes.

For a very long time adult stuff will be seen as bad for "online/multiplayer".

But one day it will be just normal.

Posted
9 minutes ago, Molevalence said:

I fear another video game crash like the one in 1983.

I don't think so.

Video Games is currently one of the top money producer of entertainment.

Close to Cinema. Largely bypassed all other ones.

Posted
2 hours ago, CPU said:

I don't think so.

Video Games is currently one of the top money producer of entertainment.

Close to Cinema. Largely bypassed all other ones.

That may be and that should solidify it my fear is instead of gamers being alienated by an overblown market back in the 80's my fear is criticism. Standards are becoming grossly too high as well as standards which is good as it pushes developers to go the extra mile however this is a double edge sword. They give you a mile and we demand 10 miles. I fear our gaming standards is going to cause a backlash sooner or later. This is just my opinion though.

Posted

This is some good, high tech stuff, buddy. I hope for the same.

 

I enjoyed getting all of my animations in Sexlab adjusted so the penis would properly align with the vagina, but I did not enjoy my saves getting buttfucked by my own retardery. Instead, I had always hoped that the tip of the penis would be ablbe to seemlessly "find the vaginal opening," or "find the butthole." This would blend height differences into a viscerally believable animation.

 

As for the customizable characters, I also would like to see a wide range of npcs, from starving, to morbidly obese, just as we can encounter in real life; bums on the street can be gaunt, and those with some kind of influence have a good change of being grotesquely fat.

 

These are all things that would make a game world as immersive as it can get, without my one real hope, and that seems like a fool's dream, but hey, sk what that is, and I'll obligedly share it.

 

Wow. This is one the longer posts that I've made in the last two years. Thanks for sharing your ideas; you helped bring me out of a mental slump, if even briefly.

Posted
19 hours ago, CPU said:

About your point 0, I think "bodyslide" is really close to the first set of points. Some other games have similar things (check the CAS editor in Sims 4.)

Of course you need tons of variant parts (mouth, hairs, etc.) and textures.

 

 

Bodyslide is a little not bit so efficent for real time gaming

Though it's quite useful for offline work

 

Quote

The adjustable animations are already a thing, just they do not like realistic enough so usually for professional animation the motion capture is still the preferred approach.

But if you try a recent 3DStudio, get a rigged body, and move it, you will get some extremely realistic movements.

 

I've seen something that can catch motion from a people by one camera, So motion making will not be quite expensive

Posted
19 hours ago, CPU said:

P.S. my big fear is that future games will be way more social and way more simplified compared to the today games.

 

Basically I like simple games. like DQ11 or DMC 5 or something like that

Posted
16 hours ago, FauxFurry said:

The first uncensored H-Game is set to release on Steam soon. We'll be able to see that the future holds for adult games very shortly.

 

Accroding to the Doujin market of Japan, I've to say we need to endure a lot of junk games for quite some years

 

And most of them will be made by Chinese who are illegal to make and play.?

Posted
14 hours ago, Molevalence said:

That may be and that should solidify it my fear is instead of gamers being alienated by an overblown market back in the 80's my fear is criticism. Standards are becoming grossly too high as well as standards which is good as it pushes developers to go the extra mile however this is a double edge sword. They give you a mile and we demand 10 miles. I fear our gaming standards is going to cause a backlash sooner or later. This is just my opinion though.

Most of the gameplayers don't know what DirectX is or what's the difference between 1080p and 2K-hdr

 

Those hardcore junk customers on PC? Who cares (including BLZ)

Posted

Things I'm thinking for 3A sex game

 

0. First off all, THE Platform

Something like a 3D style RPGmaker. So the small stuff can combine there power to build a large game

While the Unity3D is too basic and the Skrim is too large. Something like minecraft will be enough

 

1.Offline model builder

Something like bodyslider that a noob can adjust her face and outfit. While thouse craftman can build something magnificent

 

2.Ingame bodyscaler using skeleton nodes

Skeleton nodes are more efficient, that's important.

And we can trace skeleton nodes, which will be useful

 

3.Motion system with IK

Of course, IKs can solve quite a lot of problems that cause from bodyscale

 

4.Low pace play style

Unfortunately I haven't find a good style of game that are suitable for the low pace of sex scene

 

 

timg.jpg

  • 2 weeks later...
Posted
On 9/20/2018 at 8:03 PM, iwantpermission said:

I thought of fancy features that would be so cool if they can come true

These would be really really hard to implement but hope someday it can be possible

 

[...]

I'm pessimistic. When I compare games these days to stuff from a decade ago, the only thing that has really advanced is graphics. And while that progress is beyond fantastic, pretty much everything else has stagnated or even gone backwards. And that includes AI, there hasn't been a game that introduced any kind of behavior, especially situation-related behavior of NPCs that I've never seen before in 10 years. Even RPGs are mostly running away from features that "react" to player characters features, traits or playstyle. These days an RPG is already celebrated if it gives you more than one way/strategy to solve a situation or stat-checks for dialogue. That was the standard 20 years ago.

 

Even when it comes to character customization I don't see true progress beyond what the Sims 2 (2005) introduced; maybe Spore's creature creator(2008). It was one of the very few games that calculated animations based on the created creature, no matter how long the arms were or how many legs it had. That's one reason why in the end it didn't have all that many animations and game mechanics, must have taken all they had. That's the problem when it comes e,g, to height sliders, the animation would have to be calculated in real time, so that your character doesn't hit the wall instead of the light switch under it. See every mod that ever introduced a height slider: The modded character is literally not fitting into the world around him anymore.

 

It would certainly be possible, but the ressources go where the money is. And that is not in simulations, not even life simulations. The Sims has been a wonderful cashcow for EA, but for some reason no one else ever really tried to get into that market (the last real effort was Singles 1+2 10 years ago). And EA learned that they can minimize their effort (see Sims 4) and profit mainly by pushing cheap DLC and shop items since they don't have any real competition. There are some managment/building sims lately that give me hope, from rimworld to Two Point hospital, that excel at what they are trying to do, and sold very well. Maybe someone will finally understand that what Cities Skylines did to revenge Sim City could easily be replicated for The Sims.

 

And that could open the gates for the kind of progress that you (and me as well) are wishing for. But once again: Innovation mainly happens in the indie sector, and the kind of innovation you suggest would need far more ressources than these little studios have. The fact that  almost no one cares to program their own engine anymore and therefore is restricted to what Unity or Unreal have to offer doesn't help either.

 

Posted

I agree, I think a realistic sex simulator would be awesome.  I got perverted with Skyrim, and it was fun for a while, but the meshes and lighting drove me crazy.

 

I'm kind of a starving artist, and I've been chasing the 'holy grail' for a couple years now, but I think I've finally found it.  I'm working on a character on Unreal Engine 4.21 with realistic body deformations and HD textures.  Think Daz 3D quality but real-time.

 

I like the idea of putting the full power of my CPU/GPU into 1 character and making her as realistic as possible, with dynamic behaviors and animations.  So that's what I'm shooting for.

 

I plan on releasing the first infos about it here on LoversLab, but I also have to check to make sure there's nothing else like it anywhere, and so far I haven't seen anything.  I just don't want to re-invent the wheel.  I would just like to ask that if anyone knows of a realistic POV sex simulator please let me know about it!

TSG-01.jpg

Posted
On 10/2/2018 at 4:04 AM, Veniabiit said:

I'm pessimistic. When I compare games these days to stuff from a decade ago, the only thing that has really advanced is graphics. And while that progress is beyond fantastic, pretty much everything else has stagnated or even gone backwards. And that includes AI, there hasn't been a game that introduced any kind of behavior, especially situation-related behavior of NPCs that I've never seen before in 10 years. Even RPGs are mostly running away from features that "react" to player characters features, traits or playstyle. These days an RPG is already celebrated if it gives you more than one way/strategy to solve a situation or stat-checks for dialogue. That was the standard 20 years ago.

 

Even when it comes to character customization I don't see true progress beyond what the Sims 2 (2005) introduced; maybe Spore's creature creator(2008). It was one of the very few games that calculated animations based on the created creature, no matter how long the arms were or how many legs it had. That's one reason why in the end it didn't have all that many animations and game mechanics, must have taken all they had. That's the problem when it comes e,g, to height sliders, the animation would have to be calculated in real time, so that your character doesn't hit the wall instead of the light switch under it. See every mod that ever introduced a height slider: The modded character is literally not fitting into the world around him anymore.

 

It would certainly be possible, but the ressources go where the money is. And that is not in simulations, not even life simulations. The Sims has been a wonderful cashcow for EA, but for some reason no one else ever really tried to get into that market (the last real effort was Singles 1+2 10 years ago). And EA learned that they can minimize their effort (see Sims 4) and profit mainly by pushing cheap DLC and shop items since they don't have any real competition. There are some managment/building sims lately that give me hope, from rimworld to Two Point hospital, that excel at what they are trying to do, and sold very well. Maybe someone will finally understand that what Cities Skylines did to revenge Sim City could easily be replicated for The Sims.

 

And that could open the gates for the kind of progress that you (and me as well) are wishing for. But once again: Innovation mainly happens in the indie sector, and the kind of innovation you suggest would need far more ressources than these little studios have. The fact that  almost no one cares to program their own engine anymore and therefore is restricted to what Unity or Unreal have to offer doesn't help either.

 

I can't agree with you more

They don't understand that there are so much more things that can make people fall into the game with immersive experience, other than graphic

Honestly, from certain point maybe art style could be more important  than graphic itself these days

 

https://www.pornhub.com/view_video.php?viewkey=ph593aee72cd009

Take a look at this game, made by a guy named MeakRob47

This is built with blender game engine

Though there are some glitches, this is so amazing

I mean, look at her facial expressions. This things turn people on more than 4k realistic vagina texture

 

Posted

i'll dive straight in:

there are many adult games and many adult mods and most of them lack constance with immersion.

many either change a sexually oblivious world into a sexdriven 24/7 orgy without changing the dialogues, so everything sexual just feels not fit for the situation.

everyone running around in micro-bikiniarmour but otherwise behaving like they do not know how they turn on the bypassers, then suddenly everyone is in an orgy without reason.

everyone being modest - ladies jealously talking about what they fear where their husband is each evening and lustly suckiong the players cock seconds later, just to return to being prude once he came into their face.

the only game that got it covered so far is the witcher series.

i honestly like seeing everyone showing some more skin and sometimes being kinky, but it has to fit the lore or it has to providee the changes to the lore to fit and not break immersion.

either the gameworld is one of sexual desires and everything is sexual and everyone enjoys a good fuck and behaves, talks like that about it all the time (which is a helload of dialogue lines to edit!)  (then again who would feel bad being raped... how could you rape someone who is eager to get fucked in the first place?! in such a  world?!)

OR

having sex outside a relationship is sneered upon and couples fuck at home - some go on sexual adventures, easy girls are visited by customers, there are even some brothels everyone sneers upon, but many secretly go there anyway, people fear being raped, tortured, sold into slavery, people sneer upon orgies, but secret societies still have their perverted feasts...

 

the latter is even more work of course, but the first just feels fake.

Posted

Honestly if we had some sort of modern non-proprietary framework in the market we would probably be seeing a lot of quality content coming out (like how the Havok physics engine did a lot for 3D gaming even though it was something that was licensed)

These days though all you ever see is everything being increasingly locked behind paywalls in the indie scene (ala Patreon and the like) and of course the big names in gaming getting increasingly invested in profit over quality (microtransactions, lootboxes, etc)

 

Though I've been talking with some devs outside of the western markets (mostly Brazil and Russia, and one guy in Pakistan) and they seem to have a lot less, well, constrictive view on these sort of things, and with the way Projekt Red is in Poland as well, might mean that the future of gaming may lay outside of traditional western markets long term. I've seen increasingly experimental ideas coming from those areas (even if it ends up being a flop, imo one of the biggest flaws in the current gaming industry is the lack of experimentation with gaming these days) and it leaves me with some hope for the market at least.

 

As for adult gaming, Steam's moves this year have been pretty interesting towards it, and while I am no fan of Steam or Valve in the slightest (paid mods, buying what is effectively a license to rent a game through their service, increasingly poor quality on their platform, etc) It would be nice if it set a precedent for that at least in the market.

I am concerned a bit with what seems like a stagnation or slowing down in growth across the board for adult oriented gaming sites (server stats have not been looking good past 2-3 years) but I really don't have enough data to tell if its within expected trends or not atm.

The move from flash to html5 will be interesting to see on all fronts for this, I've seen a ton of presently prominent communities, both adult and otherwise, reach their popularity thanks to flash media. imo html5 has too many failings to really replace it, but there doesn't seem to be any other mainstream alternatives at the moment. Best that seems to be able to do with that atm is make sure to archive absolutely everything with that (though it would be nice if there was more coordination between services, I'm still wary of places like the-eye.eu going down for good, and other sites that hosted some old content that seems to be lost now (excepting torrent swarms, but I don't exactly have several petabytes worth of storage space on hand nor the means to sort through all that) like theisozone)

 

And that is another thing concerning with the way gaming is heading, as it seems to be heading towards an "online-only" setting like mmos are, and your average mmo player will be able to tell you about times their favorite games have died off and everything was lost with it.

 

A lot of things are uncertain with it all and that disturbs me.

Posted

I am curious to see what japanese devs like illusion.jp does. They have already released 2 of their games in the west recently, One on steam. Possibly they will invest more tech in the next one and release it on steam. I think something from their Artificial series would do amazing on steam. 

Posted
13 hours ago, rmribeiro said:

Do you know the game Yareel? You have a lot of what you talk about. 

Nope that has nothing from the first post or pretty much any post here

Posted
On 10/19/2018 at 2:06 AM, thedarkwanderer42 said:

Honestly if we had some sort of modern non-proprietary framework in the market we would probably be seeing a lot of quality content coming out (like how the Havok physics engine did a lot for 3D gaming even though it was something that was licensed)

These days though all you ever see is everything being increasingly locked behind paywalls in the indie scene (ala Patreon and the like) and of course the big names in gaming getting increasingly invested in profit over quality (microtransactions, lootboxes, etc)

 

Though I've been talking with some devs outside of the western markets (mostly Brazil and Russia, and one guy in Pakistan) and they seem to have a lot less, well, constrictive view on these sort of things, and with the way Projekt Red is in Poland as well, might mean that the future of gaming may lay outside of traditional western markets long term. I've seen increasingly experimental ideas coming from those areas (even if it ends up being a flop, imo one of the biggest flaws in the current gaming industry is the lack of experimentation with gaming these days) and it leaves me with some hope for the market at least.

 

As for adult gaming, Steam's moves this year have been pretty interesting towards it, and while I am no fan of Steam or Valve in the slightest (paid mods, buying what is effectively a license to rent a game through their service, increasingly poor quality on their platform, etc) It would be nice if it set a precedent for that at least in the market.

I am concerned a bit with what seems like a stagnation or slowing down in growth across the board for adult oriented gaming sites (server stats have not been looking good past 2-3 years) but I really don't have enough data to tell if its within expected trends or not atm.

The move from flash to html5 will be interesting to see on all fronts for this, I've seen a ton of presently prominent communities, both adult and otherwise, reach their popularity thanks to flash media. imo html5 has too many failings to really replace it, but there doesn't seem to be any other mainstream alternatives at the moment. Best that seems to be able to do with that atm is make sure to archive absolutely everything with that (though it would be nice if there was more coordination between services, I'm still wary of places like the-eye.eu going down for good, and other sites that hosted some old content that seems to be lost now (excepting torrent swarms, but I don't exactly have several petabytes worth of storage space on hand nor the means to sort through all that) like theisozone)

 

And that is another thing concerning with the way gaming is heading, as it seems to be heading towards an "online-only" setting like mmos are, and your average mmo player will be able to tell you about times their favorite games have died off and everything was lost with it.

 

A lot of things are uncertain with it all and that disturbs me.

 

Do you think we'll be able to some open source game that is open-world rpg like skyrim,

 

and it's modular design allows people to mod it easily so works just like some framework

 

See all those mods in here loverslab. If you sum those up it's a lot of contents

 

Think that SexLab was considered from the start of the Skyrim design

 

Then most of SexLab things would be much more immersive in game

Posted

Nah, the money isn't there. Best we can hope for is to ride the coat tails of big moddable games and Second Life type apps ...

 

Though the increasing proprietary tech for animation and modeling makes the future look bleak for games in my opinion. For instance I think CD Project RED's in house modeling and clothing system played a big part in their decision to stop supporting modding, there's just too much investment in that tech to throw it out there. When companies don't develop such tech in house but use a third party it makes it even less likely to be available to modders.

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