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Crashing when entering combat


khazaxxslay

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Posted
3 minutes ago, donttouchmethere said:

ohoh,

just saw this in your load order:

Private Needs.esp=1

 

what version is that?

tell me its

Private Needs Discreet 1.9.1

 

?

its called private needs 4.0 - redone

the one i use and i havent realy had problems with it before

it works fine i think :D

Posted

if i see papyrus logs i feel the same as you ?

just hope someone can read something useful out of it

(i just pray those error go away if i just dont see them)

 

 

but if you use Private Needs redone 4.0

be sure you have the vanilla addon installed:

The vanilla Addon is not necessary if you have sexlab and Zaz-Animation pack installed !

 

or you need those:

Requirements:
ZAZ Animation Pack
SKSE
SkyUI

 

 

EDIT:

oh i forgot to mention and i dont know if its even relevant but right after i hit r in the racemenu i then press yes to that i'm done and then i write the chars name after that the game is so called started but i then get a lookup fail where the button to continue is hidded/invis and then one more of the exact same comes up again and then i can play the game with no problems beside the combat :D

 

=> well that sounds odd, no clue how that could happen

maybe some 360° view mod thingy?

Posted
5 minutes ago, donttouchmethere said:

if i see papyrus logs i feel the same as you ?

just hope someone can read something useful out of it

(i just pray those error go away if i just dont see them)

 

 

but if you use Private Needs redone 4.0

be sure you have the vanilla addon installed:

The vanilla Addon is not necessary if you have sexlab and Zaz-Animation pack installed !

 

or you need those:

Requirements:
ZAZ Animation Pack
SKSE
SkyUI

its just private needs redone 4.0

i dont have the addon

i have a mod called 360 run and walk plus installed and it think that should be the only 360 mod

also if you didnt see then this is the papyrus log https://pastebin.com/64GCPgAS

Posted

well the full text is this:

 

Requirements:
ZAZ Animation Pack
SKSE
SkyUI

 

Installation:
A mod manager is recommended
If the original mod is used, than this must be deinstalled first and a clean safe is necessary.
After installation FNis for users must be executed

 

The vanilla Addon is not necessary if you have sexlab and Zaz-Animation pack installed !
It is only necessary if you intend to play a more vanilla game. In that case the Zaz-animation pack nevertheless must be installed,
but the esm doesn't need to be activated. Install and activate the Addon instead.

 

 

if you dont install zaz with deactivated esm you might get animation issues

means if you dont want the zaz stuff:

install zaz 7

deactivate the zaz7 esm

install vanilla addon

Posted
2 minutes ago, donttouchmethere said:

well the full text is this:

 

Requirements:
ZAZ Animation Pack
SKSE
SkyUI

 

Installation:
A mod manager is recommended
If the original mod is used, than this must be deinstalled first and a clean safe is necessary.
After installation FNis for users must be executed

 

The vanilla Addon is not necessary if you have sexlab and Zaz-Animation pack installed !
It is only necessary if you intend to play a more vanilla game. In that case the Zaz-animation pack nevertheless must be installed,
but the esm doesn't need to be activated. Install and activate the Addon instead.

 

 

if you dont install zaz with deactivated esm you might get animation issues

means if you dont want the zaz stuff:

install vanilla addon

install zaz 7

deactivate the zaz7 esm

oki ill install them but dont guess that would fix the overall problem :S

Posted

i am not sure too^^

 

the only way to be sure would be:

make a setup with less mods, use mods you understand and know what they doing => you can confirm they work as intended

and than add more one by one

if you use 2 mods that do basicly the same thing, be sure they are compatible or get the load order right

 

reload your save in lal at least once to be sure all mods got loaded before you leave lal, for example:

create your char => activate sexlab+creatures+ register SLAL animations => save

than reloooaaddd => you will see new mods will be activated and other will update themself => save again and reload

now you could start to modify MCMs and stuff, best to reload after that again

than go on your adventure

 

best not to start with the vanilla game start (helgen) (heaviely scripted and early ingame => thats calling for script conflicts)

 

if you have issues you cant explain right from the start, it better to find a solution for it (mainly remove mods that might be the issue or read AGAIN what the mod autor wrote about requirements/conflicts/load order/patches aso...)

 

realy start small with your load order (one mod of evry kind) => i didnt, because i just wanted/want to try them all at once in one load order, but like that it will take forever to find out what the issue was

 

EDIT: and post a new log after playing around a bit with your setup right now if you have more issues, guess your log is buried now in our conversation

Posted
8 minutes ago, donttouchmethere said:

i am not sure too^^

 

the only way to be sure would be:

make a setup with less mods, use mods you understand and know what they doing => you can confirm they work as intended

and than add more one by one

if you use 2 mods that do basicly the same thing, be sure they are compatible or get the load order right

 

reload your save in lal at least once to be sure all mods got loaded before you leave lal, for example:

create your char => activate sexlab+creatures+ register SLAL animations => save

than reloooaaddd => you will see new mods will be activated and other will update themself => save again and reload

now you could start to modify MCMs and stuff, best to reload after that again

than go on your adventure

 

best not to start with the vanilla game start (helgen) (heaviely scripted and early ingame => thats calling for script conflicts)

 

if you have issues you can explain right from the start, it better to find a solution for it (mainly remove mods that might be the issue or read what the mod autor wrote about requirements/conflicts/load order aso...)

so lets say i just make a clean install of skyrim and everything like that then what would you say would be the best order for me to install the mods

like in what categories?

Posted

thats exacly what i try to find out right now^^

after that i will write in my blog (wont be fast i fear)

 

but categorys would be (always with their requirements):

- FNIS

- Racemenu

- Bodyslide

- Sexlab

- one lighting/weather overhaul

- one audio overhaul

- SMIM

- Creature for sexlab

- one body like UNP/UUNP or CBBE with textures for females/males

- a SOS kind of mod

- XPMSE

- SLAL

- one NPC overhaul visual

- one NPC AI overhaul hostile

- one mod that adds more hostiles or creatures

- one NPC overhaul/populator/civil AI

- one hair mod

- one eye mod

- one combat mod

- one armor overhaul

- one weapon overhaul

- one spell overhaul or one that adds spells

- one follower pack

- one follower you like/want to test

- one needs mod

- and something that works like sexy moves (unless you get it running)

 

after that it gets rather devious on my setup ^^

 

 

armors/weapons/clothes as nonreplacers dont matter much

its importand you get mods first that dont conflict and need a lot of patches

or if you cant see everything from the mod autor page that you might need you should try another mod that does the same first

 

target: you can see clearly what the mods do ingame before you add new ones that might:

- conflict

- need a patch

- need hidden requirements

- stress papyrus a lot, because script heavy

- installing a lot of animations

- need a spezific load order

- overhauls tend to conflict, visual or looting / spawning lists

 

 

 

Posted
5 minutes ago, donttouchmethere said:

thats exacly what i try to find out right now^^

after that i will write in my blog (wont be fast i fear)

 

but categorys would be (always with their requirements):

- FNIS

- Racemenu

- Bodyslide

- Sexlab

- one lighting/weather overhaul

- one audio overhaul

- SMIM

- Creature for sexlab

- one body like UNP/UUNP or CBBE with textures for females/males

- a SOS kind of mod

- XPMSE

- SLAL

- one NPC overhaul visual

- one NPC AI overhaul hostile

- one mod that adds more hostiles or creatures

- one NPC overhaul/populator/civil AI

- one hair mod

- one eye mod

- one combat mod

- one armor overhaul

- one weapon overhaul

- one spell overhaul or one that adds spells

- one follower pack

- one follower you like/want to test

- one needs mod

- and something that works like sexy moves (unless you get it running)

 

after that it gets rather devious on my setup ^^

 

 

armors/weapons/clothes as nonreplacers dont matter much

its importand you get mods first that dont conflict and need a lot of patches

or if you cant see everything from the mod autor page that you might need you should try another mod that does the same first

 

 

okay ill try that but not to sound blond or anything but what does the shorts mean like SOS and SLAL and SMIM

also by looking at my load order can you then see what mods that are skeleton mods? cause i have no clue :S

i just like to play game and have alot of content ?

Posted

SLAL = sexlab animation loader, you have it in your load order already ;D

SOS = schlongs of skyrim, so dickheads arent dickless ^^

SMIM = static mesh improvement mod => i count that as grafic overhaul

XPMSE = is your main skeleton mod, other might install own skeletons, thats why its importand (most of the time) that you install that one last and overwrite everything else if asked

 

lot of content = more work before you can lay back and enjoy what you have created (before you want more i guess^^)

 

i think there are few game ideas behind it:

- install all in one load order => hope it works, if you dont know what you are doing => attemd a playthrough like that

- make a themed load order => attemd playthrough with more control with a goal in mind, like survival, lore friendly, devious, sexy, superduperhero, scifi, druid/mage/archer/rouge themed

- make a small load order => "quick" playthrough and try a new load order

- experimental overload load order => you want to see when skyrim will CTD/saves gives up/scripts create stack dumps

- experimental load oder synergy => you want to find out what mods go well together or even create new situations

- research a lot load order => you dont know all those mods? you want to find out? lets grab em all and see how they work in one playthrough (ends most of the time in CTD on gamestart^^)

Posted
6 minutes ago, donttouchmethere said:

SLAL = sexlab animation loader, you have it in your load order already ;D

SOS = schlongs of skyrim, so dickheads arent dickless ^^

SMIM = static mesh improvement mod => i count that as grafic overhaul

XPMSE = is your main skeleton mod, other might install own skeletons, thats why its importand (most of the time) that you install that one last and overwrite everything else if asked

 

lot of content = more work before you can lay back and enjoy what you have created (before you want more i guess^^)

 

i think there are few game ideas behind it:

- install all in one load order => hope it works, if you dont know what you are doing => attemd a playthrough like that

- make a themed load order => attemd playthrough with more control with a goal in mind, like survival, lore friendly, devious, sexy, superduperhero, scifi, druid/mage/archer/rouge themed

- make a small load order => "quick" playthrough and try a new load order

- experimental overload load order => you want to see when skyrim will CTD/saves gives up/scripts create stack dumps

- experimental load oder synergy => you want to find out what mods go well together or even create new situations

- research a lot load order => you dont know all those mods? you want to find out? lets grab em all and see how they work in one playthrough (ends most of the time in CTD on gamestart^^)

well time to get started on reinstalling my game i guess :S even though i spent my entire weekend on it last time :S

Posted

aahh i gues i think i know what the strange start is on after your done with creating your character:

zzestrus give you a letter right from the start to read, it just fails sometimes if the estrus installtion was wrong

 

still i might be totaly wrong there

Posted
4 minutes ago, khazaxxslay said:

well time to get started on reinstalling my game i guess :S even though i spent my entire weekend on it last time :S

urghs you wont belive how often i said that to myself -.-

 

well with all my monologe i forgot what your issue was^^

 

CTD during battle?

why are you still here, test if it still happens :O

 

EDIT: btw reinstall skyrim only if you have installed something manually, if all ws via MO or NMM your skyrim should still be fine i hope

Posted
4 minutes ago, donttouchmethere said:

aahh i gues i think i know what the strange start is on after your done with creating your character:

zzestrus give you a letter right from the start to read, it just fails sometimes if the estrus installtion was wrong

 

still i might be totaly wrong there

but it was still there even though i uninstalled the mod entirely

 

4 minutes ago, donttouchmethere said:

urghs you wont belive how often i said that to myself -.-

 

well with all my monologe i forgot what your issue was^^

 

CTD during battle?

why are you still here, test if it still happens :O

 

EDIT: btw reinstall skyrim only if you have installed something manually, if all ws via MO or NMM your skyrim should still be fine i hope

yea it was CTD when a battle is starting/about to start the crash happens and even with all the different things tried so far like with the different animations to fix the errors there didnt help

reinstalling FNIS to overwrite all other files didnt help

and removing the audio file that where connected to zzestrus didnt help

so yea i'm lost on what the problem could be

Posted
3 minutes ago, donttouchmethere said:

here is one more

mcgFemaleWalk for SkyrimLE.esp=1

but you use

fnis sexy move

 

=> no clue how it will look likeif those try at the same time to change the female walk

mcgfemalewalk looks better so i will just remove fnis sexy move i had not seen that tbh :D

Posted
3 minutes ago, donttouchmethere said:

for starters only use one:

racemenu or CharacterMakingExtender.esp=1

 

best you start with racemenu (because if have no clue about CME^^)

 

 

 

CharacterMakingExtender is from Enhanced Character Edit i added it for more options when making a char and i also think there is one or two of the mods i use require it

Posted
2 minutes ago, donttouchmethere said:

dD - Realistic Ragdoll Force - Realistic.esp=1 you can deinstall that too, its integrated in XMPSE now

but isnt there other mods that need the realistic.esp?

Posted
1 minute ago, donttouchmethere said:

use at first only one HUD replacer

unless you know they are compatible to each other

(skyHUD and less intrusive HUD)

that you are correct in i installed less intrusive HUD in the start because i wanted a new HUD then i one called Customizable UI Replacer where you need skyHUD and i liked that one more so i guess i forgot to remove the old one :S

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