Jump to content

SexLab Inflation Framework SE


Recommended Posts

Posted

How do you make it that it increases LIVE and incremental? i tried to set it to incremental in settings but its just happens instant and AFTER a scene.. :(

  • 2 weeks later...
Posted

There are two fundamental reasons to use SLIF, as far as I know, but I wanted to ask y'all if this is accurate:

 

1. Because another mod requires it. There are still some mods that actually require use of SLIF for body morph modification, such as Being a Cow (Alternative Version).

2. Fine-tuned control over morph modification amount. Note, most mods also include a way to modify morph amounts themselves, so an argument could be made that this reason is redundant.

 

I'm not missing anything, am I? SLIF has not been required to handle morph modification in a very long time, as this is built-in to RaceMenu. So, unless your use-case falls into one of the above categories... SLIF is deprecated, no? If I'm wrong, please enlighten me. I'd love to no longer feel like I have to include this buggy, performance-heavy mess in my load orders xD

Posted
On 3/18/2025 at 4:12 AM, Solissix said:

Yes, it works. You do however, need to download the tullius morphs patch for it; and then set slif  up properly. 

 

Set it up how? Belly inflation works with FHU, but with the mysterious potion from SL Survival I'm only getting breast inflation. It makes no difference if I set modus to morphs.

Posted
7 hours ago, Omnishade said:

 

Set it up how? Belly inflation works with FHU, but with the mysterious potion from SL Survival I'm only getting breast inflation. It makes no difference if I set modus to morphs.

You have to check which mods are trying to move what morphs; and then make adjustments based on that. Nearly every body in existence has PregnancyBelly morph, so that one usually works out of the box, but the other ones, not so much. I don't use SL Survival, but if your getting breast inflation, then its sending data to SLIF. In SLIF, it will tell you what mods are moving what morphs, and buy how much. So long as you have Tullius patch and you're telling SLIF to use it, things should be working.

 

Something to look out for; the math for different morphs can be wonky and not work right. ex. Changing FHU to use BotePregnancy slider instead of default option does work; but with the way the math work out, an inflation of 0.5 in FHU will only register as 0.05 in SLIF for that slider, which is so tiny it will seem like its not working. So might be a good idea to see if FHU and SL Survival are fighting over the same Belly sliders, which ones are being changed, and change one of them to be different if needed.

Posted (edited)

 

21 hours ago, Solissix said:

You have to check which mods are trying to move what morphs; and then make adjustments based on that. Nearly every body in existence has PregnancyBelly morph, so that one usually works out of the box, but the other ones, not so much. I don't use SL Survival, but if your getting breast inflation, then its sending data to SLIF. In SLIF, it will tell you what mods are moving what morphs, and buy how much. So long as you have Tullius patch and you're telling SLIF to use it, things should be working.

 

Something to look out for; the math for different morphs can be wonky and not work right. ex. Changing FHU to use BotePregnancy slider instead of default option does work; but with the way the math work out, an inflation of 0.5 in FHU will only register as 0.05 in SLIF for that slider, which is so tiny it will seem like its not working. So might be a good idea to see if FHU and SL Survival are fighting over the same Belly sliders, which ones are being changed, and change one of them to be different if needed.

 

Please take a look at this screenshot.
 

Spoiler

Screen-Shot41.png

 

In this situation FHU is not affecting my character and I disabled all SLIF integration from it to be safe.

 

I can see what mod does what in the MCM alright, but it doesn't fix anything. This page is only for viewing and the nodes starting with NPC don't work on my character, while the breast morphs shown under morph modus are applied as they should. According to Chat GPT they are not supported by 3BA but since it seems to work for some people I doubt the AI's knowledge on this, or is this an outdated morph method? Apperently these morphs are done through the skeleon but I have XPMSE32(latest) installed, and it's only overwritten by Baka's ABC according to instructions.

 

Also, "update actor" does nothing.

 

There are some options you can do on the main page, but they are mainly about how inflation is shown and there is nothing that helps there.

Edited by Omnishade
Posted

Please, I need help. So I use fertility mode, plus fill her up. Ever since my character got pregnant and had a kid, fill her up has not been working at all. No detection of cum no inflating, nothing. Could this mod or something else fix the issue, I think it has to do with them both effecting the belly node of 3BA....

Posted
On 5/24/2025 at 3:40 PM, Omnishade said:

 

 

Please take a look at this screenshot.
 

  Hide contents

Screen-Shot41.png

 

In this situation FHU is not affecting my character and I disabled all SLIF integration from it to be safe.

 

I can see what mod does what in the MCM alright, but it doesn't fix anything. This page is only for viewing and the nodes starting with NPC don't work on my character, while the breast morphs shown under morph modus are applied as they should. According to Chat GPT they are not supported by 3BA but since it seems to work for some people I doubt the AI's knowledge on this, or is this an outdated morph method? Apperently these morphs are done through the skeleon but I have XPMSE32(latest) installed, and it's only overwritten by Baka's ABC according to instructions.

 

Also, "update actor" does nothing.

 

There are some options you can do on the main page, but they are mainly about how inflation is shown and there is nothing that helps there.

The NPC designation is mostly irrelevant in this situation; that's just what the bones are named in the skeleton that all human actors use, pc included. Yes, Default Modus is "outdated", morphing by moving the bones worked, but produced results that were generally visually unappealing in comparison to morph modus. You didn't post a picture for morph modus, so I can only assume what your saying is correct, however, according to your picture above, there's nothing morphing your breasts, your butt and belly should be morphed though.

 

Change back to morph modus > Values and Slider > Category : [Breast, Belly, Butt Morphs, pick one], Modus: Sliders, Mod: Pick one from the list, DON'T leave it on All Mods. 

 

From there, you should be able to pick any slider from the list, change it to whatever you want, and upon exit it will update your character shape. If you pick a mod from the list that should be applying morphs to your character but isn't, then there's really only a few things it can be. 1. It's trying to move a morph that doesn't exist for your selected body. 2. It's trying to morph your character in a roundabout way, ex. Simple Wear and Tear can make morph changes to PC depending on the situation, but these changes are not reflected in SLIF. 3. The mod in question is just straight up failing to enact the relevant changes, (unlikely, but not impossible.) 

 

Tullius Patch allows SLIF to work with 3BA, but you have to make sure your other mods are patched or built to work with it too. Worth checking to make sure your mods are not using NIO Bone Scale when the option is present as well, if they are....🤷‍♂️, there's a reason most mods have moved on to use Morph Scale instead. 

Posted
On 5/25/2025 at 9:12 PM, juggernaunt47 said:

Please, I need help. So I use fertility mode, plus fill her up. Ever since my character got pregnant and had a kid, fill her up has not been working at all. No detection of cum no inflating, nothing. Could this mod or something else fix the issue, I think it has to do with them both effecting the belly node of 3BA....

Unlikely, this is a known problem with fill her up; if it fails to properly detect npc type/faction, fails to deflate properly, or just generally gets interrupted somehow,  it can have a fit and decide not to work anymore. 2.03 seems to be somewhat more reliable in that regard; but it still has trouble from time to time.  

Posted (edited)
5 hours ago, Solissix said:

Unlikely, this is a known problem with fill her up; if it fails to properly detect npc type/faction, fails to deflate properly, or just generally gets interrupted somehow,  it can have a fit and decide not to work anymore. 2.03 seems to be somewhat more reliable in that regard; but it still has trouble from time to time.  

Thank you for replying! I'm still having this issue, so what can I do to make it work for my character again? I've reset all actors in mcm, enabled/disabled the FillHerUp Baka mod in mcm. I know this is a fillherup mod question then with what you said but I'm at a loss as to what to do so any help would be nice. I've already removed fertility mode and it works for NPC's but not my own mc/actor. It works fine when starting a new game, but not mid game. And yes, you were correct, this mod did not help despite the addition of SLIF integrations within FillHerUp (Baka). 

EDIT: I fixed it, disabling fill her up, reloading the save without it, saving a new one, then quitting and enabling it, then loading that new save did it. Hopefully others see this solution too. If it works for a problem caused by an entirely different mod, it'll probably work for nearly all issues to reset it for the MC.

Edited by juggernaunt47
Posted
On 5/27/2025 at 5:14 PM, juggernaunt47 said:

Thank you for replying! I'm still having this issue, so what can I do to make it work for my character again? I've reset all actors in mcm, enabled/disabled the FillHerUp Baka mod in mcm. I know this is a fillherup mod question then with what you said but I'm at a loss as to what to do so any help would be nice. I've already removed fertility mode and it works for NPC's but not my own mc/actor. It works fine when starting a new game, but not mid game. And yes, you were correct, this mod did not help despite the addition of SLIF integrations within FillHerUp (Baka). 

EDIT: I fixed it, disabling fill her up, reloading the save without it, saving a new one, then quitting and enabling it, then loading that new save did it. Hopefully others see this solution too. If it works for a problem caused by an entirely different mod, it'll probably work for nearly all issues to reset it for the MC.

hhhmmm, if your doing it that way you should probably run a cleaner to purge any orphaned scripts before re enabling. I'm glad it worked for you though. In the future, it's generally best to save very often and roll back if it starts to fuck up; check out the filler her up thread to find out the warning signs, though if you've been using it for awhile, they're pretty easy to spot.

 

As I said above, 2.03 seems considerably more reliable and works mostly alright with SLIF, just don't manually expel anything or you'll have weird broken pc head tracking somehow...and avoid wolves since they still seem to trigger None faction error in papyrus logs even with the || "Wolf", "WolfRace" or whatever fix.   

  • 1 month later...
Posted
On 11/28/2022 at 8:02 AM, WiteXDan said:

@Faragan I've spent hours trying to make this mod work, but seemigly nothing have worked. Then at some point it randomly started working after messing with other mods. It could be due to changing mod order. Here is below settings that I have for related mods and json file that Potato_Skill has posted above and can confirm they work for me.

One major thing that I noticed is to quick save and quick load (or just save and load) game after applying changes in bodymorph. Very rarely these changes get applied instantly in my case, so F5 -> F9 is needed. I did not do this before, so might be a reason why I thought it doesnt work.

 

I have tested on new save (so without changing other mods MCM) and it works fine now. Just change category in bodymorph to Percentages (I don't know what NiOverride does, but it does not seem to work the same way), change Default Value to some noticable amount (500% etc.) and then press Set Default Value. Save and Load to see if it works. 

 

Let me know if it works. I almost gave up on using this mod due to this problem.

image.png.7bf4d2565671464258b029a28f027fec.png


image.jpeg.f68f2dda53e4af1412b84af0d94266a6.jpeg
004_Custom_3BA_Lists.json 14.92 kB · 270 downloads 004_Custom_3BA_Bodymorphs.json 35.29 kB · 259 downloads

To anyone needing funcional lists and bodymorphs for 3BA, here's the ones to use. The Tullius verison evryone links is pre 3BAv2 sliders and haven't been updated since 2019.

  • 2 weeks later...
  • 3 weeks later...
  • 4 weeks later...
  • 2 weeks later...
Posted (edited)

Hello, everyone.

 

SLIF isn't working for me at all.

 

I believe my problem is a rather basic one. I'm sure it's obvious to others who know more about mods than I do how to fix it.

 

In my SLIF's Bodymorphs section of the MCM, instead of it reading "Player", it reads "$Player". To the right, it reads "NPCs" as it should, with no "$". There are no "$" anywhere else either. My understanding is that a $ means something is missing. Is that correct? If so, what am I missing, and how do I get it into the mod?

 

I have SLIF version 1.2.2 beta. My Skyrim version is GOG 1.6.1179. Racemenu is Anniversary Edition v4.19.14 GOG. I'm using the BHUNP body.

 

Thank you.

 

 

Edited by wren888
  • 4 weeks later...
Posted (edited)
On 7/30/2025 at 4:24 AM, Jgoftl said:

To anyone needing funcional lists and bodymorphs for 3BA, here's the ones to use. The Tullius verison evryone links is pre 3BAv2 sliders and haven't been updated since 2019.

I appreciate it. but even with those didn't help. no matter what setting I do in Slif the body does not change. I am using 3ba with nothing else installed other than what is required just to see if I can make this dang mod work. 

 

I installed the 3bav2 list and body morph files. When in game I change from Default to morph modus and change from Nio to Percentages. I make sure the character is registered. Body morph category does nothing. I set all defaults to 500 or above, save and reload, wait and nothing happens.

 

What DOES do something is the slider menu. Change stuff on the slider menu and that takes effect immediately. but no other option works and no mods are effecting changes. 

Edited by PawnMan
  • 1 month later...
  • 3 weeks later...
Posted
On 4/8/2023 at 5:28 AM, Mr. Fear said:

It happened again after I rebooted skyrim, FHU doesn't changed body scales, I even removed SLIF. After spent 4 hours troubleshooted, I narrowed it down to SSE Engine Fixes. If you on AE, try remove SSE Engine Fixes or turn off MemoryManager in SSE Engine Fixes.

I haven't put SLIF back yet.

This comment of yours needs to be pinned, or otherwise given a spotlight to help folks with troubleshooting. Thank you so much for this. A lot of people use SSE Engine Fixes (it may be somewhat essential for those running a lot of script heavy mods) but by default it's memory manager has a setting toggled on that causes problems for mods like Fill Her Up, SLIF, maybe even Milkmod, that manifests as inflation triggers not behaving appropriately. In my case, it was making Fill Her Up unable to apply a proper incremental inflation animation once triggered. Rather, actors would barely inflate at all at first, and once reclothed, the would then be inflated the rest of the way with their clothed mesh. Misses the fun of really "filling them up" during the orgasm event entirely. Very lame.

 

Fortunately, the specific memory manager setting SSE Engine fixes uses that breaks mods like this is easy to disable. In its EngineFixes.toml file, located in Skyrim Special Edition > Data > SKSE > Plugins, there's a setting called bOverrideScaleformAllocator that's set to true by default. I suspect this option prevents mods like these from applying their morphs properly.

 

Setting bOverrideScaleformAllocator = false outright fixes Fill Her Up in my case. Inflation happens incrementally when triggered to do so, as it should.

  • 2 weeks later...
Posted (edited)
On 12/8/2025 at 1:10 AM, demongoat said:

Here is the SLIF morphs if anyone wants it, thought it would at least be easier to find. The tullius one is there but also one for cbbe 3ba v2 with updated morphs someone posted before.

SLIF Bodymorph setting.7z 4.45 kB · 22 downloads

I'm curious how these settings work, as I'm used to using percentages exclusively, that's how Tullius' version works. The settings in this custom3ba json seem to have oddball percentages (belly has 0% across the board) but has some settings in the other categories such as minimum, maximum etc. Again, never used any of those except for percentages.

@RevanCathal also. Are we supposed to set the percentages high, or was that just for testing? I'm unsure.

Edited by MysticDaedra
Posted
4 hours ago, MysticDaedra said:

I'm curious how these settings work, as I'm used to using percentages exclusively, that's how Tullius' version works. The settings in this custom3ba json seem to have oddball percentages (belly has 0% across the board) but has some settings in the other categories such as minimum, maximum etc. Again, never used any of those except for percentages.

@RevanCathal also. Are we supposed to set the percentages high, or was that just for testing? I'm unsure.

You'll have to manually adjust them, they aren't plug and play. 

Posted
On 1/4/2026 at 9:05 AM, RevanCathal said:

You'll have to manually adjust them, they aren't plug and play. 

If you don't mind my asking, how did you set the percentages? Did you go for a flat rate, did you tweak them over time... There are so many sliders, I have no idea what I'm doing with this lol. The nice thing about the Tullius config is that it comes with percentages preset.

Posted

Well...i have some weird problem. So recently i've been modding AE this time on patch 1170, just wanted to finally get into AE stuff since i bought it for pennies on sale. But oh god how i regret my decision. Now i've installed SLIF and FHU together, on 5.97 it worked wonders but here? Whenever the animation starts for deflation from FHU mod my character lags out and just stands still waiting for god knows what, when i get into modmenu for SLIF it loads very long, but when it finally loads and i leave the mods menu the animation of FHU finally starts but it's short and it doesn't expell all the cum...

 

I tried so many things, even changing the load order but i cannot find a solution for this mess. I hate AE so much, maybe some of you will have an idea how to fix this shit. I'm using FHU 2.0 from bakafactory subrscibestar and newest version of Inflation framework. Thanks in advance for any help.

  • 3 weeks later...
Posted
On 1/7/2026 at 2:48 AM, MysticDaedra said:

If you don't mind my asking, how did you set the percentages? Did you go for a flat rate, did you tweak them over time... There are so many sliders, I have no idea what I'm doing with this lol. The nice thing about the Tullius config is that it comes with percentages preset.


It's been tedious to figure out for me, too. I didn't even realize I wasn't using SLIF correctly until recently, having had it installed for months. I thought if mods required/mentioned it, it'd just work right out of the box, since they wouldn't seem to mention anything more of it. I guess if multiple mods go about handling morphs on their own, either the largest values win or its cumulative, I'm not sure. So it all can just kinda seem like it mostly works, to a point, without it, I guess? Idk.
I think I'm coming a little closer to understanding, though.

I am using CBBE 3BA body. I didn't know I needed the new(er) set of JSON files from above to fully utilize it. (Thanks, y'all, for sharing this and this!)
If you just want the default percentages that were in the Tullius version, I copied the correlating values over into my file, here: 004_Custom_3BA_Bodymorphs.json. The values in the other _Bodymorphs.json looked really silly for me, so it should be a better/more familiar starting point for others to tweak as desired.
(There was one node in Belly with a value other than 0 called WideWaistLine in the Tullius version that isn't present in the new file. I'm not sure which node would be similar to it but 45.0 was its value.)

I have Fertility Mode + Fixes and Tweaks. Looking at the script source, it looks like the only nodes that get touched by it are PregnancyBelly, BreastsSH, and BreastsNewSH. I'm assuming BreastsSH is only there for some compatibility, because only PregnancyBelly and BreastsNewSH are listed in the _Bodymorphs.json correlating to the names "Pregnancy Belly" and "Breasts SillyHuge" that I see in CBBE 3BA settings in RaceMenu in-game. In the default BodyMorph mode, it looks like it uses NIOverride directly, while setting it to SLIF just makes it send the scaling values via ModEvent to SLIF.

The values in the JSON are in the same order as the values, by category, as they are presented in the BodyMorph config window of SLIF. For BreastsNewSH out of my _Bodymorphs.json:

{ ... "breasts" : { ... "BreastsNewSH" : {
  "reverse" : "False",
  "values" : [ 36.0, 36.0, 0.0, 0.0, 10.0, 10.0, 0.0, 0.0, 10.0, 20.0 ]
} ... } }

-- they are [Percentages_{PC,NPC}, ReverseScaling_{PC,NPC}, Steps_{PC,NPC}, Minimum_{PC,NPC}, Maximum_{PC,NPC}], where: 
Percentages_PC of 36.0 in-file is 36% in-game; ReverseScaling_PC of 0.0 in-file is unchecked and 1.0 is checked in-game; Steps_PC of 10.0 in-file is 10 in-game; Minimum_PC of 0.23 in-game is a float that became ~0.2299... in-file; and, I assume Maximum is similar to Minimum.

So, if you only use percentages, you only care about the first two values. I'm not sure how the other modes work. Honestly, I still don't understand how Percentages works. What *is* the percentage in this menu a percentage of - overall effect of all sources, per node? Does 0% disable any mod's scaling of that node, while 500% mean you can get 5x the mod-intended maximum for its effects on the node? I'm tired of digging, so I'm not going any deeper on this, lol - I've rambled too much here, already.
Anyway, for nodes that you're interested in, at least, it seems bigger number make mods make node bigger. For e.g. BreastsNewSH, if you want any mods that touch that node (i.e. Fertility Mode + Fixes and Tweaks) to present more of their effect, bump up the percentage for that node. If a mod doesn't touch a node, I wouldn't guess that changing any of their percentages will have any effect, because it isn't trying to inflate that.

I also have Fill Her Up. In the MCM, I see PregnancyBelly as a node to inflate, with a checked box to use SLIF. It has placeholders to allow selecting more nodes to inflate, if desired, it seems.

I also added Hentai Pregnancy recently, for more pregante. It was the reason I ended up discovering that my config was wrong, and why I ended up here. It didn't break anything on its own. It mentioned support for body morph through SLIF, but it was unclear if you did or didn't need its bodymorph addon file along with its main mod file to do said-body-morphing via SLIF. Someone asked in the HP thread, author responded "no," and I didn't feel assured so I looked. The relevant script in the main mod does a check for SLIF, while the addon version of it doesn't - so that settled it for me.
Looking at each, though, the addon that does bodymorph by itself messes with the following nodes via NIOverride: Breasts, BreastsSH, BreastsSSH, BreastGravity, NippleAreola, ChubbyArms, ChubbyWaist, ChubbyButt, ChubbyLegs, ButtShape2, Groin, PregnancyBelly, DoubleMelon, BreastsFantasy, NipplePerkiness, and NippleLength. It has a comment mentioning some of these nodes were removed/replaced in SE (e.g. BreastsSH) and that they're included for converted armors or something (confirming what I thought for Fertility Mode+ ).
Instead, the SLIF implementation (in the main file, sans unnecessary addon) instructs SLIF to inflate a node called "slif_belly" or "slif_breast", accordingly. I'm having trouble finding any info on that, but I'm guessing that's a special node that SLIF translates to affect all belly or all breast nodes, or some subset of them? 🤷

I don't think I have any more mods doing inflation to delve into. I shared what I could find - as far as which nodes each mod is interested in - to help narrow down the sliders that might be more of interest to tweak (though slif_belly/breast might mean all of them are valid). I don't know if there's an easy way to set any one of these inflation mods to set your PC to some-level-of-inflated in the range that it would use, so that you could easily tweak the sliders to get some good results at various stages of inflation. I suppose you could just get maximally inflated via one of the mods, and go from there. I'll have to try doing something like that soon. Hope any of this helps anyone, despite being wordy. If I'm wrong on anything, feel free to fact-check me or actually explain how things work!

Posted
On 7/30/2025 at 1:24 PM, RevanCathal said:

To anyone needing funcional lists and bodymorphs for 3BA, here's the ones to use. The Tullius verison evryone links is pre 3BAv2 sliders and haven't been updated since 2019.


Sorry to necro this old comment but how do I install these?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...