kremek127 Posted January 11 Posted January 11 Well...i have some weird problem. So recently i've been modding AE this time on patch 1170, just wanted to finally get into AE stuff since i bought it for pennies on sale. But oh god how i regret my decision. Now i've installed SLIF and FHU together, on 5.97 it worked wonders but here? Whenever the animation starts for deflation from FHU mod my character lags out and just stands still waiting for god knows what, when i get into modmenu for SLIF it loads very long, but when it finally loads and i leave the mods menu the animation of FHU finally starts but it's short and it doesn't expell all the cum... Â I tried so many things, even changing the load order but i cannot find a solution for this mess. I hate AE so much, maybe some of you will have an idea how to fix this shit. I'm using FHU 2.0 from bakafactory subrscibestar and newest version of Inflation framework. Thanks in advance for any help.
yiffles Posted January 30 Posted January 30 On 1/7/2026 at 2:48 AM, MysticDaedra said: If you don't mind my asking, how did you set the percentages? Did you go for a flat rate, did you tweak them over time... There are so many sliders, I have no idea what I'm doing with this lol. The nice thing about the Tullius config is that it comes with percentages preset. It's been tedious to figure out for me, too. I didn't even realize I wasn't using SLIF correctly until recently, having had it installed for months. I thought if mods required/mentioned it, it'd just work right out of the box, since they wouldn't seem to mention anything more of it. I guess if multiple mods go about handling morphs on their own, either the largest values win or its cumulative, I'm not sure. So it all can just kinda seem like it mostly works, to a point, without it, I guess? Idk. I think I'm coming a little closer to understanding, though. I am using CBBE 3BA body. I didn't know I needed the new(er) set of JSON files from above to fully utilize it. (Thanks, y'all, for sharing this and this!) If you just want the default percentages that were in the Tullius version, I copied the correlating values over into my file, here: 004_Custom_3BA_Bodymorphs.json. The values in the other _Bodymorphs.json looked really silly for me, so it should be a better/more familiar starting point for others to tweak as desired. (There was one node in Belly with a value other than 0 called WideWaistLine in the Tullius version that isn't present in the new file. I'm not sure which node would be similar to it but 45.0 was its value.) I have Fertility Mode + Fixes and Tweaks. Looking at the script source, it looks like the only nodes that get touched by it are PregnancyBelly, BreastsSH, and BreastsNewSH. I'm assuming BreastsSH is only there for some compatibility, because only PregnancyBelly and BreastsNewSH are listed in the _Bodymorphs.json correlating to the names "Pregnancy Belly" and "Breasts SillyHuge" that I see in CBBE 3BA settings in RaceMenu in-game. In the default BodyMorph mode, it looks like it uses NIOverride directly, while setting it to SLIF just makes it send the scaling values via ModEvent to SLIF. The values in the JSON are in the same order as the values, by category, as they are presented in the BodyMorph config window of SLIF. For BreastsNewSH out of my _Bodymorphs.json: { ... "breasts" : { ... "BreastsNewSH" : { "reverse" : "False", "values" : [ 36.0, 36.0, 0.0, 0.0, 10.0, 10.0, 0.0, 0.0, 10.0, 20.0 ] } ... } } -- they are [Percentages_{PC,NPC}, ReverseScaling_{PC,NPC}, Steps_{PC,NPC}, Minimum_{PC,NPC}, Maximum_{PC,NPC}], where: Percentages_PC of 36.0 in-file is 36% in-game; ReverseScaling_PC of 0.0 in-file is unchecked and 1.0 is checked in-game; Steps_PC of 10.0 in-file is 10 in-game; Minimum_PC of 0.23 in-game is a float that became ~0.2299... in-file; and, I assume Maximum is similar to Minimum. So, if you only use percentages, you only care about the first two values. I'm not sure how the other modes work. Honestly, I still don't understand how Percentages works. What *is* the percentage in this menu a percentage of - overall effect of all sources, per node? Does 0% disable any mod's scaling of that node, while 500% mean you can get 5x the mod-intended maximum for its effects on the node? I'm tired of digging, so I'm not going any deeper on this, lol - I've rambled too much here, already. Anyway, for nodes that you're interested in, at least, it seems bigger number make mods make node bigger. For e.g. BreastsNewSH, if you want any mods that touch that node (i.e. Fertility Mode + Fixes and Tweaks) to present more of their effect, bump up the percentage for that node. If a mod doesn't touch a node, I wouldn't guess that changing any of their percentages will have any effect, because it isn't trying to inflate that. I also have Fill Her Up. In the MCM, I see PregnancyBelly as a node to inflate, with a checked box to use SLIF. It has placeholders to allow selecting more nodes to inflate, if desired, it seems. I also added Hentai Pregnancy recently, for more pregante. It was the reason I ended up discovering that my config was wrong, and why I ended up here. It didn't break anything on its own. It mentioned support for body morph through SLIF, but it was unclear if you did or didn't need its bodymorph addon file along with its main mod file to do said-body-morphing via SLIF. Someone asked in the HP thread, author responded "no," and I didn't feel assured so I looked. The relevant script in the main mod does a check for SLIF, while the addon version of it doesn't - so that settled it for me. Looking at each, though, the addon that does bodymorph by itself messes with the following nodes via NIOverride: Breasts, BreastsSH, BreastsSSH, BreastGravity, NippleAreola, ChubbyArms, ChubbyWaist, ChubbyButt, ChubbyLegs, ButtShape2, Groin, PregnancyBelly, DoubleMelon, BreastsFantasy, NipplePerkiness, and NippleLength. It has a comment mentioning some of these nodes were removed/replaced in SE (e.g. BreastsSH) and that they're included for converted armors or something (confirming what I thought for Fertility Mode+ ). Instead, the SLIF implementation (in the main file, sans unnecessary addon) instructs SLIF to inflate a node called "slif_belly" or "slif_breast", accordingly. I'm having trouble finding any info on that, but I'm guessing that's a special node that SLIF translates to affect all belly or all breast nodes, or some subset of them? 🤷 I don't think I have any more mods doing inflation to delve into. I shared what I could find - as far as which nodes each mod is interested in - to help narrow down the sliders that might be more of interest to tweak (though slif_belly/breast might mean all of them are valid). I don't know if there's an easy way to set any one of these inflation mods to set your PC to some-level-of-inflated in the range that it would use, so that you could easily tweak the sliders to get some good results at various stages of inflation. I suppose you could just get maximally inflated via one of the mods, and go from there. I'll have to try doing something like that soon. Hope any of this helps anyone, despite being wordy. If I'm wrong on anything, feel free to fact-check me or actually explain how things work!
spider2222 Posted January 31 Posted January 31 On 7/30/2025 at 1:24 PM, RevanCathal said: To anyone needing funcional lists and bodymorphs for 3BA, here's the ones to use. The Tullius verison evryone links is pre 3BAv2 sliders and haven't been updated since 2019. Sorry to necro this old comment but how do I install these?
RevanCathal Posted February 3 Posted February 3 On 1/31/2026 at 10:10 AM, spider2222 said: Sorry to necro this old comment but how do I install these? Either manually or through your mod manager.
spider2222 Posted February 3 Posted February 3 8 hours ago, RevanCathal said: Either manually or through your mod manager. So I can just drop them as a zip into MO2? Cool thanks will try this
0modskilzs Posted February 7 Posted February 7 On 2/3/2026 at 10:02 AM, spider2222 said: So I can just drop them as a zip into MO2? Cool thanks will try this I think you need to zip them up in a certain way like this in order to drop them into MO2, I could be wrong Custom 3BA SLIF Bodymorph setting.zip
spider2222 Posted February 8 Posted February 8 2 hours ago, 0modskilzs said: I think you need to zip them up in a certain way like this in order to drop them into MO2, I could be wrong Custom 3BA SLIF Bodymorph setting.zip 5.89 kB · 1 download Thank you very much I hadn't really gotten to testing yet but will test this asap and get back
Gnadng Posted February 12 Posted February 12 trying to get this damn mod to work has been a herculean task 1
spider2222 Posted February 12 Posted February 12 On 2/8/2026 at 5:33 AM, spider2222 said: Thank you very much I hadn't really gotten to testing yet but will test this asap and get back Still did not work with MME maybe I am doing it wrong? can someone maybe make a detailed guide on exactly what needs to be done and how?
Haswaine Posted February 27 Posted February 27 On 1/13/2024 at 10:33 PM, Jokekiller said: This kind of mods definitely works with Obody. But I had a problems with SLIF configurations, apparantly every time you change your presets in Obody it sets all slider to zero visualy and just doesn't update... But. If you choose your presets before SLIF starts to register your PC for bunch of mods with scaling - the scaling actually works. A bit wonky and slow but body changes in game. Especially noticable after "sleep" or "wait"  So how did I made it work for myself:  1.I placed SLIF at the highest priority (at the bottom of the load order in MO2 in both windows). I know it says that load order doesn't matter but somehow in my list of mods (254 esp/esm with merges and 750+ esl) load order was really important cause it started real time update only after bottom placement 2. Used tullius presets for SLIF. Make sure there's nioverride for breasts set to 0 (if your using 3ba: breast have too many bones for nioverride and It kinda doesn't scale normally). I left butt and belly nioverride alone (for old mods which use only nioverride and doesn't reccognize morphs), it works ok with default settings 3.In morphs modus I chose percentages for scaling and didn't change anything in tullius settings 3. Optionally:I had better results with "instant" changes in prior to "incremental". For some reason my Obody just doesn't like smooth transitions  but May be it will work for you Also other mods like Sl Hormones can help pushing changes in SLIF because of their own update events. But they also can fuck up sliders if placed in load order lower then SLIF (idk why it so important for my list but it is)  I'm not runnig latest version of Obody tho, and I'm on 1.6.640 SE, so I can't say if it works for AE or newest Obody. But I intend to update and see how it goes Hope some of this helps   Do you mind posting your settings. I installed everything correctly but I don't know if I have to manually set the overrides in the MCM for inflation or is the default settings good enough. Thanks man!
Apalis24a Posted March 4 Posted March 4 On 2/11/2026 at 9:55 PM, Gnadng said: trying to get this damn mod to work has been a herculean task Seriously, I can't figure out how to get the damn thing to do anything. I saw another person in here asking how to disable the scrotum inflation, which implies that they figured out how to get it to work - I have not. I've literally cranked up the update settings to their maximum values, lowered the update rate to minimum interval, and had my character wait for several days, and nothing happened.Â
timcer Posted March 6 Posted March 6 On 10/10/2024 at 1:34 AM, NeonSword said: After quite a bit of effort I finally have this mod working with 3BA and looking halfway decent so I thought I would share my notes.  SLIF Morphed Character  Hide contents  I have attached the value file below. You can install this like a normal mod and it will add another option to the Bodymorphs tab in SLIF. You will need the 3BA SLIF bodymorph config. A few things to know: The way SLIF works is additive to your character's existing body meaning that if you use my morphs with a different body preset or with a different weight you will get different results. I am assuming this is why people are hesitant to share SLIF bodymorph values. I used Lust of the Gods at 100 weight for the screenshots. Any other preset that has similar proportions should work well enough. One great thing about SLIF is that you can limit how extreme existing bodymorphs get without having to change the percentages in the Bodymorphs tab. You can do this by choosing Maximum as the Category in the Bodymorphs tab and lowering the number for each slider. The downside of this is that it means morphs have to be "calibrated" for a certain maximum. If you took morphs which were made with a max of 10 in mind and then increased the max to 30 or 40, things would start looking eldritch horror-y pretty quickly. My morphs are based a maximum of 20, meaning that you will only see the morphs in the screenshots once the values of the different nodes (Breasts, Belly, Butt) are 20 in the "Values and Sliders" tab. Essentially all the mods that contribute to morphing your character would need to math up to 20. If my morphs are too extreme you can limit them by changing the Maximum to something lower like 10 for each of the morphs in the Bodymorphs tab. If you want the breast maximum to be smaller you could set all the morphs that contribute to the Breasts Bodymorph to 15 or 10. Currently my morphs have values input for both Butt and Belly. Because there are morphs which overlap in these two nodes you could get essentially double the result in the screenshots if you have mods which scale the Belly and Butt nodes. To solve this, simply zero out the Percentage for the morphs you don't want. I personally wanted mods which scale the belly to affect the butt/legs as well. If you don't want the pregnancy belly you can just zero the morph which controls that. (It is only the PregnancyBelly one). You can have multiple bodymorph files and can switch between them at any time using the dropdown in the Bodymorphs tab. In fact I highly recommend making a copy of the morph file you want to tweak before you start because SLIF will immediately save the file when you start changing percentages. Accidentally click the Set default value button? Yeah all your values are now gone. It doesn't seem to matter what you name this file either so you can make it make sense to you. I stuck with the convention of numbering them though. If you find that you get to a value of 20 too quickly for your morphing mods, you might have to change the math settings in SLIF. The names of the morphs in the Bodymorphs tab correspond to the names of the morphs for the body though, confusingly, not the names shown in Bodyslide. In the spoilers below are the "translations" of the names to what shows in Bodyslide. Breasts - SLIF to Bodyslide morph names  Hide contents SLIF => Bodyslide Breasts => Size BreastsSmall => Smaller 1 BreastsSmall2 => Smaller 2 BreastsNewSH => Silly Huge BreastsFantasy => Fantasy DoubleMelon => Melons BreastsTogether => Push Together BreastCenter => Center BreastCenterBig => Center Big BreastTopSlope => Top Slope BreastCleavage => Cleavage BreastFlatness2 => Flatness BreastsGone => Gone BreastGravity2 => Gravity PushUp => Push Up BreastHeight => Height BreastPerkiness => Perkiness BreastWidth => Width AreolaSize => Areola Size NippleUp => Point Up NippleDown => Point Down NippleSize => Size NippleLength => Length NippleManga => Defined NipplePerkiness => Perky NipplePerkManga => Puffy NippleTip => Tip NippleDistance => Distance NippleDip => Dip NipBGone => Gone  Butt - SLIF to Bodyslide morph names  Hide contents SLIF => Bodyslide ChestDepth => Chest Depth ChestWidth => Chest Width RibsProminance => Ribs SternumDepth => Sternum Depth SternumHeight => Sternum Height BigTorso => Size Waist => Waist Size WaistHeight => Waist Height WideWaistLine => Waist Line ChubbyWaist => Chubby Waist ButtClassic => Shape Classic ButtShape2 => Shape Lower ButtCrack => Crack Butt => Size ButtSmall => Smaller BigButt => Big ChubbyButt => Chubby AppleCheeks => Apple RoundAss => Round Groin => Groin LegShapeClassic => Shape Classic LegsThin => Thin SlimThighs => Slim Thighs => Thighs ChubbyLegs => Chubby KneeHeight => Knee Height KneeShape => Knee Shape CalfSize => Calf Size CalfSmooth => Calf Smooth  Belly - SLIF to Bodyslide morph names  Hide contents SLIF => Bodyslide Belly => Size BigBelly => Big PregnancyBelly => Pregnant TummyTuck => Tuck  Anyway, I hope this helps some people. At the least it is a place to start for making your own morphs. I know the pain of trying to get all this to work. SLIF Slicc to Thicc bodymorphs.zip 2.53 kB · 324 downloads Legend, thanks.
Rayvan27 Posted March 8 Posted March 8 I get an error message saying that racemenu or nioverride is not installed. I've found that the SGO3 patch is what causing the error. Is there a way I can fix this?Â
SV767 Posted March 13 Posted March 13 I got this to work just fine but my problem with the mod is after registering an NPC to the mod it resets their height on game load. It keeps shrinking my High Elf woman 😕
Whatevs120 Posted March 29 Posted March 29 Is there a way to cap pregnancybelly to 100% for all mods so that it never goes past that value? I use FHU with either Beeingfemale NG or FM+ with fixes and tweaks . I want the different mods to stack additively, but to set a hard cap that they cannot go past collectively so I don't get a huge blimp stomach. I've been trying to read this thread, but I can't figure out if this is possible in morph modus.
DevilDos Posted April 22 Posted April 22 Hi idk what i am doing wrong but i have been trying to use this mod for (probably) 3 years now yet it never worked for me, i always assumed that it was an issue with my mod list/config but after trying to fix it over such a long time including looking through all the post to this and other inflation mods i am really at my wits end and would really hope for some help in getting this to work I attached my modlist + load order below maybe a kind person can spot and tell me whats wrong (additional info: skyrim 1.5.97 | SexLab 1.65 | SLIF 1.2.2 Race used Khajhit but doesnt work with Nord too Animations overall work fine just no inflation or deflation once or any scaling in that regard at all even with just one inflation mod but it does seam to change the background values correctly) modlist + load.txt
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now