Silvain Posted September 11, 2021 Posted September 11, 2021 On 9/9/2021 at 9:45 PM, Kotaff said: Man, I've read through most of the posts on here and I'm not the only one in this boat. Troubleshooting this framework is such a chore. I was gonna type out all my 3BBB scaling and mod recognition issues but instead ill just ask this : If I change which mods I play so only MME deals with breast scaling, only Milk Addict deals with ass size, and only Soulgem Oven (or another pregnancy mod) deals with Belly size, I shouldn't need this framework right? If so, that's probably going to be my solution to this whole ordeal. Yes you are correct. You only need SLIF if you want to manage several different sources of scaling for a single body part. Even then, if you "only" have 2 or so sources that use bodymorphs I think you can manage with Racemenu ini changes alone. But I haven't tried that yet, since SLIF always worked fine for me for the most part.
TacoBellSux Posted September 11, 2021 Posted September 11, 2021 Inflation is working fine for my character but NPC's are getting ridiculously inflated belly's after one sex act. Using SILF with BHUNP, filler her up, and sexlab survival. Fill her up is only showing 2.0 total inflation and in SILF its showing 22.5 belly inflation.
amenshawn Posted September 16, 2021 Posted September 16, 2021 (edited) Quick question for you guys. How do you get Fertility Mode, Fill Her Up, and MME all working with SLIF? Do I actually NEED SLIF? Will these run together and morph appropriately without SLIF managing them all together, or is there a particular load order to get the aforementioned mods playing nice with each other? I'm running the CBBE body, RaceMenu, etc. Edited September 16, 2021 by amenshawn
Arasu69 Posted September 16, 2021 Posted September 16, 2021 I'd it possible to get this to work with ece?
InterruptingOctopus Posted September 19, 2021 Posted September 19, 2021 does anyone have lists and morphs that work with the brand new version of 3BA? the one with stuff like new nipple sliders?
asdffdsacoco Posted October 14, 2021 Posted October 14, 2021 Wanna know, does anyone tried the recommend by SGO author to just change skee64.ini (in Racemenu file) ; Determines scaling mode ; 0 - Multiplicative ; 1 - Averaged ; 2 - Additive ; 3 - Maximum iScaleMode=3 so it will merge all morph, instead of the need for SLIF anymore?
sidfu1 Posted October 14, 2021 Posted October 14, 2021 11 hours ago, asdffdsacoco said: Wanna know, does anyone tried the recommend by SGO author to just change skee64.ini (in Racemenu file) ; Determines scaling mode ; 0 - Multiplicative ; 1 - Averaged ; 2 - Additive ; 3 - Maximum iScaleMode=3 so it will merge all morph, instead of the need for SLIF anymore? what that means is on 3 that the biggest mod wins. so say 2 mods make breassts grow. the one who makes it grow the most wins.
KillJoyTROV Posted October 21, 2021 Posted October 21, 2021 Is it impossible to get BF to work with SLIF? 1
no_way Posted October 28, 2021 Posted October 28, 2021 Just came across this mod, wanted to clarify a few things: 1) is the point of this mod to combine in one place the individual inflation contributions from various body morph mods, and then combine them? 2) if above is true, can the mods that are registered still independently add/subtract inflation? 3) how do I do the initial configuration for BHUNP, as it seems a lot of people are having issues. I want to use it with FHU Baka edition, and either EggFactory or Estrus Chaurus + w/ spider addon. Thanks all!
fatrapper Posted November 1, 2021 Posted November 1, 2021 (edited) I was hitting a pretty nasty issue with this mod where my saves were becoming corrupted and my game was experiencing FPS drop and tons of papyrus script lag. After taking a look with a save cleaner, it looked like there was a Papyrus stack from this mod that was growing unbounded. I assume that once these stacks got too big, the saves were becoming corrupted. I was able to reproduce this several times. Taking a look at the script code, it looks like this section of code was the problem (although I don't know if it's the root cause for the issue): function updateMorphs(Actor kActor, String aToString, String modName, String morphName, String oldModName, float minimum, float maximum, float multiplier, float increment) global if (morphName != "") updateMorph(kActor, aToString, modName, morphName, oldModName, minimum, maximum, multiplier, increment) else int count = StorageUtil.StringListCount(kActor, "slif_morph_list_" + modName) int i = 0 while (i < count) String morph = StorageUtil.StringListGet(kActor, "slif_morph_list_" + modName, i) updateMorphs(kActor, aToString, modName, morph, oldModName, minimum, maximum, multiplier, increment) i += 1 endWhile endIf endFunction I found that in some cases that 'morph' always came back as an empty string, which caused this function to recurse forever and result in the issue I was seeing. Don't know what causes the 'morph' to remain empty. I made a tweak to the script to check for this and bail out. Fixed the issues I was seeing and haven't noticed any bad side effects from doing this quick fix. I've attached a copy of the modified script in case its useful to anyone else. SLIF_Morph_Util.pex SLIF_Morph_Util.psc Edited November 1, 2021 by fatrapper 7
-Tanat- Posted November 4, 2021 Posted November 4, 2021 (edited) Good day. Faced a strange problem. I use body CBBE 3BA (3BBB). Debugging shows that the sizes change correctly, but visually the breast size does not change until you take off or put on your clothes. Can someone tell me where to dig? update: The situation is strange. From the same save - it may or may not work. Sometimes you need to restart the game ten times to get it working ... Edited November 7, 2021 by -Tanat-
tawnyasphodel Posted November 11, 2021 Posted November 11, 2021 On 11/4/2021 at 10:52 AM, -Tanat- said: Good day. Faced a strange problem. I use body CBBE 3BA (3BBB). Debugging shows that the sizes change correctly, but visually the breast size does not change until you take off or put on your clothes. Can someone tell me where to dig? update: The situation is strange. From the same save - it may or may not work. Sometimes you need to restart the game ten times to get it working ... That sounds like it might be an issue with BodySlide; when you batch build outifts, make sure "Build Morphs" is checked so that the clothes will change along with the character.
YamiYamichan Posted November 14, 2021 Posted November 14, 2021 (edited) I'm having this annoying issue with the belly node sticking out when there is nothing activating SLIF. I have fill her up baka edition and egg factory which are the only mods I have that require SLIF. I have no pregnancy mods. And I am using SE The screenshots are from the beginning of the game and this only happens when not wearing any clothes or wearing bondage gear especially corsets. Wearing any clothing or armors gets rid of the issue. Is this an hdt issue, bodyslide issue, a mod issue, or is it just SLIF and my settings are wack? Spoiler Edited November 14, 2021 by YamiYamichan
no_way Posted November 28, 2021 Posted November 28, 2021 Maybe I’m just an idiot but I cannot get SLIF to work for BHUNP body and egg factory breast scaling. SLIF 1.2.2 Egg Factory 3.6 tried using the BHUNP node list somewhere in this thread and making my own “bodymorphs” list but when I did that there was no morphs at all under the “bodymorph” tab tried using the default uunp node list and bodymorph list and I can get scaling of breast/belly/butt using the SLIF mod sliders, but although egg factory registers as a mod it never goes on to scale the breasts. Does anyone know how to get this mod to work for BHUNP? Preferably have a working configuration, node list and bodymorph list that they can share? I’m ready to give up. 1
DoktorDoraro Posted December 5, 2021 Posted December 5, 2021 Can't get it to work with Skyrim AE and the BHUNP body. the mod says my player is registered when Fill her up triggers the event but nothing happens.
mikepros Posted December 9, 2021 Posted December 9, 2021 does this mod work with AE (current patch) ?
Benjy D Posted December 9, 2021 Posted December 9, 2021 I am using a CBBE body and I am having trouble triggering gravity. In Bodyslide, it is "Gravity" and in SLIF SE, it is "Gravity 2." Anyone have any suggestions on how to get that to line up?
Seleia Posted December 11, 2021 Posted December 11, 2021 MO2 keeps telling me that this mod has 43 plugins, while SE requires 44. Anyone else have this problem and know how to fix it?
Zeorik Posted December 19, 2021 Posted December 19, 2021 On 11/1/2021 at 1:29 PM, fatrapper said: I was hitting a pretty nasty issue with this mod where my saves were becoming corrupted and my game was experiencing FPS drop and tons of papyrus script lag. After taking a look with a save cleaner, it looked like there was a Papyrus stack from this mod that was growing unbounded. I assume that once these stacks got too big, the saves were becoming corrupted. I was able to reproduce this several times. Taking a look at the script code, it looks like this section of code was the problem (although I don't know if it's the root cause for the issue): function updateMorphs(Actor kActor, String aToString, String modName, String morphName, String oldModName, float minimum, float maximum, float multiplier, float increment) global if (morphName != "") updateMorph(kActor, aToString, modName, morphName, oldModName, minimum, maximum, multiplier, increment) else int count = StorageUtil.StringListCount(kActor, "slif_morph_list_" + modName) int i = 0 while (i < count) String morph = StorageUtil.StringListGet(kActor, "slif_morph_list_" + modName, i) updateMorphs(kActor, aToString, modName, morph, oldModName, minimum, maximum, multiplier, increment) i += 1 endWhile endIf endFunction I found that in some cases that 'morph' always came back as an empty string, which caused this function to recurse forever and result in the issue I was seeing. Don't know what causes the 'morph' to remain empty. I made a tweak to the script to check for this and bail out. Fixed the issues I was seeing and haven't noticed any bad side effects from doing this quick fix. I've attached a copy of the modified script in case its useful to anyone else. SLIF_Morph_Util.pex 14.57 kB · 50 downloads SLIF_Morph_Util.psc 16.63 kB · 41 downloads Guessing this requires a new game... I'm still getting Actor spams after adding these.
fatrapper Posted December 20, 2021 Posted December 20, 2021 17 hours ago, Zeorik said: Guessing this requires a new game... I'm still getting Actor spams after adding these. It shouldn't. The fix should start kicking in as soon as you load a game. If your save game is already plagued with the issue I mentioned, then you'll have to wait several minutes for the fix to unwind the papyrus stacks. After a little while, your game should be running better if this mod was an issue.
Zeorik Posted December 21, 2021 Posted December 21, 2021 8 hours ago, fatrapper said: It shouldn't. The fix should start kicking in as soon as you load a game. If your save game is already plagued with the issue I mentioned, then you'll have to wait several minutes for the fix to unwind the papyrus stacks. After a little while, your game should be running better if this mod was an issue. i believe I found the issue... the scanner wasn't set up to do periodic scans, only on-load. So only loading in would 'fix' anything... then it'd start breaking again. Changed the scanner to timed and it seems to no longer persist. Edit as typing: Or... not... It definitely has 'helped' at least.
fatrapper Posted December 21, 2021 Posted December 21, 2021 2 hours ago, Zeorik said: i believe I found the issue... the scanner wasn't set up to do periodic scans, only on-load. So only loading in would 'fix' anything... then it'd start breaking again. Changed the scanner to timed and it seems to no longer persist. Edit as typing: Or... not... It definitely has 'helped' at least. When I looked at my save game, I usually had less than 10 stacks for SLIF that were way too big. If you have stacks don't involve "updateMorphs", maybe you are running into a different issue. You can check if the save file has stacks with lots of "updateMorphs" calls (hundreds to thousands of them). That will indicate that you have the issue my fix should address.
Testificate17185 Posted December 21, 2021 Posted December 21, 2021 (edited) I can't get this to run with SL Parasites. In SLP's menu it just says NiOverride: 0 SLIF: 0, so it doesn't detect either and accordingly doesn't send any changes. I have the relevant patch installed, running old Skyrim SE (pre AE patch). Fill her up registers and works perfectly fine. Haven't provided any logs since I don't know which would be relevant. Edited December 21, 2021 by Testificate17185
Zeorik Posted December 22, 2021 Posted December 22, 2021 On 12/20/2021 at 11:50 PM, fatrapper said: When I looked at my save game, I usually had less than 10 stacks for SLIF that were way too big. If you have stacks don't involve "updateMorphs", maybe you are running into a different issue. You can check if the save file has stacks with lots of "updateMorphs" calls (hundreds to thousands of them). That will indicate that you have the issue my fix should address. Huh... Nope. Apparently mine is actor.addspell, actor.addtofaction, actor.isdead, etc. all having large stacks... Ddoing a tiny bit of prodding links back to Succubus Heart. Weird...
jbezorg Posted December 23, 2021 Posted December 23, 2021 On 12/11/2021 at 4:41 PM, Seleia said: MO2 keeps telling me that this mod has 43 plugins, while SE requires 44. Anyone else have this problem and know how to fix it? The "Form 43 (or lower) plugin detected" error can be ignored.
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