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Posted
2 hours ago, Anguished said:

I have uninstalled and reinstalled SSE a few times since I created a stable copy, overwriting whatever cocktail of files made it work; in case the files are problematic, here's an overview: recently when I tried initiating an SL animation, it fails to activate. I get that "failed to find valid animation sets"-I don't remember the exact verbiage; I've gotten around it before, but can't remember at the moment. Also, I've noticed this mod uses the name "werewolves" .esp, whereas mine retains the hornywerewolves original; my work involved a lot of overwriting with HCOS & MNC (for troubleshooting) when using the MCM menu selections didn't resolve the issue. Here's a TLDR;

  • May experience headless and limbless female werewolves (invisible)
  • Scenes won't initiate
  • Physics file edited to resemble CBBE 
  • Physics are working, haven't seen (since my stable copy, where yes they worked) during SL scenes yet

 

The werewolfbeast>animations folder did have .hkx files from related mods (HCOS, MNC, SL Creature, Billyy); I removed them before zipping the file to avoid potential policy infractions. There are X number of other edits/variables etc.    I don't know what you mean by "full" sos, but the werewolves and herm werewolves did have functioning genitalia. My work has picked up significantly the last two months, which is why I uninstalled SSE and backup mods; I do not plan on making further edits. I tinkered with them recently however, and for the most part they worked. Note: I am on SKSE64_1_5_50 Since I have not updated to the most recent version. Here are two sample images-note, some werewolves may have "no tail"; I restored it for femalewerewolf_1 prior to zip:

  Reveal hidden contents

1931844983_NifFace.thumb.png.949de5f3cd3232cd787eb792d9c9bae9.png

836598601_NifTail.thumb.png.76205c6feac5763f463f1e8543a01dc7.png

I hope the files are stable enough to plug-n-play, I have fully optimized them with Skyrim optimizer tool; almost forgot: in-game, be sure to open the MCM, Creature Framework, find werewolves, and choose the "Horny Werewolves" option. If that doesn't work, can always try what I did: copy the contents (just .NIF files) from meshes>actors>werewolfbeast>character assets folder, and paste them to HCOS/MNC, or whatever other mods may alter werewolves; I originally adjusted the hornywerewolves.esp in CK to avoid the band-aid fix of copying and pasting, but in case it doesn't work, this is 1 workaround. My lunch is officially stone cold, and requires my attention.

 

Hopefully it works, if not, I'm certain it will only need minor changes. Good luck, and cheers. :beer:

HW HDT SSE.rar

did a test run and I find its doing the prior issues of memory leak 

i remember when i worked on the original version it did that also 

 

the porter has it also mimicking cbbe in terms of physics so im unsure of why that is not longer functional 

 

Posted

So, I've tried about a dozen times, and this just does not seem to work how it should. Seeing the ritual scene with the Companions and Aela shows as a male werewolf, and my character (actually male werewolf) doesn't seem to have any functioning physics beyond the tail.

Posted
11 hours ago, DeathlessRaven said:

So, I've tried about a dozen times, and this just does not seem to work how it should. Seeing the ritual scene with the Companions and Aela shows as a male werewolf, and my character (actually male werewolf) doesn't seem to have any functioning physics beyond the tail.

since there are 3 mod files to choose from what are you using ?

Posted
On 11/17/2018 at 8:18 AM, DeathlessRaven said:

I've tried both of the versions that aren't for Moonlight Tales.

are you using NMM to load it in or manual ? as i only use with nmm 

 

the mods simply adds in the female werewolf along with the meshes, ive had that occur on some mods but usually that mean the mods need to be reinstalled as its not loading mesh or texture just base script 

Posted
On 11/11/2018 at 4:37 PM, duzellx said:

did a test run and I find its doing the prior issues of memory leak 

i remember when i worked on the original version it did that also 

 

the porter has it also mimicking cbbe in terms of physics so im unsure of why that is not longer functional 

 

Yeah, I'm sorry. I had working beautifully during the summer, until I "broke" Skyrim. I don't what what it was, but none of the countless troubleshooting remedies fixed my game-everyone was T-posed; after three days of troubleshooting, I uninstalled everything. Sadly whatever cocktail of overwrites in place were lost. If I get ambitious enough for some advanced tweaking, I'll share the resulting concoction. 

Posted

I hate to toss in another weird issue . . Using this with Moonlight tales Race compatibility and The succubus race.. it has a tendancy to choose the Male body I haven't tested to confirm if this is the case but, I know the lyfemme wereform gives me a female form XD. 

Posted
On 11/19/2018 at 8:19 PM, duzellx said:

are you using NMM to load it in or manual ? as i only use with nmm 

 

the mods simply adds in the female werewolf along with the meshes, ive had that occur on some mods but usually that mean the mods need to be reinstalled as its not loading mesh or texture just base script 

Using Vortex. As I said, I have reinstalled it, multiple times.

Posted

well nevermind, AH hah hah,  it was a goofy mix up on my part. . . I uninstalled the lafemme patch , It then dawned on me that this mod only changes the Body the lafemme patch is still needed if you want a female werewolf . . I figured this out by removing the werewolf.esp adding the lafemme ...and what that did is that it made my head and legs and part arms dissapeared and only put in the HDT body for the female werewolf... Troubleshooting is a beutiful thing. 

Posted
On 11/22/2018 at 9:15 PM, DeathlessRaven said:

Using Vortex. As I said, I have reinstalled it, multiple times.

im unfamiliar with vortex as i havent had a reason to try it out as i have nmm community updates 65.10

On 11/21/2018 at 11:28 AM, Anguished said:

Yeah, I'm sorry. I had working beautifully during the summer, until I "broke" Skyrim. I don't what what it was, but none of the countless troubleshooting remedies fixed my game-everyone was T-posed; after three days of troubleshooting, I uninstalled everything. Sadly whatever cocktail of overwrites in place were lost. If I get ambitious enough for some advanced tweaking, I'll share the resulting concoction. 

no worries 

  • 3 weeks later...
Posted

Seems to work fine for males but crashes for females with HDT SMP and full SOS.

 

RE: Oh, the female transformation crashes when full SOS is installed. Weird that it doesn't fail with the male...

Posted
4 hours ago, cminnow said:

Seems to work fine for males but crashes for females with HDT SMP and full SOS.

 

RE: Oh, the female transformation crashes when full SOS is installed. Weird that it doesn't fail with the male...

something with how SOS full works it conflicts and causes a memory leak, ive asked for a patch from them but nothing as of yet

Posted
On 12/12/2018 at 8:33 PM, duzellx said:

something with how SOS full works it conflicts and causes a memory leak, ive asked for a patch from them but nothing as of yet

Cool. Working well now with SOS light. Probably better since it's got less overhead anyway.

 

For anyone wanting to use this with HDT SMP, here are some better physics configs.....

 

WerewolfFemale.xml

Posted
39 minutes ago, cminnow said:

Cool. Working well now with SOS light. Probably better since it's got less overhead anyway.

 

For anyone wanting to use this with HDT SMP, here are some better physics configs.....

 

WerewolfFemale.xml

oh? does this restore the breast movement again?  after recent update i cant seem to get that working 

Posted

I hope the ctd issue when using full s.o.s. gets resolved soon :( I use full version and A: I do not know exactly how to switch to light version and B: If doing so will break anything 0.o (My mods/load order is ......finicky 0.0 )

Posted
3 hours ago, skrimplayerz18 said:

I hope the ctd issue when using full s.o.s. gets resolved soon :( I use full version and A: I do not know exactly how to switch to light version and B: If doing so will break anything 0.o (My mods/load order is ......finicky 0.0 )

Yeah, there's a lot of crashing with this new update. Bethesda sucks. It was really easy to switch though if you're using mod manager. Just install and load SOS light (for tempered at least for me) and uncheck the full SOS. The only thing really difference is you have to use a side app to control dongs if that's your thing. Otherwise..... it wouldn't be easy. 

 

11 hours ago, duzellx said:

oh? does this restore the breast movement again?  after recent update i cant seem to get that working 

Yup, works no problem when I realized that it doesn't work with SOS full still....

 

Posted
23 hours ago, skrimplayerz18 said:

I hope the ctd issue when using full s.o.s. gets resolved soon :( I use full version and A: I do not know exactly how to switch to light version and B: If doing so will break anything 0.o (My mods/load order is ......finicky 0.0 )

its simple disable Full /uninstall in game and mod manager, install lite , save game reloud and tada

19 hours ago, cminnow said:

Yeah, there's a lot of crashing with this new update. Bethesda sucks. It was really easy to switch though if you're using mod manager. Just install and load SOS light (for tempered at least for me) and uncheck the full SOS. The only thing really difference is you have to use a side app to control dongs if that's your thing. Otherwise..... it wouldn't be easy. 

 

Yup, works no problem when I realized that it doesn't work with SOS full still....

 

 

-edit fixed it on my end

nicely done ?

 

ill be updating an SMP version 2.5 for those that want it crediting you 

 

-side note

im also trying to develop a werebears "female" mesh as if you have AFT frea is a werebear by default so i thought developing hdt werebears next would be cool 

-so far i do have a base mesh i just have little experience modding myself -im just a porter 

Posted

Cool. I don't know much beyond nifskope and little bit of blender but I'd definitely take a look if you had a mesh you were working on.

 

Here's a better video to see the physics currently for those who want to see a SMP demo : 

 

 

 

Posted

ok ive uploaded a 2.5 CBPC version 

just makes base mesh compatible with cbpc on two breasts

 

butt phys was already working so just makes it compatible with cbp & cbpc ect type physics  

Posted

Howdy howdy. I'm trying to make a setup that includes the recent patch created by kacperes (HDT Werewolf SSE v2.5 CBPC MTE). My problem is that my character (female) is a female werewolf for only a split-second before reverting to the male.

 

Transform(male mesh) -> transform ends w/roar(fem mesh appears and disappears) -> gameplay(persistent male mesh)

 

Here is my mod setup http://www.filedropper.com/mysetup

 

I use Moonlight Tales, Lupinus, Female Werewolf Extended (esp disabled), Diverse Werewolves Collection, Creature Framework 1.1.0, MNC v11, HDTWerewolf 2.7 and HDT Werewolf SSE v.25 CBPC Moonlight Tales patch

 

 

 

*EDIT* After starting a new game, the female werewolf model (with no physics) is applied shortly after the transformation finishes. For some reason, installing on my existing save made it so that the fem werewolf never appeared.

 

 

*EDIT2* Disabling Moonlight Tales' skin system allows the timberwolf(light) fem werewolf to show albeit with no physics.

 

 

*EDIT3* When transforming the timberwolf skin appears first and is then encompassed by the default dark female skin (with breasts). After transformation during gameplay the timberwolf skin stays for a bit before being replaced by the default fem nsfw skin. No physics on either version.

Posted
2 hours ago, ponydicks said:

Howdy howdy. I'm trying to make a setup that includes the recent patch created by kacperes (HDT Werewolf SSE v2.5 CBPC MTE). My problem is that my character (female) is a female werewolf for only a split-second before reverting to the male.

 

Transform(male mesh) -> transform ends w/roar(fem mesh appears and disappears) -> gameplay(persistent male mesh)

 

Here is my mod setup http://www.filedropper.com/mysetup

 

I use Moonlight Tales, Lupinus, Female Werewolf Extended (esp disabled), Diverse Werewolves Collection, Creature Framework 1.1.0, MNC v11, HDTWerewolf 2.7 and HDT Werewolf SSE v.25 CBPC Moonlight Tales patch

 

 

 

*EDIT* After starting a new game, the female werewolf model (with no physics) is applied shortly after the transformation finishes. For some reason, installing on my existing save made it so that the fem werewolf never appeared.

 

 

*EDIT2* Disabling Moonlight Tales' skin system allows the timberwolf(light) fem werewolf to show albeit with no physics.

 

 

*EDIT3* When transforming the timberwolf skin appears first and is then encompassed by the default dark female skin (with breasts). After transformation during gameplay the timberwolf skin stays for a bit before being replaced by the default fem nsfw skin. No physics on either version.

why do you need female werewolf extended ? 

im just curious 

as the base mod adds female form to the werewolf type iirc

Posted
59 minutes ago, duzellx said:

why do you need female werewolf extended ? 

im just curious 

as the base mod adds female form to the werewolf type iirc

It was part of my mod setup before I decided to use HDT werewolves. Sadly HDT werewolves does not work (no physics) after removing Female Werewolves Extended.

Posted
On 12/26/2018 at 7:33 PM, ponydicks said:

It was part of my mod setup before I decided to use HDT werewolves. Sadly HDT werewolves does not work (no physics) after removing Female Werewolves Extended.

thats strange... i dont have it and it works fine in smp and cbpc now that i can tell

 

you have to use 2.5 with the hdt framework setup or 2.5 cbpc with cbp(c) and its appropriate setup 

 its independent , so im unsure whats going on with you mods 

?

Posted

UPDATE:

cpbc is now able to handle 2 and multi breast form in prior 2.5& 2.0 versions

 so you can revert the 2.5 cbpc back to prior 2.5 and add in a config file of sorts and call it 2.5.1 when time permits (or if someone else does it feel free to share) 

 

 

CBPCMasterConfig.txt

 

[ConfigMap]
NPC L Breast=Breast
NPC R Breast=Breast
NPC L Butt=Butt
NPC R Butt=Butt
HDT Belly=Belly
NPC L Breast P1=Breast
NPC L Breast P2=Breast
NPC L Breast P3=Breast
NPC R Breast P1=Breast
NPC R Breast P2=Breast
NPC R Breast P3=Breast

 

under [AffectedNodes] in CBPCollisionConfig.txt

 

 

[AffectedNodes]
...
...
NPC L Breast P1
NPC L Breast P2
NPC L Breast P3
NPC R Breast P1
NPC R Breast P2
NPC R Breast P3



#Also define the spheres down there

[NPC L Breast P1]
0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4

[NPC R Breast P1]
0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4

[NPC L Breast P2]
0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4

[NPC R Breast P2]
0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4

[NPC L Breast P3]
0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4

[NPC R Breast P3]
0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4

per Shizof

 

ok still toying with this but i have got a partially working howling mesh in se

the eyes and head dont seem to wont to work though but ive progressed past the "glitchy triangles" stage ive been at for a while

HDT Werewolf SSE Howling.7z

 

im also considering working on

hdt-werebears male/female

no working mesh yet

 

htd- female vampire lords 

Vampire Lord female mesh.7z

mesh is functional static but needs ninode hookups , this is using the BSFC mesh but to be altered, requires nodes to be created and hooked to mesh

 

 

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