Sarnaath Posted November 8, 2012 Posted November 8, 2012 No clue on Romeo and Juliet. I just tested that and I only drew my weapon and talked to Nerussa (I did not enslave her - but that should not make any difference) and then I went to Gottlefront priory and both Romeo and Juliet were there. I can only suggest trying the new version to see if that may fix things. You might have to revert to a prior saved game. Updated to the latest beta, and went back to a save just after I got the quest from HanPL but before asking him or Colin about Romeo. Went through the quest again but R&J were no shows. If I give them an AI package to eat lunch at Gottlefont Priory, then they'll show up in about 2 days (I saved at Gottlefont before making that change). Of all the NPCs in Cold Harbor, they are the only two that only have a wander AI package. I don't know why the wander package they have is not working for me. I've had a similar issue when I tried to give Carandial's horse a wander package (at the Bravil stables) so it wouldn't stand in front of the Bravil main entrance and block everyone. But that never worked either, I had to change it to a travel package. At this point I'm wording if I have some conflict with some other mod or maybe a bashed patch setting resulting in NPCs with wander packages never going to the location where they are supposed to wander. I'll have to take some time to figure this out. Does anyone happen to know if R&J make it to Gottlefont when you first install Bravil Underground? Like Mac and Glynn are hanging around Bravil right when you start. I haven't found any sort of trigger that should send R&J out of Cold Harbor, so I'm curious if they are supposed to be a Gottlefont all along. edit: they do. I deactivated almost every mod I have, made a clean save, and R&J were at Gottlefont even before I looked at the Handbill. I just have to add stuff back in and find out what's interfering.
varenne Posted November 8, 2012 Posted November 8, 2012 I decided to let players get there own slaves instead of giving away free ones. Something you might like http://www.loverslab.com/showthread.php?tid=13205 Looks good! Unfortunately I disabled TamagoClub/Hiyoko along with quite a few other ESPs/ESMs for now to do beta testing. Someday I'd like to revisit the 'Genetics for Oblivion' though.
varenne Posted November 9, 2012 Posted November 9, 2012 Update: LoversDRader v1.02 - Play Testing Seems to be working as intended. I have the beta for LoverRaperS installed, set to chaos mode, along with From2ch Lives.esp. During rape it did spam a screen message, but I think it was the one from RaperS and not this MOD. It could be that RaperS messaging is overiding those from DRadar, not critical IMO. In other words I did not see this: Get the Message: "I hear a lusty voice from behind/right/left etc.." Still no idea why I CTDed (not really a CTD as my Oblivion just locked up in mid motion, causing me to CTRL-ALT-DELETE out of Oblivion) when reviewing Testinghall for new items added by this MOD. Unable to recreate it. I'm going to go with it being my specific VID hardware and I caught a slow memory load. Nothing logged to weOCPS.log file. Also checked placement of new items (invisible) from this MOD and your zBUArmors.esp gregathit and they are diagonally opposite one another, so I think it's safe. I do think we'll need to keep an eye open to any other MODs that add items to Testinghall in this area. Adding screen captures as reference: If we were to call this the SW corner of Testinghall, then the chests for zBUArmors would be in the NE corner. This is how the cell loads when viewing in the CS render window and may not be in fact relative to a true in-game N, E W, S. There was one unanswered question in that re-up thread: I have a DRadar "reset" in my inventory... what is the purpose of this tool? Best I can tell is if you cast it, it resets any currently 'stored' map markers, sort of a refresh. I think we can mark this as safe to use.
Guest ThatOne Posted November 9, 2012 Posted November 9, 2012 Not getting any unexpected CTDs\slow-downs with most plugins. I've made some edits to a few of my esp's, and wrote which ones they were. Tested with all of the following mods active together for compatibility with rev96: - LoversCreature - LoversBed - LoversSlavePlay - LoversJoburg & no delay - LoversRaperS - LoversSelf (edited, the version I had wasn't even english) - LoversAdultPlayPlus (heavily edited) - LoversEscapeRapeVPlayer (edited) - LoversTrueCrime (slightly edited, scripts mostly unchanged) ... And a few other plugins I edited the hell out of. Plugins in no particular order. This isn't how they show up in my load order. Only plugin that occasionally caused issues is LoversSuccubus. Haven't been able to re-create the issues, so it's probably be on my end. My esp is also edited. Hopefully this helps.
gregathit Posted November 9, 2012 Author Posted November 9, 2012 edit: they do. I deactivated almost every mod I have' date=' made a clean save, and R&J were at Gottlefont even before I looked at the Handbill. I just have to add stuff back in and find out what's interfering. [/quote'] While I am sorry that you are having issues, I am glad that the plugin is not broken. Hopefully you won't have to disable anything and just switching stuff around in your load order will fix it.
varenne Posted November 9, 2012 Posted November 9, 2012 A little more research into the lockup in Testinghall. Reviewing EditorWarnings.txt, created when opening a esp in CS, we have one warning at the top that may point to what is happening: Script 'kzsScriptMakerDebagame' on carryable form 'kzsMakerDebagame' (02000ED5) contains GetSelf function. Researching this I found this post, GetSelf glitch. If used (1) in an item script and (2) the item is in a container in an exterior cell and (3) the container cell is loaded as the player approaches on foot and (4) GetSelf is used in the very first frame >> the game CTDs. Notice that those are AND conditions. The game does not CTD if - the item is in the world, or - the player teleports to the area, or - there is a frame delay and GetSelf is used in the second frame after load. Now whether or not the script in question is an item script and all of the other AND/OR conditions are met would produce this issue. Something to keep in mind if players/members start reporting lockups/CTDs upon entering testinghall with this MOD enabled.
varenne Posted November 9, 2012 Posted November 9, 2012 UPDATE: LoversHVirus v1.01a - Play Testing Upon loading the game you will see the following text in the upper left corner: This is the H Virus self-check spell being added to your spell inventory. Upon activating I get an OBSE error thrown: Checking the OBSE.log file we have the following: Playing Time 177.46.46.obse ** Script Error: Script 47005348 in file "LoversHVirus.esp" ** Too few args for format specifier Will continue with play testing...
gregathit Posted November 9, 2012 Author Posted November 9, 2012 Ok, looking at that script in Lovers radar Radar there is a bit of a typo: Line 21 - move the percent sign that is after the "n" one space over and move the "r" so it is right next to the percent sign that you just moved. Line 21 after edit: MessageBoxEx "%n %r H Virus infection status: %z |OK" refActor cLevel This compiled and saved just fine for me. I will check it "in game" to see if that fixed things up.
varenne Posted November 9, 2012 Posted November 9, 2012 Ok' date=' looking at that script in lovers radar there is a bit of a typo: [/quote'] Did you mean to type "in H Virus"?
gregathit Posted November 9, 2012 Author Posted November 9, 2012 Yes, sorry. with the script line change I did not get an obse error so I think that is an easy fix. However when I cast the spell to check my infection status - there was a bit of the answer in gibberish. Looks like I may need to look through the mod to finish translating some missed items. I will issue a new version with the script fix and any translation fixes tomorrow. I have not had a chance to try lovers radar so I will do that tomorrow and see if I get a crash or weirdness with it.
varenne Posted November 9, 2012 Posted November 9, 2012 Yes' date=' sorry. with the script line change I did not get an obse error so I think that is an easy fix. However when I cast the spell to check my infection status - there was a bit of the answer in gibberish. Looks like I may need to look through the mod to finish translating some missed items. I will issue a new version with the script fix and any translation fixes tomorrow. I have not had a chance to try lovers radar so I will do that tomorrow and see if I get a crash or weirdness with it. [/quote'] H Virus - I'm in game play testing it now, so here's another dialog related one. When an NPC is infected and you Steal the H Virus fro their inventory, just a 'c' is being displayed where I think more dialog should appear. I did review this via Egg prior to beginning play testing, and noticed these extraneous 'c's' in the dialogs. Something weird may have gotten inserted during a translation maybe? DRadar - I think that particular lockup is an extreme one, and of course I just happened to produce all of those AND conditions just right to experience it. I wouldn't worry that much about it though.
gregathit Posted November 9, 2012 Author Posted November 9, 2012 Ok, I will ignore dr radar then and just concentrate on combing through and fixing up H virus. The version you and I have is the one IceCold29 translated so maybe he missed a few things here or there or didn't know what else to say for a given line. Japanese slang can be a real bitch to figure out sometimes. I'll compare the translated version up against the original Japanese one and check things.
Sarnaath Posted November 9, 2012 Posted November 9, 2012 edit: they do. I deactivated almost every mod I have' date=' made a clean save, and R&J were at Gottlefont even before I looked at the Handbill. I just have to add stuff back in and find out what's interfering. [/quote'] While I am sorry that you are having issues, I am glad that the plugin is not broken. Hopefully you won't have to disable anything and just switching stuff around in your load order will fix it. I couldn't reproduce the issue. After activating all the mods I have, R&J are at Gottlesfont on a clean save every time. I'm rather disappointed as this is the 2nd time they failed to leave Cold Harbor and I have no clue why. I'm just going to go back to my save game and teleport to Cold Harbor to get them moving, then finish the quest. I'm too far into Bravil Underground to start over.
varenne Posted November 9, 2012 Posted November 9, 2012 LoversSexKariBurne 1.00g I also checked the thread for the above and there has been no further posts. There is still the issue with no greetings for the one NPC (raper?) that will need to be addressed. Otherwise any user trying to ingage in H with it will lockup.
varenne Posted November 9, 2012 Posted November 9, 2012 H Virus - Got my PC infected, level 1. Gonna wait to see when and how it advances. So far I know this: 1. When an NPC is infected they give off a timed green mist effect around them. The PC does not*. 2. If an NPC is infected and untreated it will kill them, possibly altered if they are marked essential/non-essential. I definitely seen a non-essential killed by it. 3. PC infection is random and the NPC you have H with does NOT have to be infected. 4. When infected OR when the H Virus ingredient is produced and added to either inventory, NPC or PC, it gives off a red mist effect and stops H if you are so engaged. 5. The red mist effect seems to get larger as the infection level goes up. (Not 100% verified yet.) 6. Eating the H Virus ingredient is the cure. I'll wait for your update before continuing. In the meantime I want to take a look via CS at the rest of the structure of this MOD. I want to find exactly where the NPC(s) are that give the additional spell training for this MOD as mentioned in the read me file. Okay then: kzsLoversHVirusFemaleWitch, named "Anne Rhivus the H Witch". I think we should maybe rework that name a bit... Next, reviewing the scripts most comments were also not translated correctly; strings of ???? along with some normal text. This happens when you go from original Japanese Unicode characters and save as ASCII along the way. Not a MOD breaker, but will make troubleshooting altering it the future that much harder. Price in dialgue says 1000g, but then the console displays that 10000g is removed from inventory. 3 H ingredients (acquired during H, or by using NPC menu and selecting 'Steal') are required to use Create H Virus Potions to create potions. Potions created are random out of the 3 types. There are no quest stages? There is no dialogue added to vanilla or other NPCs. Makes it kind of hard to even know where to look for the Witch, unless I missed something in CS. (That of course wouldn't be the first time...) (Recommend adding this in at a later date, once we get current dialogue cleaned up and retested.) Other Weirdness After receiving the new spells, potions Anne Rhivus the H Witch goes postal on the nearby sheep created in-game by Oblivion.ESM. PTRoamingNPCs.esp May pose a conflict; Mage/Witch may interfere with each others idles, walk, etc. *Figured out [LHV Detect], at least partially. If cast you can see green mist effect on self if infected. Contradicts read me I think. Green Mist Effect - I think it may be level related for PC. At level 3 it always appears on PC. Murder Counts - Yup, got my first one after having H with a NPC in Skingrad and he died. I'll clean this up later and add it to a text file for either the existing read me file or as a new additional file. The existing one is rather long and hard to understand at some points.
varenne Posted November 9, 2012 Posted November 9, 2012 H Virus (Cont.) Found this thread: Solved Question about Hvirus.esp So is this purely a icecold29 rework of the original? Not seeing any changes via CS to Anvil; vendor add to Anvil, as mentioned in that thread. Will check in-game.
gregathit Posted November 9, 2012 Author Posted November 9, 2012 H Virus (Cont.) So is this purely a icecold29 rework of the original? Not seeing any changes via CS to Anvil; vendor add to Anvil' date=' as mentioned in that thread. Will check in-game. [/quote'] This is IceCold29's translation of the latest version of the Japanese made mod. All I did was rename the archive file to the beta1. I may not have time to mess with it today but if I do break free then I will start going through it. As to the ???? stuff, the best thing to do is grab the Japanese version and open it via Egg then use the CS (with extender 51 running) with the English version loaded. Then you can just use egg to look at and translate individual lines (via google or whatever) and then paste it into the CS. It is a bit chaotic if you don't have a large monitor doing this but is the quickest way to work once something has been saved via egg and destroyed the Japanese language format.
varenne Posted November 9, 2012 Posted November 9, 2012 H Virus (Cont.) So is this purely a icecold29 rework of the original? Not seeing any changes via CS to Anvil; vendor add to Anvil' date=' as mentioned in that thread. Will check in-game. [/quote'] This is IceCold29's translation of the latest version of the Japanese made mod. All I did was rename the archive file to the beta1. I may not have time to mess with it today but if I do break free then I will start going through it. As to the ???? stuff, the best thing to do is grab the Japanese version and open it via Egg then use the CS (with extender 51 running) with the English version loaded. Then you can just use egg to look at and translate individual lines (via google or whatever) and then paste it into the CS. It is a bit chaotic if you don't have a large monitor doing this but is the quickest way to work once something has been saved via egg and destroyed the Japanese language format. No rush, still plenty I can play test. Using post#190 to keep track of functionality notes I'm finding. Been trying to reach level 5 infection which should be death, with PC & Countess Narina Carvain. So far can only reach level 4 and then it goes back to 3. May be intended. I have a 32" monitor so no worries on the editing if I get to that point...
gregathit Posted November 9, 2012 Author Posted November 9, 2012 If you run lovers stupid it contains a baker in most of the cities that sells a bread that "used" to be able to cure the H virus too. I have not tested them both together to see if it still does.
varenne Posted November 9, 2012 Posted November 9, 2012 If you run lovers stupid it contains a baker in most of the cities that sells a bread that "used" to be able to cure the H virus too. I have not tested them both together to see if it still does. I think once upon a time that, this MOD and maybe LoveJuice were played together. Sort of a post-Sexlivion migration of functionality.
varenne Posted November 9, 2012 Posted November 9, 2012 I've moved to Bruma Barracks and have infected about half the guards. I'm thinking this MOD would be 'moderate' with what I have loaded, RaperS and Hooker. But with say Joburg, and LoversBed it could quickly turn into chaos. NPCs can self-cure with H virus ingredient obtain through H, but there are cure failures. You'll end up with numerous NPCs with the infection, green mist effect. I wonder what impact that could have on FPS. Think I'll add that to thigs to check. There seems to be some sort of limits on how many are infected I think. Added a version of LoversBed I had on hand and does not seem to be that bad really. Those area where there are lots of NPCs sleeping; barracks, H action never triggers. Ties in to Thermae de la Tamriel: http://www.4shared.com/archive/zkv7PiIX/Thermae_EN137.html?refurl=d1forum also trans by icecold29
Sarnaath Posted November 9, 2012 Posted November 9, 2012 Re: Bravil Undergound Romeo & Juliet: HanPL's response in the Failed topic: "...your in deep shit you know!?" Cammona Tong quest: in the Payment (The gold) topic, 2nd info, last response spoken by John: "Go and talk to the vampires and when you have finished helping them, talk to the Torture Agent for a reward. I assure you will be worth your time." I suggest something like "...assure you this will be worth..." edit: Vengeance quest, xxLSTMQ13 - the quest name is misspelled "Vengence" (which is how I would spell it and I only noticed because Firefox flagged it just now ). Stage 20 log entry of this quest is: "The assassination is set to occur in one week. Should I do anything besides just waiting for it? Perhaps I [should?/could?] find a way to ensure that it succeeds ..." Is there actually a way to ensure the assassination succeeds in killing John? The way it's unfolded for me is that I get the forged assassination letter from Colin to frame Tlass, the assassination fails, and I frame Tlass. If that's the only option here other than doing nothing and having the assassination fail, then I'd change this quest update to something like: "The assassination is set to occur in one week. Should I do anything besides just waiting for it? Perhaps I should find a way to ensure I'm not the prime suspect if the attempt fails ..." That at least sets up the next quest, "In case of..." However, looking at this in CS it appears there are a few different ways this could play out and the original update may work best. edit2: went through the assassination, which failed, gave John the forged letter, he order me to kill Tlass, which I did, then I got the Vengeance quest stage 40 update: "The assassination failed. Tlass was able to explain away any suspicion of his involvement. I will have to find another source of work as John is not talking to me. Perhaps I should go see HanPL..." This doesn't make sense since if Tlass actually was able to explain away suspicion, then John would not have ordered me to kill him. I don't know what happens if you don't get the forged assassination order. Going to check that now. The next quest, MQ15, the last topic has the topic text: "About the Assasin". Judging from the infos for this topic, aside from the misspelling it should also be plural. edit3: ok, not completing the "In case of..." quest means getting locked in the arena with John and Alfred and getting killed. Tlass is killed instead by the assassination attempt. John and Alfred are essential and ... I forgot to try yielding. Maybe that triggers the Oink line? (edit4: no, yielding did nothing. I have no idea under what conditions the oink line occurs.) Perhaps the stage 40 update to the Vengeance quest should be changed to something like: "The assassination failed, but Tlass was unable to explain away any suspicion of his involvement and John ordered him killed. However, John does not trust me and refuses to talk with me. I will have to find another source of work. Perhaps I should go see HanPL..." Some of Dim Underwater's lines when you call him in the Night Mother ritual that need editing: Long enough to witness that slave's pathetic bleatings. Who cares? You did not preform the black sacrament to discuss something as trivial as that! You wish someone killed, yes? (I think there's supposed to be a comma, could be wrong.) Ah ... revenge ... that is a reason I can understand. Ah ... I suppose I will. It will cost 5000 golds. I will require the money upfront of course. You do have that much, yes? edit4: I still don't know if there's any way to play this and end up with John siding with Tlass and not ordering you to kill him, which is the only way the quest update above makes any sense to me.
Sarnaath Posted November 10, 2012 Posted November 10, 2012 I've finished Bravil Underground. Here's the last of what I've found: Man on the Anvil: John, a greeting I did not see in the game: "Evidence has been found of a black sacrement being done in the warehouse. Were you in on this?" Should be "sacrament." Heinrich's responses after you enslave his wife (No More Wife topic, responses to 2nd info): "Hehe.....thank you friend. Serves her right for sprending her legs to half the town!" and "I found many luxury items amoung her possessions. I am a rich man now after selling them!" Dim Underwater, the WhyKillMe topic: "A black sacarement was done and a great deal of gold was offered for your death." HanPL giving the job: "Strangly he married a wood elf named Hasasthil. Go and see Heinrich for details on the task." Quest stage 30 update: "I have killed the assasin. I need to find out who hired him." Song of the Pirate quest, stage 25 (I did not see this in the game): "Bloody hell! I nearly feel into that trap! I need to carefully plan out my next move ..." Should be "fell into..." Dancing in the Fire: Stage 15 update: "Albi Pannus suggested invading the harbor with the Imperial Legion. Well that cerainly would throw the harbor into an uproar and aid the assassination attempt!" John: "I have set up a large-scale slave trade with a Black Marsh contact. The contact is working with some mercaneries to gather Argonians by the score. I will need you to go and oversee operations to make sure there are no problems." Should be "mercenaries." John: "Go with Alfred and rescue the Argonian so he can restore the glamor magic to hide the harbor." Previously he refers to "illusion magic." I'd stick with that. Last quest, Molag Bal greeting: "Your soul has belonged to me from the moment you came here. You can not refuse." stage 20 update: "There is nothing about the time in cold harbor ... I want remember!!" Should be "... I want to remember!!" Alexei's Diary: "The text within the diary is unintelligible. Alexei must have written it all is some private code." Should be "...in some private code." xSTPackRatBook, named "Clear Storage" which you get from the Crazy Khajiit in the Wait in the Chest quest. Gives you the Pack Slave spell and crystal ball object that holds the slaves. Nothing wrong with this, but I'd rename it to "Slave Storage." I could not come up with something as witty as "Body Decomposition and You."
gregathit Posted November 10, 2012 Author Posted November 10, 2012 Sarnath, I have your notes and will go to work on them later today to fix or rework things as they require. As far as I have ever been able to figure out if you don't have Colin make the forged letter to frame Tlass, you never can progress. Let me think on how to approach this as to clues. I don't want to lead folks by the nose on this, but I also don't want it so ambiguous that they can't figure it out. Maybe I'll get some inspired idea's once the coffee kicks in.... I'll holler back what I come up with to see what you think and we can go from there. Thank you so much for your help!!!!
Sarnaath Posted November 10, 2012 Posted November 10, 2012 I don't want to lead folks by the nose on this' date=' but I also don't want it so ambiguous that they can't figure it out. [/quote'] I appreciate that it's difficult to find the right balance that will work for most players. I'm sure you'll do fine, you've seem to have a lot of experience.
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