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REQUIREMENTS

DLC's :

Automatron.
Wasteland Workshop
Contraptions Workshop
Vault-Tec Workshop
Advanced Animation Framework By Dagobaking ( And all its requirements)

 

INSTALLATION

 

Use a Mod Manger (Recommended) , Or Drag the Contents of the zip File into your Fallout Data Directory

 

CREDITS

Spoiler

 

The FO4 Animation Team

ShadeAnimator - Animation Kit

DexesTTP - HKXPack

MaikCG - F4Biped

Leito - Animation Rigs 

Dagobaking - AAF

Vader666 - Loosely Based Off his TortureDevices Mod and helping me get started. 

LoversLab / Ashal 

Bethesda

 

Sound Credits

SavageCabbage/Leito/Sexlab - Assorted Sex Sounds

Roggvir - Realistic Cane Sounds

 

All guys In AAF/LoversLab Discord who helped me with Testing.

And the Community Of LoversLab

 

 

Content

 

Beta Version - V.003

Adds a workshop menu "Z-TEC" in the workshops main menu.

Adds - Two Furniture Items - With 4 Texture Options.

Wasteland Edition - Rusty Metal

Raider Edition- Rusty Red 

VaultTec Edition- Rusty Yellow

Institute Edition - Clean Metal

 

Crop/Cane

Adds a Crop And Cane Weapon  with 2 Textures Each

 

Use the console to add them

To Find their Form ID's in Console 

 

Help Crop 0

Help Cane 0

 

Player.additem XXXXXX 1

 

AAF Experimental Release

 

For Best Results it would best to scale the actors in evenly 1:1 

 

Right Now , the Animations are Set to Heterosexual M/f ( May Edit or Add so as it can be used by all genders in the future )

This is Because the sound files have been baked directly into the animations. (But it can be edited using HKXPack)

 

Use the Workshop Menu to Place A Hydraulic Pillory . And Use AAF to Find and Start the animations between two actors 

 

Enjoy


  • Submitter
    ZaZ
  • Submitted
    08/31/2018
  • Category
  • Requires
    AAF, Automatron DLC, Vault-Tec Workshop, Contraptions Workshop,Wasteland Workshop.

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9 minutes ago, typoking1107 said:

Please do edit the animations so they're compatible with all orientations if you can! That would be seriously appreciated!

I'm waiting on more  development options from AAF regarding the sounds during animations. If that works out it would good.

It would not be as good as what we have now , but it would work for all genders and have more voice options.

 

The other option is to create FF, FM and MM Versions , which would be quite a task. 

And the final option would be to just remove the sound all together.

 

Will wait and watch on the development on AAF and other modules 

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5 minutes ago, Razvadshuk said:

Really well made animations and nicely creative! Looking forward definitely. But for some reason those transitions aren't working on my end. All else is working with no issues.

What version of AAF are you using ?

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5 hours ago, Fuckyou539 said:

So it begins.....well, took you guys long enough xD

I'm pretty much alone here ?,  I hope I can continue for a while

29 minutes ago, Neeb! Neeb! Neeb! said:

zaz, is this going to include one day some kind of liquids animations or equipables similar to skyrim?

The particles have already been made , but I can add them as equip-ables  later on sure once I make a cell of my own

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30 minutes ago, Fuckyou539 said:

Huh? You're alone? I thought ''ZaZ'' stands for a team or a community given the huge amount of work needed in the Skyrim mod version.

Well, I would say Up till ZAP 7.0 content wise about 80 % is what I had made , the Scripts some animations were by Xaz hes mia for quite a while now......

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3 hours ago, Jappa123 said:

Hmm im the only one whos getting weird camera bug after entering furniture? 

Are you using any camera mod ?

 

The Enter/Exit animations have an animated camera sequence

 

 

Link to comment
1 hour ago, ZaZ said:

Are you using any camera mod ?

 

The Enter/Exit animations have an animated camera sequence

 

 

No,

 

Enter/exit camera works fine its happening only when player is locked its hard to explaing camera stuck on ground with weird angle and i can turn around can even see furniture but there is no player, i disabled all mods except zazout and its still happening so i guess its something wrong with fallout 4 installation 

 

For now i can bypass it by using tfc command while entering furniture.

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2 hours ago, Jappa123 said:

No,

 

Enter/exit camera works fine its happening only when player is locked its hard to explaing camera stuck on ground with weird angle and i can turn around can even see furniture but there is no player, i disabled all mods except zazout and its still happening so i guess its something wrong with fallout 4 installation 

 

For now i can bypass it by using tfc command while entering furniture.

Thats not supposed to happen , Did you install any skeleton mods ?

Or edit any ini settings ?

 

 

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