Jump to content

Devious Mindbreak


Guest

Recommended Posts

Posted

Finally figured out why the Sexist Guard dialogue integration isn't working anymore

 

The mod updated its behavior to use properties instead of the global variables it used previously. The variables are still there and my mod is still changing them, but they don't do anything anymore.

 

I dunno if this is easy to fix or hard to fix, at least I know what it is I should fix.

Posted

Actually it seems like the global variables work fine but they aren't reflected in the Sexist Guards MCM. So actually my mod does what it should, the only problem is it doesn't also update the properties that control what shows in the MCM? So this bug isn't really so important. You can check it worked correctly by using "Help _SGPlayer" and confirming the global variables changed...

  • 3 weeks later...
Posted
On 2/11/2019 at 6:26 PM, mixtwo said:

Does this mod work with dragonborn in distress

It should just fine, since as far as I can tell, Mindbreak only hooks into Sexlab sex events.

Posted

Hi there, so far liking the mod, works well ?

i had a few ideas and suggestions which might be nice to add if you like them as well!

 

1. Currently on starting the game you instantly get the quest for the guy in the inn. Wouldn't it be more immersive to let the courier deliver a note in the flavour of: " [help wanted!]

looking for female participants to help me, theonold, with a little experiment. Nothing dangerous, nothing harmful. You will be handsomely rewarded.

if you're interested, I'm currently staying in the inn in whiterun, look for me on the second floor."

 

2. Maybe in light of the above (and to make it a bit tougher to get out of the situation when PC  is frustrated), make him have a travel routine (might have to edit the note from point one then tho), where he travels between a few city's, going from inn to inn.

 

3. It would also be nice to have a few extra dialogue options when he offers his deal, also one where you decline. And maybe one where the character responds more intrigued to the offer.

  • 4 weeks later...
Posted

Is this mod still maintain? If this mod work with SLSO, it'll pop up dialog box again and again when PC are really fuck up, it's really annoy.....

 

The highest record at now is six times during one sex animation, and I'm not counting other three guys in the line waiting to fuck her. Can I somehow turn it off or change it to normal dialog like Sexist Guards?

 

The other things is, my character still got negative effect when I didn't check it in MCN, I really think she got enough punish by wearing a lot DD items, and from other mods.

Posted
On 2/13/2019 at 12:26 PM, jujoco said:

Hi there, so far liking the mod, works well ?

i had a few ideas and suggestions which might be nice to add if you like them as well!

 

1. Currently on starting the game you instantly get the quest for the guy in the inn. Wouldn't it be more immersive to let the courier deliver a note in the flavour of: " [help wanted!]

looking for female participants to help me, theonold, with a little experiment. Nothing dangerous, nothing harmful. You will be handsomely rewarded.

if you're interested, I'm currently staying in the inn in whiterun, look for me on the second floor."

 

 2. Maybe in light of the above (and to make it a bit tougher to get out of the situation when PC  is frustrated), make him have a travel routine (might have to edit the note from point one then tho), where he travels between a few city's, going from inn to inn.

 

3. It would also be nice to have a few extra dialogue options when he offers his deal, also one where you decline. And maybe one where the character responds more intrigued to the offer.

 

1. When I made the quest I didn't know how to do that. Now I do, and I'll make the change next time I release. BTW I will split the quests off from the "framework", too. That is a big change and one reason it's taking a while to release.

 

2. Never going to do this because I hate the mechanic. It is boring to hunt around different cities for an NPC. IMO there can be fun gameplay mechanics and fun role play mechanics, IMO there is no way to make spamming fast travel between cities a game or make good role play.

 

3. Yeah I will add more dialogue, at least a decline option, but it's time consuming so hard to cover all possible situations. Most likely I will rewrite the dialogue on player side to be very "vague" so it could mean lots of things, but I don't have to write as much.

 

 

11 hours ago, restrict said:

Is this mod still maintain? If this mod work with SLSO, it'll pop up dialog box again and again when PC are really fuck up, it's really annoy.....

 

The highest record at now is six times during one sex animation, and I'm not counting other three guys in the line waiting to fuck her. Can I somehow turn it off or change it to normal dialog like Sexist Guards?

 

The other things is, my character still got negative effect when I didn't check it in MCN, I really think she got enough punish by wearing a lot DD items, and from other mods.

 

I will probably still update it, but honestly I try not to play/mod skyrim as much as possible, so lack of update are kind of intentional.

 

You can open the mod up in creationkit, an edit/recompile the scripts where it happens. It's not very hard, you want to replace Debug.MessageBox with Debug.Notification.

 

Negative effects without checking in MCM is definitely a glitch.

Posted
21 hours ago, Bobbert6996 said:

 

1. When I made the quest I didn't know how to do that. Now I do, and I'll make the change next time I release. BTW I will split the quests off from the "framework", too. That is a big change and one reason it's taking a while to release.

 

2. Never going to do this because I hate the mechanic. It is boring to hunt around different cities for an NPC. IMO there can be fun gameplay mechanics and fun role play mechanics, IMO there is no way to make spamming fast travel between cities a game or make good role play.

 

3. Yeah I will add more dialogue, at least a decline option, but it's time consuming so hard to cover all possible situations. Most likely I will rewrite the dialogue on player side to be very "vague" so it could mean lots of things, but I don't have to write as much.

 

 

 

I will probably still update it, but honestly I try not to play/mod skyrim as much as possible, so lack of update are kind of intentional.

 

You can open the mod up in creationkit, an edit/recompile the scripts where it happens. It's not very hard, you want to replace Debug.MessageBox with Debug.Notification.

 

Negative effects without checking in MCM is definitely a glitch.

Hi is it possible for someone to post the edited script, would be so awesome as i cant seem to recompile it. Keep getting errors and after a few hours of googling and trying diff things i gave up.

 

With the negative effects i had the same issue but when i checked the option it turned them off so the neg effects option seems to be reversed for me

Posted
1 hour ago, Bundybear33 said:

Hi is it possible for someone to post the edited script, would be so awesome as i cant seem to recompile it. Keep getting errors and after a few hours of googling and trying diff things i gave up.

 

With the negative effects i had the same issue but when i checked the option it turned them off so the neg effects option seems to be reversed for me

 

Eventually I will post the edited script since it seems to annoy so many people. In my game it never happens with such frequency. I'll make sure to fix the switch

Posted
1 hour ago, Bundybear33 said:

Hi is it possible for someone to post the edited script, would be so awesome as i cant seem to recompile it. Keep getting errors and after a few hours of googling and trying diff things i gave up.

 

With the negative effects i had the same issue but when i checked the option it turned them off so the neg effects option seems to be reversed for me

Also reason scripts aren't compiling is you need the source scripts for all the soft dependency mods. If you want to edit them go grab all those source scripts, otherwise wait for me or someone else to post a fix :)

Posted
23 hours ago, Bobbert6996 said:

Also reason scripts aren't compiling is you need the source scripts for all the soft dependency mods. If you want to edit them go grab all those source scripts, otherwise wait for me or someone else to post a fix :)

Ok I'll go through the errors and check source files, thanks for tip

Posted
9 minutes ago, Bundybear33 said:

Ok I'll go through the errors and check source files, thanks for tip

It should just be Hentai Pregnancy, Sexist Guards, and I think radiant prostitution. I don't remember other dependencies.

 

Posted
1 hour ago, Bundybear33 said:

Ok I'll go through the errors and check source files, thanks for tip

I started playing and also hated it so I fixed it myself.

Posted
1 hour ago, Bobbert6996 said:

It should just be Hentai Pregnancy, Sexist Guards, and I think radiant prostitution. I don't remember other dependencies.

 

Thanks I'll make sure those are there and try again, I'm at work :( so have to wait til I get home

Posted
2 hours ago, chevalierx said:

my english is bad and very poor

what does this mod , i read it , but how it affect gameplay ............

I try and keep it simple, so you can google translate it.

 

Switch on the debuff effects.

 

- if you have a lot of sex, your character heals slower (pleasure break)

 

- if you don't have sex for a long time, your character can't regenerate magicka (frustration break)

Posted

The latest version I have has Peaches (in MCM) on some numerical pleasure/frustration level but you have to ask it, 

the labels like "broken" and "hysterical" disappeared.

Pleasure never worked after "normal".

  I'm hoping it's some file I overwrote accidentally.

I really love this mod and how it works so well with SLSO.

I have not met Theonold or his friends yet.

(Why are all sadistic wizards men? Just wondering)

Posted

Two glitchs...
After Theonold's Experiment end, the quest not move into finish section.

Theonold has black man body? that's weird.....

 

Two questions.....
What reason to make Withstand Theonold's perverted Experiment part fail?

Why sex animation didn't follow Sexlab strip rule?

 

4 hours ago, 2dk2c.2 said:

I have not met Theonold or his friends yet.

He usually sit on the second floor in bannered mare.

 

 

Posted
2 hours ago, DW2016SS said:

Texture lost?

20190319143604_1.jpg

lol, weird he should be wearing clothes

Posted
38 minutes ago, Bobbert6996 said:

lol, weird he should be wearing clothes

I remove his gear for test.

 

Theonold will rape PC after PC failed his quest.I registered his skin texture was lost when i test your mod.Trying to find out why.

Posted

Yeah, he also has a jet black body in my game. I haven't actually done his quest yet, but he sometimes takes advantage of my character due to other mods like PetCollar or Deviously Enslaved Continued.

Posted
20 minutes ago, SleepyJim said:

Yeah, he also has a jet black body in my game. I haven't actually done his quest yet, but he sometimes takes advantage of my character due to other mods like PetCollar or Deviously Enslaved Continued.

Strange is,he does have yellow body in CK.

Posted

Is there a way to become broken without the need to wait on orgasms like with a console command or something?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...