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Devious Mindbreak


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Posted
3 hours ago, Stuker said:

Hmm... Just used "setstage SKI_ConfigManagerInstance 1" in console and still no MCM showing up... 

Tried saving and reloading with the mod enabled? Think I needed to do that for the MCM to appear.

Posted
1 hour ago, GrimReaperCalls said:

Tried saving and reloading with the mod enabled? Think I needed to do that for the MCM to appear.

Same here, though I wasn't sure if it was just all the menus enabling from my clean save.

Posted
12 hours ago, Bobbert6996 said:

 

Waiting in place will not work because of the way I track time. Partly because I don't know how to track correctly, partly to prevent "cheating". Game updates a counter every 8 hours. If you wait for 8 hours 9 times, it should get you the "good" end. As for quest log not updating: I will try to fix it

 

Did you enable the Sexist Guard and Hentai Pregnancy options in MCM?

 

Thank you for playing, hope I can fix these problems soon.

 

 

It has an MCM. Not sure what would stop it from showing...

Yes, I enable the MCM Sexist Guard and Hentai Pregnancy options, Sexist Guard and Hentai Pregnancy of MCM is not according to what you said that to 0%.

Is there a sequence of operations? First activate the MCM option of DM, and then set the corresponding value? Or the other way around?

Posted
4 hours ago, zeldashu said:

When I translated mod, I found the task line of Gormdo. Is it an unfinished product? So far, I haven't found any way to trigger it. There is no new dialogue option for Theonold dialogue.

 

And I really like your idea of the mod now, I translate it to Chinese version published in the: http://www.9damao.com/thread-136672-1-1.html, hope to get your authorization.

Yes there are unfinished (barely started) stuff.

 

Yes, you can translate, thank you

Posted

Maybe I forgot to set the values when mcm is clicked, so they wont change until something changes the..

 

Thanks I will iinvestigate

Posted

I did a clean save and reinstaled this mod,  It regave the quest "Theonold's Experiment" Find Theonold but when i talk to him in the tavern there is no dialoge option to start the quest.

 

Could anyone have the setstage so i can try to start it? 

 

thanks

Posted
26 minutes ago, LatencyRemix said:

I did a clean save and reinstaled this mod,  It regave the quest "Theonold's Experiment" Find Theonold but when i talk to him in the tavern there is no dialoge option to start the

You need to save once with the mod installed, and then reload that save, in order for the new dialogue options to appear.

Posted
20 minutes ago, GrimReaperCalls said:

You need to save once with the mod installed, and then reload that save, in order for the new dialogue options to appear.

Thank's, that has it working now :)

Posted

Since this is a framework as well, what mods are people using with this? It'll be nice during the quest, but how do you think it interacts with things like Slaverun or SD+? Setting up a new load order so unsure how it'll pan out. 

Posted

With sexist guards is this mod supposed to update the trait numbers on the sexist guard mcm? They are not updating there for me atleast so im not quire sure how im supposed to know if its working if its not updating there.

 

On that topic could you maybe include a more detailed description in general how the mindstate and how it affects the dependencies work. Like does mindstate recover over time, will the sexisst guard mcm update, is it possible to check what stage your character is in in terms of current mindstate and so on.

Posted

Not sure if you can do it but defeat,devious cursed loot, SD+ all have serender options . What if at high levels of mental breackdown once attacked in combat PC would automatically serender via optional mod mentioned. I would start with Sdplus the author is still updating it an has all ways been helpful to other modders 

Posted

Not sure if I'm doing this properly, but I can't tell if the mod is working or not. I've tried to create scenarios with SD+, but the player makes no comment during any of the scenes. The sexist dialogue that the guards/bandits/npcs spout is present, just not the mindbreak dialogue response. 

 

Does it only work with certain mods? Or is there just something wrong with my mod order? It isn't being overwritten by anything, and I have Sexist Guards checked in the MCM, as well as the relevant player dialogue. 

 

So far it hasn't worked in any sex scene, I haven't done Theonolds Experiment yet, so it may work there, but not sure yet. 

Posted
On 9/22/2018 at 12:02 AM, Lymeri said:

Since this is a framework as well, what mods are people using with this? It'll be nice during the quest, but how do you think it interacts with things like Slaverun or SD+? Setting up a new load order so unsure how it'll pan out. 

 

I would be interested to know too, hopefully it helps RP with Slaverun or SD+. I didn't test with these mods, so if you try and it seems totally out of sync then let me know...

 

On 9/23/2018 at 4:55 PM, Lymeri said:

Not sure if I'm doing this properly, but I can't tell if the mod is working or not. I've tried to create scenarios with SD+, but the player makes no comment during any of the scenes. The sexist dialogue that the guards/bandits/npcs spout is present, just not the mindbreak dialogue response. 

 

Does it only work with certain mods? Or is there just something wrong with my mod order? It isn't being overwritten by anything, and I have Sexist Guards checked in the MCM, as well as the relevant player dialogue. 

 

So far it hasn't worked in any sex scene, I haven't done Theonolds Experiment yet, so it may work there, but not sure yet. 

 

This mod doesn't add any in-scene generic dialogue, it just has an optional effect to change sexist guard settings so that you don't say defiant things after being "broken" or "orgasmic/submissive" things before.

 

You need to enable the dialogue in SexistGuards normally, by enabling rape dialogue (it's off by default I think). Also need to enable option in this MCM for it to do anything.

 

On 9/22/2018 at 9:32 AM, Zerena said:

With sexist guards is this mod supposed to update the trait numbers on the sexist guard mcm? They are not updating there for me atleast so im not quire sure how im supposed to know if its working if its not updating there.

 

On that topic could you maybe include a more detailed description in general how the mindstate and how it affects the dependencies work. Like does mindstate recover over time, will the sexisst guard mcm update, is it possible to check what stage your character is in in terms of current mindstate and so on.

 

I will try to improve the description. Did you enable the setting changes in the MCM? For me the traits change as soon as that is clicked in MCM, unsure why it doesn't work for everyone.

 

On 9/22/2018 at 4:44 PM, jlttsmiley said:

Not sure if you can do it but defeat,devious cursed loot, SD+ all have serender options . What if at high levels of mental breackdown once attacked in combat PC would automatically serender via optional mod mentioned. I would start with Sdplus the author is still updating it an has all ways been helpful to other modders 

 

This is a good idea, I don't know how hard it is to implement though...

 

 

 

By the way everyone, somehow I turned off notifications for the thread and don't know how to get them back.

 

 

EDIT: Also, I am soliciting quest ideas

 

Posted
15 hours ago, Bobbert6996 said:

 

I will try to improve the description. Did you enable the setting changes in the MCM? For me the traits change as soon as that is clicked in MCM, unsure why it doesn't work for everyone.

 

I enabled controll in devious mindbreak mcm but no changes in sexist guard mcm. Testing just now i saw one thing that might have something to do with it. When i click to enable i get the message to exit mcm to let SG quest initialize (does not show up until im already exited mcm and resumed game), but then there is also this:  it says the exact same thing when i enter DM mcm and "disable" controll aswell (instantly this time). So im guessing the quest never properly initializes for me. Im not that good with papyrus logs and such so not quite sure how easy it would be for me to get some logs for you to check if you wanted that, But im guessing most likely there is a mod somewhere that is conflicting with the initialization progress.

 

As for notifications did you disable your follow of the post? You can check on the top of the page and hit follow again to gain notifications back.

Posted
57 minutes ago, Zerena said:

I enabled controll in devious mindbreak mcm but no changes in sexist guard mcm. Testing just now i saw one thing that might have something to do with it. When i click to enable i get the message to exit mcm to let SG quest initialize (does not show up until im already exited mcm and resumed game), but then there is also this:  it says the exact same thing when i enter DM mcm and "disable" controll aswell (instantly this time). So im guessing the quest never properly initializes for me. Im not that good with papyrus logs and such so not quite sure how easy it would be for me to get some logs for you to check if you wanted that, But im guessing most likely there is a mod somewhere that is conflicting with the initialization progress.

 

As for notifications did you disable your follow of the post? You can check on the top of the page and hit follow again to gain notifications back.

 

The messagebox thing is actually normal. It seems like I messed up the start conditions for the SG quest, and the dialogue weights might not change until OnPleasureChange event is set - so the MCM options won't change when you click it. I will fix this in the next update.

Guest AthenaESIV
Posted

Any plans for this? It is about a trope that goes along really well with the typical devious mods, well done!

Posted
On 9/28/2018 at 11:16 AM, Zerena said:

I enabled controll in devious mindbreak mcm but no changes in sexist guard mcm. Testing just now i saw one thing that might have something to do with it. When i click to enable i get the message to exit mcm to let SG quest initialize (does not show up until im already exited mcm and resumed game), but then there is also this:  it says the exact same thing when i enter DM mcm and "disable" controll aswell (instantly this time). So im guessing the quest never properly initializes for me. Im not that good with papyrus logs and such so not quite sure how easy it would be for me to get some logs for you to check if you wanted that, But im guessing most likely there is a mod somewhere that is conflicting with the initialization progress.

 

As for notifications did you disable your follow of the post? You can check on the top of the page and hit follow again to gain notifications back.

 

On 9/8/2018 at 12:52 AM, zeldashu said:

Yes, I enable the MCM Sexist Guard and Hentai Pregnancy options, Sexist Guard and Hentai Pregnancy of MCM is not according to what you said that to 0%.

Is there a sequence of operations? First activate the MCM option of DM, and then set the corresponding value? Or the other way around?

 

So I realized in recent versions there is a bug that stops the Sexist Guards integration from working, basically the startup function I had never runs. That is fixed now.

Posted

I am currently using the 1.3fix after a clean save, fresh instal and Elgrim doesn't seem to have any conversation to the aphrodisiac mini quest thing..  Is there a conditional like a level of pleasure or frustration needed for it to show or am I just being a derp and missing something obvious haha

Posted
19 minutes ago, steelmagpie said:

I am currently using the 1.3fix after a clean save, fresh instal and Elgrim doesn't seem to have any conversation to the aphrodisiac mini quest thing..  Is there a conditional like a level of pleasure or frustration needed for it to show or am I just being a derp and missing something obvious haha

You need to save and reload for dialogue to appear, did you do that?

Posted
12 hours ago, Bobbert6996 said:

 

 

So I realized in recent versions there is a bug that stops the Sexist Guards integration from working, basically the startup function I had never runs. That is fixed now.

Sweet. Thanks for the fix. And yeah that would explain why i did not get it to work :P

Posted

So I want to make more quests for this but I am totally lacking ideas. What kinds of quests do people want? Preferably ideas that are repeatable somehow.

Posted

My thinking here revolves around "secret" nastiness: depravity out of sight. This way the PC can still plausibly play the part of a respectable Dragonborn/heroine/mercenary or at least struggle to maintain a good public image. What with Skyrim being an honor-based culture where reputation is important, keeping indiscretions hidden could be both a plot point and a powerful in character motivation.


Markarth

Spoiler

 

The Warrens could have anything from random abusive interactions to regular whoring. A normal state PC slaps away groping hands and responds to lustful gazes/remarks with a cold glare. A broken one might end up on her back in some dirty miner's room without even being sure why she's letting herself be used like that.

 

Garvey strikes me as the kind of sneaky opportunist who might make use of the PC. Maybe he'll employ her as a whore or blackmail her into something worse after witnessing dirty deeds in the Warrens. Some custom NPC(s) would fit down there also, as neither vanilla quests nor mods do much with the place.

 

Kleppr the innkeep is another likely employer/exploiter. All it takes is an "I'm looking for work" or a "Have you heard any rumors?" to get mixed up in just about anything.

 


Riften

Spoiler

 

What happens in the Ratway stays in the Ratway... or so they'll tell you. Better than Haelga's bunkhouse as a location, since that slut doesn't want competition. The problem here is that most of the vanilla NPCs are either involved in some quest, hostile or both. Fortunately, the place is big enough to house a spot or five for nasties taking advantage of the PC in a compromised situation.

 

Some independent group of thugs would be ideal. They've stolen something, kidnapped someone or have information. If the situation is handled through diplomacy rather than murder, the PC could become their semi-willing fucktoy (repeatable and variable).

 

How about an eccentric hermit holed up in the Ratway? A bit like Esbern, but a hardcore pervert. There's no way he'll let slip past the opportunity to make use of the sexy bitch come knocking on his door without some extraordinary entertainment. And since the creep knows or owns something the PC needs, he's in a position to make unreasonable demands.

 


Did you want specific quest ideas related to the "dark organization" or just interactive stuff that makes use of the mindbreak mechanics?

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