Nebuchadnezzer2 Posted June 7, 2019 Share Posted June 7, 2019 20 hours ago, EgoBallistic said: Themes 20190308 is the right version, sorry about that. CumNWealth layouts sounds like it's from AAF Overlay Patches, which is one of those mods with XML errors. That's new and different, I've never heard of that. But it's not really something Violate can control. Out of curiosity, though, does it happen for every animation or just specific ones? I actually wrote up a post about that exact issue a few weeks ago, and decided it was more likely my own install and wanted to do some more fucking around before I posted it, and left the files lying around just in case. Initially I thought it might have been due to War of the Commonwealth, or the scripting in general, but I've not had the issue since, and I've no issues with it currently. I also know better now I'll copy-paste chunks of it here. "I use War of the Commonwealth [inconvenient abbreviation clash with 'wash out that cum' as well], so the Commonwealth actually feels somewhat populated. Issue being, it script-spawns groups with some basic rules and 'path from here to here' AI, if I recall. So, as I do, been doing a bit of as-I-roam testing with groups, and a 3-man group of Super-Mutants from WotC was fine, although I've also before now that aggressor #'s are a little odd sometimes, as even with 3+ enemies shooting at you, you'll often get only one aggressor if you've surrendered. Anyway, group of 6 ghouls, shot a few and was runnin round em a little to ensure they'd 'aggro'd', and surrendered. Worked somewhat fine, except they'd decided to scatter and path back to their previous standing positions, from before I'd engaged them, instead of 'gathering' as they ought to [at least the humans/Super mutants do], but AAF had some ideas about their animations. Spoiler Before player.moveto-ing over to Ivy: Spoiler And after: "For whatever reason, it seems like it doesn't properly end their animations [and possibly remove the keywords? dunno on that one]. I got around that by toggling player violations off/on in MCM, which tripped AAF's exit and I could move round again. Cept it also apparently left 'God mode' on, and I needed to toggle it on and off again for them to snap out and attack again. [Without tgm on and off, I'd shot them a few times and they kept standin there, and my ammo didn't get used, thus the god-mode idea]." I was also sensible and kept the logs for it (renamed): AAF issue (AAF log).log AAF issue(papyrus log).txt I assume it wasn't picking up on the animation end, and stopping em. Was certainly weird though. Link to comment
EgoBallistic Posted June 7, 2019 Author Share Posted June 7, 2019 1 hour ago, Gurvemeh said: Everything works exept the part where the character dies, is there another mod that gets in the way of this? Do I have to disable something? You will only die if the enemy is 10 or more levels higher than you, and is a Raider or a Super Mutant. If they are 10 or more levels above you they will have skulls by their name in combat. If you are getting impaled and still not dying, then some other mod is preventing Violate from killing you. Link to comment
EgoBallistic Posted June 8, 2019 Author Share Posted June 8, 2019 New Version 0.91 uploaded. This is a minor maintenance update that addresses the following: Changed Raider Pet integration so the dialogue scene plays before handing player off to Raider Pet, to give Devious Devices time to finish equipping. This fixes the issue where the Raider Pet collar would sometimes be replaced with a different random DD collar if DD was enabled and restraints were applied at end of scene. Changed the player retreat voiced line to one with more appropriate tone. I thought the previous line was a little too energetic. This one sounds more tired, and is a better transition after the "gasp" when you recover from blacking out. Added a sanity check to the robbery quest so we don't try to use a dead actor as the robber, which is harmless but causes log spam. Fixed the "Use AAF AI Packages" option so setting it to "Off" will actually turn off AAF packages in animations. There is no need to do a clean save to update. Simply uninstall the old version, install the new version, and load your game. 2 Link to comment
Militus Posted June 8, 2019 Share Posted June 8, 2019 Whenever I'm held up, my gear can be stolen, I surrender, 'dialogue' plays etc.. But I don't actually get abused. It just fades to black, goes "I need to retreat!" and that's it. Is it because I have multiple companions (mod) with me, or some FCOM dudes with me? Any chance it can work with those? Regardless, love the mod! Link to comment
EgoBallistic Posted June 8, 2019 Author Share Posted June 8, 2019 51 minutes ago, Militus said: Whenever I'm held up, my gear can be stolen, I surrender, 'dialogue' plays etc.. But I don't actually get abused. It just fades to black, goes "I need to retreat!" and that's it. That means AAF reported an error of some kind and was unable to play an animation. Usually this is either because "Use tags" is enabled in the Violate MCM but you don't have AAF Themes installed, or one of the actors is a race that you don't have animations for. Actors from FCOM are the standard races so there should be no problems playing animations with them. 2 Link to comment
Militus Posted June 8, 2019 Share Posted June 8, 2019 I noticed that one of the gay animations, something 'vas' or whatever, won't play in AAF. There's VERY few gay animations I noticed at all. The enemies wereeeee.. uhh, Triggermen, is that it? Malone's little guys. So ghouls and humans, all which I have-- I do have Codsworth and Dogmeat and Strong with me too, if that'd fuck it up somehow? As I said a lot of people with me. I have themes installed too. :] Want my load order or? Edit: There we go. Most mods I got from a guide, so any questions, I'll try to answer but no promises! DIdn't get them all without being suggested it. :] Thanks for the reply btw! # This file was automatically generated by Mod Organizer. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm ccbgsfo4003-pipboy(camo01).esl ccbgsfo4004-pipboy(camo02).esl ccbgsfo4016-prey.esl ccfrsfo4001-handmadeshotgun.esl cceejfo4001-decorationpack.esl ccbgsfo4045-advarccab.esl ccgcafo4002-factionws02acat.esl ccgcafo4008-factionws08inst.esl ccgcafo4009-factionws09mm.esl ccgcafo4011-factionws11vt.esl ccgcafo4012-factionas01acat.esl ccgcafo4017-factionas06inst.esl ccgcafo4018-factionas07mm.esl ccgcafo4019-factionas08nuk.esl ccgcafo4022-factionas11vt.esl ccgcafo4023-factionas12army.esl ccswkfo4002-pipnuka.esl ccswkfo4003-pipquan.esl ccbgsfo4053-dggoldr.esl ccbgsfo4056-dglabb.esl ccrzrfo4003-pipover.esl ccbgsfo4079-pipvim.esl ccbgsfo4029-powerarmorskinpink.esl ccbgsfo4010-pippnk.esl Unofficial Fallout 4 Patch.esp ArmorKeywords.esm HUDFramework.esm XDI.esm CROSS_CosmeticFramework.esm SettlementKeywords.esm EthreonMasterPlan.esm Snap'n Build.esm TrueStormsFO4.esm JonsMod.esm Loads.esm WorkshopFramework.esm Homemaker.esm JamaicaEx.esl CC Handmade Shotgun VIS-G Patch.esl SunshineEx.esl SanctuaryEx.esl CroupManorEx.esl SlogEx.esl CovenantEx.esl SpectacleEx.esl BunkerHillEx.esl StarlightDriveEx.esl HangManEx.esl WarwickEx.esl KingsportEx.esl RedRocketEx.esl SommervilleEx.esl CastleEx.esl MurkWaterEx.esl TenPinesEx.esl AbernathyEx.esl EgretToursEx.esl TaffingtonEx.esl FinchEx.esl GreenTopEx.esl GrayGardenEx.esl BostonAirportEx.esl OberlandEx.esl NewCalibers.esp CountyCrossingEx.esl NordhagenEx.esl CoastalCottageEx.esl FCOM.esm EchoLakeEx.esl LongfellowEx.esl NationalParkEx.esl DaltonFarmEx.esl NukaWorldRedRocketEx.esl ZimonjaEx.esl AAF.esm TortureDevices.esm Devious Devices.esm Knockout Framework.esm Flicker Fixer.esp spacefiddle_Follower-Stealth-Distance-Fixes.esp Armorsmith Extended.esp DCGuardOutfitOverride.esp Consistent Power Armor Overhaul.esp fo4 rivet city mod.esp brotherhoodguards.esp WorkshopRearranged.esp Red Rocket Settlements.esp settlemods_collection_201.esp Merged Visuals.esp Improved Boston Airport.esp BostonFPSFixAIO.esp BTInteriors_Project.esp VanillaExtensions.esp The_Prydwen_Overhaul.esp 3DNPC_FO4.esp eli_faction housing overhaul - 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All in One - Best Choice.esp Vivid Weathers - Natural Bright.esp WastelandBillboards.esp OCDecorator.esp OCDecoratorDLC.esp OCDispenser.esp MinutemenPropaganda.esp NPC Spawner.esp Child Posters.esp Danny_PMC_1.0.esp LegendaryModification.esp LegendaryModification2LM.esp LegendaryModification2LMAKPatch.esp LegendaryModificationGroknak.esp LegendaryModificationMisc.esp Orphans.esp TrueStormsFO4-NukaWorld-FH-Compat.esp Vivid Weathers - Nuka World.esp ChildrenofBunkerHill.esp ChildrenofGoodneighbor.esp dD-Enhanced Blood Basic.esp dD - Small Splatter Size.esp Eli_ArmourCollection.esp Eli_RuggedOutfits.esp Eli_Sleeveless Outfits.esp Eli_Utility Jumpsuits.esp Homemaker - Streetlights Use Passive Power.esp Homemaker - Unlocked Institute Objects.esp AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp DD_Wasteland_Children_done_right.esp FOC_NCR_Armors.esp FOC_NCR_Armors_AWCKR.esp CabinInTheWoods.esp SSEX.esp AA HotC - Standalone - SE.esp Prisoner Shackles.esp StartMeUp.esp DiverseChildren.esp Diverse Children + Orphans - Compatibility Patch.esp Children Extended.esp VIS-G Legendary Modifications.esp VIS-G Item Sorting Vanilla Weight Patch.esp VIS-G Item Sorting.esp Schnips - CROSS_BrotherhoodRecon - AWKCR, VIS-G Patch.esp Schnips - CROSS_CoA - AWKCR, VIS-G Patch.esp Schnips - Friffy_Holstered Weapons - VIS-G Patch.esp Schnips - Immersive HUD - VIS-G Patch.esp Schnips - K9TacticalHarness - VIS-G Patch.esp Schnips - Mercenary - VIS-G Patch.esp Schnips - SettlementMenuManager - VIS-G Patch.esp Schnips - SuperMutantRedux - VIS-G Patch.esp Schnips - Visible Weapons - VIS-G Patch.esp Schnips - W.A.T.Minutemen - VIS-G Patch.esp Schnips - Workshop Rearranged - VIS-G Patch.esp Build High - Expanded Settlements.esp Stm_DiamondCityExpansion.esp ThraxActionPoses.esp Shino Poses.esp Atomic Lust.esp Mutated Lust.esp SavageCabbage_Animations.esp Crazy_Animations_Gun.esp FO4_AnimationsByLeito.esp GrayUserBPAnimations.esp rxl_bp70_animations.esp Vadermania[AAF_anims].esp ZaZOut4.esp AAF_CreaturePack01.esp VIO_Strap-On.esp AAF_Four-Play_Animations_Crazy6987.esp AAF_Violate.esp AAF_SEU.esp CumNWealth.esp CumNWealth_mutant.esp FP_FamilyPlanningEnhanced.esp FPEAddonPack.esp Link to comment
EgoBallistic Posted June 8, 2019 Author Share Posted June 8, 2019 27 minutes ago, Militus said: I noticed that one of the gay animations, something 'vas' or whatever, won't play in AAF. There's VERY few gay animations I noticed at all. The enemies wereeeee.. uhh, Triggermen, is that it? Malone's little guys. So ghouls and humans, all which I have-- I do have Codsworth and Dogmeat and Strong with me too, if that'd fuck it up somehow? As I said a lot of people with me. I have themes installed too. :] Want my load order or? The animation you are referring to doesn't ring a bell, sorry. If you have Leito's animations installed along with the AAF Patch for Crazy and Leito's Animations, and you enabled MM animations when you installed the patch, you have gay animations. However, I can't tell from your load order if you have AAF Themes installed. You either need to have that installed, or turn off "Use Tags" under Animation Options in the Violate MCM. 1 Link to comment
Militus Posted June 8, 2019 Share Posted June 8, 2019 No problemo, I noticed some of them -do- work so it must be just a small mistake. cav_ something. The problem I had with the patch is.. well, if I click any additional things on beyond the actual patch, it seems my game crashes upon going to the 'Data' tab in my pipboy. I'll try it one more time to reinstall and see how that goes. I do have them installed though. I'll try again after the patch reinstall and let you know Link to comment
Militus Posted June 8, 2019 Share Posted June 8, 2019 Dang it. Now it's crashing again after I reinstalled the patches, and it's doing it even in the old way I had it. It's ONLY that file causing issues. Edit: Okay, this is strange.. I can install the Male-Female ones, and at one point I could do Male-Male too (which last time crashed, so back to Male-Female only for now) but all the other ones cause my game to just close. I have NO idea. Everything else works fine. Link to comment
CGRPTomoki Posted June 8, 2019 Share Posted June 8, 2019 did somone know how to fix the that when surender the raider does nothing and just wait ? Link to comment
Karna5 Posted June 9, 2019 Share Posted June 9, 2019 Your mod is brutally fun, EgoBallistic *Laughs* Yesterday I tried to assault the satellite relay area with bare fists and managed to kill around 3 or 4 Super Mutants before the remaining eight or nine knocked my health down to 30% and captured me. Then it was a very long process of being assaulted by all of them and trying to kill one more with bare fists before being captured again. I couldn't run because they took my stuff the first round *Laughs* Eventually I killed them all and got my stuff back, haha. This said, is there a setting somewhere I can use to make it not unequip my slot 33 clothing? All my characters use slot 33 nude suits to give them different body shapes, and I'd like to keep my slot 33 clothing on so I can have the correct body shape and not the default shape. I looked for the setting but couldn't find it. Please forgive me if I'm asking something which should be obvious. Thanks! Link to comment
walkin Posted June 9, 2019 Share Posted June 9, 2019 10 minutes ago, Karna5 said: Your mod is brutally fun, EgoBallistic *Laughs* Yesterday I tried to assault the satellite relay area with bare fists and managed to kill around 3 or 4 Super Mutants before the remaining eight or nine knocked my health down to 30% and captured me. Then it was a very long process of being assaulted by all of them and trying to kill one more with bare fists before being captured again. I couldn't run because they took my stuff the first round *Laughs* Eventually I killed them all and got my stuff back, haha. This said, is there a setting somewhere I can use to make it not unequip my slot 33 clothing? All my characters use slot 33 nude suits to give them different body shapes, and I'd like to keep my slot 33 clothing on so I can have the correct body shape and not the default shape. I looked for the setting but couldn't find it. Please forgive me if I'm asking something which should be obvious. Thanks! If you don't know about this, try this. It allows for every NPC to have different random bodies, and you just do your body the way you want. Build in bodyslide with the morphs ticked and zeroed sliders. It generates random bodies for you using the CBBE presets. Slim-Curvy etc etc. Works good. https://www.nexusmods.com/fallout4/mods/27890 Link to comment
Karna5 Posted June 9, 2019 Share Posted June 9, 2019 12 minutes ago, walkin said: If you don't know about this, try this. It allows for every NPC to have different random bodies, and you just do your body the way you want. Build in bodyslide with the morphs ticked and zeroed sliders. It generates random bodies for you using the CBBE presets. Slim-Curvy etc etc. Works good. https://www.nexusmods.com/fallout4/mods/27890 Thanks, Walkin, but I already do that by my own modding. For years I've been building a thousand or so different bodies (though I currently only have about a hundred Fusion Girl bodies made) and use that. I've even created my own itemed level lists for settlers. The point is not how to give everyone different bodies (I already do that) but to keep the slot 33 outfits on the characters Link to comment
walkin Posted June 9, 2019 Share Posted June 9, 2019 1 minute ago, Karna5 said: Thanks, Walkin, but I already do that by my own modding. For years I've been building a thousand or so different bodies (though I currently only have about a hundred Fusion Girl bodies made) and use that. I've even created my own itemed level lists for settlers. The point is not how to give everyone different bodies (I already do that) but to keep the slot 33 outfits on the characters Ah gotcha. That would be too much work for me, too lazy. Lol Link to comment
EgoBallistic Posted June 9, 2019 Author Share Posted June 9, 2019 10 hours ago, Karna5 said: This said, is there a setting somewhere I can use to make it not unequip my slot 33 clothing? All my characters use slot 33 nude suits to give them different body shapes, and I'd like to keep my slot 33 clothing on so I can have the correct body shape and not the default shape. I looked for the setting but couldn't find it. Please forgive me if I'm asking something which should be obvious. Thanks! The robbery script explicitly removes your slot 33 armor, so unfortunately the only way to disable that is to disable robbery altogether. 1 Link to comment
Militus Posted June 9, 2019 Share Posted June 9, 2019 The script played well for when a Mirelurk defeated me, so it must just be my lack of gay animations that's preventing my male character from being in trouble. Thanks for the help previously! 1 Link to comment
CGRPTomoki Posted June 9, 2019 Share Posted June 9, 2019 help my character dont surender and when y use the surrender key nothing happen Link to comment
EgoBallistic Posted June 9, 2019 Author Share Posted June 9, 2019 2 hours ago, CGRPTomoki said: help my character dont surender and when y use the surrender key nothing happen Did you follow all of the installation instructions, particularly the ones about how to install F4SE? Did you see the startup messages from the mod? Turn on Debug Messages in the Global Options MCM menu. Then, when you press the surrender hotkey, do you see a message like "AFV report: Control down" ? Link to comment
CGRPTomoki Posted June 9, 2019 Share Posted June 9, 2019 24 minutes ago, EgoBallistic said: Did you follow all of the installation instructions, particularly the ones about how to install F4SE? Did you see the startup messages from the mod? Turn on Debug Messages in the Global Options MCM menu. Then, when you press the surrender hotkey, do you see a message like "AFV report: Control down" ? yes y have followed all insturction now the mod working but thanks Link to comment
Voxii Posted June 10, 2019 Share Posted June 10, 2019 I'm having a problem with the companions not registering as a victim. Whenever I initiate a surrender or I'm actually put into a surrender state, the PC as a victim works properly. However, my companions are not registering as victims. They just play that surrendering animation and sit there. I've also tested it by turning off PC as a victim and turning on companions as a victim, however, when I do this the scene fades to black and then I get the retreat event (Or the safe teleportation event when I set it do so). I also have Multiple Followers Overhaul and I currently have 4 followers with me (Which includes Strong). Again, everything else is working properly except for the companion as victims feature. Link to comment
EgoBallistic Posted June 10, 2019 Author Share Posted June 10, 2019 1 hour ago, Voxii said: I've also tested it by turning off PC as a victim and turning on companions as a victim, however, when I do this the scene fades to black and then I get the retreat event If your companions are assuming the surrender pose then they are being registered as companions/potential victims by the mod. What race and sex are these companions? Fading to black immediately and ending the violation means you had an AAF error, typically the Error 4 "no suitable animations for actors and tags." You can turn on error popups in the AAF config to verify. Link to comment
MrCruelJohn Posted June 10, 2019 Share Posted June 10, 2019 Hello ego Question, have you consider blocking dogmeat from joining in and interrupting the violation. I think this comes from RSE "bad dog" . I use hom as companion, but after one violation, he joins in, then violation stops and I have to leave area. I apologize if someone has asked before? Or is this something @Flashy (JoeR)would need to do in his FAP version to block dogmeat? Thanks. John Link to comment
Voxii Posted June 10, 2019 Share Posted June 10, 2019 13 hours ago, EgoBallistic said: If your companions are assuming the surrender pose then they are being registered as companions/potential victims by the mod. What race and sex are these companions? Fading to black immediately and ending the violation means you had an AAF error, typically the Error 4 "no suitable animations for actors and tags." You can turn on error popups in the AAF config to verify. The companions I have are Cait, Piper, and Curie (Synth body) and I'm using the nanakochan anime race. I also turned on error pop ups and checked the papyrus log and I didn't see Error 4. The only error I saw was Error 9 and a bunch of warnings telling me that I was missing some of the optional plugins. Edit: So I decided to turn off the race conversion plugin for the companions and it appears that was the problem. However, what confuses me is that the PC's race has also been converted but Violate still plays out like it should (I don't know if that really matters though) . I've also manually played some animations in AAF and they worked but I think that's because they were tagged as female. After looking through the AAF files I'm wondering if manually adding the race into the race data xml would fix it. Link to comment
supersecretspyman Posted June 10, 2019 Share Posted June 10, 2019 I've been having issues when being forced to surrender. Some of the animations occur but they get stuck after the first few seconds and nothing else occurs. Papyrus.0.log Link to comment
Achronight Posted June 11, 2019 Share Posted June 11, 2019 I tested your mod and it works prety well. I use the handcuffs and Bad ends options so far. It works very well except some times the NPCs approach and then im set free without anything happening. ( I guess its the ground that bugs stuff out. ) Its like skipping all the animations. ( 95% of the time it works fine. ) One suggestion if i may. It doesnt make much sense for NPCs to just let you go after you kill half their friends. Maybe bad endings could be more lethal. The way they work now its like some extra punishment. Thanks for the awesome Mods. Link to comment
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