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Posted

New Version 0.91 uploaded.

 

This is a minor maintenance update that addresses the following:

  • Changed Raider Pet integration so the dialogue scene plays before handing player off to Raider Pet, to give Devious Devices time to finish equipping.  This fixes the issue where the Raider Pet collar would sometimes be replaced with a different random DD collar if DD was enabled and restraints were applied at end of scene.
  • Changed the player retreat voiced line to one with more appropriate tone.  I thought the previous line was a little too energetic.  This one sounds more tired, and is a better transition after the "gasp" when you recover from blacking out.
  • Added a sanity check to the robbery quest so we don't try to use a dead actor as the robber, which is harmless but causes log spam.
  • Fixed the "Use AAF AI Packages" option so setting it to "Off" will actually turn off AAF packages in animations.

There is no need to do a clean save to update.  Simply uninstall the old version, install the new version, and load your game.

Posted

Whenever I'm held up, my gear can be stolen, I surrender, 'dialogue' plays etc.. But I don't actually get abused. It just fades to black, goes "I need to retreat!" and that's it.

Is it because I have multiple companions (mod) with me, or some FCOM dudes with me? Any chance it can work with those? Regardless, love the mod! 

Posted
51 minutes ago, Militus said:

Whenever I'm held up, my gear can be stolen, I surrender, 'dialogue' plays etc.. But I don't actually get abused. It just fades to black, goes "I need to retreat!" and that's it.

That means AAF reported an error of some kind and was unable to play an animation.  Usually this is either because "Use tags" is enabled in the Violate MCM but you don't have AAF Themes installed, or one of the actors is a race that you don't have animations for.

 

Actors from FCOM are the standard races so there should be no problems playing animations with them.

Posted

I noticed that one of the gay animations, something 'vas' or whatever, won't play in AAF. There's VERY few gay animations I noticed at all. The enemies wereeeee.. uhh, Triggermen, is that it? Malone's little guys. So ghouls and humans, all which I have-- I do have Codsworth and Dogmeat and Strong with me too, if that'd fuck it up somehow? As I said a lot of people with me. I have themes installed too. :] Want my load order or? 


Edit: There we go. Most mods I got from a guide, so any questions, I'll try to answer but no promises! DIdn't get them all without being suggested it. :] Thanks for the reply btw!


# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4003-pipboy(camo01).esl
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ccbgsfo4016-prey.esl
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JonsMod.esm
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Homemaker.esm
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Lots More Facial Hair.esp
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Cito.esp
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Better Settlement Defence.esp
Patch BLD-HBT.esp
Pip-Boy Flashlight.esp
Realistic_conversations.esp
CROSS_Uni_Headset.esp
CROSS_CoA.esp
CROSS_Gear.esp
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AnS Wearable Backpacks and Pouches - AWKCR.esp
BetterJunkFences.esp
BOS_X01_Paintjobs.esp
Eli_Accessories.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AA FusionCityRising.esp
AA FusionCityRising - HotC.esp
America Rising - A Tale of the Enclave.esp
Eli_Armour_Compendium.esp
AGOMBz.esp
BetterOpenSeason.esp
AGOMBz_CP_BHES.esp
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Mercenary.esp
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LooksMenu Customization Compendium.esp
CBBEFix.esp
CBBE.esp
Unique NPCs - Creatures and Monsters.esp
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Unique NPCs - Creatures and Monsters - NonLore.esp
Brotherhood Power Armor Overhaul.esp
PAMAP.esp
BPAO - PAMAP 2.0 Patch.esp
BPAO - PAMAP 2.0 Automatron Patch.esp
CPAO - PAMAP 2.0 Patch.esp
EFF.esp
BetterSettlers.esp
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Merged Appearance.esp
Minutemenoverhaul.esp
W.A.T.Minutemen.esp
BetterSettlersCCAPack2.0.esp
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Unique NPCs_SpecialSettlers_All.esp
Synth Overhaul.esp
Synth Overhaul - No level requirements Patch.esp
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yall got bones in ya shit then.esp
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ellen.esp
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llamaCompanionHeather.esp
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IMG_Castle_Wall_Patches.esp
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WeatherSynergy-TruePriority-N-ES-x2.esp
TrueStormsFO4-EarlierSunsets.esp
Vivid Weathers - FO4 - Far Harbor.esp
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TrueStormsFO4-GlowingSeaExtraRads.esp
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Vivid Weathers - Natural Bright.esp
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OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
MinutemenPropaganda.esp
NPC Spawner.esp
Child Posters.esp
Danny_PMC_1.0.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModification2LMAKPatch.esp
LegendaryModificationGroknak.esp
LegendaryModificationMisc.esp
Orphans.esp
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Vivid Weathers - Nuka World.esp
ChildrenofBunkerHill.esp
ChildrenofGoodneighbor.esp
dD-Enhanced Blood Basic.esp
dD - Small Splatter Size.esp
Eli_ArmourCollection.esp
Eli_RuggedOutfits.esp
Eli_Sleeveless Outfits.esp
Eli_Utility Jumpsuits.esp
Homemaker - Streetlights Use Passive Power.esp
Homemaker - Unlocked Institute Objects.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
DD_Wasteland_Children_done_right.esp
FOC_NCR_Armors.esp
FOC_NCR_Armors_AWCKR.esp
CabinInTheWoods.esp
SSEX.esp
AA HotC - Standalone - SE.esp
Prisoner Shackles.esp
StartMeUp.esp
DiverseChildren.esp
Diverse Children + Orphans - Compatibility Patch.esp
Children Extended.esp
VIS-G Legendary Modifications.esp
VIS-G Item Sorting Vanilla Weight Patch.esp
VIS-G Item Sorting.esp
Schnips - CROSS_BrotherhoodRecon - AWKCR, VIS-G Patch.esp
Schnips - CROSS_CoA - AWKCR, VIS-G Patch.esp
Schnips - Friffy_Holstered Weapons - VIS-G Patch.esp
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Schnips - K9TacticalHarness - VIS-G Patch.esp
Schnips - Mercenary - VIS-G Patch.esp
Schnips - SettlementMenuManager - VIS-G Patch.esp
Schnips - SuperMutantRedux - VIS-G Patch.esp
Schnips - Visible Weapons - VIS-G Patch.esp
Schnips - W.A.T.Minutemen - VIS-G Patch.esp
Schnips - Workshop Rearranged - VIS-G Patch.esp
Build High - Expanded Settlements.esp
Stm_DiamondCityExpansion.esp
ThraxActionPoses.esp
Shino Poses.esp
Atomic Lust.esp
Mutated Lust.esp
SavageCabbage_Animations.esp
Crazy_Animations_Gun.esp
FO4_AnimationsByLeito.esp
GrayUserBPAnimations.esp
rxl_bp70_animations.esp
Vadermania[AAF_anims].esp
ZaZOut4.esp
AAF_CreaturePack01.esp
VIO_Strap-On.esp
AAF_Four-Play_Animations_Crazy6987.esp
AAF_Violate.esp
AAF_SEU.esp
CumNWealth.esp
CumNWealth_mutant.esp
FP_FamilyPlanningEnhanced.esp
FPEAddonPack.esp
Posted
27 minutes ago, Militus said:

I noticed that one of the gay animations, something 'vas' or whatever, won't play in AAF. There's VERY few gay animations I noticed at all. The enemies wereeeee.. uhh, Triggermen, is that it? Malone's little guys. So ghouls and humans, all which I have-- I do have Codsworth and Dogmeat and Strong with me too, if that'd fuck it up somehow? As I said a lot of people with me. I have themes installed too. :] Want my load order or? 

The animation you are referring to doesn't ring a bell, sorry.

 

If you have Leito's animations installed along with the AAF Patch for Crazy and Leito's Animations, and you enabled MM animations when you installed the patch, you have gay animations.  However, I can't tell from your load order if you have AAF Themes installed.  You either need to have that installed, or turn off "Use Tags" under Animation Options in the Violate MCM.

Posted

No problemo, I noticed some of them -do- work so it must be just a small mistake. cav_ something. 

The problem I had with the patch is.. well, if I click any additional things on beyond the actual patch, it seems my game crashes upon going to the 'Data' tab in my pipboy. I'll try it one more time to reinstall and see how that goes. I do have them installed though. I'll try again after the patch reinstall and let you know :) 

Posted

Dang it. Now it's crashing again after I reinstalled the patches, and it's doing it even in the old way I had it. It's ONLY that file causing issues. 

Edit: Okay, this is strange.. I can install the Male-Female ones, and at one point I could do Male-Male too (which last time crashed, so back to Male-Female only for now) but all the other ones cause my game to just close. I have NO idea. Everything else works fine.

Posted

Your mod is brutally fun, EgoBallistic *Laughs* Yesterday I tried to assault the satellite relay area with bare fists and managed to kill around 3 or 4 Super Mutants before the remaining eight or nine knocked my health down to 30% and captured me. Then it was a very long process of being assaulted by all of them and trying to kill one more with bare fists before being captured again. I couldn't run because they took my stuff the first round *Laughs* Eventually I killed them all and got my stuff back, haha.

 

This said, is there a setting somewhere I can use to make it not unequip my slot 33 clothing? All my characters use slot 33 nude suits to give them different body shapes, and I'd like to keep my slot 33 clothing on so I can have the correct body shape and not the default shape. I looked for the setting but couldn't find it. Please forgive me if I'm asking something which should be obvious. Thanks!

Posted
10 minutes ago, Karna5 said:

Your mod is brutally fun, EgoBallistic *Laughs* Yesterday I tried to assault the satellite relay area with bare fists and managed to kill around 3 or 4 Super Mutants before the remaining eight or nine knocked my health down to 30% and captured me. Then it was a very long process of being assaulted by all of them and trying to kill one more with bare fists before being captured again. I couldn't run because they took my stuff the first round *Laughs* Eventually I killed them all and got my stuff back, haha.

 

This said, is there a setting somewhere I can use to make it not unequip my slot 33 clothing? All my characters use slot 33 nude suits to give them different body shapes, and I'd like to keep my slot 33 clothing on so I can have the correct body shape and not the default shape. I looked for the setting but couldn't find it. Please forgive me if I'm asking something which should be obvious. Thanks!

If you don't know about this, try this. It allows for every NPC to have different random bodies, and you just do your body the way you want. Build in bodyslide with the morphs ticked and zeroed sliders. It generates random bodies for you using the CBBE presets. Slim-Curvy etc etc. Works good.

 

https://www.nexusmods.com/fallout4/mods/27890

Posted
12 minutes ago, walkin said:

If you don't know about this, try this. It allows for every NPC to have different random bodies, and you just do your body the way you want. Build in bodyslide with the morphs ticked and zeroed sliders. It generates random bodies for you using the CBBE presets. Slim-Curvy etc etc. Works good.

 

https://www.nexusmods.com/fallout4/mods/27890

Thanks, Walkin, but I already do that by my own modding. For years I've been building a thousand or so different bodies (though I currently only have about a hundred Fusion Girl bodies made) and use that. I've even created my own itemed level lists for settlers. The point is not how to give everyone different bodies (I already do that) but to keep the slot 33 outfits on the characters :)

Posted
1 minute ago, Karna5 said:

Thanks, Walkin, but I already do that by my own modding. For years I've been building a thousand or so different bodies (though I currently only have about a hundred Fusion Girl bodies made) and use that. I've even created my own itemed level lists for settlers. The point is not how to give everyone different bodies (I already do that) but to keep the slot 33 outfits on the characters :)

Ah gotcha. That would be too much work for me, too lazy. Lol

Posted
10 hours ago, Karna5 said:

This said, is there a setting somewhere I can use to make it not unequip my slot 33 clothing? All my characters use slot 33 nude suits to give them different body shapes, and I'd like to keep my slot 33 clothing on so I can have the correct body shape and not the default shape. I looked for the setting but couldn't find it. Please forgive me if I'm asking something which should be obvious. Thanks!

The robbery script explicitly removes your slot 33 armor, so unfortunately the only way to disable that is to disable robbery altogether.

Posted

The script played well for when a Mirelurk defeated me, so it must just be my lack of gay animations that's preventing my male character from being in trouble. Thanks for the help previously! 

Posted
2 hours ago, CGRPTomoki said:

help my character dont surender and when y use the surrender key nothing happen 

Did you follow all of the installation instructions, particularly the ones about how to install F4SE?

Did you see the startup messages from the mod?

Turn on Debug Messages in the Global Options MCM menu.  Then, when you press the surrender hotkey, do you see a message like "AFV report: Control down" ?

 

Posted
24 minutes ago, EgoBallistic said:

Did you follow all of the installation instructions, particularly the ones about how to install F4SE?

Did you see the startup messages from the mod?

Turn on Debug Messages in the Global Options MCM menu.  Then, when you press the surrender hotkey, do you see a message like "AFV report: Control down" ?

 

yes y have followed all insturction now the mod working but thanks 

Posted

I'm having a problem with the companions not registering as a victim. Whenever I initiate a surrender or I'm actually put into a surrender state, the PC as a victim works properly. However, my companions are not registering as victims. They just play that surrendering animation and sit there. I've also tested it by turning off PC as a victim and turning on companions as a victim, however, when I do this the scene fades to black and then I get the retreat event (Or the safe teleportation event when I set it do so). I also have Multiple Followers Overhaul and I currently have 4 followers with me (Which includes Strong). 

Again, everything else is working properly except for the companion as victims feature.

Posted
1 hour ago, Voxii said:

I've also tested it by turning off PC as a victim and turning on companions as a victim, however, when I do this the scene fades to black and then I get the retreat event

If your companions are assuming the surrender pose then they are being registered as companions/potential victims by the mod.

 

What race and sex are these companions?  Fading to black immediately and ending the violation means you had an AAF error, typically the Error 4 "no suitable animations for actors and tags."  You can turn on error popups in the AAF config to verify.

Posted

Hello ego

 

Question,  have you consider blocking dogmeat from joining in and interrupting the violation. I think this comes from RSE "bad dog" .  I use hom as companion, but after one violation, he joins in, then violation stops and I have to leave area.  I apologize if someone has asked before?  Or is this something @Flashy (JoeR)would need to do in his FAP version to block dogmeat?

 

Thanks.

John

Posted
13 hours ago, EgoBallistic said:

If your companions are assuming the surrender pose then they are being registered as companions/potential victims by the mod.

 

What race and sex are these companions?  Fading to black immediately and ending the violation means you had an AAF error, typically the Error 4 "no suitable animations for actors and tags."  You can turn on error popups in the AAF config to verify.

The companions I have are Cait, Piper, and Curie (Synth body) and I'm using the nanakochan anime race.

I also turned on error pop ups and checked the papyrus log and I didn't see Error 4. The only error I saw was Error 9 and a bunch of warnings telling me that I was missing some of the optional plugins.

Edit: So I decided to turn off the race conversion plugin for the companions and it appears that was the problem. However, what confuses me is that the PC's race has also been converted but Violate still plays out like it should (I don't know if that really matters though) . I've also manually played some animations in AAF and they worked but I think that's because they were tagged as female. 

After looking through the AAF files I'm wondering if manually adding the race into the race data xml would fix it.

Posted

I tested your mod and it works prety well. I use the handcuffs and Bad ends options so far. 

It works very well except some times the NPCs approach and then im set free without anything happening. ( I guess its the ground that bugs stuff out. ) Its like skipping all the animations.  ( 95% of the time it works fine. ) 

One suggestion if i may. It doesnt make much sense for NPCs to just let you go after you kill half their friends. Maybe bad endings could be more lethal. 

The way they work now its like some extra punishment. 

Thanks for the awesome Mods. 

Posted
12 hours ago, supersecretspyman said:

I've been having issues when being forced to surrender. Some of the animations occur but they get stuck after the first few seconds and nothing else occurs. Papyrus.0.log

You have some internal AAF errors happening:

 

Spoiler

[06/10/2019 - 04:26:06PM] error: Cannot call getDefaultSceneDuration() on a None object, aborting function call
stack:
    [AAF_MainQuest (0C000F99)].AAF:AAF_API.GetSceneSettings() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_API.psc" Line 440
    [alias playerRef on quest FPV_Player (41000F99)].FPV_OnHit.StartSex() - "E:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\FPV_OnHit.psc" Line 470
    [alias playerRef on quest FPV_Player (41000F99)].FPV_OnHit.SexSceneChoosing() - "E:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\FPV_OnHit.psc" Line 636
    [alias playerRef on quest FPV_Player (41000F99)].FPV_OnHit.FindRapistFor() - "E:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\FPV_OnHit.psc" Line 572
    [alias playerRef on quest FPV_Player (41000F99)].FPV_OnHit.Surrender() - "E:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\FPV_OnHit.psc" Line 969

 

The line in the AAF script where the error occurred is

   

    settings.duration = AAF_MainQuestScript.getDefaultSceneDuration()

 

which means that the AAF_MainQuestScript object is None.  This is a fatal internal error in AAF, due to save game corruption.  I don't know what might have caused that, if you installed or uninstalled some other mod that may have affected AAF.

 

You might ask about this in the AAF support thread, but I think you are going to need to roll back to an earlier save.

Posted
2 hours ago, Achronight said:

It works very well except some times the NPCs approach and then im set free without anything happening. ( I guess its the ground that bugs stuff out. ) Its like skipping all the animations.  ( 95% of the time it works fine. ) 

That is usually caused by not having the right animation packs for the actors (for example a female companion assaulted by a female Raider but you don't have FF animations) or if the companion is a custom race that Violate doesn't know about.

2 hours ago, Achronight said:

One suggestion if i may. It doesnt make much sense for NPCs to just let you go after you kill half their friends. Maybe bad endings could be more lethal. 

The way they work now its like some extra punishment. 

I wasn't sure how people would react if these animations killed the player, so they are indeed extra punishment.  Other users have said they were expecting these to kill the player, so I will make the "allow fatal bad ending" slider apply to lower level enemies as well.

 

Thanks for the kind words :)

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