EgoBallistic Posted June 8, 2019 Author Posted June 8, 2019 New Version 0.91 uploaded. This is a minor maintenance update that addresses the following: Changed Raider Pet integration so the dialogue scene plays before handing player off to Raider Pet, to give Devious Devices time to finish equipping. This fixes the issue where the Raider Pet collar would sometimes be replaced with a different random DD collar if DD was enabled and restraints were applied at end of scene. Changed the player retreat voiced line to one with more appropriate tone. I thought the previous line was a little too energetic. This one sounds more tired, and is a better transition after the "gasp" when you recover from blacking out. Added a sanity check to the robbery quest so we don't try to use a dead actor as the robber, which is harmless but causes log spam. Fixed the "Use AAF AI Packages" option so setting it to "Off" will actually turn off AAF packages in animations. There is no need to do a clean save to update. Simply uninstall the old version, install the new version, and load your game. 2
Militus Posted June 8, 2019 Posted June 8, 2019 Whenever I'm held up, my gear can be stolen, I surrender, 'dialogue' plays etc.. But I don't actually get abused. It just fades to black, goes "I need to retreat!" and that's it. Is it because I have multiple companions (mod) with me, or some FCOM dudes with me? Any chance it can work with those? Regardless, love the mod!
EgoBallistic Posted June 8, 2019 Author Posted June 8, 2019 51 minutes ago, Militus said: Whenever I'm held up, my gear can be stolen, I surrender, 'dialogue' plays etc.. But I don't actually get abused. It just fades to black, goes "I need to retreat!" and that's it. That means AAF reported an error of some kind and was unable to play an animation. Usually this is either because "Use tags" is enabled in the Violate MCM but you don't have AAF Themes installed, or one of the actors is a race that you don't have animations for. Actors from FCOM are the standard races so there should be no problems playing animations with them. 2
Militus Posted June 8, 2019 Posted June 8, 2019 I noticed that one of the gay animations, something 'vas' or whatever, won't play in AAF. There's VERY few gay animations I noticed at all. The enemies wereeeee.. uhh, Triggermen, is that it? Malone's little guys. So ghouls and humans, all which I have-- I do have Codsworth and Dogmeat and Strong with me too, if that'd fuck it up somehow? As I said a lot of people with me. I have themes installed too. :] Want my load order or? Edit: There we go. Most mods I got from a guide, so any questions, I'll try to answer but no promises! DIdn't get them all without being suggested it. :] Thanks for the reply btw! # This file was automatically generated by Mod Organizer. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm ccbgsfo4003-pipboy(camo01).esl ccbgsfo4004-pipboy(camo02).esl ccbgsfo4016-prey.esl ccfrsfo4001-handmadeshotgun.esl cceejfo4001-decorationpack.esl ccbgsfo4045-advarccab.esl ccgcafo4002-factionws02acat.esl ccgcafo4008-factionws08inst.esl ccgcafo4009-factionws09mm.esl ccgcafo4011-factionws11vt.esl ccgcafo4012-factionas01acat.esl ccgcafo4017-factionas06inst.esl ccgcafo4018-factionas07mm.esl ccgcafo4019-factionas08nuk.esl ccgcafo4022-factionas11vt.esl ccgcafo4023-factionas12army.esl ccswkfo4002-pipnuka.esl ccswkfo4003-pipquan.esl ccbgsfo4053-dggoldr.esl ccbgsfo4056-dglabb.esl ccrzrfo4003-pipover.esl ccbgsfo4079-pipvim.esl ccbgsfo4029-powerarmorskinpink.esl ccbgsfo4010-pippnk.esl Unofficial Fallout 4 Patch.esp ArmorKeywords.esm HUDFramework.esm XDI.esm CROSS_CosmeticFramework.esm SettlementKeywords.esm EthreonMasterPlan.esm Snap'n Build.esm TrueStormsFO4.esm JonsMod.esm Loads.esm WorkshopFramework.esm Homemaker.esm JamaicaEx.esl CC Handmade Shotgun VIS-G Patch.esl SunshineEx.esl SanctuaryEx.esl CroupManorEx.esl SlogEx.esl CovenantEx.esl SpectacleEx.esl BunkerHillEx.esl StarlightDriveEx.esl HangManEx.esl WarwickEx.esl KingsportEx.esl RedRocketEx.esl SommervilleEx.esl CastleEx.esl MurkWaterEx.esl TenPinesEx.esl AbernathyEx.esl EgretToursEx.esl TaffingtonEx.esl FinchEx.esl GreenTopEx.esl GrayGardenEx.esl BostonAirportEx.esl OberlandEx.esl NewCalibers.esp CountyCrossingEx.esl NordhagenEx.esl CoastalCottageEx.esl FCOM.esm EchoLakeEx.esl LongfellowEx.esl NationalParkEx.esl DaltonFarmEx.esl NukaWorldRedRocketEx.esl ZimonjaEx.esl AAF.esm TortureDevices.esm Devious Devices.esm Knockout Framework.esm Flicker Fixer.esp spacefiddle_Follower-Stealth-Distance-Fixes.esp Armorsmith Extended.esp DCGuardOutfitOverride.esp Consistent Power Armor Overhaul.esp fo4 rivet city mod.esp brotherhoodguards.esp WorkshopRearranged.esp Red Rocket Settlements.esp settlemods_collection_201.esp Merged Visuals.esp Improved Boston Airport.esp BostonFPSFixAIO.esp BTInteriors_Project.esp VanillaExtensions.esp The_Prydwen_Overhaul.esp 3DNPC_FO4.esp eli_faction housing overhaul - aio.esp BTInt_Optimization.esp vault88expansion.esp nvvault1080.esp brotherhood of steel overhaul.esp 1echo.esp LooksMenu.esp AzarPonytailHairstyles.esp BetterSettlersNoLollygagging.esp Immersive HUD.esp CGuard.esp Raider Children.esp OutcastsAndRemnants.esp MosesSubmarine.esp sectorv.esp FaceMaxson.esp K9TacticalHarness.esp The Eyes Of Beauty.esp Lots More Female Hairstyles.esp Lots More Male Hairstyles.esp Lots More Facial Hair.esp KSHairdos.esp MiscHairstyle.esp MoreBeards.esp MoreHairstyles4Female.1.esp MoreHairstyles4Male.1.esp M2216.esp Loads of Ammo - Leveled Lists.esp Yona_Weapon_DefenseGun.esp DD_bleu_Ump_Extreme_Lore_friendly_edition.esp ASVektor.esp BattleRifle.esp Merged Audio.esp modern firearms.esp NastyNisha_MystolleVersion.esp MagsBlack.esp KindKasumi.esp Mason.esp MesmerizingMagnolia.esp InstitWeapPosit.esp DeterminedDesdemona.esp Cito.esp PD_LowerWeapon.esp SettlementMenuManager.esp Build High - Builder's Patch.esp Better Settlement Defence.esp Patch BLD-HBT.esp Pip-Boy Flashlight.esp Realistic_conversations.esp CROSS_Uni_Headset.esp CROSS_CoA.esp CROSS_Gear.esp AnS Wearable Backpacks and Pouches.esp AnS Wearable Backpacks and Pouches - AWKCR.esp BetterJunkFences.esp BOS_X01_Paintjobs.esp Eli_Accessories.esp AnS Wearable Backpacks and Pouches - Ballistic Weave.esp AA FusionCityRising.esp AA FusionCityRising - HotC.esp America Rising - A Tale of the Enclave.esp Eli_Armour_Compendium.esp AGOMBz.esp BetterOpenSeason.esp AGOMBz_CP_BHES.esp AmazingFollowerTweaks.esp Mercenary.esp Unique NPCs.esp LooksMenu Customization Compendium.esp CBBEFix.esp CBBE.esp Unique NPCs - Creatures and Monsters.esp Unique NPCs - Creatures and Monsters - AE Patch.esp Unique NPCs - Creatures and Monsters - NonLore.esp Brotherhood Power Armor Overhaul.esp PAMAP.esp BPAO - PAMAP 2.0 Patch.esp BPAO - PAMAP 2.0 Automatron Patch.esp CPAO - PAMAP 2.0 Patch.esp EFF.esp BetterSettlers.esp BetterSettlersCleanFacePack.esp Merged Appearance.esp Minutemenoverhaul.esp W.A.T.Minutemen.esp BetterSettlersCCAPack2.0.esp Unique NPCs FarHarbor.esp Unique NPCs_Red Rocket Settlements.esp Unique NPCs_SpecialSettlers_All.esp Synth Overhaul.esp Synth Overhaul - No level requirements Patch.esp SuperMutantRedux.esp mjp_PTRS41ATR.esp M14.esp SuperMutantRedux_ArmorSmithExtended.esp SuperMutantRedux_VIS-G_Patch.esp Maxson.esp Guards.esp DansesWearableHolotags_v01-2.esp CROSS_Uni_Headset_LeveledLists.esp BetterCompanions.esp 3DNPC_FO4_DLC.esp Vivid Weathers - FO4.esp Vivid Weathers - FO4 - Quest.esp Backpacks of the Commonwealth.esp alieninvasion.esp Vivid Waters.esp Merged Fixes.esp RAW INPUT.esp MilitarizedMinutemen.esp WastelandWorkshopPatch.esp stronger defense - perks required.esp 3DNPC_FO4Settler.esp BuildingGroundFix.esp ProjectValkyrie.esp BoSStory.esp CROSS_BrotherhoodRecon.esp City of Quincy.esp yall got bones in ya shit then.esp CHAOTIC SUN.esp ClassicSniper.esp ellen.esp LeeEnfieldNo4MkI.esp FO4 NPCs Travel.esp AtomicAnnieLagrieGun.esp AGOMBz_CP_ASENW.esp llamaCompanionHeather.esp Tactical Flashlights.esp Tactical Flashlights - Settings.esp AtomicRadio.esp NaiRaeCozyScavver.esp IMG_Castle_Wall_Patches.esp EvilViking13_MinutemenMorale.esp FaceMaxson-AdVictorium_Patch.esp FaceMaxson-DansesWearableHolotags_Patch.esp SolarPower.esp Tactical Thinking.esp TrueStormsFO4-FarHarbor.esp WeatherSynergy-TruePriority-N-ES-x2.esp TrueStormsFO4-EarlierSunsets.esp Vivid Weathers - FO4 - Far Harbor.esp TrueStormsFO4-EarlierSunsetsFH.esp TrueStormsFO4-FarHarborExtraRads.esp TrueStormsFO4-GlowingSeaExtraRads.esp VisibleCompanionAffinity.esp Vivid Fallout - All in One - Best Choice.esp Vivid Weathers - Natural Bright.esp WastelandBillboards.esp OCDecorator.esp OCDecoratorDLC.esp OCDispenser.esp MinutemenPropaganda.esp NPC Spawner.esp Child Posters.esp Danny_PMC_1.0.esp LegendaryModification.esp LegendaryModification2LM.esp LegendaryModification2LMAKPatch.esp LegendaryModificationGroknak.esp LegendaryModificationMisc.esp Orphans.esp TrueStormsFO4-NukaWorld-FH-Compat.esp Vivid Weathers - Nuka World.esp ChildrenofBunkerHill.esp ChildrenofGoodneighbor.esp dD-Enhanced Blood Basic.esp dD - Small Splatter Size.esp Eli_ArmourCollection.esp Eli_RuggedOutfits.esp Eli_Sleeveless Outfits.esp Eli_Utility Jumpsuits.esp Homemaker - Streetlights Use Passive Power.esp Homemaker - Unlocked Institute Objects.esp AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp DD_Wasteland_Children_done_right.esp FOC_NCR_Armors.esp FOC_NCR_Armors_AWCKR.esp CabinInTheWoods.esp SSEX.esp AA HotC - Standalone - SE.esp Prisoner Shackles.esp StartMeUp.esp DiverseChildren.esp Diverse Children + Orphans - Compatibility Patch.esp Children Extended.esp VIS-G Legendary Modifications.esp VIS-G Item Sorting Vanilla Weight Patch.esp VIS-G Item Sorting.esp Schnips - CROSS_BrotherhoodRecon - AWKCR, VIS-G Patch.esp Schnips - CROSS_CoA - AWKCR, VIS-G Patch.esp Schnips - Friffy_Holstered Weapons - VIS-G Patch.esp Schnips - Immersive HUD - VIS-G Patch.esp Schnips - K9TacticalHarness - VIS-G Patch.esp Schnips - Mercenary - VIS-G Patch.esp Schnips - SettlementMenuManager - VIS-G Patch.esp Schnips - SuperMutantRedux - VIS-G Patch.esp Schnips - Visible Weapons - VIS-G Patch.esp Schnips - W.A.T.Minutemen - VIS-G Patch.esp Schnips - Workshop Rearranged - VIS-G Patch.esp Build High - Expanded Settlements.esp Stm_DiamondCityExpansion.esp ThraxActionPoses.esp Shino Poses.esp Atomic Lust.esp Mutated Lust.esp SavageCabbage_Animations.esp Crazy_Animations_Gun.esp FO4_AnimationsByLeito.esp GrayUserBPAnimations.esp rxl_bp70_animations.esp Vadermania[AAF_anims].esp ZaZOut4.esp AAF_CreaturePack01.esp VIO_Strap-On.esp AAF_Four-Play_Animations_Crazy6987.esp AAF_Violate.esp AAF_SEU.esp CumNWealth.esp CumNWealth_mutant.esp FP_FamilyPlanningEnhanced.esp FPEAddonPack.esp
EgoBallistic Posted June 8, 2019 Author Posted June 8, 2019 27 minutes ago, Militus said: I noticed that one of the gay animations, something 'vas' or whatever, won't play in AAF. There's VERY few gay animations I noticed at all. The enemies wereeeee.. uhh, Triggermen, is that it? Malone's little guys. So ghouls and humans, all which I have-- I do have Codsworth and Dogmeat and Strong with me too, if that'd fuck it up somehow? As I said a lot of people with me. I have themes installed too. :] Want my load order or? The animation you are referring to doesn't ring a bell, sorry. If you have Leito's animations installed along with the AAF Patch for Crazy and Leito's Animations, and you enabled MM animations when you installed the patch, you have gay animations. However, I can't tell from your load order if you have AAF Themes installed. You either need to have that installed, or turn off "Use Tags" under Animation Options in the Violate MCM. 1
Militus Posted June 8, 2019 Posted June 8, 2019 No problemo, I noticed some of them -do- work so it must be just a small mistake. cav_ something. The problem I had with the patch is.. well, if I click any additional things on beyond the actual patch, it seems my game crashes upon going to the 'Data' tab in my pipboy. I'll try it one more time to reinstall and see how that goes. I do have them installed though. I'll try again after the patch reinstall and let you know
Militus Posted June 8, 2019 Posted June 8, 2019 Dang it. Now it's crashing again after I reinstalled the patches, and it's doing it even in the old way I had it. It's ONLY that file causing issues. Edit: Okay, this is strange.. I can install the Male-Female ones, and at one point I could do Male-Male too (which last time crashed, so back to Male-Female only for now) but all the other ones cause my game to just close. I have NO idea. Everything else works fine.
CGRPTomoki Posted June 8, 2019 Posted June 8, 2019 did somone know how to fix the that when surender the raider does nothing and just wait ?
Karna5 Posted June 9, 2019 Posted June 9, 2019 Your mod is brutally fun, EgoBallistic *Laughs* Yesterday I tried to assault the satellite relay area with bare fists and managed to kill around 3 or 4 Super Mutants before the remaining eight or nine knocked my health down to 30% and captured me. Then it was a very long process of being assaulted by all of them and trying to kill one more with bare fists before being captured again. I couldn't run because they took my stuff the first round *Laughs* Eventually I killed them all and got my stuff back, haha. This said, is there a setting somewhere I can use to make it not unequip my slot 33 clothing? All my characters use slot 33 nude suits to give them different body shapes, and I'd like to keep my slot 33 clothing on so I can have the correct body shape and not the default shape. I looked for the setting but couldn't find it. Please forgive me if I'm asking something which should be obvious. Thanks!
walkin Posted June 9, 2019 Posted June 9, 2019 10 minutes ago, Karna5 said: Your mod is brutally fun, EgoBallistic *Laughs* Yesterday I tried to assault the satellite relay area with bare fists and managed to kill around 3 or 4 Super Mutants before the remaining eight or nine knocked my health down to 30% and captured me. Then it was a very long process of being assaulted by all of them and trying to kill one more with bare fists before being captured again. I couldn't run because they took my stuff the first round *Laughs* Eventually I killed them all and got my stuff back, haha. This said, is there a setting somewhere I can use to make it not unequip my slot 33 clothing? All my characters use slot 33 nude suits to give them different body shapes, and I'd like to keep my slot 33 clothing on so I can have the correct body shape and not the default shape. I looked for the setting but couldn't find it. Please forgive me if I'm asking something which should be obvious. Thanks! If you don't know about this, try this. It allows for every NPC to have different random bodies, and you just do your body the way you want. Build in bodyslide with the morphs ticked and zeroed sliders. It generates random bodies for you using the CBBE presets. Slim-Curvy etc etc. Works good. https://www.nexusmods.com/fallout4/mods/27890
Karna5 Posted June 9, 2019 Posted June 9, 2019 12 minutes ago, walkin said: If you don't know about this, try this. It allows for every NPC to have different random bodies, and you just do your body the way you want. Build in bodyslide with the morphs ticked and zeroed sliders. It generates random bodies for you using the CBBE presets. Slim-Curvy etc etc. Works good. https://www.nexusmods.com/fallout4/mods/27890 Thanks, Walkin, but I already do that by my own modding. For years I've been building a thousand or so different bodies (though I currently only have about a hundred Fusion Girl bodies made) and use that. I've even created my own itemed level lists for settlers. The point is not how to give everyone different bodies (I already do that) but to keep the slot 33 outfits on the characters
walkin Posted June 9, 2019 Posted June 9, 2019 1 minute ago, Karna5 said: Thanks, Walkin, but I already do that by my own modding. For years I've been building a thousand or so different bodies (though I currently only have about a hundred Fusion Girl bodies made) and use that. I've even created my own itemed level lists for settlers. The point is not how to give everyone different bodies (I already do that) but to keep the slot 33 outfits on the characters Ah gotcha. That would be too much work for me, too lazy. Lol
EgoBallistic Posted June 9, 2019 Author Posted June 9, 2019 10 hours ago, Karna5 said: This said, is there a setting somewhere I can use to make it not unequip my slot 33 clothing? All my characters use slot 33 nude suits to give them different body shapes, and I'd like to keep my slot 33 clothing on so I can have the correct body shape and not the default shape. I looked for the setting but couldn't find it. Please forgive me if I'm asking something which should be obvious. Thanks! The robbery script explicitly removes your slot 33 armor, so unfortunately the only way to disable that is to disable robbery altogether. 1
Militus Posted June 9, 2019 Posted June 9, 2019 The script played well for when a Mirelurk defeated me, so it must just be my lack of gay animations that's preventing my male character from being in trouble. Thanks for the help previously! 1
CGRPTomoki Posted June 9, 2019 Posted June 9, 2019 help my character dont surender and when y use the surrender key nothing happen
EgoBallistic Posted June 9, 2019 Author Posted June 9, 2019 2 hours ago, CGRPTomoki said: help my character dont surender and when y use the surrender key nothing happen Did you follow all of the installation instructions, particularly the ones about how to install F4SE? Did you see the startup messages from the mod? Turn on Debug Messages in the Global Options MCM menu. Then, when you press the surrender hotkey, do you see a message like "AFV report: Control down" ?
CGRPTomoki Posted June 9, 2019 Posted June 9, 2019 24 minutes ago, EgoBallistic said: Did you follow all of the installation instructions, particularly the ones about how to install F4SE? Did you see the startup messages from the mod? Turn on Debug Messages in the Global Options MCM menu. Then, when you press the surrender hotkey, do you see a message like "AFV report: Control down" ? yes y have followed all insturction now the mod working but thanks
Voxii Posted June 10, 2019 Posted June 10, 2019 I'm having a problem with the companions not registering as a victim. Whenever I initiate a surrender or I'm actually put into a surrender state, the PC as a victim works properly. However, my companions are not registering as victims. They just play that surrendering animation and sit there. I've also tested it by turning off PC as a victim and turning on companions as a victim, however, when I do this the scene fades to black and then I get the retreat event (Or the safe teleportation event when I set it do so). I also have Multiple Followers Overhaul and I currently have 4 followers with me (Which includes Strong). Again, everything else is working properly except for the companion as victims feature.
EgoBallistic Posted June 10, 2019 Author Posted June 10, 2019 1 hour ago, Voxii said: I've also tested it by turning off PC as a victim and turning on companions as a victim, however, when I do this the scene fades to black and then I get the retreat event If your companions are assuming the surrender pose then they are being registered as companions/potential victims by the mod. What race and sex are these companions? Fading to black immediately and ending the violation means you had an AAF error, typically the Error 4 "no suitable animations for actors and tags." You can turn on error popups in the AAF config to verify.
MrCruelJohn Posted June 10, 2019 Posted June 10, 2019 Hello ego Question, have you consider blocking dogmeat from joining in and interrupting the violation. I think this comes from RSE "bad dog" . I use hom as companion, but after one violation, he joins in, then violation stops and I have to leave area. I apologize if someone has asked before? Or is this something @Flashy (JoeR)would need to do in his FAP version to block dogmeat? Thanks. John
Voxii Posted June 10, 2019 Posted June 10, 2019 13 hours ago, EgoBallistic said: If your companions are assuming the surrender pose then they are being registered as companions/potential victims by the mod. What race and sex are these companions? Fading to black immediately and ending the violation means you had an AAF error, typically the Error 4 "no suitable animations for actors and tags." You can turn on error popups in the AAF config to verify. The companions I have are Cait, Piper, and Curie (Synth body) and I'm using the nanakochan anime race. I also turned on error pop ups and checked the papyrus log and I didn't see Error 4. The only error I saw was Error 9 and a bunch of warnings telling me that I was missing some of the optional plugins. Edit: So I decided to turn off the race conversion plugin for the companions and it appears that was the problem. However, what confuses me is that the PC's race has also been converted but Violate still plays out like it should (I don't know if that really matters though) . I've also manually played some animations in AAF and they worked but I think that's because they were tagged as female. After looking through the AAF files I'm wondering if manually adding the race into the race data xml would fix it.
supersecretspyman Posted June 10, 2019 Posted June 10, 2019 I've been having issues when being forced to surrender. Some of the animations occur but they get stuck after the first few seconds and nothing else occurs. Papyrus.0.log
Achronight Posted June 11, 2019 Posted June 11, 2019 I tested your mod and it works prety well. I use the handcuffs and Bad ends options so far. It works very well except some times the NPCs approach and then im set free without anything happening. ( I guess its the ground that bugs stuff out. ) Its like skipping all the animations. ( 95% of the time it works fine. ) One suggestion if i may. It doesnt make much sense for NPCs to just let you go after you kill half their friends. Maybe bad endings could be more lethal. The way they work now its like some extra punishment. Thanks for the awesome Mods.
EgoBallistic Posted June 11, 2019 Author Posted June 11, 2019 12 hours ago, supersecretspyman said: I've been having issues when being forced to surrender. Some of the animations occur but they get stuck after the first few seconds and nothing else occurs. Papyrus.0.log You have some internal AAF errors happening: Spoiler [06/10/2019 - 04:26:06PM] error: Cannot call getDefaultSceneDuration() on a None object, aborting function call stack: [AAF_MainQuest (0C000F99)].AAF:AAF_API.GetSceneSettings() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_API.psc" Line 440 [alias playerRef on quest FPV_Player (41000F99)].FPV_OnHit.StartSex() - "E:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\FPV_OnHit.psc" Line 470 [alias playerRef on quest FPV_Player (41000F99)].FPV_OnHit.SexSceneChoosing() - "E:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\FPV_OnHit.psc" Line 636 [alias playerRef on quest FPV_Player (41000F99)].FPV_OnHit.FindRapistFor() - "E:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\FPV_OnHit.psc" Line 572 [alias playerRef on quest FPV_Player (41000F99)].FPV_OnHit.Surrender() - "E:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\FPV_OnHit.psc" Line 969 The line in the AAF script where the error occurred is settings.duration = AAF_MainQuestScript.getDefaultSceneDuration() which means that the AAF_MainQuestScript object is None. This is a fatal internal error in AAF, due to save game corruption. I don't know what might have caused that, if you installed or uninstalled some other mod that may have affected AAF. You might ask about this in the AAF support thread, but I think you are going to need to roll back to an earlier save.
EgoBallistic Posted June 11, 2019 Author Posted June 11, 2019 2 hours ago, Achronight said: It works very well except some times the NPCs approach and then im set free without anything happening. ( I guess its the ground that bugs stuff out. ) Its like skipping all the animations. ( 95% of the time it works fine. ) That is usually caused by not having the right animation packs for the actors (for example a female companion assaulted by a female Raider but you don't have FF animations) or if the companion is a custom race that Violate doesn't know about. 2 hours ago, Achronight said: One suggestion if i may. It doesnt make much sense for NPCs to just let you go after you kill half their friends. Maybe bad endings could be more lethal. The way they work now its like some extra punishment. I wasn't sure how people would react if these animations killed the player, so they are indeed extra punishment. Other users have said they were expecting these to kill the player, so I will make the "allow fatal bad ending" slider apply to lower level enemies as well. Thanks for the kind words
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now