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Posted

The mod normally works well but if you have more than 1 follower (say like Heather and Piper) the mod acts weird. The player will get out of her animation to blow the whistle when the second follower is getting violated and then get stuck for the rest of the animation. I know the mod is made with having 1 follower in mind but in the older version this was not a problem. 1.10 works fine but in 1.31 the mod cannot handle multiple followers.

Posted
2 hours ago, REB85 said:

However, the problem of surrender remained. Here is the save. In this preservation there were 2 successful surrender (super mutants and bug. - first surrender. 3 raiders - second surrender) immediately one unsuccessful (3 other raiders. The inscription "abort violation"

You had two animation failures, both resulting in OnSceneInit Event: animation failed to start, result [4] in the log.  This is an AAF error, and error 4 means that no positions were found for the actors and tags.  One of the animations would have been your character with 3 enemies, in the other it was your character with 4 enemies.


The problem most likely is that you don't have AAF Themes installed.  This is one of the requirements for this mod.  Install it and enable all the options.  This will assign tags to animations, allowing AAF to recognize multi-actor animations as "Aggressive".

Posted
4 hours ago, craze said:

The mod normally works well but if you have more than 1 follower (say like Heather and Piper) the mod acts weird. The player will get out of her animation to blow the whistle when the second follower is getting violated and then get stuck for the rest of the animation. I know the mod is made with having 1 follower in mind but in the older version this was not a problem. 1.10 works fine but in 1.31 the mod cannot handle multiple followers.

Version 1.30 introduced a completely new way of gathering the non-participant actors, so it's possible something got messed up there causing the AAF body double to get pulled in as a spectator under some circumstances.  I'll take a look.

 

Edit: OK I was able to reproduce it and I know what the problem is.  I redid the blocked factions on the spectator alias in 1.31 and left one out.  I'll put out a bug fix release this afternoon.

Posted

New version 1.32 Uploaded

  • Fixed bug introduced in 1.31 where the player's AAF body double could start acting like a spectator during a companion's animation
  • Modified surrender routine so actors who became hostile due to a crime by the player will stay pacified
  • Modified AAF animation call settings in enemy surrender scenes so animations tagged as Poses will never be used

As always, the mod will self-update when you install the new version, no need for a clean save.

Posted

I ran into a bug that may be Violate related.

 

Today I had a "Violate" not work right, the NPCs gathered up but no subtitles and no animations etc.  I also could not get the hotkey to work to force exit the Violate.  I then noticed that the AAF % counter did not show when I load a save.  I kept loading older saves until I eventually found a working one (about 3+ hours of gameplay old) to verify my addons/game arent broken.

 

I then loaded my most recent save and did a stop and start on the aaf_main quest and it got AAF going again, and right after that I got a message from Violate saying "I need to retreat".  I believe that indicates there was a stuck Violate in my save.

 

I'm not sure if there is something I can do to prevent this from happening again.  Is there another way to clear out stuck Violate other than stop/start of AAF quest?

Posted
17 minutes ago, deljason said:

 Is there another way to clear out stuck Violate other than stop/start of AAF quest?

Hold the surrender button (for 5? maybe 8 seconds) and then release it. Active violations will be aborted.

Posted
20 hours ago, vaultbait said:

Hold the surrender button (for 5? maybe 8 seconds) and then release it. Active violations will be aborted.

I was trying that but I believe the entire system was broken due to whatever happened.  The hotkey would let me 'surrender' but the abort was not working no matter how long I held before releasing the key.   Now that I stopped/started AAF (and re did my Violate settings since it reset them also) it is working again (and the abort key works).  

Posted

Hey all, having some trouble getting the mod to work. Every time I surrender, I get the prompt that "There is no one here to surrender to..." I've disabled RSE_II because some comments said that was an issue. All race settings are turned on in the MCM menu as well. Any thoughts?

Posted
On 2/26/2020 at 3:07 PM, EgoBallistic said:

AAF OnSceneInit status [X] means AAF returned an error code in its scene init event instead of starting the animation.  Error 4 means "no positions found for that combination of actors and tags".  If you open up the AAF Admin Console after this happens, you'll see a more detailed version of the same message.

 

So it sounds like you are missing some animation packs or Themes.  Violate aborts the whole scene when AAF returns an error, so it won't get into a state where it keeps trying and failing to start animations. 

 

So just download the animation packs and what not. Painfully obvious come to think of it, innit?

Posted
12 hours ago, Dagger108 said:

Hey all, having some trouble getting the mod to work. Every time I surrender, I get the prompt that "There is no one here to surrender to..." I've disabled RSE_II because some comments said that was an issue. All race settings are turned on in the MCM menu as well. Any thoughts?

"There is no one here to surrender to" means that you aren't in combat / there isn't anyone hostile to you around.  What is the situation in which you are trying to surrender, and who/what are you trying to surrender to?

Posted

Getting some issues after violation. Every thing runs as expected but once its over I can no longer use my weapons (aka can't aim or shoot). It was working fine at first but for some reason it just stopped all of a sudden.

Any tips?

Thanks!

Posted

I've found a problem with the 1.32 version. It seems that no matter what selections you make in the mcm for aggressor races the global doesn't set. It comes preset for humans and 1 or 2 more races that are set in the global but no matter what you do in the mcm the globals don't change for the rest. I had to manually go in and set all the rest of the races before it would stop saying there is no one to surrender to.

Posted
2 hours ago, Oldwolf58 said:

I've found a problem with the 1.32 version. It seems that no matter what selections you make in the mcm for aggressor races the global doesn't set. It comes preset for humans and 1 or 2 more races that are set in the global but no matter what you do in the mcm the globals don't change for the rest. I had to manually go in and set all the rest of the races before it would stop saying there is no one to surrender to.

That is odd, but it is not due to a bug in 1.32.  The race selection features work as designed.

 

My guess is that one or more of the mod's files wasn't updated when you installed 1.32 and that is causing the new MCM settings not to work.  I would reinstall the mod, then do a force update from the MCM.  Make sure you don't have any old files still in your install, like old versions of the FCOM or DLC patches.  Those would definitely break the new version.

Posted
6 hours ago, thetunaguy said:

Getting some issues after violation. Every thing runs as expected but once its over I can no longer use my weapons (aka can't aim or shoot). It was working fine at first but for some reason it just stopped all of a sudden.

Any tips?

Thanks!

I'm not sure how that would happen.  You can move freely and open your pip-boy and all that, but just weapons don't work?

Posted
2 hours ago, EgoBallistic said:

That is odd, but it is not due to a bug in 1.32.  The race selection features work as designed.

 

My guess is that one or more of the mod's files wasn't updated when you installed 1.32 and that is causing the new MCM settings not to work.  I would reinstall the mod, then do a force update from the MCM.  Make sure you don't have any old files still in your install, like old versions of the FCOM or DLC patches.  Those would definitely break the new version.

I'll give that a try after while, currently I dropped back to version 1.30 and dropped aaf back to 1.10 because of some other issues. I start new games like I change socks so next start I'll put the latest aaf back in and try your suggestion for violate. Thanks for the quick reply. Love the mod btw. Keep up the great work.

Posted

@EgoBallisticWas standing next to a raider (male) and trying to use the surrender option and that's what I kept getting. I assumed I had all of the proper mods installed (Vadar's animations too) but I'm clearly doing something wrong.

 

20200317220413_1.jpg

20200317220946_1.jpg

Posted
35 minutes ago, Dagger108 said:

Was standing next to a raider (male) and trying to use the surrender option and that's what I kept getting. I assumed I had all of the proper mods installed (Vadar's animations too) but I'm clearly doing something wrong.

This isn't related to AAF or animations.  But I'm struggling to understand how it is happening.  The message "There is no one here to surrender to" means that no hostile actors were found.  This is different from "I can't surrender to these enemies" which would mean that there were hostiles but the mod is not configured to let you surrender to them.

 

Was the raider hostile?  You can only surrender to hostile actors.  If something is making the raiders non hostile to you then you won't be able to surrender. 

 

Did you update from an older version of the mod?  If so, try using the Update! function in the MCM to force all the quests to restart again.

 

If doing the Update! doesn't fix it, post a script log after trying to surrender and I'll take a look.

Posted
9 hours ago, EgoBallistic said:

I'm not sure how that would happen.  You can move freely and open your pip-boy and all that, but just weapons don't work?

Yeah I can go into my pip-boy, change cells, all that fun stuff but weapons just no longer function. I'm as lost as you are. I've tested animations through the AAF wizard as well, and after those everything is still fine, it just happens after a violation.

Thanks for the help!

Posted

So the raider was hostile (He was firing at me and killed me several times as I tried to get the mod to trigger the animations). And this is the first time I've tried to use the mod. Also when I try to pick other actors for the animations, it says there are no animations present to choose from. Is there a screenshot I can get to you? I know I'm not doing a thorough job explaining the problem to you.

Posted
16 minutes ago, thetunaguy said:

Yeah I can go into my pip-boy, change cells, all that fun stuff but weapons just no longer function. I'm as lost as you are. I've tested animations through the AAF wizard as well, and after those everything is still fine, it just happens after a violation.

Thanks for the help!

Try this.  Open the console and issue the following two commands:

player.changeAnimArchetype

player.changeAnimArchetype animArchetypePlayer

 

This will reset any animation archetype changes stuck on your character, then set the archetype back to the Player type.  Violate already does this at the end of the violation, but maybe somehow it's not working the first time in your case.

 

If that doesn't help, run the following command:

diel

 

That is short for Dump Input Enable Layers, and will show us what input layers are affecting your character and what mod added them.  The output will look something like this:

 

20200319134113_1.jpg

 

Below each layer description is a list of the controls that layer disables.  If any of them show anything other than NONE, you can reset them with the command

riel X

 

where X is the layer number  listed in the diel output. 

Posted
12 minutes ago, Dagger108 said:

So the raider was hostile (He was firing at me and killed me several times as I tried to get the mod to trigger the animations). And this is the first time I've tried to use the mod. Also when I try to pick other actors for the animations, it says there are no animations present to choose from. Is there a screenshot I can get to you? I know I'm not doing a thorough job explaining the problem to you.

Strange.  Did you try doing the Update! function from the MCM like I suggested?

 

Screenshots won't really help.  Make the problem happen again and post your script log and I'll take a look.

Posted
2 hours ago, Dagger108 said:

Here is the script log for my problem. Update! Didn't have any affect unfortunately.

The log shows that the AAF Violate plugin you have installed is from a different version than the scripts are.  There are old script properties in the plugin that are no longer in the scripts, and new properties in the scripts that are not present in the plugin.  Among these are the actor variables that control what types of actors the mod scans for when you try to surrender.  The mod can't possibly work in this condition.

 

Spoiler

[03/19/2020 - 12:43:30PM] warning: Property GhoulRace on script FPV_OnHit attached to alias playerRef on quest FPV_Player (94000F99) cannot be initialized because the script no longer contains that property
[03/19/2020 - 12:43:30PM] warning: Property HumanRace on script FPV_OnHit attached to alias playerRef on quest FPV_Player (94000F99) cannot be initialized because the script no longer contains that property
[03/19/2020 - 12:43:30PM] warning: Property DogRaces on script FPV_OnHit attached to alias playerRef on quest FPV_Player (94000F99) cannot be initialized because the script no longer contains that property
[03/19/2020 - 12:43:30PM] warning: Property AFV_Global_Use_Tags on script FPV_OnHit attached to alias playerRef on quest FPV_Player (94000F99) cannot be initialized because the script no longer contains that property
[03/19/2020 - 12:43:30PM] warning: Property AFV_Global_Use_AAF_Packages on script FPV_OnHit attached to alias playerRef on quest FPV_Player (94000F99) cannot be initialized because the script no longer contains that property
[03/19/2020 - 12:43:30PM] warning: Property CharmFaction on script FPV_OnHit attached to alias playerRef on quest FPV_Player (94000F99) cannot be initialized because the script no longer contains that property
[03/19/2020 - 12:43:30PM] warning: Property ExpandedRaces on script FPV_OnHit attached to alias playerRef on quest FPV_Player (94000F99) cannot be initialized because the script no longer contains that property
[03/19/2020 - 12:43:30PM] warning: Property AFV_Global_Face_Anims on script FPV_OnHit attached to alias playerRef on quest FPV_Player (94000F99) cannot be initialized because the script no longer contains that property
[03/19/2020 - 12:43:30PM] warning: Property AFV_Global_Race on script FPV_OnHit attached to alias playerRef on quest FPV_Player (94000F99) cannot be initialized because the script no longer contains that property
[03/19/2020 - 12:43:30PM] AFV FPV_RaiderPet: Raider Pet mod found
[03/19/2020 - 12:43:30PM] AFV FPV_RaiderPet: Quest started
[03/19/2020 - 12:43:30PM] AFV FPV_RaiderPet: Raider Pet mod found
[03/19/2020 - 12:43:30PM] AFV FPV_POTC: Plugs of the Commonwealth not found
[03/19/2020 - 12:43:30PM] AFV FPV_POTC: Devious Devices loaded
[03/19/2020 - 12:43:30PM] AFV MCM report: no akGlobal for fOutnumber:PlayerSurrender
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fPOTCIntegration:Global
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fPOTCChance:Global
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fHumanRaces:AggressorRaces
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fGhoulRaces:AggressorRaces
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fSynthRaces:AggressorRaces
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fSuperMutantRaces:AggressorRaces
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fDogRaces:AggressorRaces
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fFeralRaces:AggressorRaces
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fDeathclawRaces:AggressorRaces
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fSmallBugRaces:AggressorRaces
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fLargeBugRaces:AggressorRaces
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fCreatureRaces:AggressorRaces
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fGiantRaces:AggressorRaces
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fFPASelfEsteemRecovery:Global
[03/19/2020 - 12:43:31PM] AFV MCM report: no akGlobal for fDDMaxDevices:Global
[03/19/2020 - 12:43:31PM] AFV Report: CompanionRaces built with 0 races
[03/19/2020 - 12:43:31PM] AFV Report: BasicRaces built with 0 races

 

You need to verify that you only have the AAF Violate 1.32 FOMOD installed, and not the main plugin nor the DLC or FCOM patches from older versions.

Posted

So I disabled some of the files that weren't needed and I got more progress with it. The ghouls were working but humans would just strip the character and stand around then return to being hostile. Here's the log from that.

Papyrus.0.log

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