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missing file ZazOnTriggerEnterBindingsTMG


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Posted

My game has been crashing on main menu a bit after the logo and smoke appear.... papyrus log says this and this only
 

Spoiler

[08/01/2018 - 05:08:26AM] Papyrus log opened (PC)
[08/01/2018 - 05:08:26AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[08/01/2018 - 05:08:26AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[08/01/2018 - 05:08:26AM] Memory page: 128 (min) 512 (max) 76800 (max total)
[08/01/2018 - 05:09:06AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
 

 

Posted

If you have a crash on main menu (before appears: New game, Load game, etc)

is the cause of a missing master file with 99%  - ESM or ESP with ESM headerflag.

 

Use Loot or see for yourself if all you need is installed and activated.

 

Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file

- is not good, but not the reason for the CTD - just forgot to remove from Quest or MagicEffect

Posted
15 hours ago, Andy14 said:

If you have a crash on main menu (before appears: New game, Load game, etc)

is the cause of a missing master file with 99%  - ESM or ESP with ESM headerflag.

 

Use Loot or see for yourself if all you need is installed and activated.

 

Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file

- is not good, but not the reason for the CTD - just forgot to remove from Quest or MagicEffect

thats the main part , loot doesnt say anything about missing esps or esm nor does mod manager

 

Posted

You aren't using Dual Sheath Redux by any chance, are you? The line Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets is known to cause a CTD on startup and DSR is notorious for causing the same error.

Posted
On 8/2/2018 at 5:11 AM, Ernest Lemmingway said:

You aren't using Dual Sheath Redux by any chance, are you? The line Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets is known to cause a CTD on startup and DSR is notorious for causing the same error.

Yep i am using dual sheath redux.. should i disable it?

EDIT:- disabling Dual Sheath Redux along with its skyproc path overwrite from MO still doesnt help the crash.

2018-05-31_20.22.08.dmp

Spoiler

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.com for more information
Windows 8 Version 17134 MP (8 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
kernel32.dll version: 10.0.17134.1 (WinBuild.160101.0800)
Machine Name:
Debug session time: Thu Aug  2 20:40:20.000 2018 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:01:31.000
  Kernel time: 0 days 0:00:24.000
  User time: 0 days 0:00:47.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

*** WARNING: Unable to verify timestamp for skse_1_9_32.dll
*** ERROR: Module load completed but symbols could not be loaded for skse_1_9_32.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for gameoverlayrenderer.dll
*** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer.dll
*** WARNING: Unable to verify timestamp for TESV.exe
*** ERROR: Module load completed but symbols could not be loaded for TESV.exe
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
GetUrlPageData2 (WinHttp) failed: 12029.
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP: 
zzLSARUtil+546d
35cf546d 8b5010          mov     edx,dword ptr [eax+10h]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 35cf546d (zzLSARUtil+0x0000546d)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000014
Attempt to read from address 00000014

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000014

READ_ADDRESS:  00000014 

FOLLOWUP_IP: 
zzLSARUtil+546d
35cf546d 8b5010          mov     edx,dword ptr [eax+10h]

FAULTING_THREAD:  000009f0

BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL

PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ_BEFORE_CALL

DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ_BEFORE_CALL

LAST_CONTROL_TRANSFER:  from 35cf4eab to 35cf546d

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
6868fd7c 35cf4eab 0200b5dc 00000000 0001927d zzLSARUtil+0x546d
6868fe44 35cf3af3 0200b5dc 00000000 0001927d zzLSARUtil+0x4eab
6868fea8 35cfd53a 0f251552 6868fee0 0000000a zzLSARUtil+0x3af3
6868fef4 0f242489 00000000 00000008 00000000 zzLSARUtil+0xd53a
00000000 00000000 00000000 00000000 00000000 skse_1_9_32+0x62489


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  zzLSARUtil+546d

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: zzLSARUtil

IMAGE_NAME:  zzLSARUtil.dll

DEBUG_FLR_IMAGE_TIMESTAMP:  5a8c1f93

STACK_COMMAND:  ~40s; .ecxr ; kb

FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_BEFORE_CALL_c0000005_zzLSARUtil.dll!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL_zzLSARUtil+546d

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/zzLSARUtil_dll/0_0_0_0/5a8c1f93/c0000005/0000546d.htm?Retriage=1

Followup: MachineOwner
---------

 

 my modwat.ch

Posted
11 hours ago, cyanogen111 said:

Yep i am using dual sheath redux.. should i disable it?

EDIT:- disabling Dual Sheath Redux along with its skyproc path overwrite from MO still doesnt help the crash.

2018-05-31_20.22.08.dmp

  Reveal hidden contents


Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.com for more information
Windows 8 Version 17134 MP (8 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
kernel32.dll version: 10.0.17134.1 (WinBuild.160101.0800)
Machine Name:
Debug session time: Thu Aug  2 20:40:20.000 2018 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:01:31.000
  Kernel time: 0 days 0:00:24.000
  User time: 0 days 0:00:47.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

*** WARNING: Unable to verify timestamp for skse_1_9_32.dll
*** ERROR: Module load completed but symbols could not be loaded for skse_1_9_32.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for gameoverlayrenderer.dll
*** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer.dll
*** WARNING: Unable to verify timestamp for TESV.exe
*** ERROR: Module load completed but symbols could not be loaded for TESV.exe
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
GetUrlPageData2 (WinHttp) failed: 12029.
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP: 
zzLSARUtil+546d
35cf546d 8b5010          mov     edx,dword ptr [eax+10h]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 35cf546d (zzLSARUtil+0x0000546d)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000014
Attempt to read from address 00000014

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000014

READ_ADDRESS:  00000014 

FOLLOWUP_IP: 
zzLSARUtil+546d
35cf546d 8b5010          mov     edx,dword ptr [eax+10h]

FAULTING_THREAD:  000009f0

BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL

PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ_BEFORE_CALL

DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ_BEFORE_CALL

LAST_CONTROL_TRANSFER:  from 35cf4eab to 35cf546d

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
6868fd7c 35cf4eab 0200b5dc 00000000 0001927d zzLSARUtil+0x546d
6868fe44 35cf3af3 0200b5dc 00000000 0001927d zzLSARUtil+0x4eab
6868fea8 35cfd53a 0f251552 6868fee0 0000000a zzLSARUtil+0x3af3
6868fef4 0f242489 00000000 00000008 00000000 zzLSARUtil+0xd53a
00000000 00000000 00000000 00000000 00000000 skse_1_9_32+0x62489


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  zzLSARUtil+546d

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: zzLSARUtil

IMAGE_NAME:  zzLSARUtil.dll

DEBUG_FLR_IMAGE_TIMESTAMP:  5a8c1f93

STACK_COMMAND:  ~40s; .ecxr ; kb

FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_BEFORE_CALL_c0000005_zzLSARUtil.dll!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL_zzLSARUtil+546d

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/zzLSARUtil_dll/0_0_0_0/5a8c1f93/c0000005/0000546d.htm?Retriage=1

Followup: MachineOwner
---------

 

 my modwat.ch

Now A little Sexual Apparel Replacer is causing errors. Which is weird because I've used it rather recently and it never caused problems. It could be you just need to reinstall the mod or you'll need to remove it as well.

Posted
Spoiler
11 hours ago, cyanogen111 said:

Yep i am using dual sheath redux.. should i disable it?

EDIT:- disabling Dual Sheath Redux along with its skyproc path overwrite from MO still doesnt help the crash.

2018-05-31_20.22.08.dmp

  Hide contents



Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.com for more information
Windows 8 Version 17134 MP (8 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
kernel32.dll version: 10.0.17134.1 (WinBuild.160101.0800)
Machine Name:
Debug session time: Thu Aug  2 20:40:20.000 2018 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:01:31.000
  Kernel time: 0 days 0:00:24.000
  User time: 0 days 0:00:47.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

*** WARNING: Unable to verify timestamp for skse_1_9_32.dll
*** ERROR: Module load completed but symbols could not be loaded for skse_1_9_32.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for gameoverlayrenderer.dll
*** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer.dll
*** WARNING: Unable to verify timestamp for TESV.exe
*** ERROR: Module load completed but symbols could not be loaded for TESV.exe
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
GetUrlPageData2 (WinHttp) failed: 12029.
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP: 
zzLSARUtil+546d
35cf546d 8b5010          mov     edx,dword ptr [eax+10h]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 35cf546d (zzLSARUtil+0x0000546d)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000014
Attempt to read from address 00000014

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000014

READ_ADDRESS:  00000014 

FOLLOWUP_IP: 
zzLSARUtil+546d
35cf546d 8b5010          mov     edx,dword ptr [eax+10h]

FAULTING_THREAD:  000009f0

BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL

PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ_BEFORE_CALL

DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ_BEFORE_CALL

LAST_CONTROL_TRANSFER:  from 35cf4eab to 35cf546d

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
6868fd7c 35cf4eab 0200b5dc 00000000 0001927d zzLSARUtil+0x546d
6868fe44 35cf3af3 0200b5dc 00000000 0001927d zzLSARUtil+0x4eab
6868fea8 35cfd53a 0f251552 6868fee0 0000000a zzLSARUtil+0x3af3
6868fef4 0f242489 00000000 00000008 00000000 zzLSARUtil+0xd53a
00000000 00000000 00000000 00000000 00000000 skse_1_9_32+0x62489


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  zzLSARUtil+546d

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: zzLSARUtil

IMAGE_NAME:  zzLSARUtil.dll

DEBUG_FLR_IMAGE_TIMESTAMP:  5a8c1f93

STACK_COMMAND:  ~40s; .ecxr ; kb

FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_BEFORE_CALL_c0000005_zzLSARUtil.dll!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL_zzLSARUtil+546d

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/zzLSARUtil_dll/0_0_0_0/5a8c1f93/c0000005/0000546d.htm?Retriage=1

Followup: MachineOwner
---------

 

 my modwat.ch

 

Ignore me if I'm interrupting. While Andy14's statement is generally correct the other thing that causes a lot of CTDs on loading is animations. I would suggest you manually change your load order to place More Nasty Critters before SLAL (see the MNC mod page - the importance of this is stressed there). Then please post whatever running FNIS tells you (a screenshot is best but if you simply want to type out 15,000 animations successfully loaded, etc. that is also acceptable).

Posted
1 hour ago, Ernest Lemmingway said:

Now A little Sexual Apparel Replacer is causing errors. Which is weird because I've used it rather recently and it never caused problems. It could be you just need to reinstall the mod or you'll need to remove it as well.

hmmm but i have lsar disabled in MO

Posted
10 minutes ago, cyanogen111 said:

hmmm but i have lsar disabled in MO

What Psalam said above about running FNIS For Users is a good idea, actually. Anytime to add or remove a mod that has animations you'll need to run it. Even if you just disable the mod in MO, it needs to be run. I actually wondered if that was the problem based on the error log, but usually a failure to run FNIS means you'll get the T-pose when you start the game. I'm not sure if it can cause a CTD.

Posted

The problem about excesive animations only happend when click start new game in the main menu.

If your game not go to main menu is for other motive.

 

Your Crash Dump Analysis say that the faulting module is zzLSARUtil.dll and this dll must exist when the game start because the crash dump have it. The problem appear be LSAR as Ernest Lemmingway say.

 

Revise yours mod's. Maybe you have disabled only the main lsar and remain one update of them.

Or you have some trash. Revise your overwrite folder inside MO.

Posted
4 hours ago, GenioMaestro said:

The problem about excesive animations only happend when click start new game in the main menu.

If your game not go to main menu is for other motive.

 

Your Crash Dump Analysis say that the faulting module is zzLSARUtil.dll and this dll must exist when the game start because the crash dump have it. The problem appear be LSAR as Ernest Lemmingway say.

 

Revise yours mod's. Maybe you have disabled only the main lsar and remain one update of them.

Or you have some trash. Revise your overwrite folder inside MO.

the thing is , i disable zzlsarutil.dll is only on lsar in MO and no other MO updates lsar for me.

Posted
4 hours ago, GenioMaestro said:

The problem about excesive animations only happend when click start new game in the main menu.

If your game not go to main menu is for other motive.

 

Your Crash Dump Analysis say that the faulting module is zzLSARUtil.dll and this dll must exist when the game start because the crash dump have it. The problem appear be LSAR as Ernest Lemmingway say.

 

Revise yours mod's. Maybe you have disabled only the main lsar and remain one update of them.

Or you have some trash. Revise your overwrite folder inside MO.

NVM turns out the dll existed in my skyrim's skse folder....

 

FIXED 

thanks guys!

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