BlaineSensei Posted July 31, 2018 Posted July 31, 2018 My game has been crashing on main menu a bit after the logo and smoke appear.... papyrus log says this and this only Spoiler [08/01/2018 - 05:08:26AM] Papyrus log opened (PC) [08/01/2018 - 05:08:26AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [08/01/2018 - 05:08:26AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [08/01/2018 - 05:08:26AM] Memory page: 128 (min) 512 (max) 76800 (max total) [08/01/2018 - 05:09:06AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
Andy14 Posted August 1, 2018 Posted August 1, 2018 If you have a crash on main menu (before appears: New game, Load game, etc) is the cause of a missing master file with 99% - ESM or ESP with ESM headerflag. Use Loot or see for yourself if all you need is installed and activated. Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file - is not good, but not the reason for the CTD - just forgot to remove from Quest or MagicEffect
BlaineSensei Posted August 1, 2018 Author Posted August 1, 2018 15 hours ago, Andy14 said: If you have a crash on main menu (before appears: New game, Load game, etc) is the cause of a missing master file with 99% - ESM or ESP with ESM headerflag. Use Loot or see for yourself if all you need is installed and activated. Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file - is not good, but not the reason for the CTD - just forgot to remove from Quest or MagicEffect thats the main part , loot doesnt say anything about missing esps or esm nor does mod manager
Ernest Lemmingway Posted August 1, 2018 Posted August 1, 2018 You aren't using Dual Sheath Redux by any chance, are you? The line Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets is known to cause a CTD on startup and DSR is notorious for causing the same error.
BlaineSensei Posted August 3, 2018 Author Posted August 3, 2018 On 8/2/2018 at 5:11 AM, Ernest Lemmingway said: You aren't using Dual Sheath Redux by any chance, are you? The line Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets is known to cause a CTD on startup and DSR is notorious for causing the same error. Yep i am using dual sheath redux.. should i disable it? EDIT:- disabling Dual Sheath Redux along with its skyproc path overwrite from MO still doesnt help the crash. 2018-05-31_20.22.08.dmp Spoiler Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com) Online Crash Dump Analysis Service See http://www.osronline.com for more information Windows 8 Version 17134 MP (8 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS Personal kernel32.dll version: 10.0.17134.1 (WinBuild.160101.0800) Machine Name: Debug session time: Thu Aug 2 20:40:20.000 2018 (UTC - 4:00) System Uptime: not available Process Uptime: 0 days 0:01:31.000 Kernel time: 0 days 0:00:24.000 User time: 0 days 0:00:47.000 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2 ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* *** WARNING: Unable to verify timestamp for skse_1_9_32.dll *** ERROR: Module load completed but symbols could not be loaded for skse_1_9_32.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for gameoverlayrenderer.dll *** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer.dll *** WARNING: Unable to verify timestamp for TESV.exe *** ERROR: Module load completed but symbols could not be loaded for TESV.exe *** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll *** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 GetUrlPageData2 (WinHttp) failed: 12029. *** The OS name list needs to be updated! Unknown Windows version: 10.0 *** FAULTING_IP: zzLSARUtil+546d 35cf546d 8b5010 mov edx,dword ptr [eax+10h] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 35cf546d (zzLSARUtil+0x0000546d) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000014 Attempt to read from address 00000014 PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000014 READ_ADDRESS: 00000014 FOLLOWUP_IP: zzLSARUtil+546d 35cf546d 8b5010 mov edx,dword ptr [eax+10h] FAULTING_THREAD: 000009f0 BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ_BEFORE_CALL DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ_BEFORE_CALL LAST_CONTROL_TRANSFER: from 35cf4eab to 35cf546d STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 6868fd7c 35cf4eab 0200b5dc 00000000 0001927d zzLSARUtil+0x546d 6868fe44 35cf3af3 0200b5dc 00000000 0001927d zzLSARUtil+0x4eab 6868fea8 35cfd53a 0f251552 6868fee0 0000000a zzLSARUtil+0x3af3 6868fef4 0f242489 00000000 00000008 00000000 zzLSARUtil+0xd53a 00000000 00000000 00000000 00000000 00000000 skse_1_9_32+0x62489 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: zzLSARUtil+546d FOLLOWUP_NAME: MachineOwner MODULE_NAME: zzLSARUtil IMAGE_NAME: zzLSARUtil.dll DEBUG_FLR_IMAGE_TIMESTAMP: 5a8c1f93 STACK_COMMAND: ~40s; .ecxr ; kb FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_BEFORE_CALL_c0000005_zzLSARUtil.dll!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL_zzLSARUtil+546d WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/zzLSARUtil_dll/0_0_0_0/5a8c1f93/c0000005/0000546d.htm?Retriage=1 Followup: MachineOwner --------- my modwat.ch
Ernest Lemmingway Posted August 3, 2018 Posted August 3, 2018 11 hours ago, cyanogen111 said: Yep i am using dual sheath redux.. should i disable it? EDIT:- disabling Dual Sheath Redux along with its skyproc path overwrite from MO still doesnt help the crash. 2018-05-31_20.22.08.dmp Reveal hidden contents Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com) Online Crash Dump Analysis Service See http://www.osronline.com for more information Windows 8 Version 17134 MP (8 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS Personal kernel32.dll version: 10.0.17134.1 (WinBuild.160101.0800) Machine Name: Debug session time: Thu Aug 2 20:40:20.000 2018 (UTC - 4:00) System Uptime: not available Process Uptime: 0 days 0:01:31.000 Kernel time: 0 days 0:00:24.000 User time: 0 days 0:00:47.000 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2 ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* *** WARNING: Unable to verify timestamp for skse_1_9_32.dll *** ERROR: Module load completed but symbols could not be loaded for skse_1_9_32.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for gameoverlayrenderer.dll *** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer.dll *** WARNING: Unable to verify timestamp for TESV.exe *** ERROR: Module load completed but symbols could not be loaded for TESV.exe *** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll *** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 GetUrlPageData2 (WinHttp) failed: 12029. *** The OS name list needs to be updated! Unknown Windows version: 10.0 *** FAULTING_IP: zzLSARUtil+546d 35cf546d 8b5010 mov edx,dword ptr [eax+10h] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 35cf546d (zzLSARUtil+0x0000546d) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000014 Attempt to read from address 00000014 PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000014 READ_ADDRESS: 00000014 FOLLOWUP_IP: zzLSARUtil+546d 35cf546d 8b5010 mov edx,dword ptr [eax+10h] FAULTING_THREAD: 000009f0 BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ_BEFORE_CALL DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ_BEFORE_CALL LAST_CONTROL_TRANSFER: from 35cf4eab to 35cf546d STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 6868fd7c 35cf4eab 0200b5dc 00000000 0001927d zzLSARUtil+0x546d 6868fe44 35cf3af3 0200b5dc 00000000 0001927d zzLSARUtil+0x4eab 6868fea8 35cfd53a 0f251552 6868fee0 0000000a zzLSARUtil+0x3af3 6868fef4 0f242489 00000000 00000008 00000000 zzLSARUtil+0xd53a 00000000 00000000 00000000 00000000 00000000 skse_1_9_32+0x62489 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: zzLSARUtil+546d FOLLOWUP_NAME: MachineOwner MODULE_NAME: zzLSARUtil IMAGE_NAME: zzLSARUtil.dll DEBUG_FLR_IMAGE_TIMESTAMP: 5a8c1f93 STACK_COMMAND: ~40s; .ecxr ; kb FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_BEFORE_CALL_c0000005_zzLSARUtil.dll!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL_zzLSARUtil+546d WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/zzLSARUtil_dll/0_0_0_0/5a8c1f93/c0000005/0000546d.htm?Retriage=1 Followup: MachineOwner --------- my modwat.ch Now A little Sexual Apparel Replacer is causing errors. Which is weird because I've used it rather recently and it never caused problems. It could be you just need to reinstall the mod or you'll need to remove it as well.
Psalam Posted August 3, 2018 Posted August 3, 2018 Spoiler 11 hours ago, cyanogen111 said: Yep i am using dual sheath redux.. should i disable it? EDIT:- disabling Dual Sheath Redux along with its skyproc path overwrite from MO still doesnt help the crash. 2018-05-31_20.22.08.dmp Hide contents Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com) Online Crash Dump Analysis Service See http://www.osronline.com for more information Windows 8 Version 17134 MP (8 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS Personal kernel32.dll version: 10.0.17134.1 (WinBuild.160101.0800) Machine Name: Debug session time: Thu Aug 2 20:40:20.000 2018 (UTC - 4:00) System Uptime: not available Process Uptime: 0 days 0:01:31.000 Kernel time: 0 days 0:00:24.000 User time: 0 days 0:00:47.000 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2 ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* *** WARNING: Unable to verify timestamp for skse_1_9_32.dll *** ERROR: Module load completed but symbols could not be loaded for skse_1_9_32.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for gameoverlayrenderer.dll *** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer.dll *** WARNING: Unable to verify timestamp for TESV.exe *** ERROR: Module load completed but symbols could not be loaded for TESV.exe *** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll *** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 GetUrlPageData2 (WinHttp) failed: 12029. *** The OS name list needs to be updated! Unknown Windows version: 10.0 *** FAULTING_IP: zzLSARUtil+546d 35cf546d 8b5010 mov edx,dword ptr [eax+10h] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 35cf546d (zzLSARUtil+0x0000546d) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000014 Attempt to read from address 00000014 PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000014 READ_ADDRESS: 00000014 FOLLOWUP_IP: zzLSARUtil+546d 35cf546d 8b5010 mov edx,dword ptr [eax+10h] FAULTING_THREAD: 000009f0 BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ_BEFORE_CALL DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ_BEFORE_CALL LAST_CONTROL_TRANSFER: from 35cf4eab to 35cf546d STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 6868fd7c 35cf4eab 0200b5dc 00000000 0001927d zzLSARUtil+0x546d 6868fe44 35cf3af3 0200b5dc 00000000 0001927d zzLSARUtil+0x4eab 6868fea8 35cfd53a 0f251552 6868fee0 0000000a zzLSARUtil+0x3af3 6868fef4 0f242489 00000000 00000008 00000000 zzLSARUtil+0xd53a 00000000 00000000 00000000 00000000 00000000 skse_1_9_32+0x62489 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: zzLSARUtil+546d FOLLOWUP_NAME: MachineOwner MODULE_NAME: zzLSARUtil IMAGE_NAME: zzLSARUtil.dll DEBUG_FLR_IMAGE_TIMESTAMP: 5a8c1f93 STACK_COMMAND: ~40s; .ecxr ; kb FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_BEFORE_CALL_c0000005_zzLSARUtil.dll!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL_zzLSARUtil+546d WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/zzLSARUtil_dll/0_0_0_0/5a8c1f93/c0000005/0000546d.htm?Retriage=1 Followup: MachineOwner --------- my modwat.ch Ignore me if I'm interrupting. While Andy14's statement is generally correct the other thing that causes a lot of CTDs on loading is animations. I would suggest you manually change your load order to place More Nasty Critters before SLAL (see the MNC mod page - the importance of this is stressed there). Then please post whatever running FNIS tells you (a screenshot is best but if you simply want to type out 15,000 animations successfully loaded, etc. that is also acceptable).
BlaineSensei Posted August 3, 2018 Author Posted August 3, 2018 1 hour ago, Ernest Lemmingway said: Now A little Sexual Apparel Replacer is causing errors. Which is weird because I've used it rather recently and it never caused problems. It could be you just need to reinstall the mod or you'll need to remove it as well. hmmm but i have lsar disabled in MO
Ernest Lemmingway Posted August 3, 2018 Posted August 3, 2018 10 minutes ago, cyanogen111 said: hmmm but i have lsar disabled in MO What Psalam said above about running FNIS For Users is a good idea, actually. Anytime to add or remove a mod that has animations you'll need to run it. Even if you just disable the mod in MO, it needs to be run. I actually wondered if that was the problem based on the error log, but usually a failure to run FNIS means you'll get the T-pose when you start the game. I'm not sure if it can cause a CTD.
GenioMaestro Posted August 3, 2018 Posted August 3, 2018 The problem about excesive animations only happend when click start new game in the main menu. If your game not go to main menu is for other motive. Your Crash Dump Analysis say that the faulting module is zzLSARUtil.dll and this dll must exist when the game start because the crash dump have it. The problem appear be LSAR as Ernest Lemmingway say. Revise yours mod's. Maybe you have disabled only the main lsar and remain one update of them. Or you have some trash. Revise your overwrite folder inside MO.
BlaineSensei Posted August 3, 2018 Author Posted August 3, 2018 4 hours ago, GenioMaestro said: The problem about excesive animations only happend when click start new game in the main menu. If your game not go to main menu is for other motive. Your Crash Dump Analysis say that the faulting module is zzLSARUtil.dll and this dll must exist when the game start because the crash dump have it. The problem appear be LSAR as Ernest Lemmingway say. Revise yours mod's. Maybe you have disabled only the main lsar and remain one update of them. Or you have some trash. Revise your overwrite folder inside MO. the thing is , i disable zzlsarutil.dll is only on lsar in MO and no other MO updates lsar for me.
BlaineSensei Posted August 3, 2018 Author Posted August 3, 2018 4 hours ago, GenioMaestro said: The problem about excesive animations only happend when click start new game in the main menu. If your game not go to main menu is for other motive. Your Crash Dump Analysis say that the faulting module is zzLSARUtil.dll and this dll must exist when the game start because the crash dump have it. The problem appear be LSAR as Ernest Lemmingway say. Revise yours mod's. Maybe you have disabled only the main lsar and remain one update of them. Or you have some trash. Revise your overwrite folder inside MO. NVM turns out the dll existed in my skyrim's skse folder.... FIXED thanks guys!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.