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Conversions for UNPB with BBP


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Posted

hah b3l u should clone urself to fulfill all those requests :D

Posted

Just a question about the merged esp. Is there anyway you could make it so you need to have a certain item in your inventory in order to craft them? It would stop the Crafting menu getting cluttered up and I think Cloaks of skyrim does something like it.

 

Or maybe restrict them to the skyforge?

Posted

Hey b3lisario, just wondering when you are converting armour do you do it with the default game skele or a different one? I wan't to try converting some armour to UNPB following nightsays tutorials but I am not sure if in the future when I may want to try and add BBP if the default skele will work or if I will need to use XPMS or something during the conversion.

Posted

Hey b3lisario, just wondering when you are converting armour do you do it with the default game skele or a different one? I wan't to try converting some armour to UNPB following nightsays tutorials but I am not sure if in the future when I may want to try and add BBP if the default skele will work or if I will need to use XPMS or something during the conversion.

I used to use the skeleton included in the UNPB package, version 2.2p. Lately I'm using the XPMS file I have in my "character assets female" folder.
Posted

 

great

i'm testing and ... amazing!

 

little question

the belt in the DF_T33 - UNP picture? where i can find?

thk

it's from this one  http://skyrim.nexusmods.com/mods/21271

 

 

sorry, probably my bad english, but i was referring to the daggers and the potion

and in fact the same thing is true for the dagger on his leg

that is in the first image here

Sleek Steel - UNPB BBP

or the one in the fifth image here

Pantyhose - UNP

 

thk

Posted

 

Hey b3lisario, just wondering when you are converting armour do you do it with the default game skele or a different one? I wan't to try converting some armour to UNPB following nightsays tutorials but I am not sure if in the future when I may want to try and add BBP if the default skele will work or if I will need to use XPMS or something during the conversion.

I used to use the skeleton included in the UNPB package, version 2.2p. Lately I'm using the XPMS file I have in my "character assets female" folder.

 

 

*Edit* Ok I can export at last.  When I load it up in game it looks like this :

 

 

 

post-38611-0-80851900-1380696912_thumb.jpg

post-38611-0-69806500-1380696885_thumb.jpg

 

 

 

It all looks fine in 3dsmax.  Is it to do with weighting? The original version doesn't have an internal body.

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