PeppyGreyskull Posted July 2, 2018 Posted July 2, 2018 Okay, so I'm having a very specific issue with HDT. Almost everything works with my load currently. Butt jiggles, titties bounce, stomach moves. Piercings bounce, vagina works, and sextoys properly animate. All that is fine, but I cannot, for the life of me, get any of my hair to anime properly. I can tell that the hair is supposed to move when I'm in character creation (because it bugs out when editing things other than hair like it had the last time I played it a few months ago), but as soon as I close racemenu, it just turns static and refuses to do anything else. I'm at my wits end trying to figure out what it is that's going on. I've run FNIS, made sure xpmse is properly installed, deleted all FNIS files and reran it, moved my xmls down in load order, made sure it was all up to date, but nothing is fixing it. Please help a semi-inconvenienced brother out. Included below are my load order and logs. Loverslab help files.zip
Grey Cloud Posted July 2, 2018 Posted July 2, 2018 3 hours ago, PeppyGreyskull said: I can tell that the hair is supposed to move when I'm in character creation The hair will only animate if it is from a HDT hair pack., it has nothing to do with character creation.
PeppyGreyskull Posted July 2, 2018 Author Posted July 2, 2018 2 hours ago, Grey Cloud said: The hair will only animate if it is from a HDT hair pack., it has nothing to do with character creation. I know full damn well that only HDT hair animates, but was saying that HDT hair glitches out like a motherfucker when in character creation and editing your character. Vanilla and static hair does not. That's what's telling me that the animation is supposed to be working, but that it goes static as soon as character creation is done. If I haven't figured out that only HDT hair is the only thing that moves by nearly 1500 hours in the game, then I'd say I'm fucking retarded. Please read the entire thing before just picking something out of random and assuming that I don't know what I'm talking about. I uploaded my load order and I can clearly see at least one HDT-labelled hair set.
Grey Cloud Posted July 2, 2018 Posted July 2, 2018 Try explaining yourself properly then. Anyway after 'nearly 1500 hours' of playing Skyrim why can't you fix your problem?
PeppyGreyskull Posted July 2, 2018 Author Posted July 2, 2018 I explained myself quite clearly. I said that it bugs out as usual in racemenu, and then goes static outside. Clearly, you don't know anything about troubleshooting HDT stuff, so if you aren't going to actually help then shove off and let people that know what they're doing with HDT mechanics provide their assistance. Once again, though, you've shown that you aren't reading anything posted by saying that 1500 hours into the game makes me some kind of mod god. I said, and I quote: 1 hour ago, PeppyGreyskull said: If I haven't figured out that only HDT hair is the only thing that moves by nearly 1500 hours in the game, I never said I could fix every issue with the game and have knowledge of the inner workings of HDT. Get your head out of your ass, kid.
GenioMaestro Posted July 2, 2018 Posted July 2, 2018 i use this hdt hair, and only have some problems some times when the hair strech to infinite, but is solved automatically making some jumps or any fast travel. Work in game and in RaceMenu. Try with it. My only problem with HDT is with some HDT equip, exactly with the chains from virgin mod. Work perfect when equip them but some time latter stop work. Normaly get static without animation but others time make disappear my entire Player Character and must un-equip for make it re-appear. I see a patch for hair in the HDT Bounce mod. I have it but not solve my hdt hair problem. You can try, maybe you have more lucky. If you have HDT problems must look the file hdtPhysicsExtensions.log located in SKYRIM\DATA\SKSE\plugins because is a dll and normally the dll's not write in papyrus log, have their own log file. And look carreful what xml files are overwriten because all HDT is made with xml files.
PeppyGreyskull Posted July 2, 2018 Author Posted July 2, 2018 Aye, I use multiple HDT hair mods, even one with its own provided and specifically named xml files (HHairstyles), but not even that one is working. Literally everything but the hair is working 100%.
Andy14 Posted July 2, 2018 Posted July 2, 2018 Look in your hdtPhysicsExtensions.log in the folder Data\SKSE\Plugins\. I think there is a conflict in your xml (body) and the xml of your hair. Using the same bones with different values and settings are usually the cause. You should change the cell (after closing RaceMenu). This forces the new reading of the xml's
PeppyGreyskull Posted July 2, 2018 Author Posted July 2, 2018 I've gone through the log and have no idea what I'm looking for. I see a point where it's loading my hair and other physics stuff, then I change cells and it's not? I know too little about the logging for this. hdtPhysicsExtensions.log
27X Posted July 2, 2018 Posted July 2, 2018 Really simple fix; if you know how to merge xml files, cause there are no properly working hair files with working stuff outside of certain chinese mods. If it's an xml from KS hair, it's shit, simple as, and the author has done jack to update the xmls to properly working ones either.
Andy14 Posted July 2, 2018 Posted July 2, 2018 It will not help you much, so only as INFO. DATA should not be in the HDT Havok Path. Since I know the source, I know, it is fixed with error handling within the DLL - but that does not have to be. All paths are relative to data. Then this: [06/28/18 00:05:32]INFO: System run with 8 threads [06/28/18 00:05:32]INFO: Havok simulated world created. [06/28/18 00:05:32]INFO: SKSEPlugin_Load [06/28/18 00:07:15]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [06/28/18 00:07:15]INFO: Physics system loaded : SKSE\Plugins\hdtVagina.xml [06/28/18 00:07:15]INFO: Physics system loaded : SKSE\Plugins\hdtFingers.xml [06/28/18 00:07:15]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [06/28/18 00:07:16]INFO: Physics system loaded : SKSE\Plugins\hdtVagina.xml [06/28/18 00:07:16]INFO: Physics system loaded : SKSE\Plugins\hdtFingers.xml [06/28/18 00:07:16]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml You load the savegame. How many NPC's - in this case - Females were still in the cell with you (also female)? Second question - why 3 xml? You should - if possible (I do not know) merge the xml. If you do not know how, write a PM or upload the xml's. Have you ever checked which bones / shapes and which collision groups are present in these 3 xml? Or in the fourth xml? You can not install and expect any crap, everything will add up and work.
Andy14 Posted July 2, 2018 Posted July 2, 2018 27 minutes ago, 27X said: Really simple fix; if you know how to merge xml files, cause there are no properly working hair files with working stuff outside of certain chinese mods. If it's an xml from KS hair, it's shit, simple as, and the author has done jack to update the xmls to properly working ones either. It's shit, for the one who has no idea and is just a consumer.
PeppyGreyskull Posted July 2, 2018 Author Posted July 2, 2018 My only thing is, up until recently, everything was working fine, but when I started back into skyrim, not changing any of my files around, suddenly only the hair doesn't work for any of the hair mods, even the one that has its own xml in its own data files. None of the meshes are pathed as data/etc etc, as far as I've checked (had some issues before trying to get hdt collision on things and mistakenly added the data file path before I realized the problem and fixed it). I have no idea how to merge xmls, and considering I'd have to go through all of the hair files, body files, hand files, etc and change re-path the hdt for all of them, I don't think that'd be a very efficient or even worthwhile method considering, as above, it was working fine until about a month ago. As for it how many people, let me create a new character and see what if anything changes. I've created a few new characters kinda but I think I just use a pre-set save so i dont have to mess with settings. I'll do that and get back here asap. EDIT: Okay, so starting a new game with only me, no actors around with live another life, coming out of racemenu with both ks hair and hhairstyles has them both static. coc'ing to qasmoke results in the same. (I assume the extra characters in the log here are the dude ghosts in the starting cell and a few skeevers iirc). hdtPhysicsExtensions.log
Andy14 Posted July 2, 2018 Posted July 2, 2018 Well, I see - you want results. But you doubt that results also mean work - even when others do the work. I offered it to you. Then you are not my problem anymore.
PeppyGreyskull Posted July 2, 2018 Author Posted July 2, 2018 I want results, and I'm willing to put work in, but considering I know for a fact that the xmls being separate aren't the problem (because I've kinda figured out the problem through sheer dumb luck and because they weren't a problem before now, I can rule them out as being the problem), it would be a pointless endeavor to wastes hours of time merging xmls and then individually re-pathing the almost a thousand meshes. As for the problem, it seems to be an issue with ModOrganizer2. I have no clue what the issue between MO2 and HDT hair is, but apparently MO2 does not like it. I has no issue with HDT anything else, but shits on the hair. Swapping to MO1 fixed the issue. Thank you for the help and helping me kinda understanding the hdt log. Shit's still semi-jibberish, but at least I have a slightly better understanding of how it works. For now, I'll bring up the issue with MO2 staff.
Andy14 Posted July 2, 2018 Posted July 2, 2018 45 minutes ago, PeppyGreyskull said: I want results, and I'm willing to put work in, but considering I know for a fact that the xmls being separate aren't the problem (because I've kinda figured out the problem through sheer dumb luck and because they weren't a problem before now, I can rule them out as being the problem), it would be a pointless endeavor to wastes hours of time merging xmls and then individually re-pathing the almost a thousand meshes. As for the problem, it seems to be an issue with ModOrganizer2. I have no clue what the issue between MO2 and HDT hair is, but apparently MO2 does not like it. I has no issue with HDT anything else, but shits on the hair. Swapping to MO1 fixed the issue. Thank you for the help and helping me kinda understanding the hdt log. Shit's still semi-jibberish, but at least I have a slightly better understanding of how it works. For now, I'll bring up the issue with MO2 staff. I spent days and sometimes weeks merging various ideas and XML - with Notepad ++. Just for Fun did not exist yet This was called HDT All in One - the forefather of the whole HDT stuff today - except the original XML from Hydro. What do you mean, how it would be today if I had not done the work many years ago? If I see the development (perhaps 2.3 exceptions) - nothing would have happened so far. And so is still today - always the easy way - somewhere to download something, but do not want to understand anything.
PeppyGreyskull Posted July 3, 2018 Author Posted July 3, 2018 I have no idea what you're saying here. I use the All-in-one, in a way, minus the outside hdt hairs and baddog schlongs and some tweaks to textures and a few other things. You're going to have to elaborate.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.