Jump to content

Recommended Posts

13 hours ago, nehaberlan said:

As I said before,

My goal is "adding a dancing animation for the custom NPCs in a custom cell". Without needing any other .esp mod. With a short, simple, practical script".

 

I couldn't get any helpful information from your tutorial that.

 

1: Part FNIS
Create in Data\Meshes\actors\character\animations a folder for your mod. For example myMod
Data\Meshes\actors\character\animations\myMod

 

Here create a txt-file called FNIS_myMod.txt.

 

Content example for FNIS_myMod.txt (including spaces):

Version v.1.0

b -a bellydance your.hkx


Bellydance is the for setting in your esp. your.hkx is the name of your animation.
The your.hkx musst be placed in the same folder myMod.

Save the FNIS_myMod.txt und run the generatefnisformodders.exe (in folder Data\tools\GenerateFNIS_for_Modders)
Now, you have in Meshes\actors\character\behaviors a file FNIS_myMod.hkx. If so, run GenerateFNISforUsers.exe in Data\tools\GenerateFNIS_for_Users.

Thats all for FNIS.

 

2. Creation Kit - Get your Animation
Start CK and load your ESP.
In CK click on Gameplay -> Animations (top menu)
Find the category Actors\Character\Behaviors\0_Master.hkx.
Expand this and scroll down to LOOSE.
Expand LOOSE, but let it selected. Right click on LOOSE -> Insert Child.
Enter a ID, for eample 000BellyDanceAnim and in Anim Event  select your bellydanc.

If you wish, add conditions for your Idle. For example. IsChild == 0 or only for females etc.

Close the Animations window.

Save your ESP.


3. Creation Kit - Make a IdleMarker
In Miscellanous\IdleMarker right click (object window) -> New.
Set the ID, for example 000BellyDanceMarker

Right click in the list (it's empty) -> New and select your 000BellyDanceAnim.

Save your ESP.


Now, you have a Idle Maker. You can drag and drop it into your cell and NPC's that are not locked out in conditions will use these markers in sandbox mode.

For more information on Idle Marker, Patrol and Packages consult the Creation Kit website.
For example: https://www.creationkit.com/index.php?title=Idle_Markers

Link to comment
55 minutes ago, Andy14 said:

 

1: Part FNIS
Create in Data\Meshes\actors\character\animations a folder for your mod. For example myMod
Data\Meshes\actors\character\animations\myMod

 

Here create a txt-file called FNIS_myMod.txt.

 

Content example for FNIS_myMod.txt (including spaces):

Version v.1.0

b -a bellydance your.hkx


Bellydance is the for setting in your esp. your.hkx is the name of your animation.
The your.hkx musst be placed in the same folder myMod.

Save the FNIS_myMod.txt und run the generatefnisformodders.exe (in folder Data\tools\GenerateFNIS_for_Modders)
Now, you have in Meshes\actors\character\behaviors a file FNIS_myMod.hkx. If so, run GenerateFNISforUsers.exe in Data\tools\GenerateFNIS_for_Users.

Thats all for FNIS.

 

2. Creation Kit - Get your Animation
Start CK and load your ESP.
In CK click on Gameplay -> Animations (top menu)
Find the category Actors\Character\Behaviors\0_Master.hkx.
Expand this and scroll down to LOOSE.
Expand LOOSE, but let it selected. Right click on LOOSE -> Insert Child.
Enter a ID, for eample 000BellyDanceAnim and in Anim Event  select your bellydanc.

If you wish, add conditions for your Idle. For example. IsChild == 0 or only for females etc.

Close the Animations window.

Save your ESP.


3. Creation Kit - Make a IdleMarker
In Miscellanous\IdleMarker right click (object window) -> New.
Set the ID, for example 000BellyDanceMarker

Right click in the list (it's empty) -> New and select your 000BellyDanceAnim.

Save your ESP.


Now, you have a Idle Maker. You can drag and drop it into your cell and NPC's that are not locked out in conditions will use these markers in sandbox mode.

For more information on Idle Marker, Patrol and Packages consult the Creation Kit website.
For example: https://www.creationkit.com/index.php?title=Idle_Markers

 

Thanks Andy...

 

I have to practice on it.

 

I have another question...

Do you know a good, sexy belly-dance hkx that I can get?

In your mod, there are lots of animations, however I can't figure out which it's look-a-like a belly-dance.

I've tried to add "cicero 01 & 02" before.

They were deformed and not satisfactory.

 

Cheers...

 

Link to comment
41 minutes ago, nehaberlan said:

Thanks Andy...

 

I have to practice on it.

 

I have another question...

Do you know a good, sexy belly-dance hkx that I can get?

In your mod, there are lots of animations, however I can't figure out which it's look-a-like a belly-dance.

I've tried to add "cicero 01 & 02" before.

They were deformed and not satisfactory.

 

Cheers...

No, but you can read the posts here - there are many dances here shared and uploaded by friendly users.

And you can also use all dances from my mod. There is no valid connection between ESP name and FNIS_folder name. Each esp/esm can use all animations registered in the game.

For example, you could also create a marker for a sexlab masturbation animation. The 0_master.hkx is global for the game, not only available for esp/esm.

The notation FNIS_myMod and myMod.esp is only recommended for order/to keep an overview. Technically it's irrelevant.

Link to comment
11 hours ago, Imperfection said:

 

Sorry Andy, very true and a good point, I was just pointing out the 5.1 for some reason does not contain the source folder. You can get the SkyUI 5.1 SDK from the wiki page, but it seems to require a Gmail account to download. You could also browse the code page for the uncompiled scripts sources you may need.

 

Home · schlangster/skyui Wiki · GitHub

 

Why sorry? Everything great. ?

I think decompilation is the best alternative. Basically, I ask myself the question, if SkyUI is not only a mod, but also a framework for other mods - why are you so crazy and don't deliver the source scripts. Is there a mistake in the thinking of the mod author?

Link to comment

Hello, I've got a bit of trouble compiling. I currently have the psc files in the source file, but then a lot more errors show up.

Does anybody know whats going wrong? Thanks in advance

 

Spoiler

Starting 1 compile threads for 1 files...
Compiling "xLetsDanceMenu"...
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Location.psc(7,50): unknown type locationreftype
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Location.psc(10,49): unknown type locationreftype
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Location.psc(16,41): unknown type locationreftype
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(27,49): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(28,34): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(28,1): type mismatch on parameter 1 (did you forget a cast?)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ActorBase.psc(4,15): unknown type class
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\LeveledItem.psc(13,24): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\LeveledItem.psc(14,40): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(48,15): unknown type light
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(49,24): unknown type light
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(51,22): unknown type effectshader
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(52,35): unknown type effectshader
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(54,22): unknown type effectshader
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(55,39): unknown type effectshader
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(57,20): unknown type projectile
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(58,34): unknown type projectile
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(60,19): unknown type explosion
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(61,32): unknown type explosion
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(72,23): unknown type impactdataset
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(73,40): unknown type impactdataset
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(78,28): unknown type imagespacemodifier
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\MagicEffect.psc(79,45): unknown type imagespacemodifier
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Race.psc(20,19): unknown type voicetype
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Race.psc(23,52): unknown type voicetype
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ActorBase.psc(55,24): unknown type class
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ActorBase.psc(104,19): unknown type voicetype
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ActorBase.psc(105,32): unknown type voicetype
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Shout.psc(4,21): unknown type wordofpower
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Shout.psc(8,46): unknown type wordofpower
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(187,17): unknown type package
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Ammo.psc(9,20): unknown type projectile
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Weapon.psc(54,16): unknown type static
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Weapon.psc(55,33): unknown type static
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(307,45): unknown type associationtype
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(471,28): unknown type idle
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(474,38): unknown type idle
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(760,29): unknown type package
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(764,30): unknown type package
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Actor.psc(768,27): unknown type package
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Game.psc(176,41): unknown type wordofpower
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Game.psc(251,57): unknown type imagespacemodifier
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Game.psc(257,31): unknown type wordofpower
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Game.psc(263,32): unknown type wordofpower
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(110,5): unknown type key
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(112,5): type mismatch on parameter 1 (did you forget a cast?)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(112,29): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(113,3): type mismatch on parameter 1 (did you forget a cast?)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(245,15): unknown type scene
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(269,13): unknown type key
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(368,19): unknown type voicetype
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(374,20): unknown type worldspace
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(388,41): unknown type locationreftype
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(465,90): unknown type encounterzone
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(477,45): unknown type impactdataset
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(517,19): unknown type topic
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(665,67): unknown type projectile
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(822,24): unknown type referencealias
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(834,26): unknown type referencealias[]
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Quest.psc(12,66): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Quest.psc(13,12): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Quest.psc(18,34): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Quest.psc(18,40): cannot compare a none to a float (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Quest.psc(18,40): cannot relatively compare variables to None
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Quest.psc(18,90): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Quest.psc(18,96): cannot compare a none to a float (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Quest.psc(18,96): cannot relatively compare variables to None
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\Quest.psc(135,58): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\SKI_QuestBase.psc(54,1): variable Debug is undefined
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\SKI_QuestBase.psc(54,7): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\SKI_ConfigBase.psc(500,1): variable Debug is undefined
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\SKI_ConfigBase.psc(500,7): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(10,24): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(11,24): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(12,24): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(13,24): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(14,25): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(15,24): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(16,24): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(17,24): unknown type globalvariable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(20,26): unknown type referencealias[]
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(21,24): unknown type referencealias
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(133,32): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(133,51): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(137,51): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(137,60): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(137,76): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(138,43): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(138,52): cannot cast a none to a actor, types are incompatible
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(141,65): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(141,74): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(141,90): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(181,46): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(181,57): cannot cast a none to a float, types are incompatible
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(204,9): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(205,40): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(205,7): type mismatch on parameter 2 (did you forget a cast?)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(212,43): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(212,52): cannot cast a none to a actor, types are incompatible
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(214,42): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(215,5): variable debug is undefined
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(215,11): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(225,29): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(461,44): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(461,53): cannot cast a none to a actor, types are incompatible
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(462,42): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(463,5): variable debug is undefined
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(463,11): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(476,30): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(482,17): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(482,28): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(483,4): variable debug is undefined
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(483,10): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(491,13): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(492,11): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(518,13): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(522,17): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(535,42): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(535,51): cannot cast a none to a actor, types are incompatible
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(543,29): referencealias is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(573,40): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(573,51): cannot cast a none to a float, types are incompatible
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(574,42): globalvariable is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\xLetsDanceMenu.psc(574,53): cannot cast a none to a float, types are incompatible
No output generated for xLetsDanceMenu, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on xLetsDanceMenu
 

 

Link to comment
31 minutes ago, M1noes said:

Hello, I've got a bit of trouble compiling. I currently have the psc files in the source file, but then a lot more errors show up.

Does anybody know whats going wrong? Thanks in advance

 

  Reveal hidden contents

 

It looks like you're missing the game source files (they usually come archived).  Not sure about SSE, but with LE they were packaged in a file called Scripts.rar.

Link to comment
On 4/14/2020 at 9:43 AM, ThisKapi said:

For some strange reason the animated Camera feature doesn't work which is unusual since it works, is it related anything to 1st person behavior changes that I installed?

 

Also currently testing on both FNIS and Nemesis version (Works fine on both, but somewhere along the line animated camera didn't).

 

Edit: I may have found the culprit it seems when updating + Launching Nemesis engine, tends to delete mt_behavior.

For nemesis users, is there a way to fix this? I really need camera animation. …

Link to comment
  • 1 month later...
On 7/5/2021 at 5:44 PM, Irina377 said:

Огромный привет )) Всё, что есть на моих сюжетах, есть в описании под видео на моём ютуб-канале, так что вы без труда всё там найдете. А именно эта броня,  https://www.nexusmods.com/skyrimspecialedition/mods/2954  приятной игры и всего наилучшего ))

Для настроения

https://rutube.ru/video/a36c41c8b204db304628580c4f4c892f/ 

 

Hello Irina, I hope you don't mind me asking, but where can I get that tango animation in your video? I have been trying to find it for ages (combed the internet for it) and I can't find it anywhere ? Also, thank you for all the great dance animations you have been sharing, they are lovely. ? 

Link to comment
On 6/19/2022 at 10:42 PM, BarbWireBlonde said:

 

Здравствуйте, Ирина, надеюсь, вы не возражаете, если я спрошу, а где взять эту анимацию танго в вашем видео? Я пытался найти его целую вечность (рыскал по интернету в поисках) и нигде не могу найти ?  Кроме того, спасибо за все замечательные танцевальные анимации, которыми вы делитесь, они прекрасны. ? 

Welcome)) You 're talking about this dance . YouTube just threw me out of his channel and now I'm sitting on Rutube))

VIDEO Passionate Tango

SSE VERSION

Building A Passionate Tango
It is necessary that when the dance begins, the second dancer stands inside the first and looks in the same direction. To do this, you need to register the TSL command and then the second dancer will be able to stand inside the first ... . Only in this position will they dance correctly

TangoF.hkx TangoM.hkx

Edited by Irina377
Link to comment
On 6/21/2022 at 4:16 PM, Irina377 said:

Welcome)) You 're talking about this dance . YouTube just threw me out of his channel and now I'm sitting on Rutube))

VIDEO Passionate Tango

SSE VERSION

Building A Passionate Tango
It is necessary that when the dance begins, the second dancer stands inside the first and looks in the same direction. To do this, you need to register the TSL command and then the second dancer will be able to stand inside the first ... . Only in this position will they dance correctly

 

TangoF.hkx 1.24 MB · 13 downloads TangoM.hkx 1.24 MB · 12 downloads

Thank you for uploading.

Is there any specific X, Y position to match the couple? How do you position "stand Inside" for X and Y position?

Link to comment
2 hours ago, Samson Nite said:

Thank you for uploading.

Is there any specific X, Y position to match the couple? How do you position "stand Inside" for X and Y position?

This should work by setting x and y to 0 for positions of the second dancer.

Link to comment
  • 2 weeks later...
On 26.06.2022 at 20:48, Samson Nite said:

Как насчет первого танцора? как второй танцор?

TCL ! Off !

The first dancer
X = 150 - is the distance from the player
Y = 0
Angle - 0

The second dancer
X = 150 - is the distance from the player
Y = 0 - the distance from the first dancer
Angle - 0

Link to comment
On 26.06.2022 at 07:46, Gro_Lak said:

Эй, Ирина! Я знаю, что это действительно старый пост, но я пытался использовать этот танцевальный файл (как LE через преобразование, так и SE, который вы разместили), но по какой-то причине он все еще отказывается воспроизводить hkx. Этот файл все еще работает для вас?

Welcome)) And maybe it 's because I named the file with delimiters . Try this one . It's on the CE version and I've changed the name a bit, I hope it works.

SSE VERSION
VIDEO I do not care

IDontCare.hkx

Link to comment
  • 2 weeks later...
1 hour ago, Jack005 said:

how to make some poses into dances animations?

The game doesn't care if it's poses or dances - it's all the same. So you can use the pose animations just like dance animations. You just have to integrate them in the mod. Tutorial on how to do this is available for download as a PDF

Link to comment
1 hour ago, Andy14 said:

The game doesn't care if it's poses or dances - it's all the same. So you can use the pose animations just like dance animations. You just have to integrate them in the mod. Tutorial on how to do this is available for download as a PDF

I replaced one dance of the animations of TDF prostitution and tried with lest dance again and its the same result just make the animation once and stay still untill I jump or the music stop.

Would you please share that pdf with me, I search through google about animations, fnis, and try to make animations to loops animations but there are almost not results or there are some but is different to what I want

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use