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3 hours ago, DaveC said:

It is a very complicated plugin, not many could. Same guy that did the original crash fixes, bug fixes, ifpc and the .net framework.

Even when it's just updating? It's not like it's to implement new bugfixes to the plugin, then again I don't know shit about coding so what do I know

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1 hour ago, cain40 said:

Even when it's just updating? It's not like it's to implement new bugfixes to the plugin, then again I don't know shit about coding so what do I know

I looked at it and it is well beyond me. This was about 6+ months ago but I wanted it updated so I took a look at it. When I realized how much work would be involved I talked to other people and it went the same way with them. The source is at the link below if anyone wants to give it a go, I would love to use it.

 

 

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4 hours ago, cain40 said:

Even when it's just updating? It's not like it's to implement new bugfixes to the plugin, then again I don't know shit about coding so what do I know

you need to convert 32bit addresses to 64bit

theres 4 options:

1)find and kidnap old author, he can probably do it in a day

2)find C programmer and seduce him to do it for you

3)find C programmer and pay him few hundred $ to do it for you

4)spend few months of life and learn C enough to do it yourself

 

and since SE is updated often, maybe, you will have to do this for every update

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On 12/4/2019 at 11:06 AM, shar181 said:

You can probably still use the mod. Just delete that dll from the SKSE > Plugins folder, and make sure the MCM option for changing animation speed is disabled.

I couldn't even start the game so I can't use the MCM. And it still kept crashing with the dll removed.  But I can try again since I've pretty much implemented every fix for compatibility for all the other mods I have.

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1 hour ago, theshadowslayer96 said:

I couldn't even start the game so I can't use the MCM. And it still kept crashing with the dll removed.  But I can try again since I've pretty much implemented every fix for compatibility for all the other mods I have.

It worked this time! I guess it was some other mod's fault for not making SLSO work. This time I only installed SL Framework and 2 SL mods among others.

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@Ed86

when ever i'm in a sl animation and i end the animation before anyone has a chance to climax, their arousal all gets set to zero regardless. is there a way to make it so their arousal doesn't get set to zero without first a climax???????

 

so no matter what i do, once the animation is over the characters arousal is set to zero... this can't be right.

Right?

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12 hours ago, AxeMEMES said:

@Ed86

when ever i'm in a sl animation and i end the animation before anyone has a chance to climax, their arousal all gets set to zero regardless. is there a way to make it so their arousal doesn't get set to zero without first a climax???????

 

so no matter what i do, once the animation is over the characters arousal is set to zero... this can't be right.

Right?

use papyrus log to find mod that breaks your arousal

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22 hours ago, Ed86 said:

eh... idk something like animation start, orgasm, arousal - 100 ?

ah ha! i found the problem

 

12/12/2019 - 11:00:41PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 27.656006
[12/12/2019 - 11:00:41PM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[12/12/2019 - 11:00:41PM] SEXLAB - Thread[0]  - Auto saving adjustments...
[12/12/2019 - 11:00:43PM] [slainternalscr <sla_Internal (09083137)>]: Talyth got -100 exposure for  External Modify Exposure Event
[12/12/2019 - 11:00:43PM] [slainternalscr <sla_Internal (09083137)>]: VLaken got -100 exposure for  External Modify Exposure Event
[12/12/2019 - 11:00:46PM] warning: Assigning None to a non-object variable named "::temp19"
stack:

 

but have no idea what it means, heres another

 

[12/12/2019 - 10:59:46PM] SEXLAB - ActorAlias[Talyth]  - Talyth- Orgasms[1] Enjoyment [73] BaseEnjoyment[4] FullEnjoyment[118]
[12/12/2019 - 10:59:47PM] [slainternalscr <sla_Internal (09083137)>]: Talyth got -100 exposure for having orgasm
[12/12/2019 - 10:59:49PM] ABBA info: affected 0 npc actors
[12/12/2019 - 10:59:53PM] warning: Assigning None to a non-object variable named "::temp19"
stack:

i keep finding this thing but i don't know how to tell what mod would be doing this

 

12/12/2019 - 10:56:10PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 26.643066
[12/12/2019 - 10:56:10PM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[12/12/2019 - 10:56:11PM] [slainternalscr <sla_Internal (09083137)>]: Halena got -100 exposure for  External Modify Exposure Event
[12/12/2019 - 10:56:11PM] [slainternalscr <sla_Internal (09083137)>]: VLaken got -100 exposure for  External Modify Exposure Event
[12/12/2019 - 10:56:15PM] warning: Assigning None to a non-object variable named "::temp19"

 

any ideas?

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2 hours ago, AxeMEMES said:

ah ha! i found the problem

 

12/12/2019 - 11:00:41PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 27.656006
[12/12/2019 - 11:00:41PM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[12/12/2019 - 11:00:41PM] SEXLAB - Thread[0]  - Auto saving adjustments...
[12/12/2019 - 11:00:43PM] [slainternalscr <sla_Internal (09083137)>]: Talyth got -100 exposure for  External Modify Exposure Event
[12/12/2019 - 11:00:43PM] [slainternalscr <sla_Internal (09083137)>]: VLaken got -100 exposure for  External Modify Exposure Event
[12/12/2019 - 11:00:46PM] warning: Assigning None to a non-object variable named "::temp19"
stack:

 

but have no idea what it means, heres another

 

[12/12/2019 - 10:59:46PM] SEXLAB - ActorAlias[Talyth]  - Talyth- Orgasms[1] Enjoyment [73] BaseEnjoyment[4] FullEnjoyment[118]
[12/12/2019 - 10:59:47PM] [slainternalscr <sla_Internal (09083137)>]: Talyth got -100 exposure for having orgasm
[12/12/2019 - 10:59:49PM] ABBA info: affected 0 npc actors
[12/12/2019 - 10:59:53PM] warning: Assigning None to a non-object variable named "::temp19"
stack:

i keep finding this thing but i don't know how to tell what mod would be doing this

 

12/12/2019 - 10:56:10PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 26.643066
[12/12/2019 - 10:56:10PM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[12/12/2019 - 10:56:11PM] [slainternalscr <sla_Internal (09083137)>]: Halena got -100 exposure for  External Modify Exposure Event
[12/12/2019 - 10:56:11PM] [slainternalscr <sla_Internal (09083137)>]: VLaken got -100 exposure for  External Modify Exposure Event
[12/12/2019 - 10:56:15PM] warning: Assigning None to a non-object variable named "::temp19"

 

any ideas?

well now you need to find mod that does it, search  mods script sources for something like slaUpdateExposure or ModifyExposure

 

 

i guess best fix would be to modify SLA Event ModifyExposure(Form act, float val), to require sender id, so you could know what mod id doing that, but that will break a lot of mods, and since most of them dead, who's going to update them?

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19 hours ago, Ed86 said:

well now you need to find mod that does it, search  mods script sources for something like slaUpdateExposure or ModifyExposure

 

 

i guess best fix would be to modify SLA Event ModifyExposure(Form act, float val), to require sender id, so you could know what mod id doing that, but that will break a lot of mods, and since most of them dead, who's going to update them?

its skyrim special edition sexlab blush when aroused.

I still have a problem where their arousal drops down at the end of an animation with or without climax, what do you suppose that could be?

 

edit: its sexlab blush when aroused, the sexlab aroused option in the mcm that causes the arousal to drop to 0 after the animation is over

sexlab MCG, causes the arousal loss in small amounts after the animation is over regardless or climaxes, 

uninstaling MCG fixed the problem and disabling the sexlab aroused option in blush when aroused mcm fixes the set to zero at end the animations

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5 hours ago, AxeMEMES said:

its skyrim special edition sexlab blush when aroused.

I still have a problem where their arousal drops down at the end of an animation with or without climax, what do you suppose that could be?

 

edit: its sexlab blush when aroused, the sexlab aroused option in the mcm that causes the arousal to drop to 0 after the animation is over

sexlab MCG, causes the arousal loss in small amounts after the animation is over regardless or climaxes, 

uninstaling MCG fixed the problem and disabling the sexlab aroused option in blush when aroused mcm fixes the set to zero at end the animations

i guess you should contact those mod authors to unfuck their arousal fuckery

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1 hour ago, Ed86 said:

i guess you should contact those mod authors to unfuck their arousal fuckery

hahaha good one

still having the problem with when an actor climaxes their arousal is set to zero

is that just inexperince or a setting issue? 

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On 12/12/2019 at 8:03 PM, poporaltemporal said:

@Ashal would it be possible to include anim speed control in sexlab? It seems functionality sexlab should support

 

Example:

https://www.pornhub.com/view_video.php?viewkey=ph5b6074d8a672c

 

Plugin that made it happen

 

 

A general question for me is: Why is the girl so fast at moaning? Which plugin does have this effect? I have SLSO installed and the voicepacks, but at this point of testing, i didnt get such a fast voice loop. Does this plugin provide those features?

 

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  • 2 weeks later...
On 12/15/2019 at 4:52 PM, blechi123 said:

 

A general question for me is: Why is the girl so fast at moaning? Which plugin does have this effect? I have SLSO installed and the voicepacks, but at this point of testing, i didnt get such a fast voice loop. Does this plugin provide those features?

 

I have no glue but well syncing and modifying sounds is possibly only possible if the plugin functions are inside sexlab that is doing the voice triggers anyway.. It could be that the video is trickery but fact is that if you do interactive features it requires change in the feedback aka animations or graphics. So it would be nice feature to support for SLSO or any similar mod.

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On 12/15/2019 at 4:52 PM, blechi123 said:

 

A general question for me is: Why is the girl so fast at moaning? Which plugin does have this effect? I have SLSO installed and the voicepacks, but at this point of testing, i didnt get such a fast voice loop. Does this plugin provide those features?

 

yes, this only works in skyrim LE

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  • 2 weeks later...
On 1/9/2020 at 2:13 PM, Andukar said:

Mod isnt working for 1.5.97 =\?

It works. Just remove the "AnimSpeedPlugin.dll" from SKSE folder and disable animation speed control in SLSO settings.

 

 

 

On a separate note, are there any mods, apart from PSA, that use SLSO for anything? It's such a useful mechanic, but seems woefully underutilized.

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6 hours ago, Santr said:

On a separate note, are there any mods, apart from PSA, that use SLSO for anything? It's such a useful mechanic, but seems woefully underutilized.

It would be nice to see it used more.  I'd like to see interactive arousal work with SLSO but I don't think they both work together,   What's PSA?

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