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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted (edited)
6 hours ago, Trail_Dom said:

I started the alternate start quest, and I've rescued Chloe. But when we try to leave the caves after the spiders, I get an anti-cheat/console command warning and it teleports us to the front of the Helgen Keep. I tried going in the back through the cave exit, but there doesn't seem to be anything back there except the two hurt NPCs asking for potions.

Also Im still in all the bindings except the armbinder. I never found the "customer" in Helgen. Is that intentional?

Ive heard this quest is bugged so Im making sure Im not missing something.

Only do 1 DCL/DD quest at the time. You need to end the LAL start quest before doing anything else if you went with it. But when quests involve devious devices they can conflict in unexpected ways, so even if it's not from Cursed Loot, just 1 quest at the time. Chloe quest wouldn't ever be freeing you from the Captured Princess, it would try to equip new ones in slots you already have them equipped.

 

Chloe quest isn't really bugged, last playthrough i finished entire "Bound in Skyrim" quest chain just to try it again.

 

Make sure the DCL LAL start is at the bottom of the load order (After the LAL itself).

Edited by Zaflis
Posted
8 hours ago, Zaflis said:

Only do 1 DCL/DD quest at the time. You need to end the LAL start quest before doing anything else if you went with it. But when quests involve devious devices they can conflict in unexpected ways, so even if it's not from Cursed Loot, just 1 quest at the time. Chloe quest wouldn't ever be freeing you from the Captured Princess, it would try to equip new ones in slots you already have them equipped.

 

Chloe quest isn't really bugged, last playthrough i finished entire "Bound in Skyrim" quest chain just to try it again.

 

Make sure the DCL LAL start is at the bottom of the load order (After the LAL itself).

 

12 hours ago, Elsidia said:

There is two quests even 3:

1) Captured princess. You not need found customer. But at end of quest you found it. Corpse at least and in this moment you free from all restraints.  So you failed first quest

2) Chloe. Yes this quest is bugged if you start not from right position and also one quest corpse can be missing.

3) First Vanilla quest when you start Skyrim and there is involved those 2 NPC°'s. Naturally you must save 1 of it. So Alternate start mod to avoid bugs by saving both added this cheat checks as Chloe quest runs in modified cave for this quest. To avoid this message firt before start Chloe quest you need enter in cave from another side and complete first vanilla quest or just ignore this warning as it not damage Chloe quest.

 

You main problem is, that you not completed first Capture princess quest, so game further is impossible.



Wow ok, thank you both.

 

So should I revert to a save at Helgen from before I rescued Chloe? What do I do to progress the LAL quest then?

Posted
34 minutes ago, Trail_Dom said:

So should I revert to a save at Helgen from before I rescued Chloe?

Spoiler

Yes you need find corpse near main Helgen entrance and free yourself.  Maybe you can found found corpse with Chloe too and free.

 

35 minutes ago, Trail_Dom said:

What do I do to progress the LAL quest then?

Cave have second entry near a main Helgen entry.  Select quest Live another Life and follow quest marker.

Posted (edited)
19 hours ago, Trail_Dom said:

So should I revert to a save at Helgen from before I rescued Chloe? What do I do to progress the LAL quest then?

Did you start with the captured princess start or not? It's been too long since i tried it but i think it started in some prison cell with bandits? That quest has nothing to do with Helgen keep (and there are no quests where you are bound in Helgen as you describe.). You were dropped at some caravan to look for corpse and that is very near you, as you can't even get very far with hobble dress on.

Edited by Zaflis
Posted (edited)
On 12/7/2023 at 1:31 PM, OthelFermayan said:

However, it is still a false positive for the altered child tags check, which again makes me believe there's a better way of doing this.

 

It's unfortunately not something I can fix. I'll try to remember to mention this when DCL starts getting updated.


I was thinking i was on DD, sorry.

And it doesn't come up often, so probably none of the false positives hit or registered on my radar while DD was in beta, or they were for things already known to be incompatible. 

Edited by zarantha
Posted
9 hours ago, MettleKnight said:

I noticed that the stiletto heels have a huge gap in the ankle, I tried to convert them in outfit studio but I couldnt find it in the slider sets. Is there anyway to fix this?

 

screenshot?

if it's what i'm thinking of, it's not the heels, but whatever outfit you're wearing that doesn't cover the ankles. sounds like it needs the calves partition added to the other armor. you would make this change in xedit.

 

this process in the spoiler:

 

Posted
3 hours ago, MettleKnight said:

bodyslide so I cant build it to the body. I looked for it and even tried to batch build but no luck

This is because boots have LE legs foots and this gap is SE texture for nails) To fix it i use special SE mod High heels feet bodyslide, deleted LE leg, import SE feet reference, move with slider to heels position and fix gaps in heel with enlarge - delarge tool in outfit. Not 100% good, but normal.

Posted
On 12/8/2023 at 4:31 PM, Zaflis said:

Did you start with the captured princess start or not? It's been too long since i tried it but i think it started in some prison cell with bandits? That quest has nothing to do with Helgen keep (and there are no quests where you are bound in Helgen as you describe.). You were dropped at some caravan to look for corpse and that is very near you, as you can't even get very far with hobble dress on.

 

I woke up next to the caravan in a hobble dress, locked high heels, an arm binder, a gag, and a chastity belt. I found the entrance to the hideout, which brought me to a city where I found a safehouse, which brought me to a tavern where I found the keys to my armbinder and I had to have the barkeep unlock it, but otherwise it didn't unlock anything else and the quest even said so. From there it sent me to Helgen, like it warped me there, to look for the customer. 

 

When was I supposed to be freed from the other restraints?

Posted
28 minutes ago, Trail_Dom said:

 

I woke up next to the caravan in a hobble dress, locked high heels, an arm binder, a gag, and a chastity belt. I found the entrance to the hideout, which brought me to a city where I found a safehouse, which brought me to a tavern where I found the keys to my armbinder and I had to have the barkeep unlock it, but otherwise it didn't unlock anything else and the quest even said so. From there it sent me to Helgen, like it warped me there, to look for the customer. 

 

When was I supposed to be freed from the other restraints?

 

Yes. There was a body with some keys just before you hit helgen, after you were warped there. You should have been completely free before going into helgen.

Posted

Is there a command or mod I can use to remove DD items? Normally I can find ways out of items, but I have been stuck in a Slave Gag, and Chastity belt for like 10 hours and its getting really frustrating. They are high security, so I cant struggle, pick, or cut my way out, and no keys work on them. Blacksmiths, cant understand me, and when they do, they tell me to go away. I just want to play the game at this point, man.

Posted

Unable to re-enter the whip and chain, due to having "keys or not being bound/rubber suit", I'll put the suit she gives me on, and it will tell me i'm unable due to 1 of those 3 reasons, however the only key I have is Queen Sarash's Chasity key. Ive even put the key into a nearby bag, and tried again, same outcome, says I cannot enter. I am on the quest part where i need to return to melanie after getting the key from Julius. Any thoughts?

Posted (edited)
On 12/5/2023 at 10:46 AM, zarantha said:

 

It's the same solution for SE and LE if the MCM doesn't initialize. 

 

Either follow Kimy's recommendation, or enable DCL after everything else is loaded as Zaflis already mentioned. The problem is DCL needs DD to be initialized first and sometimes it's not done before DCL starts trying to do its thing. Personally, I find the enable it after everything else results in a more consistent initialization on new games.

 

Kimy DCL MCM initialization: https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=3205086 
1. Start a new game.
2. Wait 30 secs, or not at all. It's really just telling Skyrim that you MEAN it. Or so.
3. Quit to menu.
4. Start another new game.
5. Enjoy.  
 

 

so i just noticed something. due to certain circumstances, i had to remove inte's mods and DCL worked just fine from startup and adding their SUM mod, broke it again. could that mod be the fault?

Edited by johntrine
Posted (edited)
5 hours ago, GL00 said:

Is there a command or mod I can use to remove DD items? Normally I can find ways out of items, but I have been stuck in a Slave Gag, and Chastity belt for like 10 hours and its getting really frustrating. They are high security, so I cant struggle, pick, or cut my way out, and no keys work on them. Blacksmiths, cant understand me, and when they do, they tell me to go away. I just want to play the game at this point, man.

Just give yourself 2 "head restraint key" with "additem" console command. Otherwise it is on you to increase the drop chance for that kind of keys in DCL's MCM.

Edited by Zaflis
Posted
11 hours ago, Zaflis said:

Just give yourself 2 "head restraint key" with "additem" console command. Otherwise it is on you to increase the drop chance for that kind of keys in DCL's MCM.

I am so stupid. I didn't even think to spawn keys... Though, I am pretty sure I tried a head restraint key earlier, and it said it couldn't be used to unlock it. I will double check later tonight. Thanks!

Posted
5 hours ago, GL00 said:

I am so stupid. I didn't even think to spawn keys... Though, I am pretty sure I tried a head restraint key earlier, and it said it couldn't be used to unlock it. I will double check later tonight. Thanks!

 

One key isn't enough for some items, some need more than one key. Make sure you've got two of them as zaflis mentioned.

Posted
17 hours ago, johntrine said:

so i just noticed something. due to certain circumstances, i had to remove inte's mods and DCL worked just fine from startup and adding their SUM mod, broke it again. could that mod be the fault?

 

Shouldn't be, but it could be possible. Usually there's a threshold of the number of mods before i start seeing the problem, where DD isn't initialized first, or DCL takes too long and never finishes initialization. Or if easy wheelmenu is in the list. Some really odd interactions out there, so I can't say for sure. But a stepped setup of mods where you add some later is easy enough, it only needs to be done once when starting the game.

Posted
17 hours ago, FaithEverly said:

Unable to re-enter the whip and chain, due to having "keys or not being bound/rubber suit", I'll put the suit she gives me on, and it will tell me i'm unable due to 1 of those 3 reasons, however the only key I have is Queen Sarash's Chasity key. Ive even put the key into a nearby bag, and tried again, same outcome, says I cannot enter. I am on the quest part where i need to return to melanie after getting the key from Julius. Any thoughts?

 

Try a hobble dress, catsuit or restrictive boots/gloves or some other basic device? Not sure if petsuit would be recognized by the inn.

 

Posted (edited)

I'm trying to add an outfit of mine into the game but it appears Cursed Loot is somehow preventing shoes(partition 37) from being properly equipped when a body outfit uses same partition (which in my case is an outfit that uses 32, 33 and 37 in armor addon and only 32 in armor).

While having this outfit equipped, trying to put on any shoes will show that they're equipped in inventory, but they won't show up on the character nor hide the overridden parts of the outfit. Oddly enough equipping any gloves works correctly and they appear on the character while having that outfit equipped.

Turning off Cursed Loot in mod manager or MCM makes the partitions show up correctly, with newly equipped shoes hiding the 37 partition area on the main outfit. Any idea how to resolve this without losing the mod?

Edited by Krekrekre
Posted
2 hours ago, Krekrekre said:

to resolve this without losing the mod?

Increase priority bigger as DCL outfits in armor addon. Also turn off device hidder as it can hide some items. Probably not hide in latest version of DD.

 

Posted
6 hours ago, zarantha said:

 

Try a hobble dress, catsuit or restrictive boots/gloves or some other basic device? Not sure if petsuit would be recognized by the inn.

 

I loaded an older save, and it started working once i used the catsuit, Im unsure why it was broken before, as the only item that worked was the catsuit... but thank you!

Posted (edited)
2 hours ago, Elsidia said:

Increase priority bigger as DCL outfits in armor addon. Also turn off device hidder as it can hide some items. Probably not hide in latest version of DD.

 

 

Device hider (Devices underneath #1 and #2) is turned off in DD. Aside from 4 items in 32-Body on #1 everything else is also turned off.

 

You mean, increase priority for my outfit? My outfit is not made for DD, just regular armour, I have my own shoes with it and they don't work either, as well as other vanilla items

 

I should also mention that it's a clear save and it's not just my outfit that has this issue

Edited by Krekrekre
Posted (edited)
3 hours ago, Krekrekre said:

You mean, increase priority for my outfit? My outfit is not made for DD, just regular armour, I have my own shoes with it and they don't work either, as well as other vanilla items

This is Skyrim vanilla thing priority (see screenshot):

Spoiler

Clipboard.thumb.jpg.4c1fb72798b2bf8cfa54578049a1e350.jpg

i don't found any item what uses 37 slot in costumes, only boots, so example is about 38 slot (calves)

As you see DD outfit have priority 15 (green area) and armor addon have 38 biped slot (calves)

So if you boots armor addon have biped slot 38 and 37, and priority is lover as 15 - so your boots calves have lower priority as DD item and Skyrim will draw calves from DD outfit and ignore yours.

If you set your armor addon priority 16, then Skyrim will ignore DD outfit calves slot and draw yours.

 

Edited by Elsidia
Posted
9 hours ago, Elsidia said:

This is Skyrim vanilla thing priority (see screenshot):

  Reveal hidden contents

Clipboard.thumb.jpg.4c1fb72798b2bf8cfa54578049a1e350.jpg

 

 

 

Nonono, you misunderstood me and I should've mentioned it from the beginning. I'm not trying to equip any DD items, none are equipped and none were ever equipped at all. It's a fresh save that I've just started, I haven't even left the alternate start area yet. I'm just trying to port some armours into Skyrim and have a modlist which I've added Cursed Loot to. When I've encountered the issue I've tried to turn off some mods that I've thought were the ones interfering with biped slots, and Cursed Loot somehow turned out to be causing the issue. I've found it out after ticking the "shutdown all DCL functions" option in DCL MCM then making a save and loading it, causing the armour and boots to appear correctly with boots overwriting the parts designated as part of partition 37 of my outfit as they should. I've also tried running a full vanilla game with only my armour mod and it worked correctly there as well

Posted
3 hours ago, Krekrekre said:

I've found it out after ticking the "shutdown all DCL functions" option in DCL MCM then making a save and loading it, causing the armour and boots to appear correctly with boots overwriting the parts designated as part of partition 37 of my outfit as they should. I've also tried running a full vanilla game with only my armour mod and it worked correctly there as well

What if you just load game without shutting down DCL? I have noticed that game loads armors sometimes differently when loading a savefile. They can start behaving very differently when you unequip and equip them again.

 

DCL doesn't have any behaviors about equipping and most of the things it uses come from Devious Devices. The DD's Device Hider can cause some issues at times, but i can't think of any reason DCL would conflict in that way. At least there's no logic in that.

Posted (edited)
22 minutes ago, Zaflis said:

What if you just load game without shutting down DCL? I have noticed that game loads armors sometimes differently when loading a savefile. They can start behaving very differently when you unequip and equip them again.

I did notice that happening sometimes, but alas not in this case, didn't happen even once. The only thing that came close to this is HH offset being applied to player character

Edited by Krekrekre

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