Zaflis Posted July 18, 2023 Posted July 18, 2023 2 hours ago, Denizen Is Disturbed said: Ah, okay gotcha. I totally forgot that the mod had a readme file lmao. I have OAR active, but I am not really using it at all, just got a recommendation from a friend. Ill see if this fixes my issue and report back here. Thanks for the quick reply too! Been trying to solve this for a couple days solo by now ? EDIT: Haven't even started the game yet, but I found out why I needed Zaz, as it's a master to multiple mods that I have installed: Reveal hidden contents Is there a way to possibly get it to work, or do I have to get rid of these mods, pretty much? None of those mods are incompatible with DCL as far as i know, it's also ok to use ZAP as most other people still do too.
Elsidia Posted July 18, 2023 Posted July 18, 2023 2 hours ago, Denizen Is Disturbed said: Is there a way to possibly get it to work, or do I have to get rid of these mods, pretty much? I have installed zaz 8+ and it work fine with DD and DCL - i do nothing as just installed necessary mods for zaz and DD.
Zaflis Posted July 18, 2023 Posted July 18, 2023 (edited) 19 hours ago, Elsidia said: Doesn't have a gag, it's dress without gag accessory. Spoiler It did actually have the keyword, still it might still be a problem for the DD scripts combining them like that. Edited July 18, 2023 by Zaflis
Denizen Is Disturbed Posted July 18, 2023 Posted July 18, 2023 (edited) @Elsidia & @Zaflis Okay I thought that it was still fine to use, my problem is that the animation (or pose to be more specific) for yokes, armbinders, and handcuffs don't seem to be functioning, you know the glitchy arms with the armbinder on, but the arms are sticking out. The yoke cuffs are there but not attached to the bar, that sort of thing. Good news, for the event animations the arms do go back to proper position, but unfortunately they don't stay there. As an update @zarantha, I did remove OAR since I am not using Nemesis (thank you for reminding me, btw), just forgot to uninstall it (this didn't fix the issue still), and I had just the v8.0, so I upgraded back to 8+ and still having the issue (Yes I made a new and clean character). I also checked the straight jackets, and they are working as intended animations wise, so if it's just some sort of animation conflict for those three device types, could it be the location of the plugins causing the pose to not work? I don't have any conflicts between the two according to MO2, so I am not sure what else could be the issue that I am having. When it isn't 3 AM as I am trying to find out what is going on, I can post an image of what I am having an issue with (not game breaking but definitely not eye-pleasing). EDIT: I also forgot to mention that when loading up a new game, I test out the restraints after most stuff is loaded in. When it says that DCL has been finished, I watch the armbinder animation (same with yoke and handcuff) break and become a normal standing pose, which is why I am thinking it's some sort of conflict, of what I wouldn't know but it is happening. If needed I will post a vid of it happening (if I can. Can I do that? Idk how to make a gif). Until then I will probably just play mostly first person until a solution is found Edited July 19, 2023 by Denizen Is Disturbed
Seraphina Kishimoto Posted July 18, 2023 Posted July 18, 2023 5 hours ago, Zaflis said: Reveal hidden contents It did actually have the keyword, still it might still be a problem for the DD scripts combining them like that. I think I understand. Makes sense, it being one item, and it not registering the mouth animation or something. I think? The gag doesn't qualify as a gag, basically?
Maddog3316 Posted July 18, 2023 Posted July 18, 2023 8 hours ago, zarantha said: It's too soon to talk about adding mods or even fixing chloe. fix your missing masters first. then learn to use fnis and bodyslide. There's no point in doing anything else right now. if the mods aren't installed and set up right they will not work. Fixed missing masters issue a while ago, needed sexlab.esm but got that figured out. Resolved dialogue issues with all npc interactions relating to DD or DCL by adding Fuz-ro-doh, now I have normal speed subtitle dialogue I can follow along with. So now I'm down to 2 questions/problems if you could help. First, on bodyslide when batch build should I have build morphs selected? Second, furniture taps. The pre-generated ones in whips and chains are present and functional but one's encountered and triggered by cursed loot while exploring trigger the animation and bind my character but the furniture itself doesn't appear. Any help would be appreciated.
Elsidia Posted July 18, 2023 Posted July 18, 2023 On 7/17/2023 at 1:10 PM, Seraphina Kishimoto said: Extreme Bondage Dress: 9 hours ago, Zaflis said: It did actually have the keyword, still it might still be a problem for the DD scripts combining them like that. No there is another problem. Just dcur_twac_strugglegame_dress_rendered [ARMO:XX114C17] uses original enchantment from DDX: zadx_EnchStraitjacketLegWithRubberSound "Straitjacket Leg Script with Sound FX" [ENCH:XX04A21C] and there no gag effect. So i not sure how enchanments works, so i just copy this enchanment into my DCL fix items plugin (you can create own) and name it diferently. Then as last in list add new 2 effects: zad_effGag "Gag Script" [MGEF:XX02B077] from DDI and zad_effGagNoFood "Gag Food Removal Script" [MGEF:XX02F13F] from DDI Now made this rendered device replacement into plugin and change this old enchantment to new. So in that way you can fix a gag or wait while @Kimy reads this post and do necessary changes into new DCL version. Result: Spoiler
zarantha Posted July 19, 2023 Posted July 19, 2023 20 hours ago, Denizen Is Disturbed said: I did remove OAR since I am not using Nemesis Ok, i might not have phrased things the best way. It's actually better to use OAR/DAR along with the conversion of DD animations to OAR/DAR instead of using either fnis or nemesis. It's not supported yet, but that's just a matter of time. It increases the animation responsiveness and reliability. So bottom line, if you're having animation problems, give the OAR/DAR conversions a shot. You may need to manually increase the priority of the animations if they are getting overwritten by other OAR/DAR stuff, but that's simple enough to do. just make sure the folder numbers are higher than any other animations you have, or use OARs in game menu to increase the priority. You can get the conversion of DD's animations on the troubleshooting post. Also, when you're testing armbinders, make sure you aren't getting the armbinders from the DDa mod. Get them from DDx.
zarantha Posted July 19, 2023 Posted July 19, 2023 15 hours ago, Maddog3316 said: Fixed missing masters issue a while ago, needed sexlab.esm but got that figured out. Resolved dialogue issues with all npc interactions relating to DD or DCL by adding Fuz-ro-doh, now I have normal speed subtitle dialogue I can follow along with. So now I'm down to 2 questions/problems if you could help. First, on bodyslide when batch build should I have build morphs selected? Second, furniture taps. The pre-generated ones in whips and chains are present and functional but one's encountered and triggered by cursed loot while exploring trigger the animation and bind my character but the furniture itself doesn't appear. Any help would be appreciated. Yes, you need build morphs checked, or the outfit won't change shape. Traps are random, you might not have gotten lucky enough to get a furniture one. I don't recall if they are bugged or not, so that would be my first guess. Skyrim's RNG sucks.
Denizen Is Disturbed Posted July 19, 2023 Posted July 19, 2023 (edited) 46 minutes ago, zarantha said: Ok, i might not have phrased things the best way. It's actually better to use OAR/DAR along with the conversion of DD animations to OAR/DAR instead of using either fnis or nemesis. It's not supported yet, but that's just a matter of time. It increases the animation responsiveness and reliability. So bottom line, if you're having animation problems, give the OAR/DAR conversions a shot. You may need to manually increase the priority of the animations if they are getting overwritten by other OAR/DAR stuff, but that's simple enough to do. just make sure the folder numbers are higher than any other animations you have, or use OARs in game menu to increase the priority. You can get the conversion of DD's animations on the troubleshooting post. Also, when you're testing armbinders, make sure you aren't getting the armbinders from the DDa mod. Get them from DDx. Oh gotcha. I'll see if OAR actually helps then, I don't have any mods that needs/uses OAR, but I'll still give it a college try. I do think that because the requirement for Zaz was removed, something is happening where DCL and Zaz are conflicting (although it doesn't show it in MO2). I believe I was using the right armbinders but I will triple check and make sure I am 100% using them this time, and I'll update with (hopefully good) results. :DDD EDIT 1: I forgot to ask, what does it mean by this from the troubleshooting post Wanted to make sure I understand what this means just in case this is needed (what's the benefit of making it a higher number, etc.). Also so sorry if I am noob posting if I am, I just do not remember lots of things about modding after nearly 2 years :/// EDIT 2: Alright alright alright! Animations are working for the hand/arm restraints now. The OAR/DAR thing for animations helped here, if anyone wants to solve their arm binding animations not working alongside Zaz (because that was the issue when I was testing, making me think that the scripts to load the animations were fighting each other, which I don't have a log for but just testing it seemed to give me the idea), convert the animations to DAR/OAR on the trouble shooting post. @zarantha thank you for the help (and might patience with my sludgy 2 AM brain) on this, I know someone else had something similar in March so hopefully they find this and fix their animations too. Cheers! Edited July 19, 2023 by Denizen Is Disturbed Solution found: Download OAR/DAR conversion file from troubleshooting link
zarantha Posted July 19, 2023 Posted July 19, 2023 43 minutes ago, Denizen Is Disturbed said: Oh gotcha. I'll see if OAR actually helps then, I don't have any mods that needs/uses OAR, but I'll still give it a college try. I do think that because the requirement for Zaz was removed, something is happening where DCL and Zaz are conflicting (although it doesn't show it in MO2). I believe I was using the right armbinders but I will triple check and make sure I am 100% using them this time, and I'll update with (hopefully good) results. :DDD EDIT 1: I forgot to ask, what does it mean by this from the troubleshooting post Wanted to make sure I understand what this means just in case this is needed (what's the benefit of making it a higher number, etc.). Also so sorry if I am noob posting if I am, I just do not remember lots of things about modding after nearly 2 years :/// EDIT 2: Alright alright alright! Animations are working for the hand/arm restraints now. The OAR/DAR thing for animations helped here, if anyone wants to solve their arm binding animations not working alongside Zaz (because that was the issue when I was testing, making me think that the scripts to load the animations were fighting each other, which I don't have a log for but just testing it seemed to give me the idea), convert the animations to DAR/OAR on the trouble shooting post. @zarantha thank you for the help (and might patience with my sludgy 2 AM brain) on this, I know someone else had something similar in March so hopefully they find this and fix their animations too. Cheers! Glad it worked for you. Still think the zaz thing is a red herring. Dependency was removed ages ago, but as others have said, they coexist just fine. I've never had an issue with both installed. 1
Denizen Is Disturbed Posted July 19, 2023 Posted July 19, 2023 2 hours ago, zarantha said: I've never had an issue with both installed. Yeah, I never did either until just with this. Probably just didn't have everything that was needed for it to work, which I now do. Thank you again, cheers! ❤️
jaybunny Posted July 19, 2023 Posted July 19, 2023 Why does the link to the file go to version Deviously Cursed Loot SE BETA 2 9.0 instead of the 9.0 one? Is there no longer a working version of 9.0 for SE? If so where can I find it?
Maddog3316 Posted July 19, 2023 Posted July 19, 2023 (edited) 15 hours ago, zarantha said: Yes, you need build morphs checked, or the outfit won't change shape. Traps are random, you might not have gotten lucky enough to get a furniture one. I don't recall if they are bugged or not, so that would be my first guess. Skyrim's RNG sucks. Gotcha, build morphs. Think that was the last thing for getting it to work. Yea I think the furniture is a little bugged. I had furniture traps that triggered and functioned fine (really like the one that binds your character by her feet upside down) but in the same instance the saw horse in the Whips and Chains inn didn't load and the wall shackles were a foot off the wall. Had a torture pole that spawned after breaking into Faendels house in Riverwood, worked fine initially then glitched and had me crucified way up in the air by where you slay your first dragon. Last question hopefully, nearly every piece of gear whether you have the key, struggle, pick lock.etc has and runs the struggle animation and voices. I'm cool with that. There's certain gear I've found that even if I have an appropriate key (Ultra tight straightjacket in this case) with no animations it just gives you a message "this piece was designed to make it difficult to escape blah blah, you failed to struggle, pick lock, couldn't reach the lock, etc" is that by design? Edit: These same pieces of gear also can't be removed by using safeword in debug or by Laura. Edited July 19, 2023 by Maddog3316
Elsidia Posted July 19, 2023 Posted July 19, 2023 2 hours ago, jaybunny said: Why does the link to the file go to version Deviously Cursed Loot SE BETA 2 9.0 instead of the 9.0 one? Thread name is beta, but link is 9.0 non beta
jaybunny Posted July 20, 2023 Posted July 20, 2023 (edited) 5 hours ago, Elsidia said: Thread name is beta, but link is 9.0 non beta ah! Thanks!!! For some reason I was reading it as 2.9.0 Edited July 20, 2023 by jaybunny
zarantha Posted July 20, 2023 Posted July 20, 2023 8 hours ago, Maddog3316 said: Gotcha, build morphs. Think that was the last thing for getting it to work. Yea I think the furniture is a little bugged. I had furniture traps that triggered and functioned fine (really like the one that binds your character by her feet upside down) but in the same instance the saw horse in the Whips and Chains inn didn't load and the wall shackles were a foot off the wall. Had a torture pole that spawned after breaking into Faendels house in Riverwood, worked fine initially then glitched and had me crucified way up in the air by where you slay your first dragon. Last question hopefully, nearly every piece of gear whether you have the key, struggle, pick lock.etc has and runs the struggle animation and voices. I'm cool with that. There's certain gear I've found that even if I have an appropriate key (Ultra tight straightjacket in this case) with no animations it just gives you a message "this piece was designed to make it difficult to escape blah blah, you failed to struggle, pick lock, couldn't reach the lock, etc" is that by design? Edit: These same pieces of gear also can't be removed by using safeword in debug or by Laura. Not sure if the no animations are by design or not, but that is the way somethings have been working. We're currently waiting on DCL to be updated for 5.2, which will probably resolve those issues if they aren't intended. Or would get fixed if it's not a compatibility issue. Can't be removed by safeword is a bug i think. But ideally you aren't supposed to use the safeword just to get out of a device. It can very easily break your game. I'd recommend not using it. If you need something in game to remove devices, another mod called devious devices equipped (DDe) works well. Or revert to an older save before you got the device.
Maddog3316 Posted July 20, 2023 Posted July 20, 2023 38 minutes ago, zarantha said: Not sure if the no animations are by design or not, but that is the way somethings have been working. We're currently waiting on DCL to be updated for 5.2, which will probably resolve those issues if they aren't intended. Or would get fixed if it's not a compatibility issue. Can't be removed by safeword is a bug i think. But ideally you aren't supposed to use the safeword just to get out of a device. It can very easily break your game. I'd recommend not using it. If you need something in game to remove devices, another mod called devious devices equipped (DDe) works well. Or revert to an older save before you got the device. I assumed they probably fell under "High Security Devices" which I'm thinking can only be removed by a blacksmith. I had some boots and a couple other devices i absolutely could not get off even with an easier escape modifier set "Experimenting, first time" but I went to Alvor and he said sure, I can get those off for you if you can make it back to me after I bind you more and I place you somewhere random in the wildnerness. I think it glitched because I just ended up at the other end of Riverwood, took a couple tries to get the dialog of "I made it back" because I was gagged and he couldn't understand me but once I got that everything came off. Also, tysm for all your replies, they've helped me get things sorted out and functioning properly.
LesboIsBesto Posted July 20, 2023 Posted July 20, 2023 are there 3BA bodyslide files for this? I have DDs already but didnt see any included in this ones zip & couldnt find any current links in this thread
zarantha Posted July 21, 2023 Posted July 21, 2023 On 7/19/2023 at 11:51 PM, Maddog3316 said: I assumed they probably fell under "High Security Devices" which I'm thinking can only be removed by a blacksmith. They could be, but that doesn't stop you from being able to struggle or other escape methods. They're just ineffective and you're still locked up after trying. If you inspect it (also in the escape menu), it will basically say it's a high security device and picking/struggling/cutting is impossible. But you can still *try*.
zarantha Posted July 21, 2023 Posted July 21, 2023 (edited) 9 hours ago, LesboIsBesto said: are there 3BA bodyslide files for this? I have DDs already but didnt see any included in this ones zip & couldnt find any current links in this thread I need to remember what thread i'm in. DCL 3BA bodyslides are on the troubleshooting post under the DD 5.0/5.1 and DCL section. It's just easier to maintain one post. Edited July 21, 2023 by zarantha
Maddog3316 Posted July 23, 2023 Posted July 23, 2023 (edited) On 2/22/2023 at 3:03 PM, Crewdoh said: Need some help. Just did the tentacle parasite quest, got the smelly salve, applied it the tentacle and it went away as it should. The quest still shown as active in the game journal. Later when I tried to milk the character it stated that the parasite was still attached, even though it physically is no longer showing and I can wear armor in the slot. I tried to use the safeword in the MCM but it did not work. Any way to end the quest so I can continue on with the game? Thanks. Same issue as you. Did the quest, still in quest journal. Don't have the issue of milking because I don't plan on turning my character into a milk maid, only as many other willing npcs it'll let me. But yea, is there actually a quest complete trigger there that isn't working? Edit: After finding the quest ID it seems that in the funclist (save funclist 1 using console and using "find" to find the Tentacle Parasite quest) there's 9 objectives and 7 stages. Attempting to use console to change the stage doesn't work, I just get "Stage XYZ not found" and I never got any objectives other than remove the parasite. Edit 2: Typing "SetObjectiveCompleted 1B09B73F 0 1" triggers it to complete the objective of remove the tentacle parasite but not the actual quest completion trigger. Also, just noticed I have a Nursing Living Armor/Host For Living Armor debuff, I'm assuming is tied to this in some manner. Edited July 23, 2023 by Maddog3316
Gameplayer Posted July 25, 2023 Posted July 25, 2023 (edited) Error, Location, Riverwood Shoes missing. I ran Bodyslide for all CBBE files, then overwrote that with TBD version. Pretty sure all the meshes should be there, since I have been playing with the parts for a while now. Edited July 25, 2023 by Gameplayer
Zaflis Posted July 25, 2023 Posted July 25, 2023 9 hours ago, Gameplayer said: Error, Location, Riverwood Shoes missing. I ran Bodyslide for all CBBE files, then overwrote that with TBD version. Pretty sure all the meshes should be there, since I have been playing with the parts for a while now. Reveal hidden contents You can see from the console which mesh you should have, then just check that the file exists. 1
Gameplayer Posted July 25, 2023 Posted July 25, 2023 (edited) 18 hours ago, Zaflis said: You can see from the console which mesh you should have, then just check that the file exists. Ah, ok... With having my own mods I maintain, just brainfarted real hard and totally forgot about "showinventory" Ended up tracking it down, so the mesh of course was in fact there, however The issue was I had installed the Legendary version of the mod and somehow no idea how the game did not simply crash like it should, just showed blank mesh image like in the picture. So I carefully removed Bodyslide files meant for Legendary, removed the Cursed Loot files for LE. Then put in the proper SE version, and I'm about to re-run the sliders for SE version now, just to be sure. So after installing Cursed Loot SSE, and SE version of the Bodyslide files, the girl out in Riverwood has the shoes. Edited July 26, 2023 by Gameplayer 1
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