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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
1 hour ago, PokemasterRedCrimson said:

Whenever I try taking off items it keeps putting them back on me. I was able to get some of the stuff off but even using the debug menu won't work

DD/DCL items are designed to be hard/impossible to remove ;)

Posted
Just now, PokemasterRedCrimson said:

I am using the keys for it. its still putting them back on. 

 

Its the nipple piercings and clit piercings that i can't take off. I brute forced the ankle weights by spamming it till it came off with the key and the collar just vanished.

Posted
1 hour ago, PokemasterRedCrimson said:

I got the nipple piercing's off by some how removing both of the piercings at once. so i still have the clit one

 

Are these the obsidian piercings from Leon's quest? Those were missing a keyword iirc, zad_lockable. you can add it with xedit.

Posted
12 hours ago, zarantha said:

 

Are these the obsidian piercings from Leon's quest? Those were missing a keyword iirc, zad_lockable. you can add it with xedit.

no its just normal soulgem ones you get from looting. I do have a lot of mods installed but non seem to conflict. I have not met leon yet and I have only been to a few keeps. whiterun and falkreath are the main two and i have cleared a few dungeons. I have boosted rates for a lot of the items like the necklace of protection and keys aswell. idk if that effected it plus i have it were it doesn't consume a key rn

Posted (edited)
36 minutes ago, PokemasterRedCrimson said:

no its just normal soulgem ones you get from looting.

You know, that piercings use zad_PiercingsRemovalTool "Piercing Removal Tool" [KEYM:XX0409A4] key?

Edited by Elsidia
Posted
1 hour ago, Elsidia said:

You know, that piercings use zad_PiercingsRemovalTool "Piercing Removal Tool" [KEYM:XX0409A4] key?

Ye. I have all the keys. i even found a few master keys. It unlocks them and says it does but then it equips itself back on and makes the equip sound.

 

Posted
24 minutes ago, PokemasterRedCrimson said:

but then it equips itself back on and makes the equip sound.

Sound like you have noenchantments mod, what not work with DD

 

Posted

Heeey!

I have a small question about the Special Edition version...
The Prisonfeature still seems to be part of the mod but i cant trigger it for the life of me. Its always some other event but never the prison even with a 20k Bounty.
Is there some problem or anything else that i missed to trigger it? Would really like to know the "How" to fit my playstyle around it ^^

Posted
11 hours ago, Mistima said:

Heeey!

I have a small question about the Special Edition version...
The Prisonfeature still seems to be part of the mod but i cant trigger it for the life of me. Its always some other event but never the prison even with a 20k Bounty.
Is there some problem or anything else that i missed to trigger it? Would really like to know the "How" to fit my playstyle around it ^^

It has a prison but it is also known to be very buggy. Make sure you have a manual save to go back before being prisoned. It is just luck if you get in it i guess, check MCM options just in case.

Posted (edited)

I cannot for the life of me get the Combat Surrender mechanic to work correctly. Most recently I've updated everything to 1.6.640 on a new game. The PC will surrender, the "accept or resist" prompt will fire (I've been picking accept), but then I either get devices and whatever I was fighting immediately goes back to being hostile, or it fades to black and picks a scenario if I enable Hardcore mode. There's no evidence I can find in console or text logs that there was any attempt at firing a Sexlab scene.

 

Edit: No idea what I did or when, but it randomly decided to work now. I did run a safeword/debug when a restraint bugged out, so maybe that cleared something?

Edited by senshou26
Posted
On 7/3/2023 at 8:56 PM, Mistima said:

Heeey!

I have a small question about the Special Edition version...
The Prisonfeature still seems to be part of the mod but i cant trigger it for the life of me. Its always some other event but never the prison even with a 20k Bounty.
Is there some problem or anything else that i missed to trigger it? Would really like to know the "How" to fit my playstyle around it ^^

 

There are options for outcomes under Public Indecency in the "Consequences" tab that include getting arrested and other stuff, though I'm not sure if that applies to other guard encounters, or only Public Indecency. There's also a toggle to use Vanilla prisons rather than the DCL one under Misc. options you may want to make sure you don't have enabled.

Posted
9 hours ago, senshou26 said:

at firing a Sexlab scene.

Do you have activated Sexlab animations in sexlab mod. You can fire any sex scene without DCL? If no activate sexlab for his mcm table. If sex scenes work in SE is bug (it was fixed by someone, but i lost link in this thread) or enter in consel while sex scene start (without fixes)

Posted (edited)
9 hours ago, Elsidia said:

Do you have activated Sexlab animations in sexlab mod. You can fire any sex scene without DCL? If no activate sexlab for his mcm table. If sex scenes work in SE is bug (it was fixed by someone, but i lost link in this thread) or enter in consel while sex scene start (without fixes)

According to the Sexlab MCM, it's active, all requirements are OK, and it has over 100 animations to choose from. I don't really run other sex mods, so I've only seen scenes from DCL, but scenes that aren't triggered by combat surrender work, albeit slowly, which has been a thing for as long as I've used SE. Supposedly it's something about crosshair reference events, which I found earlier in the thread, but having that fix on or off doesn't alter this problem.

 

Edit: I can confirm, however, that the crosshair ref fix does considerably speed up sex events. It just doesn't get the ones I'm looking for to trigger.

Edited by senshou26
Posted

There used to be a file that you could edit to change the chance for each consequence when asking for help with restriants. I can't find it now though. Is it still in the mod somewhere?

Posted
25 minutes ago, RoninDog said:

There used to be a file that you could edit to change the chance for each consequence when asking for help with restriants. I can't find it now though. Is it still in the mod somewhere?

First in MCM export the MCM settings to make it create the file with your current. Then depending on your mod manager in MO2 it would be:

\MO\mods\Overwrite\SKSE\Plugins\DCUR\

Or replace "Overwrite" part with any output mod you have set to SKSE launcher.

Posted (edited)
2 hours ago, Zaflis said:

First in MCM export the MCM settings to make it create the file with your current. Then depending on your mod manager in MO2 it would be:

\MO\mods\Overwrite\SKSE\Plugins\DCUR\

Or replace "Overwrite" part with any output mod you have set to SKSE launcher.

 

Thanks. Do you know what I should look for if I want to disable the chance for NPCs sending me to the bondage adventure quest when asking for help with restraints? I find it a bit unimmersive that any merchant seems to know advanced magic. It doesn't seem to be something obvious.

Edited by RoninDog
Posted
33 minutes ago, RoninDog said:

 

Thanks. Do you know what I should look for if I want to disable the chance for NPCs sending me to the bondage adventure quest when asking for help with restraints? I find it a bit unimmersive that any merchant seems to know advanced magic. It doesn't seem to be something obvious.

 

Having been somewhat interested in this, I decided to take a look myself, and my best guess is it's the stuff starting with 'baq' (for Bondage Adventure Quest, I guess?). I -think- the one you're looking for is "baqstartbaqweight"

Posted
15 minutes ago, senshou26 said:

 

Having been somewhat interested in this, I decided to take a look myself, and my best guess is it's the stuff starting with 'baq' (for Bondage Adventure Quest, I guess?). I -think- the one you're looking for is "baqstartbaqweight"

 

Yes, I think that's the one! All the entries starting with "baq" corresponds to possible outcomes.

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