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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted (edited)
59 minutes ago, draca21 said:

Does dollmaker have other quests after she sends you to whip and chain inn

She have 3 repeatable quests

UPD: Rubber Arrears, Supply and Demand, Tie me up!

Edited by Elsidia
Posted
14 hours ago, Senick said:

Did you read what I typed? I've done exactly as you said already and this is a brand new save/game and occurs every single time with no other plugins enabled besides the requirements

 

I did. I don't think you were as clear as you thought you were. This doesn't say 'I tried it and it doesn't work', it says 'I read it and I think it doesn't apply'.

On 8/18/2022 at 2:37 PM, Senick said:

I already saw this comment, I'm well aware of general MCM troubleshooting for a mod not appearing, but that's not what I'm experiencing and it isn't relevant to my problem. I'm trying to be as clear as possible.

 

This earlier statement sounded like you were just closing and opening the MCM only or maybe exiting the game entirely. Not exiting to main menu and starting a new game again. If you were exiting the game entirely, then that is not the same thing as the workaround mentioned before. You can't exit the game entirely for this workaround, you exit to main menu and start a second new game in the same session.

On 8/18/2022 at 2:04 PM, Senick said:

After closing the menu and relaunching, other mod's MCM's will work, but when I try to access DCL's MCM it's entirely blank and broken. Any assistance would be appreciated.

 

 

 

And what I'm saying is EVERY single time I've encountered the Debug MCM not working, no matter how many mods were or were not enabled, I've had to do the whole song and dance of starting a new game, exit to main menu, and start a new game again. If you're still seeing issues after that then something else is broken in your game.

 

For next  steps:

Make sure you've enabled your papyrus log, then reproduce the issue and attach the log to a comment here.

 

Also, with a minimal load order, it's just as likely to by skyrim itself. So revalidating all of skyrim's files in steam again, or deleting the game and reinstalling it from steam could be a useful step for you. Note, if you were not on game version 1.6.353 (AE) before, you will be after validating or reinstalling the game. So if your list is set for 1.5.97 (SE) then you will need to downgrade your game after validating the files or reinstalling.

 

And  as Elsidia said, for the minimal load order, check and re-check that you have the right mods installed for whichever version of the game you are playing on. No LE mods installed, and for anything that has a DLL make sure you have the version (SE or AE) that applies to your SkyrimSE.exe version, and that you have the right SKSE version installed.

Posted
10 minutes ago, draca21 said:

Anything else after those or Will there be more in a future update

 

It should be expanded further in a future update. We expect DCL should enter beta sometime after DD's beta is done.

Posted
34 minutes ago, zarantha said:

 

It should be expanded further in a future update. We expect DCL should enter beta sometime after DD's beta is done.

 

That is the plan! :)

Posted
Spoiler
2 hours ago, zarantha said:

 

I did. I don't think you were as clear as you thought you were. This doesn't say 'I tried it and it doesn't work', it says 'I read it and I think it doesn't apply'.

 

This earlier statement sounded like you were just closing and opening the MCM only or maybe exiting the game entirely. Not exiting to main menu and starting a new game again. If you were exiting the game entirely, then that is not the same thing as the workaround mentioned before. You can't exit the game entirely for this workaround, you exit to main menu and start a second new game in the same session.

 

 

 

And what I'm saying is EVERY single time I've encountered the Debug MCM not working, no matter how many mods were or were not enabled, I've had to do the whole song and dance of starting a new game, exit to main menu, and start a new game again. If you're still seeing issues after that then something else is broken in your game.

 

For next  steps:

Make sure you've enabled your papyrus log, then reproduce the issue and attach the log to a comment here.

 

Also, with a minimal load order, it's just as likely to by skyrim itself. So revalidating all of skyrim's files in steam again, or deleting the game and reinstalling it from steam could be a useful step for you. Note, if you were not on game version 1.6.353 (AE) before, you will be after validating or reinstalling the game. So if your list is set for 1.5.97 (SE) then you will need to downgrade your game after validating the files or reinstalling.

 

And  as Elsidia said, for the minimal load order, check and re-check that you have the right mods installed for whichever version of the game you are playing on. No LE mods installed, and for anything that has a DLL make sure you have the version (SE or AE) that applies to your SkyrimSE.exe version, and that you have the right SKSE version installed.

 

Thanks, yeah I ended up completely uninstalling skyrim and deleted the folder, reinstalling it and all my normal mods and it's working now, so definitely seems something was broken in the Skyrim installation or something

Posted
1 hour ago, Elsidia said:

@zarantha seems sometimes is easier remotely connect to user's PC and fix they game itself)

 

This is true, but i'm already here too much. :)

I have to do remote tech support for customers that way at work, and i'd rather not blur the line between work and fun anymore than i already have.

Posted

After some experimenting, making the catsuit provide chastity and setting it up so that full chastity blocks rape, rape won't trigger at all, even when I have the correct key, event when I change the key that unlocks it to be a chastity key. Worse still, if I don't have chastity block rape while also having a ballgag equipped, the NPC will attempt to force open the catsuit and fail, resulting in both actors just standing there in perpetuity.

 

Despite how unrealistic it may be that someone can up and belt you and rape you even when you're wearing a catsuit, it'd be unrealistic as well that these guys couldn't figure out how to unlock a catsuit so they can rape you. Until there is some way to treat a catsuit like chastity without this happening, this isn't a viable solution.

Posted
On 8/18/2022 at 6:30 PM, zarantha said:

 

The fix is the same, even if the other pages on the mcm are working. It's skyui issue where the mcm doesn't initialize completely. I usually test if the mcm is functional by going to debug first rather than check each page now.

 

If you're trying to add it to an existing save, then start a new game first, exit character creation without doing anything, then exit to menu and load your existing save.

Thank you for this, I had exactly the same issue and would not have even considered that as a possible solution.

Posted
On 5/23/2018 at 4:23 PM, Kimy said:

Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with Cursed Loot. Also make sure that your character doesn't die too fast when having no sex. Chastity gear might otherwise kill you.

For this, I can just equip the items back after transforming right? 

 

Or will it break quests or events?

Posted
31 minutes ago, sila said:

For this, I can just equip the items back after transforming right? 

 

Or will it break quests or events?

There could be some troubles with the Damsel in Distress quest, as that quest uses scripts to effectively fake having multiple restraints layered on top of each other. Not sure what would happen if you don't remove them the intended way, and just strip them all with the transformation. If the Quest Devices are removed when they're unequipped, that could pose a real problem of sorts.

 

As for the succubus dying too quickly, you can make it so that rapists are able to pry open a chastity belt so as not to be completely cut off from what the succubae need.

Posted
7 hours ago, NobodyImportant33333 said:

Despite how unrealistic it may be that someone can up and belt you and rape you even when you're wearing a catsuit, it'd be unrealistic as well that these guys couldn't figure out how to unlock a catsuit so they can rape you. Until there is some way to treat a catsuit like chastity without this happening, this isn't a viable solution.

 

You have noticed that the catsuit does have a zipper that is not locked, right? It does not have to be removed for sex.

 

Lets not get into the realism of removing or putting on a belt while wearing a catsuit because then you're opening up a rabbit hole of realism that's going to apply to so many other things that can get equipped when they theoretically shouldn't.

Posted
11 minutes ago, NobodyImportant33333 said:

There could be some troubles with the Damsel in Distress quest, as that quest uses scripts to effectively fake having multiple restraints layered on top of each other. Not sure what would happen if you don't remove them the intended way, and just strip them all with the transformation. If the Quest Devices are removed when they're unequipped, that could pose a real problem of sorts.

 

As for the succubus dying too quickly, you can make it so that rapists are able to pry open a chastity belt so as not to be completely cut off from what the succubae need.

Sounds good, I will just turn off transformation before starting one of the quests. 

Posted (edited)
On 8/18/2022 at 11:19 AM, Ghostphoto1 said:

Has anyone run into the following issue/know how to fix it? When my player gets defeated (via Cursed Loot's combat surrender function). Everything goes great except the "Fist was unequipped" notification keeps coming up and the sound of something being unequipped happens rapidly. In my instance the player was defeated in Embershard and was fully equiped with full gear including armbinder and then sent off to "A Little Bondage Adventure". However, the "Fist was Unequipped" notification kept showing up while at Embershard and upon arriving at the Bondage Adventure locations.  The sound of something being unequipped was continuously sounding off....Any help pointing me in the right direction would be much appreciated :).  [Using the sex lab framework  1.64... (most recent one for SE available on the download page). I do get a message from the Skyrim Utility Mod (SUM) that this version(of Sexlab) is untested and to please load the previous version but I am wondering if that message is outdated?] 

 

My only problem with DCL surrender function is my character getting force equipped with a full set.  I really wish the combat surrender function would use the same device filters as traps, so items I disable there are disabled in combat surrender too and device per trap were also in effect.  This is mainly because I like to play with Devious devices during a normal playthrough, so I don't want to be inconvenienced too much for one loss, but I want them to add up.

Edited by delgathar
Posted
On 8/18/2022 at 7:19 PM, zarantha said:

 

I've never seen it before with DCL or any other defeat mod. You'll need to go through your list and find out combo of mod and DD/DCL is causing the message. If you have some mod that modifies unarmed combat, it could be that mod is constantly equipping a 'fist' weapon. If you're in an armbinder, you can't equip something, because your hands are bound. If you try, DD unequips it again because it doesn't make sense that you can equip something if your hands are bound.

 

It's not SUM, but you can fix that by editing the system file to include your sexlab version.

 

Thank you so much for the detailed reply. I was able to fix the SUM notification and I discovered the conflict with Cursed Loot's Combat surrender was Naked Defeat which I had loaded and then removed but it corrupted the save. Fixed it by reinstalling and disabling Cursed Loots Combat defeat. 

 

Posted

Running into a weird bug, anytime I try to leave the dollmakers shack, I CTD, no luck in the log besides it seeming like DCL is involver and at fault

 

```

[08/21/2022 - 01:29:49AM] ERROR: Cannot call OnCellLoaded() on a None object, aborting function call
stack:
    [alias Player on quest KJTattoos4K (35000886)].RaceMenuLoad.OnCellLoad() - "RaceMenuLoad.psc" Line 16
[08/21/2022 - 01:29:49AM] ERROR: Cannot call OnCellLoaded() on a None object, aborting function call
stack:
    [alias Player on quest OniRaceMenuOverlayQST (35000803)].RaceMenuLoad.OnCellLoad() - "RaceMenuLoad.psc" Line 16
[08/21/2022 - 01:29:49AM] ERROR: Cannot call OnCellLoaded() on a None object, aborting function call
stack:
    [alias Player on quest TheCoenaculiMALE (3500088A)].RaceMenuLoad.OnCellLoad() - "RaceMenuLoad.psc" Line 16
[08/21/2022 - 01:29:49AM] ERROR: Cannot call OnCellLoaded() on a None object, aborting function call
stack:
    [alias Player on quest TMSG0Z (3500088C)].RaceMenuLoad.OnCellLoad() - "RaceMenuLoad.psc" Line 16
[08/21/2022 - 01:29:49AM] ERROR: Cannot call OnCellLoaded() on a None object, aborting function call
stack:
    [alias Player on quest KJTattoos2K (35000885)].RaceMenuLoad.OnCellLoad() - "RaceMenuLoad.psc" Line 16
[08/21/2022 - 01:29:49AM] VM is freezing...
[08/21/2022 - 01:29:49AM] VM is frozen
[08/21/2022 - 01:29:49AM] Saving game...
[08/21/2022 - 01:29:50AM] VM is thawing...
[08/21/2022 - 01:29:50AM] [DCUR] Checking for Cursed Loot event.
[08/21/2022 - 01:29:51AM] [DCUR] Calculated chance for cursed loot = 23.750000%
[08/21/2022 - 01:29:51AM] [DCUR] Aborting event (container type not allowed).
[08/21/2022 - 01:29:52AM] [DCUR] Periodical update starts
[08/21/2022 - 01:29:54AM] [DCUR] Sex attacks are disabled!
[08/21/2022 - 01:30:10AM] [Zad]: UpdateControls()
[08/21/2022 - 01:30:10AM] [DCUR] Opened a door.
[08/21/2022 - 01:30:10AM] [Zad]: RepopulateNpcs()

```

Posted
9 hours ago, serranna said:

 

You have noticed that the catsuit does have a zipper that is not locked, right? It does not have to be removed for sex.

 

Lets not get into the realism of removing or putting on a belt while wearing a catsuit because then you're opening up a rabbit hole of realism that's going to apply to so many other things that can get equipped when they theoretically shouldn't.

I didn't forget about the zipper, but I never thought of it as just a means to access the private parts, nor would I have concluded that it was unlocked. The zipper is one big thing that goes all the way down the back and ends just past  the genitalia on the other side. If your character is locked into the outfit, it stands to reason the zipper would be locked in place, so that she can't pull apart the zipper to get out. By that logic, the rapists shouldn't be able to budge the zipper and therefore have their way with your character; not unless they have a key to your catsuit. Though I should clarify I'm referring to the old design, not any sort of new design that might be in the beta.

 

Of course, none of that matters because at the end of the day, there are fundamental problems with doing it this way that can break DCL, and that is reason enough not to go forward with such an implementation. A real shame too. It felt like I was on to something. Oh well, guess I won't feel a need to take any more time trying to make something like this work. In that regard, such a revelation is liberating, as I'm usually the sort of person who doesn't give up on 'correcting' a problem so easily.

Posted
23 hours ago, NobodyImportant33333 said:

force open the catsuit and fail, resulting in both actors just standing there in perpetuity.

To be honest, this is bug into DCL rape engine (in DCL LE forum i point on it, found a solution for that with script examples and for my game fix it. Link to this: https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3664659) So your catsuit not guilty just help trigger this bug. As this bug can be triggered in original mod, if you wear a chastity belt, bra and gag, what allows rape (ring). And in DCL MCM is set full chastity needs gag.

Posted
3 hours ago, Elsidia said:

To be honest, this is bug into DCL rape engine (in DCL LE forum i point on it, found a solution for that with script examples and for my game fix it. Link to this: https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3664659) So your catsuit not guilty just help trigger this bug. As this bug can be triggered in original mod, if you wear a chastity belt, bra and gag, what allows rape (ring). And in DCL MCM is set full chastity needs gag.

I'm sure the script works well, and I appreciate the thought, but I'm a potato when it comes to compiling scripts. I tried, but it just doesn't seem to work for me. It would certainly help to know what you personally use to compile your scripts, and perhaps I can find success from there.

Posted
14 hours ago, xxjaltruthxx said:

Running into a weird bug, anytime I try to leave the dollmakers shack, I CTD, no luck in the log besides it seeming like DCL is involver and at fault

 

```

[08/21/2022 - 01:29:49AM] ERROR: Cannot call OnCellLoaded() on a None object, aborting function call
stack:
    [alias Player on quest KJTattoos4K (35000886)].RaceMenuLoad.OnCellLoad() - "RaceMenuLoad.psc" Line 16
[08/21/2022 - 01:29:49AM] ERROR: Cannot call OnCellLoaded() on a None object, aborting function call
stack:
    [alias Player on quest OniRaceMenuOverlayQST (35000803)].RaceMenuLoad.OnCellLoad() - "RaceMenuLoad.psc" Line 16
[08/21/2022 - 01:29:49AM] ERROR: Cannot call OnCellLoaded() on a None object, aborting function call
stack:
    [alias Player on quest TheCoenaculiMALE (3500088A)].RaceMenuLoad.OnCellLoad() - "RaceMenuLoad.psc" Line 16
[08/21/2022 - 01:29:49AM] ERROR: Cannot call OnCellLoaded() on a None object, aborting function call
stack:
    [alias Player on quest TMSG0Z (3500088C)].RaceMenuLoad.OnCellLoad() - "RaceMenuLoad.psc" Line 16
[08/21/2022 - 01:29:49AM] ERROR: Cannot call OnCellLoaded() on a None object, aborting function call
stack:
    [alias Player on quest KJTattoos2K (35000885)].RaceMenuLoad.OnCellLoad() - "RaceMenuLoad.psc" Line 16
[08/21/2022 - 01:29:49AM] VM is freezing...
[08/21/2022 - 01:29:49AM] VM is frozen
[08/21/2022 - 01:29:49AM] Saving game...
[08/21/2022 - 01:29:50AM] VM is thawing...
[08/21/2022 - 01:29:50AM] [DCUR] Checking for Cursed Loot event.
[08/21/2022 - 01:29:51AM] [DCUR] Calculated chance for cursed loot = 23.750000%
[08/21/2022 - 01:29:51AM] [DCUR] Aborting event (container type not allowed).
[08/21/2022 - 01:29:52AM] [DCUR] Periodical update starts
[08/21/2022 - 01:29:54AM] [DCUR] Sex attacks are disabled!
[08/21/2022 - 01:30:10AM] [Zad]: UpdateControls()
[08/21/2022 - 01:30:10AM] [DCUR] Opened a door.
[08/21/2022 - 01:30:10AM] [Zad]: RepopulateNpcs()

```

 

Papyrus is useless for determining CTDs because it only logs the last thing done, which is not necessarily the thing that caused the crash. This is because papyrus itself stops running in a crash, so it can't log it.

 

Get netscriptframework if you're on skyrim 1.5.97 or crash logger if you're on 1.6.353. Those mods will generate useful crash logs.

Posted
On 8/17/2022 at 3:22 AM, Elsidia said:

You are right.  This is progressive bondage bug:

More info and video here: https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3419136

I managed to fix the issue, for those of you that also have it, I'm recording it here so that it can be found on search

If your bondage traps try to equip multiples of the the first 5 items that come from progressive bondage (cuffs (arms and legs), collar, piercing (nipple and clit)), you need to disable progressive bondage if you haven't already, and then shut down all mod functions, which will act as a soft reset for the mod, after that do a quicksave and load, and restart the mod. Test with a self bondage trap to see if it works, if not then restart the game and restart the mod once you load back in.

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