Elsidia Posted September 21, 2022 Posted September 21, 2022 (edited) 19 minutes ago, Allen Harris said: When I tried it last, I waited about 5 minutes and it hadn't unequipped. Activate papyrus logging, hit end of quest again and later check log. Also you can activate DCL logging in DCL MCM, not sure if it allows do if restraints are applied. To find scripts not easy - those scripts for DCL is burred into different dialogue conditions and script activating by some dialogue or sometimes quest stage. Or all together) As example was learning the ropes, where trigger is sex scene ending. Also some other dialogue trigger script, what set up this scene and start it. Later at home i can try to check this into xedit, notepad++ Edited September 21, 2022 by Elsidia
Allen Harris Posted September 21, 2022 Posted September 21, 2022 24 minutes ago, Elsidia said: Activate papyrus logging, hit end of quest again and later check log. Also you can activate DCL logging in DCL MCM, not sure if it allows do if restraints are applied. To find scripts not easy - those scripts for DCL is burred into different dialogue conditions and script activating by some dialogue or sometimes quest stage. Or all together) As example was learning the ropes, where trigger is sex scene ending. Also some other dialogue trigger script, what set up this scene and start it. Later at home i can try to check this into xedit, notepad++ Thanks, I'll do that!
zarantha Posted September 22, 2022 Posted September 22, 2022 15 hours ago, Elsidia said: If you are SKyrim VR, this will not help 14 hours ago, Allen Harris said: I don't know if there's a 5 2 release for VR. Will have to check. VR DLL is included in the 5.2 installer. No, VR does not need recompiled again yet.
zarantha Posted September 22, 2022 Posted September 22, 2022 15 hours ago, Allen Harris said: Wish I knew how to compile the DLL for VR; I'm a programmer, but I'm not familiar with mod development I am not a programmer and I managed it with these: https://www.creationkit.com/index.php?title=SKSE_Plugin_Creation https://www.reddit.com/r/skyrimmods/comments/jrfr6l/tutorial_how_to_build_a_barebones_skse_plugin/ https://stepmodifications.org/wiki/User:Hishutup/Unofficial_Enderal_Port#WIP_Recompiling_an_skse_dll_as_skse_64 Commonlib stuff here, I have not figured this stuff out, but the instructions for the example plugin work. I just haven't been able to convert DD to using it. https://github.com/Ryan-rsm-McKenzie/CommonLibSSE/wiki/Getting-Started https://github.com/Ryan-rsm-McKenzie/ExamplePlugin-CommonLibSSE Source code is included with DD as part of the source scripts selection.
Gudulba Posted September 22, 2022 Posted September 22, 2022 (edited) Has anyone successfully used Cursed Loot together with Prison Alternative? I always only get Cursed Loot's prison dialogue when confronted by guards and no matter which dialogue option I seem to choose, I get the message "You are going to pay for your crimes, literally". In Riften for example, I am then teleported to the prison entrance outside of the fort, some gold is removed from my inventory, but nothing else ever happens (even when I try to use Cursed Loot's own prison system). I have tried to set Cursed Loot to use vanilla prisons and even disabled Cursed Loot completely under its debug section (hoping this would lead to Prison Alternative's prison system), but I always get the same outcome as described above. I would like to use both mods in my current playthrough. Removing Cursed Loot from my current save game is not really an option. Any ideas how to tackle this issue? P.S.: Prison Alternative mod description says the following. That's why I haven't asked yet over there: NOT Compatible (don't ask for help if you have any of these installed!) ... -Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully) -Other mods which have the Player go through forced scenes while in Prison Edited September 22, 2022 by Gudulba
Elsidia Posted September 22, 2022 Posted September 22, 2022 1 minute ago, Gudulba said: I am then teleported to the prison entrance outside of the fort, some gold is removed from my inventory, but nothing else ever happens (even when I try to use Cursed Loot's own prison system). If i remember correct, this is original Cursed loot dialogue in DCL 9.0 and after that there spawns guards and attack you. DCL guard dialogue is integrated in main mod and disable those will end with total malfunction of ALL DCL mod, so my answer (as i understand it) is simple: those two mods is completely incompatible.
Allen Harris Posted September 22, 2022 Posted September 22, 2022 8 hours ago, zarantha said: I am not a programmer and I managed it with these: https://www.creationkit.com/index.php?title=SKSE_Plugin_Creation https://www.reddit.com/r/skyrimmods/comments/jrfr6l/tutorial_how_to_build_a_barebones_skse_plugin/ https://stepmodifications.org/wiki/User:Hishutup/Unofficial_Enderal_Port#WIP_Recompiling_an_skse_dll_as_skse_64 Commonlib stuff here, I have not figured this stuff out, but the instructions for the example plugin work. I just haven't been able to convert DD to using it. https://github.com/Ryan-rsm-McKenzie/CommonLibSSE/wiki/Getting-Started https://github.com/Ryan-rsm-McKenzie/ExamplePlugin-CommonLibSSE Source code is included with DD as part of the source scripts selection. Thanks! If I don't need it fir DD, this may be useful elsewhere; fallout 4 vr, for instance, needs an MCM VR compile
Gudulba Posted September 22, 2022 Posted September 22, 2022 5 hours ago, Elsidia said: If i remember correct, this is original Cursed loot dialogue in DCL 9.0 and after that there spawns guards and attack you. DCL guard dialogue is integrated in main mod and disable those will end with total malfunction of ALL DCL mod, so my answer (as i understand it) is simple: those two mods is completely incompatible. Incompatible they very well could be. But what could be the reason that even with enabled DCL prison system, I am only teleported to a prison entrance (happened in Riften and in Solitude), some gold is removed from my inventory, but then nothing else ever happens?
Elsidia Posted September 22, 2022 Posted September 22, 2022 3 minutes ago, Gudulba said: I am only teleported to a prison entrance (happened in Riften and in Solitude), some gold is removed from my inventory, but then nothing else ever happens? Maybe it's depend on those prison entrance configuration - i got this result in Whiterun and it's teleport me to entry of castle.
serranna Posted September 23, 2022 Posted September 23, 2022 I have a bug ti report. I've known about it for a while but I keep forgetting to bring it up. If you get defeated and have your stuff stolen by "temporary" characters, like random encounters in the overworld, the game will despawn the thief before you have a chance to recover your stuff. The quest marker will remain there where the thief should be, but there will be nobody there. Spoiler Here is the quest marker in the overworld sitting on the ground Here is the quest marker on the minimap to show I'm in the correct location Interestingly enough the thief is still there somewhere because through testing I noted if you select the thief in the console and get their ID before getting sent away, upon returning to the location if you use the console command "resurrect" the thief returns where he/she is supposed to be. If you kill the thief at that point and loot the corpse the quest recognizes the thief and completes the quest but because of the resurrect command the inventory has been reset so your stuff isn't there.
zarantha Posted September 23, 2022 Posted September 23, 2022 (edited) 14 hours ago, Gudulba said: Incompatible they very well could be. But what could be the reason that even with enabled DCL prison system, I am only teleported to a prison entrance (happened in Riften and in Solitude), some gold is removed from my inventory, but then nothing else ever happens? Your best hope is to set DCL to use vanilla prisons so the other mod can use theirs. DCL is only compatible with itself or with POP as far as prisons go. The guard dialog will always be DCL's even with the DCL prison inactive, because DCL overwrote the guard dialog, and the guard dialog changes can't be disabled. If for some reason the prison quest had to abort (couldn't go to that location, too much crap in your inventory, whatever) it probably just dropped you there. I wouldn't think about it too much because they are incompatible. So fuck ups are likely to happen. Edited September 23, 2022 by zarantha
Gudulba Posted September 24, 2022 Posted September 24, 2022 On 9/23/2022 at 4:29 AM, zarantha said: Your best hope is to set DCL to use vanilla prisons so the other mod can use theirs. DCL is only compatible with itself or with POP as far as prisons go. The guard dialog will always be DCL's even with the DCL prison inactive, because DCL overwrote the guard dialog, and the guard dialog changes can't be disabled. If for some reason the prison quest had to abort (couldn't go to that location, too much crap in your inventory, whatever) it probably just dropped you there. I wouldn't think about it too much because they are incompatible. So fuck ups are likely to happen. I've done some more testing: - The one DCL guard dialog which leads to sex works fine. - All other DLC guard dialogs no matter what I choose always lead to the same outcome: guard tells me that "I have to pay literally for my crime", the corresponding bounty (1000 for murder) is removed from my inventory and I am teleported to the corresponding prison building, but never into the prison itself. Nothing else happens. It's the same behaviour with vanilla prisons set to on or off in the DLC MCM. And even if I have no gold in my inventory, it behaves the same way... So the DLC prison part seems to be somehow broken for me. I have therefore decided to try a brute-force approach: After deleting all prison related entries (quests, dialogues etc.) in the DCL ESP with SSEEdit and cleaning the save with Resaver, the vanilla guard dialogues show up again and I get sent to the Prison Alternative prison as expected. Also with DCL stopped by enabling the corresponding option under the DLC MCM debug section (where the mouse over hint explains that this stop option can for example be used when alternating between male and female player characters), everything has worked out fine so far in the prison. I keep observing ?
zarantha Posted September 24, 2022 Posted September 24, 2022 9 hours ago, Gudulba said: I have therefore decided to try a brute-force approach: After deleting all prison related entries (quests, dialogues etc.) in the DCL ESP with SSEEdit and cleaning the save with Resaver, the vanilla guard dialogues show up again and I get sent to the Prison Alternative prison as expected. Ok. But just so you're aware, kimy said that guard dialog was integral to DCL's working, which is why it can't be disabled. You have likely broken something else in DCL by doing this. Please don't ask for help if you run into issues in the future. This issue with the bounties/arrest will hopefully be fixed when DCL gets it's update. It's been reported before. 9 hours ago, Gudulba said: Also with DCL stopped by enabling the corresponding option under the DLC MCM debug section (where the mouse over hint explains that this stop option can for example be used when alternating between male and female player characters), everything has worked out fine so far in the prison. I keep observing ? Doing this is fine, but if you plan to keep the other mod and DCL completely disabled through the MCM for all of your games, you might as well do a new game and get rid of DCL to get the plugin slot back. If you plan to disable the other prison and play DCL in the future, this is fine.
furel Posted September 26, 2022 Posted September 26, 2022 (edited) FNIS is telling me that the animations in this mod aren't compatible with SE. Its fine anyway? Edit: Nevermind, I realized that I install the LE version by mistake.? Edited September 26, 2022 by furel
bubba999 Posted September 27, 2022 Posted September 27, 2022 Greetings! I haven't played DCL in a while and was wondering if someone can direct me to the most recent beta? Thanks.
Elsidia Posted September 27, 2022 Posted September 27, 2022 (edited) 17 minutes ago, bubba999 said: Greetings! I haven't played DCL in a while and was wondering if someone can direct me to the most recent beta? Thanks. There no beta. Most recent version is DCL 9.0 and it's can download in this thread first page, by chose view file -> download this file. This is full version of SE DCL 9.0, beta just left into thread name and not change to new name. Edited September 27, 2022 by Elsidia 1
Allen Harris Posted September 27, 2022 Posted September 27, 2022 Hey by chance does DCL use sexlab animations? I noticed SL, bc of their VR compatibility, work FTMP - whereas most of the bugs I saw in DCL happened bc of animations not firing. If DCL does use SL, how would I go about re-registering the animations?
Elsidia Posted September 27, 2022 Posted September 27, 2022 (edited) 34 minutes ago, Allen Harris said: Hey by chance does DCL use sexlab animations? I Use all animations, if you have not restraints on. If you have on, it uses own DD 5.1 animations for restraints. Those animations registers automatically, when DD 5.1 is installed. Sexlab must be active and initialized or DD 5.1 fail register animations. Edited September 27, 2022 by Elsidia
Allen Harris Posted September 27, 2022 Posted September 27, 2022 50 minutes ago, Elsidia said: Use all animations, if you have not restraints on. If you have on, it uses own DD 5.1 animations for restraints. Those animations registers automatically, when DD 5.1 is installed. Sexlab must be active and initialized or DD 5.1 fail register animations. I meant the quest animations; so, like, when ur supposed to have sex with the priestess in Markarth. Do those use SexLab or ZAP animations?
Elsidia Posted September 27, 2022 Posted September 27, 2022 (edited) 22 minutes ago, Allen Harris said: when ur supposed to have sex with the priestess in Markarth. Do those use SexLab or ZAP animations? I'm not so professional in animations, so my answer is: in Markarth quest DCL call sexlab function for random sex with specified tags. So i suppose, it choose random animation from Sexlab with those tags. And all other sex scenes use original sexlab function to call random sex scenes. only when you have DD items on it use own filter to disable original sexlab animations and use DD animation for current restraint. (Armbinder=armbinder sex animation) What is ZAP?) UPD: this is string from DCL Markarth scene inicialize: Sanims = dcLibs.SexLab.GetAnimationsByTags(2, "FF", "Aggressive,Bound,Futa", true) Edited September 27, 2022 by Elsidia
Allen Harris Posted September 28, 2022 Posted September 28, 2022 15 hours ago, Elsidia said: I'm not so professional in animations, so my answer is: in Markarth quest DCL call sexlab function for random sex with specified tags. So i suppose, it choose random animation from Sexlab with those tags. And all other sex scenes use original sexlab function to call random sex scenes. only when you have DD items on it use own filter to disable original sexlab animations and use DD animation for current restraint. (Armbinder=armbinder sex animation) What is ZAP?) UPD: this is string from DCL Markarth scene inicialize: Sanims = dcLibs.SexLab.GetAnimationsByTags(2, "FF", "Aggressive,Bound,Futa", true) Lol thanks. I guess the only way to find out for sure is to run the whole quest again ?
Elsidia Posted September 28, 2022 Posted September 28, 2022 18 minutes ago, Allen Harris said: I guess the only way to find out for sure is to run the whole quest again I suppose depend on that line it choose random registered sex scene from sex lab with tags Aggressive, Bound or Futa. For two females. If this sex scene not found it choose any sex scene for females or males with tags, Aggressive, Bound or Futa. So depend of that, if you don't have any aggressive sex scenes or futa sex scenes installed, this part is failed. About bound tag not sure why is there.
Kimy Posted September 28, 2022 Author Posted September 28, 2022 19 hours ago, Allen Harris said: I meant the quest animations; so, like, when ur supposed to have sex with the priestess in Markarth. Do those use SexLab or ZAP animations? Generally: If any actor in the animation is bound, DD will use a fitting animation from its own repository. If nobody is bound. DD will pick an animation from any SexLab/SLAL animations you have installed. DD does not make any calls to ZAP.
Allen Harris Posted September 28, 2022 Posted September 28, 2022 1 hour ago, Kimy said: Generally: If any actor in the animation is bound, DD will use a fitting animation from its own repository. If nobody is bound. DD will pick an animation from any SexLab/SLAL animations you have installed. DD does not make any calls to ZAP. Thanks; I'm gonna check if the SL animations being fixed also fixed the bug in DCL later today (The one where the Markarth priestess I was supposed to give the package to just walks around, and the quest stage never completes)
Elsidia Posted September 30, 2022 Posted September 30, 2022 (edited) Funny thing, if i cast magelight on Dollmaker it's CTD game. Crash log says problem in skeleton.nif. So i have damaged skeleton or work as expected? Log included. If it can be repaired, then how? Crash_2022_9_30_22-52-28.txt Edited September 30, 2022 by Elsidia
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now