War1 Posted July 22, 2022 Posted July 22, 2022 On 7/21/2022 at 4:55 PM, Kimy said: Â If you mean the part of her house that's behind a locked door? No, not without a cheat. This might change in the future when I am getting to add new Dollmaker content! Am I the only one that just found the key to the locked door lying in front of it on the floor? It was counting as stealing, but a quick save-and-grab later and I could go in and out freely.
Elsidia Posted July 22, 2022 Posted July 22, 2022 On 7/21/2022 at 6:55 PM, Kimy said: If you mean the part of her house that's behind a locked door? Ok if robbery, not cheat then you can steal Dollmaker Private key from Dollmaker and unlock doors. 1 hour ago, War1 said: Am I the only one that just found the key to the locked door lying in front of it on the floor? Not found any key. but read upper.
draca21 Posted July 22, 2022 Posted July 22, 2022 Was able to use console comand to remove obsidian piercings but they still have there active effects in active effects menus anybody know how to fix that also having problems with device hider and hair function it never engaged when I put on a hood does it only work on select base game hair or something Â
Elsidia Posted July 23, 2022 Posted July 23, 2022 (edited) 8 hours ago, draca21 said: obsidian piercings but they still have there active effects Never have any active effects, so you are wrong about it. Or you have some incompatible mods with DCL, what add those effects. Edited July 23, 2022 by Elsidia
draca21 Posted July 23, 2022 Posted July 23, 2022 they were added with the obsidian piercings i have the devious devices ,cursed loot,sluts ponygirl, simple slavery , skyrim chain beasts , laura's bondage shop, devious framework, and the rubber facility mods as well as all there requirements was able to get rid of the piercings but they left behind a non functional active effect doesn't do anything but is just annoying to see was able to fix hair showing up on hoods by switching to a hair style from cursed loot just need the active effect solved will try to post a picture later Â
DeWired Posted July 23, 2022 Posted July 23, 2022 32 minutes ago, draca21 said: they were added with the obsidian piercings i have the devious devices ,cursed loot,sluts ponygirl, simple slavery , skyrim chain beasts , laura's bondage shop, devious framework, and the rubber facility mods as well as all there requirements was able to get rid of the piercings but they left behind a non functional active effect doesn't do anything but is just annoying to see was able to fix hair showing up on hoods by switching to a hair style from cursed loot just need the active effect solved will try to post a picture later  Is that effect by chance a "Pierced Nipples"? If so, it is a base DD effect that appears after first nipple peircing being worn and lasts tiil the game end ?
draca21 Posted July 23, 2022 Posted July 23, 2022 How does the bondage gear affect werewolf quest and transformation do I need to be unbound to get transformation the first time or does it matter
sebas379 Posted July 24, 2022 Posted July 24, 2022 On 7/18/2022 at 4:48 AM, zarantha said: Â Do you have all the requirements from the DD download page installed, and have you gone to the plugins tab and made sure the ESMs are actually active? Vortex sometimes does not activate stuff after you install it. Â Never seen that happen before, so I wasnt aware thats a thing. Probbaly because last time I installed stuff they were still seperate files. Thanks a lot!
amasters Posted July 26, 2022 Posted July 26, 2022 Hi. Possible bug report. Probably well known, but I don't follow this thread. I've been noticing some strange behaviour for some time now where standard DCL events would add multiple copies of the same item to inventories (mine and followers). Recently I started a new game with different settings. Importantly, I picked Progressive Bondage and had the minimum number of items set to 3 and maximum set to 9. When I triggered a standard event I noticed something interesting: 1st time: I got 3x identical leg cuffs. Later, I triggered two in the space of a few minutes. The first one gave me a collar, leg and arm cuffs. The second one gave me 3x leg cuffs, which obviously couldn't be worn because there were already some equipped. I tried a few more with Progressive Bondage while wearing leg & arm cuffs, gloves, boots, collar, and piercings. Had several events trigger and apply nothing. There's nothing in my rules that prevents binders, blindfolds, gags, plugs, belts, dresses or latex suits. I'm wondering if the part of the script responsible for detecting what is already equipped is broken or buggy? Progressive Bondage becomes a bit whack because it starts from the beginning every time like you're wearing none. Maybe even in a single event there's a race condition or something that can get each item generated independently, each checking what slots are available and each deciding it's time for the same item. This would probably also explain why I've historically seen DCL sometimes fail with piercings and plugs. It *probably* checks if you're wearing something that blocks the way, but if that check is broken that's why my inventory gets filled with these unequipped items. Anyway, that's the bug report. I did find it strange that it always seemed to be three items. I'm sure that's because that's what I set my minimum items count to, but I thought the true number would be randomly picked between the minimum and maximum. Since my maximum is 9, randomly getting 3 this way over and over seems very unlikely. Maybe that's also bugged, or I don't really understand how it works? Finally, after all this time I only just now understand how DCL's consistent colour themes is supposed to work. It's right there in the tooltip, but I misunderstood. I hoped it means that I could progressively bondage a matching set. So maybe in one event you get red ebonite leg & arm cuffs. Then in the next event you get red ebonite gag and blindfold. Next event red ebonite armbinder and hobble dress. Etc. But that's not how it works, right? It only matches the colours for a single event. So in event 1 I could get 3 pieces of the red ebonite set, then in the next event I could get 2 pieces of the black leather set, and in the third event I could get 2 pieces of the white ebonite set. That's working as intended, right? It's not yet more evidence that the existing item detection is broken? If it's working as intended, I'd like if this setting could be tweaked to support what I expected here.Â
damiansmurf1 Posted July 26, 2022 Posted July 26, 2022 When doing the quest with Chloe, at the point where you get "ambushed" by Nazeem my game doesn't do anything anymore. He does his Blast thingy, which forces me to my knees then after that I'm just stuck in the essential npc down animation. If i don't press any keys it doesn't do anything. If i press esc it seems to progress with the interaction, but after it equips the pink later suit my game freezes and crashes 2 seconds after. I've tried getting rid of all my followers, unequipping everything on myself and Chloe going out of the Hall of the Dead enter again and try again. None of those things worked... If my explanation fucking sucked please msg me so i can try to explain some more, I'm not the greatest at explaining things xD.  PAPYRUS LOG ATTACHED!!!! Papyrus.0.log
zarantha Posted July 26, 2022 Posted July 26, 2022 (edited) 25 minutes ago, damiansmurf1 said: When doing the quest with Chloe, at the point where you get "ambushed" by Nazeem my game doesn't do anything anymore. He does his Blast thingy, which forces me to my knees then after that I'm just stuck in the essential npc down animation. If i don't press any keys it doesn't do anything. If i press esc it seems to progress with the interaction, but after it equips the pink later suit my game freezes and crashes 2 seconds after. I've tried getting rid of all my followers, unequipping everything on myself and Chloe going out of the Hall of the Dead enter again and try again. None of those things worked... If my explanation fucking sucked please msg me so i can try to explain some more, I'm not the greatest at explaining things xD.  PAPYRUS LOG ATTACHED!!!! Papyrus.0.log 5.03 kB · 0 downloads  It's trying to equip the prisoner chains which are HDT SMP devices. If you're crashing, either you don't have HDT SMP installed, or it's not working right, or (rarely) you're just one of the unlucky ones who's computer hates the prisoner chains.  1. Make sure HDT SMP is installed. If you're on AE, you must be using Faster HDT SMP 2. Check if HDT SMP is working - equip SMP hairs or something else that is SMP only and see if there are issues. Or check your skse64.log and make sure the DLL is loading right. From DD it would be the pony tail plugs. If they're on the ground instead of in your ass, your HDT is not working. 3. If all else fails, build the NoHDT version of the prisoner chains in bodyslide. Edited July 26, 2022 by zarantha 1
zarantha Posted July 26, 2022 Posted July 26, 2022 2 hours ago, amasters said: Hi. Possible bug report. Probably well known, but I don't follow this thread. I've been noticing some strange behaviour for some time now where standard DCL events would add multiple copies of the same item to inventories (mine and followers). Recently I started a new game with different settings. Importantly, I picked Progressive Bondage and had the minimum number of items set to 3 and maximum set to 9. When I triggered a standard event I noticed something interesting: 1st time: I got 3x identical leg cuffs. Later, I triggered two in the space of a few minutes. The first one gave me a collar, leg and arm cuffs. The second one gave me 3x leg cuffs, which obviously couldn't be worn because there were already some equipped. I tried a few more with Progressive Bondage while wearing leg & arm cuffs, gloves, boots, collar, and piercings. Had several events trigger and apply nothing. There's nothing in my rules that prevents binders, blindfolds, gags, plugs, belts, dresses or latex suits. I'm wondering if the part of the script responsible for detecting what is already equipped is broken or buggy? Progressive Bondage becomes a bit whack because it starts from the beginning every time like you're wearing none. Maybe even in a single event there's a race condition or something that can get each item generated independently, each checking what slots are available and each deciding it's time for the same item. This would probably also explain why I've historically seen DCL sometimes fail with piercings and plugs. It *probably* checks if you're wearing something that blocks the way, but if that check is broken that's why my inventory gets filled with these unequipped items. Anyway, that's the bug report. I did find it strange that it always seemed to be three items. I'm sure that's because that's what I set my minimum items count to, but I thought the true number would be randomly picked between the minimum and maximum. Since my maximum is 9, randomly getting 3 this way over and over seems very unlikely. Maybe that's also bugged, or I don't really understand how it works? Finally, after all this time I only just now understand how DCL's consistent colour themes is supposed to work. It's right there in the tooltip, but I misunderstood. I hoped it means that I could progressively bondage a matching set. So maybe in one event you get red ebonite leg & arm cuffs. Then in the next event you get red ebonite gag and blindfold. Next event red ebonite armbinder and hobble dress. Etc. But that's not how it works, right? It only matches the colours for a single event. So in event 1 I could get 3 pieces of the red ebonite set, then in the next event I could get 2 pieces of the black leather set, and in the third event I could get 2 pieces of the white ebonite set. That's working as intended, right? It's not yet more evidence that the existing item detection is broken? If it's working as intended, I'd like if this setting could be tweaked to support what I expected here.  Yes, the bug is well known. A few things cause it. script lag, or using the older DD version or both. About the only thing you can do about it for now is try the DD beta. Or just deal with it until DD 5.2 is released.  Elsidia usually has more info on this, I don't recall offhand if she had patched additional scripts yet. Some of her fixes were implemented into the DD beta, which is why it's recommended to use that if you have problems. 2
damiansmurf1 Posted July 26, 2022 Posted July 26, 2022 (edited) 12 minutes ago, zarantha said: Â It's trying to equip the prisoner chains which are HDT SMP devices. If you're crashing, either you don't have HDT SMP installed, or it's not working right, or (rarely) you're just one of the unlucky ones who's computer hates the prisoner chains. Â 1. Make sure HDT SMP is installed. If you're on AE, you must be using Faster HDT SMP 2. Check if HDT SMP is working - equip SMP hairs or something else that is SMP only and see if there are issues. Or check your skse64.log and make sure the DLL is loading right. From DD it would be the pony tail plugs. If they're on the ground instead of in your ass, your HDT is not working. 3. If all else fails, build the NoHDT version of the prisoner chains in bodyslide. 1. HDT-SMP is installed, Idk what AE means so idk. (edit i know what AE means and no i use SE) 2. Quite sure its working since my body is based around SMP. What DLL should i be looking at? 3. I have no clue how to do this XDD Edited July 26, 2022 by damiansmurf1
amasters Posted July 26, 2022 Posted July 26, 2022 1 hour ago, zarantha said:  Yes, the bug is well known. A few things cause it. script lag, or using the older DD version or both. About the only thing you can do about it for now is try the DD beta. Or just deal with it until DD 5.2 is released.  Elsidia usually has more info on this, I don't recall offhand if she had patched additional scripts yet. Some of her fixes were implemented into the DD beta, which is why it's recommended to use that if you have problems. Cheers. Is there any low-hanging fruit to reduce script lag? I mean non-specific ways that don't need you to scrutinize my load order. I have a fair few mods, but I've been burned so many times from Oldrim mods killing my savefile that I do usually at least try to pick ones that aren't heavy load. And the issue doesn't bother me enough to go disabling mods and starting a new save just yet. I wonder if this also explains why I feel like opening and closing the console somehow speeds these events up. Maybe not in a good way?
Elsidia Posted July 26, 2022 Posted July 26, 2022 (edited) 5 hours ago, zarantha said: Elsidia usually has more info on this,  4 hours ago, amasters said: Is there any low-hanging fruit to reduce script lag? Yes i know more about this, Somewhere burred into DCL SE or LE thread are some solutions how to and why items duplicate happens. Officially fix i'm not publish not to made different versions of DCL. I have unofficial fix tested in my game and it works. Why not equipped nipple piercings? Because progressive bondage stuck into previous cycles: - say you have need equip 6 items, 3 items of cycle is spend on arm cuffs and 3 on leg cuffs, so cycle never get to point where nipple piercings is need to go on. Also those can't be equipped if bra is wearing or belt. If you want equip it, get next activate progressive bondage, and then first it check collar and then piercings so in this time cycle needs to be ok. UPD: about start game, if you are under 3 level there works other functions and rules not described in MCM as for normal player, so to test progressive bondage you need level up to 4 level.  4 hours ago, amasters said: I wonder if this also explains why I feel like opening and closing the console somehow speeds these events up. This not exactly a script lag, but incompatible Sexlab SE version with DCL. No wants to fix it as without DCL Sexlab doesn't have this bug. When DCL calls strip function from Sexlab on player or NPC, papyrus "freeze" and not proceed further. So cure for that is press esc key and enter in menu and exit, or second version enter in console and exit. Then papyrus "unfreeze" and continue sexlab strip function normally. Edited July 26, 2022 by Elsidia
zarantha Posted July 26, 2022 Posted July 26, 2022 15 hours ago, amasters said: Cheers. Is there any low-hanging fruit to reduce script lag? I mean non-specific ways that don't need you to scrutinize my load order. I have a fair few mods, but I've been burned so many times from Oldrim mods killing my savefile that I do usually at least try to pick ones that aren't heavy load. And the issue doesn't bother me enough to go disabling mods and starting a new save just yet. I wonder if this also explains why I feel like opening and closing the console somehow speeds these events up. Maybe not in a good way?  The console pauses the game so the scripts can catch up. And yes, elsidia is right, it's an issue related to sexlab. I've seen it with mods unrelated to DCL, like creature mods, so it's not ONLY DCL seeing the issue. Open/close works, but i usually keep it up until i see the animation name logged to avoid some of the setup lag.  To reduce script lag, remove other script heavy mods. Ones that I had to remove in LE to get things working with DD on my potato computer at the time were frostfall, wet and cold, and large new lands mods or things like lotd. Also, anything that adds or uses a cloak spell also contributes to this, so use SPID where you can. 1
zarantha Posted July 26, 2022 Posted July 26, 2022 (edited) 17 hours ago, damiansmurf1 said: 1. HDT-SMP is installed, Idk what AE means so idk. (edit i know what AE means and no i use SE) 2. Quite sure its working since my body is based around SMP. What DLL should i be looking at? 3. I have no clue how to do this XDD Â 1. Never assume you are using 'just' SE - Steam will stealth upgrade your game, sometimes even if you actively take steps to prevent it. Get your game version by right clicking on skyrimse.exe and going to properties. The details tab will have your game version. From there, you can determine your correct skse version. once you have the right game/skse version, you can install the right mod for your game. Aer's HDT SMP only works with game 1.5.97 and skse 2.0.20. Â 2. Bodies with both like 3BA/BHUNP will also use CBPC, which imitates SMP. They are not a reliable indication that SMP is working. From the skse64.log, you're looking for two lines similar to this (only the dll name and working or not matter). checking plugin E:\[Wabba] MasterStroke\Stock Game\Data\SKSE\Plugins\\hdtSMP64.dll plugin E:\[Wabba] MasterStroke\Stock Game\Data\SKSE\Plugins\\hdtSMP64.dll (00000001 hdtSSEPhysics 00000001) loaded correctly (handle 27) Â 3. ??? You had to do this or you have invisible outfits.... These are filtered for HDT, but this is where you find them. Build them one at a time using the big Build button at the bottom, or choose 'NoHDT' during your batch build. If you have the beast plugin too, it also needs to be done for the ones tagged BRRF. Edited July 26, 2022 by zarantha
Lilleianon Posted July 26, 2022 Posted July 26, 2022 I have seen this posted before but none advice worked for me. I was wondering if in the last couple of years someone found a solution to help with this.  I get: This device (slave boots) requires netimmerse override.  I have racemenu and all the other requirements... I cannot get Netimmerse for obvious reasons. I'm using AE version. All my mods are up to date, as I've just downloaded them this month.  All the other items for Leon's quest worked except the boots -_- .Â
Elsidia Posted July 26, 2022 Posted July 26, 2022 32 minutes ago, Lilleianon said: I cannot get Netimmerse for obvious reasons. I'm using AE version. For SE or AE you don't need netimerse. Even as i heard it not need for latest LE version. All what you need is DCL and DD updated to latest SE version (DD need 5.2 beta or dll from beta because on AE without it DD not work) And you need worked RaceMenu for AE (in racemenu are inside the netimerse scripts even as i heard for LE version) If you have Racemenu for SE, so on AE it not work and maybe because there is netimerse error.
zarantha Posted July 26, 2022 Posted July 26, 2022 49 minutes ago, Lilleianon said: I have seen this posted before but none advice worked for me. I was wondering if in the last couple of years someone found a solution to help with this.  I get: This device (slave boots) requires netimmerse override.  I have racemenu and all the other requirements... I cannot get Netimmerse for obvious reasons. I'm using AE version. All my mods are up to date, as I've just downloaded them this month.  All the other items for Leon's quest worked except the boots -_- .  I just replied to someone else in the DD thread about this. The answer is the same.   Â
serranna Posted July 28, 2022 Posted July 28, 2022 @zarantha If you remember in the DD thread you told me how to move around bodyslide files to remove the zippers from the transparent catsuit. I found a better option that I thought I'd share thanks to @Inte in the DDE thread. There is a problem with the transparent catsuit in DDE SE and he gave me a fix for it using creation kit. I worked perfectly. I figured I could do the same with the suit in DCL and the process worked like a charm. If you open Creation Kit and go to the item there, you can hide the zippers there. It changed it so the transparent catsuit DCL equips no longer has the zippers. The only thing I'm concerned about, and I'll have to play around and test with is that saving the file in CK changes the ESM to form 44 so I don't know if there will be any negative impact.  Instructions on how to make the modification for anyone interested Spoiler  Find and open the Zipsuit in CK. It should be under ArmorAddon which is under Items   Add the NullTextureSet to Zip and black like you see in the screenshot above.  It not only changed the Zipsuit, but it changed the transparent suits the Dollmaker sells as well. Â
zarantha Posted July 28, 2022 Posted July 28, 2022   7 hours ago, serranna said: @zarantha If you remember in the DD thread you told me how to move around bodyslide files to remove the zippers from the transparent catsuit. I found a better option that I thought I'd share thanks to @Inte in the DDE thread. There is a problem with the transparent catsuit in DDE SE and he gave me a fix for it using creation kit. I worked perfectly. I figured I could do the same with the suit in DCL and the process worked like a charm. If you open Creation Kit and go to the item there, you can hide the zippers there. It changed it so the transparent catsuit DCL equips no longer has the zippers. The only thing I'm concerned about, and I'll have to play around and test with is that saving the file in CK changes the ESM to form 44 so I don't know if there will be any negative impact.  Instructions on how to make the modification for anyone interested  Hide contents  Find and open the Zipsuit in CK. It should be under ArmorAddon which is under Items   Add the NullTextureSet to Zip and black like you see in the screenshot above.  It not only changed the Zipsuit, but it changed the transparent suits the Dollmaker sells as well.   So basically a zap to remove the zippers? I could do that, and people could remove them or keep them as they wished. I'm not going to assume everyone wants the zippers gone.  If you don't know what a zap is, it's these check boxes in bodyslide to customize how something looks. The one here shows the closed front hobble dress is converted to an open front, so both versions of the outfit would be 'open'. Spoiler     Please do let me know if you encounter problems after resaving DCL to form 44. I plan on doing that the next release, but when I resave there are navmesh errors in the dagonar prison and prison basement somewhere, and around dawnstar dark brotherhood sanctuary area. (dollmaker's home maybe? either that or just around the dark brotherhood door).  It's one reason why i've been so resistant to resaving them before. if you have problems, i'd probably have to redo the navmesh, which would be a big headache since i don't know what i'm doing with that.
serranna Posted July 28, 2022 Posted July 28, 2022 3 hours ago, zarantha said: when I resave there are navmesh errors in the dagonar prison and prison basement somewhere, and around dawnstar dark brotherhood sanctuary area. (dollmaker's home maybe? either that or just around the dark brotherhood door).  So I went ahead and tested those areas specifically. I spent a day in prison with no issues. It was the easiest difficulty and I did not attempt escape, but I believe I hit every cell there. I don't normally use the prison so there likely wont be anymore testing there. I also ran around Dawnstar entered the sanctuary (from both entrances) and the Dollmakers house with no issue. The only thing is that I use the Immersive Citizens mod which makes minor overworld edits near the Dollmakers house. I suppose there is a small chance the edits overwrite or cover something that might be problematic but I wouldn't know.  Spoiler I will continue to play normally and report if I run into any issues. 1
InvisibleImp Posted July 29, 2022 Posted July 29, 2022 Hello Im unable to gain access to the whip and chain in as i am a male player character but she thinks I am female and wont let me in without wearing a bondage device, are you able to force male in this? i couldnt find the setting and I am set to male in sexlab 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now