Domnitro Posted March 9, 2022 Posted March 9, 2022 On 3/7/2022 at 4:35 PM, Elsidia said: Without logs is hard to say where is problem. As it CTD on dialogue, there can be Slaver face gen problem as in dialogue it will move lips. My guess. Is there a way to regenerate his model then/force him to use another model?
Elsidia Posted March 9, 2022 Posted March 9, 2022 1 hour ago, Domnitro said: Is there a way to regenerate his model then/force him to use another model? You can generate facegens files by open DCL in CK and found Slave trader in actors menu and Ctrl+F4 regenerate face gen files. if it helps. In CK probably you can change a face too, but i don't work with CK, don't know how. Only after regenerate (ctrl+F4) don;t save a mod or you destroy it. No need save for regenerate face.
nameareoverratedanyways Posted March 10, 2022 Posted March 10, 2022 On 3/7/2022 at 8:00 PM, zarantha said: What is the exact version of your game? the skyrimse.exe version. Are you sure you weren't upgraded to AE? To check if the DLLs are loading correctly, check the skse64.log (not skee64.log) \Documents\My Games\Skyrim Special Edition\SKSE\skse64.log It should look like this if it loaded correctly: checking plugin C:\Steam_SSD\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\DeviousDevices.dll plugin C:\Steam_SSD\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\DeviousDevices.dll (00000001 DDiUtil 00000001) loaded correctly (handle 6) Also make sure don't have anything overwriting any of the DD or DCL scripts. Absolutely do not use old patches for DD unless you know they are for the exact version you are on. Overwriting scripts with an older version of the same script is a good way to break your game. If you're not sure, don't use it. Even (especially?) if it came from another mod. Thanks for the guidance. Game version is 1.5.97. Confirmed downgraded from AE using the unofficial downgrade patch (https://www.nexusmods.com/skyrimspecialedition/mods/57618). If there's a Bethesda-approved way of doing it, please let me know. DLLs are loading correctly, so that isn't it. Is there a way to check if DD or DCL scripts are being overwritten, other than checking DD and DCL version numbers? To my knowledge, DD 5.1 and DCL 9.0 are the latest non-beta versions, and should be used with skyrimse.exe 1.5.97.
zarantha Posted March 10, 2022 Posted March 10, 2022 (edited) 50 minutes ago, nameareoverratedanyways said: Thanks for the guidance. Game version is 1.5.97. Confirmed downgraded from AE using the unofficial downgrade patch (https://www.nexusmods.com/skyrimspecialedition/mods/57618). If there's a Bethesda-approved way of doing it, please let me know. DLLs are loading correctly, so that isn't it. Is there a way to check if DD or DCL scripts are being overwritten, other than checking DD and DCL version numbers? To my knowledge, DD 5.1 and DCL 9.0 are the latest non-beta versions, and should be used with skyrimse.exe 1.5.97. Those are the latest releases yes. DD 5.2 is currently in beta and available on the troubleshooting post. DD 5.2 is AE compatible if/when you upgrade. Checking the version numbers won't tell you if it's overwritten, overwrites are per file specific. If the DLLs are loading (you verified skee64 loaded right?) then it's going to be you have some old patch overwriting DD's scripts. Checking what's overwriting the mod depends on your mod manager. With MO2, it's easy - check the icons in conflicts column, or right click the mod, go to information, and look at the conflicts tab. With Vortex, you should have a lightning bolt next to the mod to look at the rules. If you're using NMM, you can't check after install (you are only prompted about overwriting during install). use another mod manager or reinstall DD and DCL. Spoiler I don't currently have vortex set up to showcase this right, i don't use it enough MO2 more detailed explanation: Here, I have selected DD. To the right, the lightning bolt indicates it both overwrites something (the plus) and is overwritten (the minus) and has a bsa that is overwritten with loose files (chest with a minus). The green color of ZAZ above it means DD overwrites ZAZ. The red color of OSLAroused indicates it is overwriting DD. If we wish to know exactly what files are affected, we open up the information section and look at conflicts: Here we see that DD overwrites two of ZAZ's textures. Nothing to worry about there, in this case, I happen to know they are the exact same files used by both mods, not different textures with the same name. We can also see that OSLAroused is overwriting DD's scripts in the second section. This is where you need to be cautious. If the patch is not based on the right version of DD, things *will* break. I happen to know this one is ok, but it will need to be checked with EVERY single update to DD. This is what you're looking for right now - is anything overwriting DD's scripts. Edited March 10, 2022 by zarantha
nameareoverratedanyways Posted March 10, 2022 Posted March 10, 2022 (edited) 2 hours ago, zarantha said: Those are the latest releases yes. DD 5.2 is currently in beta and available on the troubleshooting post. DD 5.2 is AE compatible if/when you upgrade. Checking the version numbers won't tell you if it's overwritten, overwrites are per file specific. If the DLLs are loading (you verified skee64 loaded right?) then it's going to be you have some old patch overwriting DD's scripts. Checking what's overwriting the mod depends on your mod manager. With MO2, it's easy - check the icons in conflicts column, or right click the mod, go to information, and look at the conflicts tab. With Vortex, you should have a lightning bolt next to the mod to look at the rules. If you're using NMM, you can't check after install (you are only prompted about overwriting during install). use another mod manager or reinstall DD and DCL. Reveal hidden contents I don't currently have vortex set up to showcase this right, i don't use it enough MO2 more detailed explanation: Here, I have selected DD. To the right, the lightning bolt indicates it both overwrites something (the plus) and is overwritten (the minus) and has a bsa that is overwritten with loose files (chest with a minus). The green color of ZAZ above it means DD overwrites ZAZ. The red color of OSLAroused indicates it is overwriting DD. If we wish to know exactly what files are affected, we open up the information section and look at conflicts: Here we see that DD overwrites two of ZAZ's textures. Nothing to worry about there, in this case, I happen to know they are the exact same files used by both mods, not different textures with the same name. We can also see that OSLAroused is overwriting DD's scripts in the second section. This is where you need to be cautious. If the patch is not based on the right version of DD, things *will* break. I happen to know this one is ok, but it will need to be checked with EVERY single update to DD. This is what you're looking for right now - is anything overwriting DD's scripts. Good advice, that solved it. Appreciate you taking time out of your day to detail these steps. It seems the issue was that DD Expansion was overwriting some files in DD. Just tested without DDX and it resolved the issue. Unless I've missed a giant warning somewhere, I'm pretty surprised it was another "official" DD mod causing the issue. Is there a place to submit a bug report somewhere? On that note, is the DD suite in general still under development (i.e. is submitting a report useful)? Edit: Apologies, seems I have selective reading at times. DDX isn't SE compatible.. Edited March 10, 2022 by nameareoverratedanyways
Elsidia Posted March 10, 2022 Posted March 10, 2022 (edited) 2 hours ago, nameareoverratedanyways said: DDX isn't SE compatible.. DDX is module of DD, and if you install DD 5.1 SE it's SE compatible as it into DD. Maybe you mean DDE - devious devices equip, what is different mod from another author and not related to DD. if you installed DD and DDX separately then this DDX is old version from LE version. Even DD 5.1 LE have all modules now in one mod. Then you need immediately deinstall DDX from old LE version. Edited March 10, 2022 by Elsidia
FireSplitter Posted March 10, 2022 Posted March 10, 2022 (edited) Hi, I am using DD 5.2 and DCL 9.0 with BS 3BA v0.6 and I have some, invisible elements. For example: slaver's armbinder, iron chain harness ankles, iron chain harness wrists. Since is 0.6 I supposed they are not all done yet. Am I correct or there is something missing from my end? Edited March 10, 2022 by FireSplitter
zarantha Posted March 11, 2022 Posted March 11, 2022 21 hours ago, nameareoverratedanyways said: Good advice, that solved it. Appreciate you taking time out of your day to detail these steps. It seems the issue was that DD Expansion was overwriting some files in DD. Just tested without DDX and it resolved the issue. Unless I've missed a giant warning somewhere, I'm pretty surprised it was another "official" DD mod causing the issue. Is there a place to submit a bug report somewhere? On that note, is the DD suite in general still under development (i.e. is submitting a report useful)? Edit: Apologies, seems I have selective reading at times. DDX isn't SE compatible.. If you had the separate LE version of DDx installed, that would do it. those separate mods are no longer needed. DD (both SE and LE) 5.0 and newer contains: DDa (assets) DDi (integration) DDx (expansion) DDc (contraptions) DD For Him BRRF (beast races) Any of those installed separately from DD 5.1 need to be removed since a newer version is already included.
zarantha Posted March 11, 2022 Posted March 11, 2022 14 hours ago, FireSplitter said: Hi, I am using DD 5.2 and DCL 9.0 with BS 3BA v0.6 and I have some, invisible elements. For example: slaver's armbinder, iron chain harness ankles, iron chain harness wrists. Since is 0.6 I supposed they are not all done yet. Am I correct or there is something missing from my end? No, 0.6 is just there for me to update separately and for people still on 5.1 to use. It is complete, nothing is missing. I even added extras to make swapping the HDT chains out easier. The 0.6 bodyslides are the same bodyslides that are included in beta 4, if you have beta 4 you don't need 0.6. The numbering doesn't match because of some out of band fixes before beta 4. Did you batch build all the bodyslides? What race? Chain harness ankles and wrists should have an option of hdt or no hdt. Slaver's armbinder is just the ebony armbinder with a different name Build those outfits one at a time in bodyslide and make sure the output is saved to the right place. You either didn't batch build everything or you have bodyslide incorrectly configured. I'll check anyway, but usually invisible outfits is a build or config issue.
FireSplitter Posted March 11, 2022 Posted March 11, 2022 5 hours ago, zarantha said: No, 0.6 is just there for me to update separately and for people still on 5.1 to use. It is complete, nothing is missing. I even added extras to make swapping the HDT chains out easier. The 0.6 bodyslides are the same bodyslides that are included in beta 4, if you have beta 4 you don't need 0.6. The numbering doesn't match because of some out of band fixes before beta 4. Did you batch build all the bodyslides? What race? Chain harness ankles and wrists should have an option of hdt or no hdt. Slaver's armbinder is just the ebony armbinder with a different name Build those outfits one at a time in bodyslide and make sure the output is saved to the right place. You either didn't batch build everything or you have bodyslide incorrectly configured. I'll check anyway, but usually invisible outfits is a build or config issue. Ok, now I feel stupid. Was not saving in the right place It seems MO2's "create files in specific mod instead overwrite" does not work and BS was generating them in the wrong place. All good!
Sproogle Posted March 11, 2022 Posted March 11, 2022 New to modding, having an issue with my character's body clipping through the armor (Specifically the premium line catsuit, the black hobble suit doesn't seem to clip). Anyone know a fix? Sorry if someone else already posted this issue.
Omnishade Posted March 11, 2022 Posted March 11, 2022 (edited) On 3/8/2022 at 11:28 PM, Elsidia said: This isn't high security restraints. Just simple leg cuffs, opens with 1 restraints key. It opens with a restraint key but I have no dialogue options for getting help with restraints or quests for keys, like you normally have. When I examine them it says high security restraint, so something must be wrong with them Spoiler I made the marking in pink, because I know Kimy likes it. ? Edited March 11, 2022 by RoninDog
Elsidia Posted March 11, 2022 Posted March 11, 2022 1 hour ago, RoninDog said: so something must be wrong with them Then something wrong is with all restraints. If in description says high security restraint it's means, that from this restraint is hard to escape. It's can't be struggle out, or cut off only you have chance use picklock or restraint key. Because is it high security restraint. As for high security restraint what can be free on blacksmith when you got on this restraint DCL says, that you have on high security restraint and need search for blacksmith. From this restraint you can't escape in any way (struggle cut off, picklock or key) Also this restraint have name in inventory High Security leg cuffs as example 1
zarantha Posted March 12, 2022 Posted March 12, 2022 12 hours ago, Sproogle said: New to modding, having an issue with my character's body clipping through the armor (Specifically the premium line catsuit, the black hobble suit doesn't seem to clip). Anyone know a fix? Sorry if someone else already posted this issue. What DD version do you have installed? What body do you have installed? This kind of thing usually happens if you have 3BA or BHUNP installed and don't have the conversions for those bodies. For 3BA, install the v0.6 bodyslides files in the DD 5.2 beta section if you are on DD 5.1. The files work for both DD versions. For BHUNP, there's a link in the troubleshooting post for a BHUNP conversion. You can find both links in the troubleshooting post.
Omnishade Posted March 12, 2022 Posted March 12, 2022 So that confusion with the "high security" restraint was solved, but I have another issue. I can only ask NPC for help at certain times. It was 4pm and I didn't have the dialogue from DCL. I had to wait until after 6pm to get the dialogue. Is that normal?
Elsidia Posted March 12, 2022 Posted March 12, 2022 17 minutes ago, RoninDog said: I had to wait until after 6pm to get the dialogue. Is that normal? After ask help there is dialogue cool down.
Omnishade Posted March 12, 2022 Posted March 12, 2022 (edited) 42 minutes ago, Elsidia said: After ask help there is dialogue cool down. You mean after you asked for help and they helped you? Because I can walk around from merchant to merchant and ask until something happens. I was also wondering if it's possible to remove a restraint with a console command. I know you can add a key with the console but you can't use it with an armbinder or yoke on. Edited March 12, 2022 by RoninDog
nickfelstone Posted March 12, 2022 Posted March 12, 2022 I absolutely love DCL and have been using it for years in my lewdrim modlist. But I've found myself wanting another modlist that is more adult, but still playable as an adventurer. I feel like an extension of DCL would be more failure states, like the Surrender feature. I would love the ability to trigger DCL's core attacks by breaking a lockpick. That way it's less random chance and more a player skill check that leads to being bound! It could both make the game harder, or with the right settings for other features, allow for a DCL-lite that adds failure states but lets you play the game more or less normally if you don't fuck up. I'm not aware of any mod that will add restraints on a lockpick breaking during the minigame, and I thought I'd mention it here as it seems fitting for the mod, and most of the encounter is already part of DCL. A good paired mod would be one that locks more chests. I'm not aware of any that do so, though.
Krashark Posted March 12, 2022 Posted March 12, 2022 2 hours ago, nickfelstone said: I absolutely love DCL and have been using it for years in my lewdrim modlist. But I've found myself wanting another modlist that is more adult, but still playable as an adventurer. I feel like an extension of DCL would be more failure states, like the Surrender feature. I would love the ability to trigger DCL's core attacks by breaking a lockpick. That way it's less random chance and more a player skill check that leads to being bound! It could both make the game harder, or with the right settings for other features, allow for a DCL-lite that adds failure states but lets you play the game more or less normally if you don't fuck up. I'm not aware of any mod that will add restraints on a lockpick breaking during the minigame, and I thought I'd mention it here as it seems fitting for the mod, and most of the encounter is already part of DCL. The closest thing I can remember of that is this mod: It adds failure chances not only for lockpicking, but also mining, alchemy, harvesting and enchanting (it comes with an MCM to enable/disable each of these modules). Although it does not feature DD-related content, it still features some of the DCL outcomes, such as drugs (with Skooma Whore) and sex.
Elsidia Posted March 12, 2022 Posted March 12, 2022 5 hours ago, RoninDog said: I know you can add a key with the console but you can't use it with an armbinder or yoke on. There no chance to remove a restraint by console. DD have anti remove system. About coll down - probably, i'm not check more carefully.
amber1997 Posted March 13, 2022 Posted March 13, 2022 ive tried everything i can find on google but nothings working to get the animations for solicitation to work at all, none of the sexual anims work and idk whyyyy, im a noob at modding and everything else works, except those pesky anims
Elsidia Posted March 13, 2022 Posted March 13, 2022 2 hours ago, amber1997 said: except those pesky anims You try to run Fnis after install animations mod (include DCL) and in game activate sexlab by using MCM?
BlackFire1110 Posted March 14, 2022 Posted March 14, 2022 I can't get devices to equip to my character out of chests no matter what I do. I've verified the devices themselves work by equipping them manually. Anyone know what I should do?
Elsidia Posted March 14, 2022 Posted March 14, 2022 3 hours ago, BlackFire1110 said: Anyone know what I should do? Complete active quest, increase a arousal?
Miauzi Posted March 14, 2022 Posted March 14, 2022 Vor 6 Minuten sagte Elsidia: Aktive Quest abschließen, Erregung steigern? Jup - die sexuelle Erregung ist hier der Hauptschlüssel für das Triggern solcher Geräte bzw. Ereignisse wichtig ist das man hier "Sexlab erregt" installiert und im MCM auch konfiguriert bzw. AKTIVIERT hat -- Yep - sexual arousal is the main key here for triggering such devices/events It is important that "Sexlab aroused" is installed here and also configured or ACTIVATED in the MCM
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