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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted

Sorry if this question has been asked already, but when the newest version of DD and I'm assuming eventually DCL gets updated and converted to SE, will it require and update to Skyrim AE, will it require staying downgraded to Skyrim SE, or will it work with either version?

Posted
8 hours ago, serranna said:

update to Skyrim AE, will it require staying downgraded to Skyrim SE, or will it work with either version?

DCL itself doesn't need convert. You need use DD 5.2 beta 4  AE version and any other requirements mods as AE version.

Posted (edited)

IS there a bit more information somewhere on what exactly the combat surrender option does?

-I am also confused to LEah. She just seems like a regular follower. Is there something im missing for the "dominant follwers" part?

Edited by kaiteyc
Posted
16 minutes ago, kaiteyc said:

Is there something im missing for the "dominant follwers" part?

Yes. You need Leon's quest and at end choose Leah as domina, then start one time new quest dominated. You can don't complete it but as you complete no more chance get Leah as domina

17 minutes ago, kaiteyc said:

IS there a bit more information somewhere on what exactly the combat surrender option does?

If you have less health, you surrender and depends on enemy there is rape and random events as put new restraints on, leave in desert tied up or any other options what can configure in MCM. If you have on complicated surrender on, then you surrender if enemy hit you on back or you git heavy hit from enemy. Also if you are on slave boots you can slip in combat to ground and surrender.

Posted
15 hours ago, serranna said:

Sorry if this question has been asked already, but when the newest version of DD and I'm assuming eventually DCL gets updated and converted to SE, will it require and update to Skyrim AE, will it require staying downgraded to Skyrim SE, or will it work with either version?

 

DD will be compatible with both AE and SE. You do not need to upgrade or downgrade. You can try out the beta now if you want - I have beta 4 converted on the troubleshooting post.

The skse plugin has already been converted to AE, and you pick which one you want in the installer.

 

DCL has no skse plugin so it doesn't matter if it's AE or SE.

Posted
20 minutes ago, Elsidia said:

This is your potato Skyrim SE. In short: when trap trigger you need enter in console and exit - scene will run immediately.

In long: there is technical explanation why it's happens.

https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3691094

ahh ok, thank you. (im still trying to work out how these mods work/supposed to work as im new to the scene) Wanted to double check it wasnt something i did wrong :)

 

Posted (edited)
Vor 1 Stunde sagte kaiteyc:

Wenn ich eine Falle auslöse, dauert die Szene eine ganze Weile. Ist das normal? -oder ist es mein Potato Computer?

 

Yes - it is normal that it takes so long
Ultimately, there is a script running
And other mods you have installed also use scripts - some of them are active all the time - others only when there are triggers
That can then also become too much - certain mods have a very high "load" - then it is already in the requirements that you should not operate them with other mods that have a similarly high load
And all this is often completely independent of how good/fast the graphics card is
Since scripts often have a time component, it is also possible that if the "load" is too high, the whole thing will tip over and execution will be interrupted...
..under certain circumstances this can even lead to a quest being broken if, for example, progress is linked to the correct execution of a script

 

As mentioned elsewhere, activating the "consolen" key does not interrupt the processing of a script, but e.g. the movement of an NPC - this allows you to "circumvent" certain time-critical things
the script has time to run - other things are stopped until you disable the "consolen" button again

Edited by Miauzi
Posted

Hello there. After a many tries i need some help. Cursed loot will not wear "ultra tight straitjacket" and some other uncommon devices on my character when it triggers. Only message pops up and nothing else. "normal" event seem to work okay. Where lies the issue? I tried bodyslide it etc but nothing helps

Posted
10 hours ago, Skuta Kajdankami said:

Hello there. After a many tries i need some help. Cursed loot will not wear "ultra tight straitjacket" and some other uncommon devices on my character when it triggers. Only message pops up and nothing else. "normal" event seem to work okay. Where lies the issue? I tried bodyslide it etc but nothing helps

 

Did you install any patches or mods overwriting DD or DCL?

Posted

Hello, I've some problem with pink catsuit, I see restraint boots and gloves, but no the catsuit, see pictures, any suggestion?

Thanks a lot

ScreenShot2.jpg

Posted
6 minutes ago, Diegus76 said:

any suggestion?

Thanks a lot

Do batch build DD items and DCL items into bodyslide and be sure, that you run bodyslide for right location and build meshes is put straight into your DD mod folder or Skyrim default meshes folder if use Vortex.

Posted
1 hour ago, Soulshifter355 said:

how to bypass the netimmerse requirement for the slave boots for the curse collar quest?

Install newest match your skyrim version racemenu and all this mod requirements and latest DCL 9.0

Posted

I have an issue with the chloe quest. I have already completed this quest once with no issues. However, on my main character, I can't complete the quest. When Nazeem puts the restraints onto your character, my game crashes. I looked at the log files and it seems that it happens whenever the Premium Line Shackles are equipped. I experimented some more and I think my game crashes whenever I equip wrist restraints of any kind. Does anyone know why my game is crashing? I attached the log file for extra info.

Papyrus.0.log

Posted
4 hours ago, Dhingschlub said:

I attached the log file for extra info.

This log does nothing with crash. If you have Skyrim SE, install netframework mod and this crash log says why it happens.

Install HDT SMP mod, or if your CPU not support it, build in bodyslide noHDT version chains.

Posted
6 hours ago, Elsidia said:

This log does nothing with crash. If you have Skyrim SE, install netframework mod and this crash log says why it happens.

Install HDT SMP mod, or if your CPU not support it, build in bodyslide noHDT version chains.

It says on the netframework download page that it isn't compatible with anniversary edition. I have HDT installed, and it is supported by my CPU. I've used it before. The problem is that something is conflicting with it.

Posted
4 minutes ago, Dhingschlub said:

is that something is conflicting with it.

Yes netframework not compatible with AE. So we can't get result of crash.

Also DD 5.1 isn't compatible with AE, so problem can be there.

You need DD 5.2 beta 4 AE version installed. Also HDT SMP not compatible with AE.

You need faster HDT SMP https://www.nexusmods.com/skyrimspecialedition/mods/57339

and install with correct your CPU and GPU settings. Also be sure that your F4SE is compatible with AE and other mods as Racemenu.

 

or you can just use noHDT chains version if don't want so many problems.

Posted

After doing the Dominant Followers questline, I still have the vaginal obsidian piercings on me
I have tried everything to get rid of them, nothing works

 

Does anyone know how to remove them? Any console command or w/e?

I did this quest ages ago, still stuck with them.

Posted (edited)
45 minutes ago, Sadem said:

I did this quest ages ago, still stuck with them.

this is bug into DCL 9.0 because of new DD 5.1 item remove system

Spoiler

In console:

help "Leon's Master Key"

dcur_leonsKey "Leon's Master Key" [KEYM:XX02F25A] - where XX is your DCL load order in hex

player.additem id 1    where id is key id got by help

Exit console and unlock both piercings.

returm to console and

player.removeitem id 1   where id is key id got by help

player.removeitem XX076C30 1  where dcur_leon_npiercings "Obsidian Nipple Piercings" [ARMO:XX076C30] - where XX is your DCL load order in hex

player.removeitem XX076C32 1  where dcur_leon_vpiercings "Obsidian Vaginal Piercings" [ARMO:XX076C32] - where XX is your DCL load order in hex

 

Edited by Elsidia
Posted (edited)

Hi all! The mod is mostly working well for me, but the one thing that still seems to bug out are the darepacks. When I open a darepack I always get awesome rewards and usually no trap is triggered. Today I did find devices inside, but they just went in my inventory instead of being equipped automatically. That isn't how it is supposed to work, right?

 

Edit: Also, at the Whip and Chain inn the popup says that it will cost me zero gold to remove zero devices regardless of how many I have on when I ask Laura to remove them. But then she actually does remove my devices (which always succeeds), and get charged a certain amount of gold for the service. I just can't see how much it will cost me ahead of time. Does that happen to anyone else? The amount charged seems pretty low usually, too (although maybe Laura is just generous)

Edited by Marajade
Posted

so i broke down and bought a few D.A.M.N. boxes from the dollmaker. these appear to be broken because they are not used upon use. and one can use it over and over. after around 15 uses with no bad side effects, i reloaded an earlier save, a MUCH earlier save. the result was the same. the boxes i found in the wild worked perfectly. this cannot be intended?  its not much of a bother but could be very abused for gold. has anyone else encountered this?

Posted (edited)
14 hours ago, jaywho said:

MUCH earlier save. the result was the same. the boxes i found in the wild worked perfectly. t

I mentioned you in post for Kimy about necessary fixes, you can recompile script and then buy box (on already have box are old script, and fixes not work)

 

Edited by Elsidia

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